os.cpp 19 KB

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  1. /*************************************************************************/
  2. /* os.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os.h"
  31. #include "core/os/dir_access.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/input.h"
  34. #include "core/os/midi_driver.h"
  35. #include "core/project_settings.h"
  36. #include "core/version_generated.gen.h"
  37. #include "servers/audio_server.h"
  38. #include <stdarg.h>
  39. OS *OS::singleton = NULL;
  40. uint64_t OS::target_ticks = 0;
  41. OS *OS::get_singleton() {
  42. return singleton;
  43. }
  44. uint32_t OS::get_ticks_msec() const {
  45. return get_ticks_usec() / 1000;
  46. }
  47. String OS::get_iso_date_time(bool local) const {
  48. OS::Date date = get_date(local);
  49. OS::Time time = get_time(local);
  50. String timezone;
  51. if (!local) {
  52. TimeZoneInfo zone = get_time_zone_info();
  53. if (zone.bias >= 0) {
  54. timezone = "+";
  55. }
  56. timezone = timezone + itos(zone.bias / 60).pad_zeros(2) + itos(zone.bias % 60).pad_zeros(2);
  57. } else {
  58. timezone = "Z";
  59. }
  60. return itos(date.year).pad_zeros(2) +
  61. "-" +
  62. itos(date.month).pad_zeros(2) +
  63. "-" +
  64. itos(date.day).pad_zeros(2) +
  65. "T" +
  66. itos(time.hour).pad_zeros(2) +
  67. ":" +
  68. itos(time.min).pad_zeros(2) +
  69. ":" +
  70. itos(time.sec).pad_zeros(2) +
  71. timezone;
  72. }
  73. uint64_t OS::get_splash_tick_msec() const {
  74. return _msec_splash;
  75. }
  76. uint64_t OS::get_unix_time() const {
  77. return 0;
  78. };
  79. uint64_t OS::get_system_time_secs() const {
  80. return 0;
  81. }
  82. uint64_t OS::get_system_time_msecs() const {
  83. return 0;
  84. }
  85. void OS::debug_break(){
  86. // something
  87. };
  88. void OS::_set_logger(CompositeLogger *p_logger) {
  89. if (_logger) {
  90. memdelete(_logger);
  91. }
  92. _logger = p_logger;
  93. }
  94. void OS::add_logger(Logger *p_logger) {
  95. if (!_logger) {
  96. Vector<Logger *> loggers;
  97. loggers.push_back(p_logger);
  98. _logger = memnew(CompositeLogger(loggers));
  99. } else {
  100. _logger->add_logger(p_logger);
  101. }
  102. }
  103. void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) {
  104. _logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
  105. }
  106. void OS::print(const char *p_format, ...) {
  107. va_list argp;
  108. va_start(argp, p_format);
  109. _logger->logv(p_format, argp, false);
  110. va_end(argp);
  111. };
  112. void OS::printerr(const char *p_format, ...) {
  113. va_list argp;
  114. va_start(argp, p_format);
  115. _logger->logv(p_format, argp, true);
  116. va_end(argp);
  117. };
  118. void OS::set_keep_screen_on(bool p_enabled) {
  119. _keep_screen_on = p_enabled;
  120. }
  121. bool OS::is_keep_screen_on() const {
  122. return _keep_screen_on;
  123. }
  124. void OS::set_low_processor_usage_mode(bool p_enabled) {
  125. low_processor_usage_mode = p_enabled;
  126. }
  127. bool OS::is_in_low_processor_usage_mode() const {
  128. return low_processor_usage_mode;
  129. }
  130. void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
  131. low_processor_usage_mode_sleep_usec = p_usec;
  132. }
  133. int OS::get_low_processor_usage_mode_sleep_usec() const {
  134. return low_processor_usage_mode_sleep_usec;
  135. }
  136. void OS::set_clipboard(const String &p_text) {
  137. _local_clipboard = p_text;
  138. }
  139. String OS::get_clipboard() const {
  140. return _local_clipboard;
  141. }
  142. String OS::get_executable_path() const {
  143. return _execpath;
  144. }
  145. int OS::get_process_id() const {
  146. return -1;
  147. };
  148. void OS::vibrate_handheld(int p_duration_ms) {
  149. WARN_PRINTS("vibrate_handheld() only works with Android and iOS");
  150. }
  151. bool OS::is_stdout_verbose() const {
  152. return _verbose_stdout;
  153. }
  154. bool OS::is_stdout_debug_enabled() const {
  155. return _debug_stdout;
  156. }
  157. void OS::dump_memory_to_file(const char *p_file) {
  158. //Memory::dump_static_mem_to_file(p_file);
