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- /*************************************************************************/
- /* audio_effect_spectrum_analyzer.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef AUDIO_EFFECT_SPECTRUM_ANALYZER_H
- #define AUDIO_EFFECT_SPECTRUM_ANALYZER_H
- #include "servers/audio/audio_effect.h"
- class AudioEffectSpectrumAnalyzer;
- class AudioEffectSpectrumAnalyzerInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectSpectrumAnalyzerInstance, AudioEffectInstance);
- public:
- enum MagnitudeMode {
- MAGNITUDE_AVERAGE,
- MAGNITUDE_MAX,
- };
- private:
- friend class AudioEffectSpectrumAnalyzer;
- Ref<AudioEffectSpectrumAnalyzer> base;
- Vector<Vector<AudioFrame> > fft_history;
- Vector<float> temporal_fft;
- int temporal_fft_pos;
- int fft_size;
- int fft_count;
- int fft_pos;
- float mix_rate;
- uint64_t last_fft_time;
- protected:
- static void _bind_methods();
- public:
- virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
- Vector2 get_magnitude_for_frequency_range(float p_begin, float p_end, MagnitudeMode p_mode = MAGNITUDE_MAX) const;
- };
- VARIANT_ENUM_CAST(AudioEffectSpectrumAnalyzerInstance::MagnitudeMode)
- class AudioEffectSpectrumAnalyzer : public AudioEffect {
- GDCLASS(AudioEffectSpectrumAnalyzer, AudioEffect);
- public:
- enum FFT_Size {
- FFT_SIZE_256,
- FFT_SIZE_512,
- FFT_SIZE_1024,
- FFT_SIZE_2048,
- FFT_SIZE_4096,
- FFT_SIZE_MAX
- };
- public:
- friend class AudioEffectSpectrumAnalyzerInstance;
- float buffer_length;
- float tapback_pos;
- FFT_Size fft_size;
- protected:
- static void _bind_methods();
- public:
- Ref<AudioEffectInstance> instance();
- void set_buffer_length(float p_seconds);
- float get_buffer_length() const;
- void set_tap_back_pos(float p_seconds);
- float get_tap_back_pos() const;
- void set_fft_size(FFT_Size);
- FFT_Size get_fft_size() const;
- AudioEffectSpectrumAnalyzer();
- };
- VARIANT_ENUM_CAST(AudioEffectSpectrumAnalyzer::FFT_Size);
- #endif // AUDIO_EFFECT_SPECTRUM_ANALYZER_H
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