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- /*************************************************************************/
- /* reverb.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- // Author: Juan Linietsky <reduzio@gmail.com>, (C) 2006
- #ifndef REVERB_H
- #define REVERB_H
- #include "core/math/audio_frame.h"
- #include "core/os/memory.h"
- #include "core/typedefs.h"
- class Reverb {
- public:
- enum {
- INPUT_BUFFER_MAX_SIZE = 1024,
- };
- private:
- enum {
- MAX_COMBS = 8,
- MAX_ALLPASS = 4,
- MAX_ECHO_MS = 500
- };
- static const float comb_tunings[MAX_COMBS];
- static const float allpass_tunings[MAX_ALLPASS];
- struct Comb {
- int size;
- float *buffer;
- float feedback;
- float damp; //lowpass
- float damp_h; //history
- int pos;
- int extra_spread_frames;
- Comb() {
- size = 0;
- buffer = 0;
- feedback = 0;
- damp_h = 0;
- pos = 0;
- }
- };
- struct AllPass {
- int size;
- float *buffer;
- int pos;
- int extra_spread_frames;
- AllPass() {
- size = 0;
- buffer = 0;
- pos = 0;
- }
- };
- Comb comb[MAX_COMBS];
- AllPass allpass[MAX_ALLPASS];
- float *input_buffer;
- float *echo_buffer;
- int echo_buffer_size;
- int echo_buffer_pos;
- float hpf_h1, hpf_h2;
- struct Parameters {
- float room_size;
- float damp;
- float wet;
- float dry;
- float mix_rate;
- float extra_spread_base;
- float extra_spread;
- float predelay;
- float predelay_fb;
- float hpf;
- } params;
- void configure_buffers();
- void update_parameters();
- void clear_buffers();
- public:
- void set_room_size(float p_size);
- void set_damp(float p_damp);
- void set_wet(float p_wet);
- void set_dry(float p_dry);
- void set_predelay(float p_predelay); // in ms
- void set_predelay_feedback(float p_predelay_fb); // in ms
- void set_highpass(float p_frq);
- void set_mix_rate(float p_mix_rate);
- void set_extra_spread(float p_spread);
- void set_extra_spread_base(float p_sec);
- void process(float *p_src, float *p_dst, int p_frames);
- Reverb();
- ~Reverb();
- };
- #endif
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