  159. }
  160. static FileAccess *_OSPRF = NULL;
  161. static void _OS_printres(Object *p_obj) {
  162. Resource *res = Object::cast_to<Resource>(p_obj);
  163. if (!res)
  164. return;
  165. String str = itos(res->get_instance_id()) + String(res->get_class()) + ":" + String(res->get_name()) + " - " + res->get_path();
  166. if (_OSPRF)
  167. _OSPRF->store_line(str);
  168. else
  169. print_line(str);
  170. }
  171. bool OS::has_virtual_keyboard() const {
  172. return false;
  173. }
  174. void OS::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  175. }
  176. void OS::hide_virtual_keyboard() {
  177. }
  178. int OS::get_virtual_keyboard_height() const {
  179. return 0;
  180. }
  181. void OS::set_cursor_shape(CursorShape p_shape) {
  182. }
  183. OS::CursorShape OS::get_cursor_shape() const {
  184. return CURSOR_ARROW;
  185. }
  186. void OS::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  187. }
  188. void OS::print_all_resources(String p_to_file) {
  189. ERR_FAIL_COND(p_to_file != "" && _OSPRF);
  190. if (p_to_file != "") {
  191. Error err;
  192. _OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
  193. if (err != OK) {
  194. _OSPRF = NULL;
  195. ERR_FAIL_MSG("Can't print all resources to file: " + String(p_to_file) + ".");
  196. }
  197. }
  198. ObjectDB::debug_objects(_OS_printres);
  199. if (p_to_file != "") {
  200. if (_OSPRF)
  201. memdelete(_OSPRF);
  202. _OSPRF = NULL;
  203. }
  204. }
  205. void OS::print_resources_in_use(bool p_short) {
  206. ResourceCache::dump(NULL, p_short);
  207. }
  208. void OS::dump_resources_to_file(const char *p_file) {
  209. ResourceCache::dump(p_file);
  210. }
  211. void OS::set_no_window_mode(bool p_enable) {
  212. _no_window = p_enable;
  213. }
  214. bool OS::is_no_window_mode_enabled() const {
  215. return _no_window;
  216. }
  217. int OS::get_exit_code() const {
  218. return _exit_code;
  219. }
  220. void OS::set_exit_code(int p_code) {
  221. _exit_code = p_code;
  222. }
  223. String OS::get_locale() const {
  224. return "en";
  225. }
  226. // Helper function to ensure that a dir name/path will be valid on the OS
  227. String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const {
  228. Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
  229. if (p_allow_dir_separator) {
  230. // Dir separators are allowed, but disallow ".." to avoid going up the filesystem
  231. invalid_chars.push_back("..");
  232. } else {
  233. invalid_chars.push_back("/");
  234. }
  235. String safe_dir_name = p_dir_name.replace("\\", "/").strip_edges();
  236. for (int i = 0; i < invalid_chars.size(); i++) {
  237. safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-");
  238. }
  239. return safe_dir_name;
  240. }
  241. // Path to data, config, cache, etc. OS-specific folders
  242. // Get properly capitalized engine name for system paths
  243. String OS::get_godot_dir_name() const {
  244. // Default to lowercase, so only override when different case is needed
  245. return String(VERSION_SHORT_NAME).to_lower();
  246. }
  247. // OS equivalent of XDG_DATA_HOME
  248. String OS::get_data_path() const {
  249. return ".";
  250. }
  251. // OS equivalent of XDG_CONFIG_HOME
  252. String OS::get_config_path() const {
  253. return ".";
  254. }
  255. // OS equivalent of XDG_CACHE_HOME
  256. String OS::get_cache_path() const {
  257. return ".";
  258. }
  259. // Path to macOS .app bundle resources
  260. String OS::get_bundle_resource_dir() const {
  261. return ".";
  262. };
  263. // OS specific path for user://
  264. String OS::get_user_data_dir() const {
  265. return ".";
  266. };
  267. // Absolute path to res://
  268. String OS::get_resource_dir() const {
  269. return ProjectSettings::get_singleton()->get_resource_path();
  270. }
  271. // Access system-specific dirs like Documents, Downloads, etc.
  272. String OS::get_system_dir(SystemDir p_dir) const {
  273. return ".";
  274. }
  275. Error OS::shell_open(String p_uri) {
  276. return ERR_UNAVAILABLE;
  277. };
  278. // implement these with the canvas?
