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- /**************************************************************************/
- /* input_event.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef INPUT_EVENT_H
- #define INPUT_EVENT_H
- #include "core/input/input_enums.h"
- #include "core/io/resource.h"
- #include "core/math/transform_2d.h"
- #include "core/os/keyboard.h"
- #include "core/string/ustring.h"
- #include "core/typedefs.h"
- /**
- * Input Event classes. These are used in the main loop.
- * The events are pretty obvious.
- */
- class Shortcut;
- /**
- * Input Modifier Status
- * for keyboard/mouse events.
- */
- class InputEvent : public Resource {
- GDCLASS(InputEvent, Resource);
- int device = 0;
- protected:
- bool canceled = false;
- bool pressed = false;
- static void _bind_methods();
- public:
- static const int DEVICE_ID_EMULATION;
- static const int DEVICE_ID_INTERNAL;
- void set_device(int p_device);
- int get_device() const;
- bool is_action(const StringName &p_action, bool p_exact_match = false) const;
- bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false, bool p_exact_match = false) const;
- bool is_action_released(const StringName &p_action, bool p_exact_match = false) const;
- float get_action_strength(const StringName &p_action, bool p_exact_match = false) const;
- float get_action_raw_strength(const StringName &p_action, bool p_exact_match = false) const;
- bool is_canceled() const;
- bool is_pressed() const;
- bool is_released() const;
- virtual bool is_echo() const;
- virtual String as_text() const = 0;
- virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const;
- virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
- virtual bool is_action_type() const;
- virtual bool accumulate(const Ref<InputEvent> &p_event) { return false; }
- InputEvent() {}
- };
- class InputEventFromWindow : public InputEvent {
- GDCLASS(InputEventFromWindow, InputEvent);
- int64_t window_id = 0;
- protected:
- static void _bind_methods();
- public:
- void set_window_id(int64_t p_id);
- int64_t get_window_id() const;
- InputEventFromWindow() {}
- };
- class InputEventWithModifiers : public InputEventFromWindow {
- GDCLASS(InputEventWithModifiers, InputEventFromWindow);
- bool command_or_control_autoremap = false;
- bool shift_pressed = false;
- bool alt_pressed = false;
- bool meta_pressed = false; // "Command" on macOS, "Meta/Win" key on other platforms.
- bool ctrl_pressed = false;
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- void set_command_or_control_autoremap(bool p_enabled);
- bool is_command_or_control_autoremap() const;
- bool is_command_or_control_pressed() const;
- void set_shift_pressed(bool p_pressed);
- bool is_shift_pressed() const;
- void set_alt_pressed(bool p_pressed);
- bool is_alt_pressed() const;
- void set_ctrl_pressed(bool p_pressed);
- bool is_ctrl_pressed() const;
- void set_meta_pressed(bool p_pressed);
- bool is_meta_pressed() const;
- void set_modifiers_from_event(const InputEventWithModifiers *event);
- BitField<KeyModifierMask> get_modifiers_mask() const;
- virtual String as_text() const override;
- virtual String to_string() override;
- InputEventWithModifiers() {}
- };
- class InputEventKey : public InputEventWithModifiers {
- GDCLASS(InputEventKey, InputEventWithModifiers);
- Key keycode = Key::NONE; // Key enum, without modifier masks.
- Key physical_keycode = Key::NONE;
- Key key_label = Key::NONE;
- uint32_t unicode = 0; ///unicode
- KeyLocation location = KeyLocation::UNSPECIFIED;
- bool echo = false; /// true if this is an echo key
- protected:
- static void _bind_methods();
- public:
- void set_pressed(bool p_pressed);
- void set_keycode(Key p_keycode);
- Key get_keycode() const;
- void set_physical_keycode(Key p_keycode);
- Key get_physical_keycode() const;
- void set_key_label(Key p_key_label);
- Key get_key_label() const;
- void set_unicode(char32_t p_unicode);
- char32_t get_unicode() const;
- void set_location(KeyLocation p_key_location);
- KeyLocation get_location() const;
- void set_echo(bool p_enable);
- virtual bool is_echo() const override;
- Key get_keycode_with_modifiers() const;
- Key get_physical_keycode_with_modifiers() const;
- Key get_key_label_with_modifiers() const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override;
- virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
- virtual bool is_action_type() const override { return true; }
- virtual String as_text_physical_keycode() const;
- virtual String as_text_keycode() const;
- virtual String as_text_key_label() const;
- virtual String as_text_location() const;
- virtual String as_text() const override;
- virtual String to_string() override;
- static Ref<InputEventKey> create_reference(Key p_keycode_with_modifier_masks, bool p_physical = false);
- InputEventKey() {}
