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- name: 🔗 GHA
- on: [push, pull_request, merge_group]
- concurrency:
- group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-runner
- cancel-in-progress: true
- jobs:
- # First stage: Only static checks, fast and prevent expensive builds from running.
- static-checks:
- if: '!vars.DISABLE_GODOT_CI'
- name: 📊 Static checks
- uses: ./.github/workflows/static_checks.yml
- # Second stage: Run all the builds and some of the tests.
- android-build:
- name: 🤖 Android
- needs: static-checks
- uses: ./.github/workflows/android_builds.yml
- ios-build:
- name: 🍏 iOS
- needs: static-checks
- uses: ./.github/workflows/ios_builds.yml
- linux-build:
- name: 🐧 Linux
- needs: static-checks
- uses: ./.github/workflows/linux_builds.yml
- macos-build:
- name: 🍎 macOS
- needs: static-checks
- uses: ./.github/workflows/macos_builds.yml
- windows-build:
- name: 🏁 Windows
- needs: static-checks
- uses: ./.github/workflows/windows_builds.yml
- web-build:
- name: 🌐 Web
- needs: static-checks
- uses: ./.github/workflows/web_builds.yml
- # Third stage: Run auxiliary tests using build artifacts from previous jobs.
- # Can be turned off for PRs that intentionally break compat with godot-cpp,
- # until both the upstream PR and the matching godot-cpp changes are merged.
- godot-cpp-test:
- name: 🪲 Godot CPP
- # This can be changed to depend on another platform, if we decide to use it for
- # godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
- # appropriately.
- needs: linux-build
- uses: ./.github/workflows/godot_cpp_test.yml
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