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- /*************************************************************************/
- /* eq.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- // Author: reduzio@gmail.com (C) 2006
- #include "eq.h"
- #include "core/error_macros.h"
- #include "core/math/math_funcs.h"
- #include <math.h>
- #define POW2(v) ((v) * (v))
- /* Helper */
- static int solve_quadratic(double a, double b, double c, double *r1, double *r2) {
- //solves quadractic and returns number of roots
- double base = 2 * a;
- if (base == 0.0f)
- return 0;
- double squared = b * b - 4 * a * c;
- if (squared < 0.0)
- return 0;
- squared = sqrt(squared);
- *r1 = (-b + squared) / base;
- *r2 = (-b - squared) / base;
- if (*r1 == *r2)
- return 1;
- else
- return 2;
- }
- EQ::BandProcess::BandProcess() {
- c1 = c2 = c3 = history.a1 = history.a2 = history.a3 = 0;
- history.b1 = history.b2 = history.b3 = 0;
- }
- void EQ::recalculate_band_coefficients() {
- #define BAND_LOG(m_f) (log((m_f)) / log(2.))
- for (int i = 0; i < band.size(); i++) {
- double octave_size;
- double frq = band[i].freq;
- if (i == 0) {
- octave_size = BAND_LOG(band[1].freq) - BAND_LOG(frq);
- } else if (i == (band.size() - 1)) {
- octave_size = BAND_LOG(frq) - BAND_LOG(band[i - 1].freq);
- } else {
- double next = BAND_LOG(band[i + 1].freq) - BAND_LOG(frq);
- double prev = BAND_LOG(frq) - BAND_LOG(band[i - 1].freq);
- octave_size = (next + prev) / 2.0;
- }
- double frq_l = round(frq / pow(2.0, octave_size / 2.0));
- double side_gain2 = POW2(Math_SQRT12);
- double th = 2.0 * Math_PI * frq / mix_rate;
- double th_l = 2.0 * Math_PI * frq_l / mix_rate;
- double c2a = side_gain2 * POW2(cos(th)) - 2.0 * side_gain2 * cos(th_l) * cos(th) + side_gain2 - POW2(sin(th_l));
- double c2b = 2.0 * side_gain2 * POW2(cos(th_l)) + side_gain2 * POW2(cos(th)) - 2.0 * side_gain2 * cos(th_l) * cos(th) - side_gain2 + POW2(sin(th_l));
- double c2c = 0.25 * side_gain2 * POW2(cos(th)) - 0.5 * side_gain2 * cos(th_l) * cos(th) + 0.25 * side_gain2 - 0.25 * POW2(sin(th_l));
- //printf("band %i, precoefs = %f,%f,%f\n",i,c2a,c2b,c2c);
- // Default initializing to silence compiler warning about potential uninitialized use.
- // Both variables are properly set in _solve_quadratic before use, or we continue if roots == 0.
- double r1 = 0, r2 = 0; //roots
- int roots = solve_quadratic(c2a, c2b, c2c, &r1, &r2);
- ERR_CONTINUE(roots == 0);
- band.write[i].c1 = 2.0 * ((0.5 - r1) / 2.0);
- band.write[i].c2 = 2.0 * r1;
- band.write[i].c3 = 2.0 * (0.5 + r1) * cos(th);
- //printf("band %i, coefs = %f,%f,%f\n",i,(float)bands[i].c1,(float)bands[i].c2,(float)bands[i].c3);
- }
- }
- void EQ::set_preset_band_mode(Preset p_preset) {
- band.clear();
- #define PUSH_BANDS(m_bands) \
- for (int i = 0; i < m_bands; i++) { \
- Band b; \
- b.freq = bands[i]; \
- b.c1 = b.c2 = b.c3 = 0; \
- band.push_back(b); \
- }
- switch (p_preset) {
- case PRESET_6_BANDS: {
- static const double bands[] = { 32, 100, 320, 1e3, 3200, 10e3 };
- PUSH_BANDS(6);
- } break;
- case PRESET_8_BANDS: {
- static const double bands[] = { 32, 72, 192, 512, 1200, 3000, 7500, 16e3 };
- PUSH_BANDS(8);
- } break;
- case PRESET_10_BANDS: {
- static const double bands[] = { 31.25, 62.5, 125, 250, 500, 1e3, 2e3, 4e3, 8e3, 16e3 };
- PUSH_BANDS(10);
- } break;
- case PRESET_21_BANDS: {
- static const double bands[] = { 22, 32, 44, 63, 90, 125, 175, 250, 350, 500, 700, 1e3, 1400, 2e3, 2800, 4e3, 5600, 8e3, 11e3, 16e3, 22e3 };
- PUSH_BANDS(21);
- } break;
- case PRESET_31_BANDS: {
- static const double bands[] = { 20, 25, 31.5, 40, 50, 63, 80, 100, 125, 160, 200, 250, 315, 400, 500, 630, 800, 1e3, 1250, 1600, 2e3, 2500, 3150, 4e3, 5e3, 6300, 8e3, 10e3, 12500, 16e3, 20e3 };
- PUSH_BANDS(31);
- } break;
- };
- recalculate_band_coefficients();
- }
- int EQ::get_band_count() const {
- return band.size();
- }
- float EQ::get_band_frequency(int p_band) {
- ERR_FAIL_INDEX_V(p_band, band.size(), 0);
- return band[p_band].freq;
- }
- void EQ::set_bands(const Vector<float> &p_bands) {
- band.resize(p_bands.size());
- for (int i = 0; i < p_bands.size(); i++) {
- band.write[i].freq = p_bands[i];
- }
- recalculate_band_coefficients();
- }
- void EQ::set_mix_rate(float p_mix_rate) {
- mix_rate = p_mix_rate;
- recalculate_band_coefficients();
- }
- EQ::BandProcess EQ::get_band_processor(int p_band) const {
- EQ::BandProcess band_proc;
- ERR_FAIL_INDEX_V(p_band, band.size(), band_proc);
- band_proc.c1 = band[p_band].c1;
- band_proc.c2 = band[p_band].c2;
- band_proc.c3 = band[p_band].c3;
- return band_proc;
- }
- EQ::EQ() {
- mix_rate = 44100;
- }
- EQ::~EQ() {
- }
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