- };
- class InputEventMouse : public InputEventWithModifiers {
- GDCLASS(InputEventMouse, InputEventWithModifiers);
- BitField<MouseButtonMask> button_mask;
- Vector2 pos;
- Vector2 global_pos;
- protected:
- static void _bind_methods();
- public:
- void set_button_mask(BitField<MouseButtonMask> p_mask);
- BitField<MouseButtonMask> get_button_mask() const;
- void set_position(const Vector2 &p_pos);
- Vector2 get_position() const;
- void set_global_position(const Vector2 &p_global_pos);
- Vector2 get_global_position() const;
- InputEventMouse() {}
- };
- class InputEventMouseButton : public InputEventMouse {
- GDCLASS(InputEventMouseButton, InputEventMouse);
- float factor = 1;
- MouseButton button_index = MouseButton::NONE;
- bool double_click = false; //last even less than double click time
- protected:
- static void _bind_methods();
- public:
- void set_factor(float p_factor);
- float get_factor() const;
- void set_button_index(MouseButton p_index);
- MouseButton get_button_index() const;
- void set_pressed(bool p_pressed);
- void set_canceled(bool p_canceled);
- void set_double_click(bool p_double_click);
- bool is_double_click() const;
- virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override;
- virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
- virtual bool is_action_type() const override { return true; }
- virtual String as_text() const override;
- virtual String to_string() override;
- InputEventMouseButton() {}
- };
- class InputEventMouseMotion : public InputEventMouse {
- GDCLASS(InputEventMouseMotion, InputEventMouse);
- Vector2 tilt;
- float pressure = 0;
- Vector2 relative;
- Vector2 screen_relative;
- Vector2 velocity;
- Vector2 screen_velocity;
- bool pen_inverted = false;
- protected:
- static void _bind_methods();
- public:
- void set_tilt(const Vector2 &p_tilt);
- Vector2 get_tilt() const;
- void set_pressure(float p_pressure);
- float get_pressure() const;
- void set_pen_inverted(bool p_inverted);
- bool get_pen_inverted() const;
- void set_relative(const Vector2 &p_relative);
- Vector2 get_relative() const;
- void set_relative_screen_position(const Vector2 &p_relative);
- Vector2 get_relative_screen_position() const;
- void set_velocity(const Vector2 &p_velocity);
- Vector2 get_velocity() const;
- void set_screen_velocity(const Vector2 &p_velocity);
- Vector2 get_screen_velocity() const;
- virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
- virtual String as_text() const override;
- virtual String to_string() override;
- virtual bool accumulate(const Ref<InputEvent> &p_event) override;
- InputEventMouseMotion() {}
- };
- class InputEventJoypadMotion : public InputEvent {
- GDCLASS(InputEventJoypadMotion, InputEvent);
- JoyAxis axis = (JoyAxis)0; ///< Joypad axis
- float axis_value = 0; ///< -1 to 1
- protected:
- static void _bind_methods();
- public:
- void set_axis(JoyAxis p_axis);
- JoyAxis get_axis() const;
- void set_axis_value(float p_value);
- float get_axis_value() const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override;
- virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
- virtual bool is_action_type() const override { return true; }
- virtual String as_text() const override;
- virtual String to_string() override;
- static Ref<InputEventJoypadMotion> create_reference(JoyAxis p_axis, float p_value);
- InputEventJoypadMotion() {}
- };
- class InputEventJoypadButton : public InputEvent {
- GDCLASS(InputEventJoypadButton, InputEvent);
- JoyButton button_index = (JoyButton)0;
- float pressure = 0; //0 to 1
- protected:
- static void _bind_methods();
- public:
- void set_button_index(JoyButton p_index);
- JoyButton get_button_index() const;
- void set_pressed(bool p_pressed);
- void set_pressure(float p_pressure);
- float get_pressure() const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override;
- virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
- virtual bool is_action_type() const override { return true; }
- virtual String as_text() const override;
- virtual String to_string() override;
- static Ref<InputEventJoypadButton> create_reference(JoyButton p_btn_index);
- InputEventJoypadButton() {}
- };
- class InputEventScreenTouch : public InputEventFromWindow {
- GDCLASS(InputEventScreenTouch, InputEventFromWindow);
- int index = 0;
- Vector2 pos;
- bool double_tap = false;
- protected:
- static void _bind_methods();
- public:
- void set_index(int p_index);
- int get_index() const;
- void set_position(const Vector2 &p_pos);
- Vector2 get_position() const;
- void set_pressed(bool p_pressed);
- void set_canceled(bool p_canceled);
- void set_double_tap(bool p_double_tap);
- bool is_double_tap() const;
- virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
- virtual String as_text() const override;
- virtual String to_string() override;
