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- /**************************************************************************/
- /* script_debugger.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SCRIPT_DEBUGGER_H
- #define SCRIPT_DEBUGGER_H
- #include "core/object/script_language.h"
- #include "core/string/string_name.h"
- #include "core/templates/hash_set.h"
- #include "core/templates/rb_map.h"
- #include "core/templates/vector.h"
- class ScriptDebugger {
- typedef ScriptLanguage::StackInfo StackInfo;
- bool skip_breakpoints = false;
- HashMap<int, HashSet<StringName>> breakpoints;
- static thread_local int lines_left;
- static thread_local int depth;
- static thread_local ScriptLanguage *break_lang;
- static thread_local Vector<StackInfo> error_stack_info;
- public:
- void set_lines_left(int p_left);
- _ALWAYS_INLINE_ int get_lines_left() const {
- return lines_left;
- }
- void set_depth(int p_depth);
- _ALWAYS_INLINE_ int get_depth() const {
- return depth;
- }
- String breakpoint_find_source(const String &p_source) const;
- void set_break_language(ScriptLanguage *p_lang) { break_lang = p_lang; }
- ScriptLanguage *get_break_language() { return break_lang; }
- void set_skip_breakpoints(bool p_skip_breakpoints);
- bool is_skipping_breakpoints();
- void insert_breakpoint(int p_line, const StringName &p_source);
- void remove_breakpoint(int p_line, const StringName &p_source);
- _ALWAYS_INLINE_ bool is_breakpoint(int p_line, const StringName &p_source) const {
- if (likely(!breakpoints.has(p_line))) {
- return false;
- }
- return breakpoints[p_line].has(p_source);
- }
- void clear_breakpoints();
- const HashMap<int, HashSet<StringName>> &get_breakpoints() const { return breakpoints; }
- void debug(ScriptLanguage *p_lang, bool p_can_continue = true, bool p_is_error_breakpoint = false);
- ScriptLanguage *get_break_language() const;
- void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info);
- Vector<StackInfo> get_error_stack_info() const;
- ScriptDebugger() {}
- };
- #endif // SCRIPT_DEBUGGER_H
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