script_language.h 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471
  1. /*************************************************************************/
  2. /* script_language.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SCRIPT_LANGUAGE_H
  31. #define SCRIPT_LANGUAGE_H
  32. #include "core/io/multiplayer_api.h"
  33. #include "core/map.h"
  34. #include "core/pair.h"
  35. #include "core/resource.h"
  36. class ScriptLanguage;
  37. typedef void (*ScriptEditRequestFunction)(const String &p_path);
  38. class ScriptServer {
  39. enum {
  40. MAX_LANGUAGES = 16
  41. };
  42. static ScriptLanguage *_languages[MAX_LANGUAGES];
  43. static int _language_count;
  44. static bool scripting_enabled;
  45. static bool reload_scripts_on_save;
  46. static bool languages_finished;
  47. struct GlobalScriptClass {
  48. StringName language;
  49. String path;
  50. String base;
  51. };
  52. static HashMap<StringName, GlobalScriptClass> global_classes;
  53. public:
  54. static ScriptEditRequestFunction edit_request_func;
  55. static void set_scripting_enabled(bool p_enabled);
  56. static bool is_scripting_enabled();
  57. _FORCE_INLINE_ static int get_language_count() { return _language_count; }
  58. static ScriptLanguage *get_language(int p_idx);
  59. static void register_language(ScriptLanguage *p_language);
  60. static void unregister_language(ScriptLanguage *p_language);
  61. static void set_reload_scripts_on_save(bool p_enable);
  62. static bool is_reload_scripts_on_save_enabled();
  63. static void thread_enter();
  64. static void thread_exit();
  65. static void global_classes_clear();
  66. static void add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path);
  67. static void remove_global_class(const StringName &p_class);
  68. static bool is_global_class(const StringName &p_class);
  69. static StringName get_global_class_language(const StringName &p_class);
  70. static String get_global_class_path(const String &p_class);
  71. static StringName get_global_class_base(const String &p_class);
  72. static StringName get_global_class_native_base(const String &p_class);
  73. static void get_global_class_list(List<StringName> *r_global_classes);
  74. static void save_global_classes();
  75. static void init_languages();
  76. static void finish_languages();
  77. static bool are_languages_finished() { return languages_finished; }
  78. };
  79. class ScriptInstance;
  80. class PlaceHolderScriptInstance;
  81. class Script : public Resource {
  82. GDCLASS(Script, Resource);
  83. OBJ_SAVE_TYPE(Script);
  84. protected:
  85. virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better
  86. void _notification(int p_what);
  87. static void _bind_methods();
  88. friend class PlaceHolderScriptInstance;
  89. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {}
  90. Variant _get_property_default_value(const StringName &p_property);
  91. Array _get_script_property_list();
  92. Array _get_script_method_list();
  93. Array _get_script_signal_list();
  94. Dictionary _get_script_constant_map();
  95. public:
  96. virtual bool can_instance() const = 0;
  97. virtual Ref<Script> get_base_script() const = 0; //for script inheritance
  98. virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so
  99. virtual ScriptInstance *instance_create(Object *p_this) = 0;
  100. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) { return NULL; }
  101. virtual bool instance_has(const Object *p_this) const = 0;
  102. virtual bool has_source_code() const = 0;
  103. virtual String get_source_code() const = 0;
  104. virtual void set_source_code(const String &p_code) = 0;
  105. virtual Error reload(bool p_keep_state = false) = 0;
  106. virtual bool has_method(const StringName &p_method) const = 0;
  107. virtual MethodInfo get_method_info(const StringName &p_method) const = 0;
  108. virtual bool is_tool() const = 0;
  109. virtual bool is_valid() const = 0;
  110. virtual ScriptLanguage *get_language() const = 0;
  111. virtual bool has_script_signal(const StringName &p_signal) const = 0;
  112. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const = 0;
  113. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const = 0;
  114. virtual void update_exports() {} //editor tool
  115. virtual void get_script_method_list(List<MethodInfo> *p_list) const = 0;
  116. virtual void get_script_property_list(List<PropertyInfo> *p_list) const = 0;
  117. virtual int get_member_line(const StringName &p_member) const { return -1; }
  118. virtual void get_constants(Map<StringName, Variant> *p_constants) {}
  119. virtual void get_members(Set<StringName> *p_constants) {}
  120. virtual bool is_placeholder_fallback_enabled() const { return false; }
  121. Script() {}
  122. };
  123. class ScriptInstance {
  124. public:
  125. virtual bool set(const StringName &p_name, const Variant &p_value) = 0;
  126. virtual bool get(const StringName &p_name, Variant &r_ret) const = 0;
  127. virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0;
  128. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const = 0;
  129. virtual Object *get_owner() { return NULL; }
  130. virtual void get_property_state(List<Pair<StringName, Variant> > &state);
  131. virtual void get_method_list(List<MethodInfo> *p_list) const = 0;
  132. virtual bool has_method(const StringName &p_method) const = 0;
  133. virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST);