- InputEventScreenTouch() {}
- };
- class InputEventScreenDrag : public InputEventFromWindow {
- GDCLASS(InputEventScreenDrag, InputEventFromWindow);
- int index = 0;
- Vector2 pos;
- Vector2 relative;
- Vector2 screen_relative;
- Vector2 velocity;
- Vector2 screen_velocity;
- Vector2 tilt;
- float pressure = 0;
- bool pen_inverted = false;
- protected:
- static void _bind_methods();
- public:
- void set_index(int p_index);
- int get_index() const;
- void set_tilt(const Vector2 &p_tilt);
- Vector2 get_tilt() const;
- void set_pressure(float p_pressure);
- float get_pressure() const;
- void set_pen_inverted(bool p_inverted);
- bool get_pen_inverted() const;
- void set_position(const Vector2 &p_pos);
- Vector2 get_position() const;
- void set_relative(const Vector2 &p_relative);
- Vector2 get_relative() const;
- void set_relative_screen_position(const Vector2 &p_relative);
- Vector2 get_relative_screen_position() const;
- void set_velocity(const Vector2 &p_velocity);
- Vector2 get_velocity() const;
- void set_screen_velocity(const Vector2 &p_velocity);
- Vector2 get_screen_velocity() const;
- virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
- virtual String as_text() const override;
- virtual String to_string() override;
- virtual bool accumulate(const Ref<InputEvent> &p_event) override;
- InputEventScreenDrag() {}
- };
- class InputEventAction : public InputEvent {
- GDCLASS(InputEventAction, InputEvent);
- StringName action;
- float strength = 1.0f;
- int event_index = -1;
- protected:
- static void _bind_methods();
- public:
- void set_action(const StringName &p_action);
- StringName get_action() const;
- void set_pressed(bool p_pressed);
- void set_strength(float p_strength);
- float get_strength() const;
- void set_event_index(int p_index);
- int get_event_index() const;
- virtual bool is_action(const StringName &p_action) const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override;
- virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
- virtual bool is_action_type() const override { return true; }
- virtual String as_text() const override;
- virtual String to_string() override;
- InputEventAction() {}
- };
- class InputEventGesture : public InputEventWithModifiers {
- GDCLASS(InputEventGesture, InputEventWithModifiers);
- Vector2 pos;
- protected:
- static void _bind_methods();
- public:
- void set_position(const Vector2 &p_pos);
- Vector2 get_position() const;
- };
- class InputEventMagnifyGesture : public InputEventGesture {
- GDCLASS(InputEventMagnifyGesture, InputEventGesture);
- real_t factor = 1.0;
- protected:
- static void _bind_methods();
- public:
- void set_factor(real_t p_factor);
- real_t get_factor() const;
- virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
- virtual String as_text() const override;
- virtual String to_string() override;
- InputEventMagnifyGesture() {}
- };
- class InputEventPanGesture : public InputEventGesture {
- GDCLASS(InputEventPanGesture, InputEventGesture);
- Vector2 delta;
- protected:
- static void _bind_methods();
- public:
- void set_delta(const Vector2 &p_delta);
- Vector2 get_delta() const;
- virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
- virtual String as_text() const override;
- virtual String to_string() override;
- InputEventPanGesture() {}
- };
- class InputEventMIDI : public InputEvent {
- GDCLASS(InputEventMIDI, InputEvent);
- int channel = 0;
- MIDIMessage message = MIDIMessage::NONE;
- int pitch = 0;
- int velocity = 0;
- int instrument = 0;
- int pressure = 0;
- int controller_number = 0;
- int controller_value = 0;
- protected:
- static void _bind_methods();
- public:
- void set_channel(const int p_channel);
- int get_channel() const;
- void set_message(const MIDIMessage p_message);
- MIDIMessage get_message() const;
- void set_pitch(const int p_pitch);
- int get_pitch() const;
- void set_velocity(const int p_velocity);
- int get_velocity() const;
- void set_instrument(const int p_instrument);
- int get_instrument() const;
- void set_pressure(const int p_pressure);
- int get_pressure() const;
- void set_controller_number(const int p_controller_number);
- int get_controller_number() const;
- void set_controller_value(const int p_controller_value);
- int get_controller_value() const;
- virtual String as_text() const override;
- virtual String to_string() override;
- InputEventMIDI() {}
- };
- class InputEventShortcut : public InputEvent {
- GDCLASS(InputEventShortcut, InputEvent);
- Ref<Shortcut> shortcut;
- protected:
- static void _bind_methods();
- public:
- void set_shortcut(Ref<Shortcut> p_shortcut);
- Ref<Shortcut> get_shortcut();
- virtual String as_text() const override;
- virtual String to_string() override;
- InputEventShortcut();
- };
- #endif // INPUT_EVENT_H
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