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- import methods
- import os
- import sys
- def is_active():
- return True
- def get_name():
- return "UWP"
- def can_build():
- if os.name == "nt":
- # building natively on windows!
- if os.getenv("VSINSTALLDIR"):
- if os.getenv("ANGLE_SRC_PATH") is None:
- return False
- return True
- return False
- def get_opts():
- return [
- ("msvc_version", "MSVC version to use (ignored if the VCINSTALLDIR environment variable is set)", None),
- ]
- def get_flags():
- return [
- ("tools", False),
- ("xaudio2", True),
- ("builtin_pcre2_with_jit", False),
- ]
- def configure(env):
- env.msvc = True
- if env["bits"] != "default":
- print("Error: bits argument is disabled for MSVC")
- print(
- """
- Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
- (or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
- argument (example: scons p=uwp) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
- """
- )
- sys.exit()
- ## Build type
- if env["target"] == "release":
- env.Append(CCFLAGS=["/O2", "/GL"])
- env.Append(CCFLAGS=["/MD"])
- env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS", "/LTCG"])
- elif env["target"] == "release_debug":
- env.Append(CCFLAGS=["/O2", "/Zi"])
- env.Append(CCFLAGS=["/MD"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
- env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
- elif env["target"] == "debug":
- env.Append(CCFLAGS=["/Zi"])
- env.Append(CCFLAGS=["/MDd"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
- env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
- env.Append(LINKFLAGS=["/DEBUG"])
- ## Compiler configuration
- env["ENV"] = os.environ
- vc_base_path = os.environ["VCTOOLSINSTALLDIR"] if "VCTOOLSINSTALLDIR" in os.environ else os.environ["VCINSTALLDIR"]
- # ANGLE
- angle_root = os.getenv("ANGLE_SRC_PATH")
- env.Prepend(CPPPATH=[angle_root + "/include"])
- jobs = str(env.GetOption("num_jobs"))
- angle_build_cmd = (
- "msbuild.exe "
- + angle_root
- + "/winrt/10/src/angle.sln /nologo /v:m /m:"
- + jobs
- + " /p:Configuration=Release /p:Platform="
- )
- if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
- env["build_angle"] = True
- ## Architecture
- arch = ""
- if str(os.getenv("Platform")).lower() == "arm":
- print("Compiled program architecture will be an ARM executable. (forcing bits=32).")
- arch = "arm"
- env["bits"] = "32"
- env.Append(LINKFLAGS=["/MACHINE:ARM"])
- env.Append(LIBPATH=[vc_base_path + "lib/store/arm"])
- angle_build_cmd += "ARM"
- env.Append(LIBPATH=[angle_root + "/winrt/10/src/Release_ARM/lib"])
- else:
- compiler_version_str = methods.detect_visual_c_compiler_version(env["ENV"])
- if compiler_version_str == "amd64" or compiler_version_str == "x86_amd64":
- env["bits"] = "64"
- print("Compiled program architecture will be a x64 executable (forcing bits=64).")
- elif compiler_version_str == "x86" or compiler_version_str == "amd64_x86":
- env["bits"] = "32"
- print("Compiled program architecture will be a x86 executable. (forcing bits=32).")
- else:
- print(
- "Failed to detect MSVC compiler architecture version... Defaulting to 32-bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."
- )
- env["bits"] = "32"
- if env["bits"] == "32":
- arch = "x86"
- angle_build_cmd += "Win32"
- env.Append(LINKFLAGS=["/MACHINE:X86"])
- env.Append(LIBPATH=[vc_base_path + "lib/store"])
- env.Append(LIBPATH=[angle_root + "/winrt/10/src/Release_Win32/lib"])
- else:
- arch = "x64"
- angle_build_cmd += "x64"
- env.Append(LINKFLAGS=["/MACHINE:X64"])
- env.Append(LIBPATH=[os.environ["VCINSTALLDIR"] + "lib/store/amd64"])
- env.Append(LIBPATH=[angle_root + "/winrt/10/src/Release_x64/lib"])
- env["PROGSUFFIX"] = "." + arch + env["PROGSUFFIX"]
- env["OBJSUFFIX"] = "." + arch + env["OBJSUFFIX"]
- env["LIBSUFFIX"] = "." + arch + env["LIBSUFFIX"]
- ## Compile flags
- env.Prepend(CPPPATH=["#platform/uwp", "#drivers/windows"])
- env.Append(CPPDEFINES=["UWP_ENABLED", "WINDOWS_ENABLED", "TYPED_METHOD_BIND"])
- env.Append(CPPDEFINES=["GLES_ENABLED", "GL_GLEXT_PROTOTYPES", "EGL_EGLEXT_PROTOTYPES", "ANGLE_ENABLED"])
- winver = "0x0602" # Windows 8 is the minimum target for UWP build
- env.Append(CPPDEFINES=[("WINVER", winver), ("_WIN32_WINNT", winver), "WIN32"])
- env.Append(CPPDEFINES=["__WRL_NO_DEFAULT_LIB__", ("PNG_ABORT", "abort")])
- env.Append(CPPFLAGS=["/AI", vc_base_path + "lib/store/references"])
- env.Append(CPPFLAGS=["/AI", vc_base_path + "lib/x86/store/references"])
- env.Append(
- CCFLAGS='/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'.split()
- )
- env.Append(CPPDEFINES=["_UNICODE", "UNICODE", ("WINAPI_FAMILY", "WINAPI_FAMILY_APP")])
- env.Append(CXXFLAGS=["/ZW"])
- env.Append(
- CCFLAGS=[
- "/AI",
- vc_base_path + "\\vcpackages",
- "/AI",
- os.environ["WINDOWSSDKDIR"] + "\\References\\CommonConfiguration\\Neutral",
- ]
- )
- ## Link flags
- env.Append(
- LINKFLAGS=[
- "/MANIFEST:NO",
- "/NXCOMPAT",
- "/DYNAMICBASE",
- "/WINMD",
- "/APPCONTAINER",
- "/ERRORREPORT:PROMPT",
- "/NOLOGO",
- "/TLBID:1",
- '/NODEFAULTLIB:"kernel32.lib"',
- '/NODEFAULTLIB:"ole32.lib"',
- ]
- )
- LIBS = [
- "WindowsApp",
- "mincore",
- "ws2_32",
- "libANGLE",
- "libEGL",
- "libGLESv2",
- "bcrypt",
- ]
- env.Append(LINKFLAGS=[p + ".lib" for p in LIBS])
- # Incremental linking fix
- env["BUILDERS"]["ProgramOriginal"] = env["BUILDERS"]["Program"]
- env["BUILDERS"]["Program"] = methods.precious_program
- env.Append(BUILDERS={"ANGLE": env.Builder(action=angle_build_cmd)})
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