  134. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) = 0;
  135. virtual void call_multilevel(const StringName &p_method, VARIANT_ARG_LIST);
  136. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  137. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  138. virtual void notification(int p_notification) = 0;
  139. virtual String to_string(bool *r_valid) {
  140. if (r_valid)
  141. *r_valid = false;
  142. return String();
  143. }
  144. //this is used by script languages that keep a reference counter of their own
  145. //you can make make Ref<> not die when it reaches zero, so deleting the reference
  146. //depends entirely from the script
  147. virtual void refcount_incremented() {}
  148. virtual bool refcount_decremented() { return true; } //return true if it can die
  149. virtual Ref<Script> get_script() const = 0;
  150. virtual bool is_placeholder() const { return false; }
  151. virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
  152. virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
  153. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
  154. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
  155. virtual ScriptLanguage *get_language() = 0;
  156. virtual ~ScriptInstance();
  157. };
  158. struct ScriptCodeCompletionOption {
  159. enum Kind {
  160. KIND_CLASS,
  161. KIND_FUNCTION,
  162. KIND_SIGNAL,
  163. KIND_VARIABLE,
  164. KIND_MEMBER,
  165. KIND_ENUM,
  166. KIND_CONSTANT,
  167. KIND_NODE_PATH,
  168. KIND_FILE_PATH,
  169. KIND_PLAIN_TEXT,
  170. };
  171. Kind kind;
  172. String display;
  173. String insert_text;
  174. RES icon;
  175. ScriptCodeCompletionOption() {
  176. kind = KIND_PLAIN_TEXT;
  177. }
  178. ScriptCodeCompletionOption(const String &p_text, Kind p_kind) {
  179. display = p_text;
  180. insert_text = p_text;
  181. kind = p_kind;
  182. }
  183. };
  184. class ScriptCodeCompletionCache {
  185. static ScriptCodeCompletionCache *singleton;
  186. public:
  187. virtual RES get_cached_resource(const String &p_path) = 0;
  188. static ScriptCodeCompletionCache *get_singleton() { return singleton; }
  189. ScriptCodeCompletionCache();
  190. virtual ~ScriptCodeCompletionCache() {}
  191. };
  192. class ScriptLanguage {
  193. public:
  194. virtual String get_name() const = 0;
  195. /* LANGUAGE FUNCTIONS */
  196. virtual void init() = 0;
  197. virtual String get_type() const = 0;
  198. virtual String get_extension() const = 0;
  199. virtual Error execute_file(const String &p_path) = 0;
  200. virtual void finish() = 0;
  201. /* EDITOR FUNCTIONS */
  202. struct Warning {
  203. int line;
  204. int code;
  205. String string_code;
  206. String message;
  207. };
  208. virtual void get_reserved_words(List<String> *p_words) const = 0;
  209. virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
  210. virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
  211. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0;
  212. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {}
  213. virtual bool is_using_templates() { return false; }
  214. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL, List<Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const = 0;
  215. virtual String validate_path(const String &p_path) const { return ""; }
  216. virtual Script *create_script() const = 0;
  217. virtual bool has_named_classes() const = 0;
  218. virtual bool supports_builtin_mode() const = 0;
  219. virtual bool can_inherit_from_file() { return false; }
  220. virtual int find_function(const String &p_function, const String &p_code) const = 0;
  221. virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const = 0;
  222. virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
  223. virtual bool overrides_external_editor() { return false; }
  224. virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) { return ERR_UNAVAILABLE; }
  225. struct LookupResult {
  226. enum Type {
  227. RESULT_SCRIPT_LOCATION,
  228. RESULT_CLASS,
  229. RESULT_CLASS_CONSTANT,
  230. RESULT_CLASS_PROPERTY,
  231. RESULT_CLASS_METHOD,
  232. RESULT_CLASS_ENUM,
  233. RESULT_CLASS_TBD_GLOBALSCOPE
  234. };
  235. Type type;
  236. Ref<Script> script;
  237. String class_name;
  238. String class_member;
  239. int location;
  240. };
  241. virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }
  242. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const = 0;
  243. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) = 0;
  244. virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) {}
  245. virtual void remove_named_global_constant(const StringName &p_name) {}
  246. /* MULTITHREAD FUNCTIONS */
  247. //some VMs need to be notified of thread creation/exiting to allocate a stack
  248. virtual void thread_enter() {}
  249. virtual void thread_exit() {}
  250. /* DEBUGGER FUNCTIONS */
  251. virtual String debug_get_error() const = 0;
  252. virtual int debug_get_stack_level_count() const = 0;
  253. virtual int debug_get_stack_level_line(int p_level) const = 0;
  254. virtual String debug_get_stack_level_function(int p_level) const = 0;
  255. virtual String debug_get_stack_level_source(int p_level) const = 0;
  256. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  257. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  258. virtual ScriptInstance *debug_get_stack_level_instance(int p_level) { return NULL; }
  259. virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  260. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  261. struct StackInfo {
