debugger_marshalls.h 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778
  1. /**************************************************************************/
  2. /* debugger_marshalls.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef DEBUGGER_MARSHALLS_H
  31. #define DEBUGGER_MARSHALLS_H
  32. #include "core/input/shortcut.h"
  33. #include "core/object/script_language.h"
  34. struct DebuggerMarshalls {
  35. struct ScriptStackVariable {
  36. String name;
  37. Variant value;
  38. int type = -1;
  39. int var_type = -1;
  40. Array serialize(int max_size = 1 << 20); // 1 MiB default.
  41. bool deserialize(const Array &p_arr);
  42. };
  43. struct ScriptStackDump {
  44. List<ScriptLanguage::StackInfo> frames;
  45. ScriptStackDump() {}
  46. Array serialize();
  47. bool deserialize(const Array &p_arr);
  48. };
  49. struct OutputError {
  50. int hr = -1;
  51. int min = -1;
  52. int sec = -1;
  53. int msec = -1;
  54. String source_file;
  55. String source_func;
  56. int source_line = -1;
  57. String error;
  58. String error_descr;
  59. bool warning = false;
  60. Vector<ScriptLanguage::StackInfo> callstack;
  61. Array serialize();
  62. bool deserialize(const Array &p_arr);
  63. };
  64. static Array serialize_key_shortcut(const Ref<Shortcut> &p_shortcut);
  65. static Ref<Shortcut> deserialize_key_shortcut(const Array &p_keys);
  66. };
  67. #endif // DEBUGGER_MARSHALLS_H