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- /*************************************************************************/
- /* audio_effect_delay.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef AUDIOEFFECTDELAY_H
- #define AUDIOEFFECTDELAY_H
- #include "servers/audio/audio_effect.h"
- class AudioEffectDelay;
- class AudioEffectDelayInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectDelayInstance, AudioEffectInstance);
- friend class AudioEffectDelay;
- Ref<AudioEffectDelay> base;
- Vector<AudioFrame> ring_buffer;
- unsigned int ring_buffer_pos;
- unsigned int ring_buffer_mask;
- /* feedback buffer */
- Vector<AudioFrame> feedback_buffer;
- unsigned int feedback_buffer_pos;
- AudioFrame h;
- void _process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
- public:
- virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
- };
- class AudioEffectDelay : public AudioEffect {
- GDCLASS(AudioEffectDelay, AudioEffect);
- friend class AudioEffectDelayInstance;
- enum {
- MAX_DELAY_MS = 3000,
- MAX_TAPS = 2
- };
- float dry;
- bool tap_1_active;
- float tap_1_delay_ms;
- float tap_1_level;
- float tap_1_pan;
- bool tap_2_active;
- float tap_2_delay_ms;
- float tap_2_level;
- float tap_2_pan;
- bool feedback_active;
- float feedback_delay_ms;
- float feedback_level;
- float feedback_lowpass;
- protected:
- static void _bind_methods();
- public:
- void set_dry(float p_dry);
- float get_dry();
- void set_tap1_active(bool p_active);
- bool is_tap1_active() const;
- void set_tap1_delay_ms(float p_delay_ms);
- float get_tap1_delay_ms() const;
- void set_tap1_level_db(float p_level_db);
- float get_tap1_level_db() const;
- void set_tap1_pan(float p_pan);
- float get_tap1_pan() const;
- void set_tap2_active(bool p_active);
- bool is_tap2_active() const;
- void set_tap2_delay_ms(float p_delay_ms);
- float get_tap2_delay_ms() const;
- void set_tap2_level_db(float p_level_db);
- float get_tap2_level_db() const;
- void set_tap2_pan(float p_pan);
- float get_tap2_pan() const;
- void set_feedback_active(bool p_active);
- bool is_feedback_active() const;
- void set_feedback_delay_ms(float p_delay_ms);
- float get_feedback_delay_ms() const;
- void set_feedback_level_db(float p_level_db);
- float get_feedback_level_db() const;
- void set_feedback_lowpass(float p_lowpass);
- float get_feedback_lowpass() const;
- Ref<AudioEffectInstance> instance();
- AudioEffectDelay();
- };
- #endif // AUDIOEFFECTDELAY_H
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