  262. String file;
  263. String func;
  264. int line;
  265. };
  266. virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
  267. virtual void reload_all_scripts() = 0;
  268. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) = 0;
  269. /* LOADER FUNCTIONS */
  270. virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
  271. virtual void get_public_functions(List<MethodInfo> *p_functions) const = 0;
  272. virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const = 0;
  273. struct ProfilingInfo {
  274. StringName signature;
  275. uint64_t call_count;
  276. uint64_t total_time;
  277. uint64_t self_time;
  278. };
  279. virtual void profiling_start() = 0;
  280. virtual void profiling_stop() = 0;
  281. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
  282. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
  283. virtual void *alloc_instance_binding_data(Object *p_object) { return NULL; } //optional, not used by all languages
  284. virtual void free_instance_binding_data(void *p_data) {} //optional, not used by all languages
  285. virtual void refcount_incremented_instance_binding(Object *p_object) {} //optional, not used by all languages
  286. virtual bool refcount_decremented_instance_binding(Object *p_object) { return true; } //return true if it can die //optional, not used by all languages
  287. virtual void frame();
  288. virtual bool handles_global_class_type(const String &p_type) const { return false; }
  289. virtual String get_global_class_name(const String &p_path, String *r_base_type = NULL, String *r_icon_path = NULL) const { return String(); }
  290. virtual ~ScriptLanguage() {}
  291. };
  292. extern uint8_t script_encryption_key[32];
  293. class PlaceHolderScriptInstance : public ScriptInstance {
  294. Object *owner;
  295. List<PropertyInfo> properties;
  296. Map<StringName, Variant> values;
  297. Map<StringName, Variant> constants;
  298. ScriptLanguage *language;
  299. Ref<Script> script;
  300. public:
  301. virtual bool set(const StringName &p_name, const Variant &p_value);
  302. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  303. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  304. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
  305. virtual void get_method_list(List<MethodInfo> *p_list) const;
  306. virtual bool has_method(const StringName &p_method) const;
  307. virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST) { return Variant(); }
  308. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
  309. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  310. return Variant();
  311. }
  312. //virtual void call_multilevel(const StringName& p_method,VARIANT_ARG_LIST) { return Variant(); }
  313. //virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) { return Variant(); }
  314. virtual void notification(int p_notification) {}
  315. virtual Ref<Script> get_script() const { return script; }
  316. virtual ScriptLanguage *get_language() { return language; }
  317. Object *get_owner() { return owner; }
  318. void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
  319. virtual bool is_placeholder() const { return true; }
  320. virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = NULL);
  321. virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = NULL);
  322. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
  323. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
  324. PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
  325. ~PlaceHolderScriptInstance();
  326. };
  327. class ScriptDebugger {
  328. int lines_left;
  329. int depth;
  330. static ScriptDebugger *singleton;
  331. Map<int, Set<StringName> > breakpoints;
  332. ScriptLanguage *break_lang;
  333. public:
  334. _FORCE_INLINE_ static ScriptDebugger *get_singleton() { return singleton; }
  335. void set_lines_left(int p_left);
  336. int get_lines_left() const;
  337. void set_depth(int p_depth);
  338. int get_depth() const;
  339. String breakpoint_find_source(const String &p_source) const;
  340. void insert_breakpoint(int p_line, const StringName &p_source);
  341. void remove_breakpoint(int p_line, const StringName &p_source);
  342. bool is_breakpoint(int p_line, const StringName &p_source) const;
  343. bool is_breakpoint_line(int p_line) const;
  344. void clear_breakpoints();
  345. const Map<int, Set<StringName> > &get_breakpoints() const { return breakpoints; }
  346. virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true, bool p_is_error_breakpoint = false) = 0;
  347. virtual void idle_poll();
  348. virtual void line_poll();
  349. void set_break_language(ScriptLanguage *p_lang);
  350. ScriptLanguage *get_break_language() const;
  351. virtual void send_message(const String &p_message, const Array &p_args) = 0;
  352. virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info) = 0;
  353. virtual bool is_remote() const { return false; }
  354. virtual void request_quit() {}
  355. virtual void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {}
  356. virtual bool is_profiling() const = 0;
  357. virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data) = 0;
  358. virtual void profiling_start() = 0;
  359. virtual void profiling_end() = 0;
  360. virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) = 0;
  361. ScriptDebugger();
  362. virtual ~ScriptDebugger() { singleton = NULL; }
  363. };
  364. #endif