  279. Error OS::dialog_show(String p_title, String p_description, Vector<String> p_buttons, Object *p_obj, String p_callback) {
  280. while (true) {
  281. print("%ls\n--------\n%ls\n", p_title.c_str(), p_description.c_str());
  282. for (int i = 0; i < p_buttons.size(); i++) {
  283. if (i > 0) print(", ");
  284. print("%i=%ls", i + 1, p_buttons[i].c_str());
  285. };
  286. print("\n");
  287. String res = get_stdin_string().strip_edges();
  288. if (!res.is_numeric())
  289. continue;
  290. int n = res.to_int();
  291. if (n < 0 || n >= p_buttons.size())
  292. continue;
  293. if (p_obj && p_callback != "")
  294. p_obj->call_deferred(p_callback, n);
  295. break;
  296. };
  297. return OK;
  298. };
  299. Error OS::dialog_input_text(String p_title, String p_description, String p_partial, Object *p_obj, String p_callback) {
  300. ERR_FAIL_COND_V(!p_obj, FAILED);
  301. ERR_FAIL_COND_V(p_callback == "", FAILED);
  302. print("%ls\n---------\n%ls\n[%ls]:\n", p_title.c_str(), p_description.c_str(), p_partial.c_str());
  303. String res = get_stdin_string().strip_edges();
  304. bool success = true;
  305. if (res == "") {
  306. res = p_partial;
  307. };
  308. p_obj->call_deferred(p_callback, success, res);
  309. return OK;
  310. };
  311. uint64_t OS::get_static_memory_usage() const {
  312. return Memory::get_mem_usage();
  313. }
  314. uint64_t OS::get_dynamic_memory_usage() const {
  315. return MemoryPool::total_memory;
  316. }
  317. uint64_t OS::get_static_memory_peak_usage() const {
  318. return Memory::get_mem_max_usage();
  319. }
  320. Error OS::set_cwd(const String &p_cwd) {
  321. return ERR_CANT_OPEN;
  322. }
  323. bool OS::has_touchscreen_ui_hint() const {
  324. //return false;
  325. return Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse();
  326. }
  327. uint64_t OS::get_free_static_memory() const {
  328. return Memory::get_mem_available();
  329. }
  330. void OS::yield() {
  331. }
  332. void OS::set_screen_orientation(ScreenOrientation p_orientation) {
  333. _orientation = p_orientation;
  334. }
  335. OS::ScreenOrientation OS::get_screen_orientation() const {
  336. return (OS::ScreenOrientation)_orientation;
  337. }
  338. void OS::_ensure_user_data_dir() {
  339. String dd = get_user_data_dir();
  340. DirAccess *da = DirAccess::open(dd);
  341. if (da) {
  342. memdelete(da);
  343. return;
  344. }
  345. da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
  346. Error err = da->make_dir_recursive(dd);
  347. ERR_FAIL_COND_MSG(err != OK, "Error attempting to create data dir: " + dd + ".");
  348. memdelete(da);
  349. }
  350. void OS::set_native_icon(const String &p_filename) {
  351. }
  352. void OS::set_icon(const Ref<Image> &p_icon) {
  353. }
  354. String OS::get_model_name() const {
  355. return "GenericDevice";
  356. }
  357. void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) {
  358. _execpath = p_execpath;
  359. _cmdline = p_args;
  360. };
  361. void OS::release_rendering_thread() {
  362. }
  363. void OS::make_rendering_thread() {
  364. }
  365. void OS::swap_buffers() {
  366. }
  367. String OS::get_unique_id() const {
  368. ERR_FAIL_V("");
  369. }
  370. int OS::get_processor_count() const {
  371. return 1;
  372. }
  373. Error OS::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
  374. return FAILED;
  375. };
  376. bool OS::native_video_is_playing() const {
  377. return false;
  378. };
  379. void OS::native_video_pause(){
  380. };
  381. void OS::native_video_unpause(){
  382. };
  383. void OS::native_video_stop(){
  384. };
  385. void OS::set_mouse_mode(MouseMode p_mode) {
  386. }
  387. bool OS::can_use_threads() const {
  388. #ifdef NO_THREADS
  389. return false;
  390. #else
  391. return true;
  392. #endif
  393. }
  394. OS::MouseMode OS::get_mouse_mode() const {
  395. return MOUSE_MODE_VISIBLE;
  396. }
  397. OS::LatinKeyboardVariant OS::get_latin_keyboard_variant() const {
  398. return LATIN_KEYBOARD_QWERTY;
  399. }
  400. int OS::keyboard_get_layout_count() const {
  401. return 0;
  402. }
  403. int OS::keyboard_get_current_layout() const {
  404. return -1;
  405. }
  406. void OS::keyboard_set_current_layout(int p_index) {}
  407. String OS::keyboard_get_layout_language(int p_index) const {
  408. return "";
  409. }
  410. String OS::keyboard_get_layout_name(int p_index) const {
  411. return "";
  412. }
  413. bool OS::is_joy_known(int p_device) {
  414. return true;
  415. }
  416. String OS::get_joy_guid(int p_device) const {
  417. return "Default Joypad";
  418. }
  419. void OS::set_context(int p_context) {
  420. }
  421. OS::SwitchVSyncCallbackInThread OS::switch_vsync_function = NULL;
  422. void OS::set_use_vsync(bool p_enable) {
  423. _use_vsync = p_enable;
  424. if (switch_vsync_function) { //if a function was set, use function
  425. switch_vsync_function(p_enable);
  426. } else { //otherwise just call here
  427. _set_use_vsync(p_enable);
  428. }
  429. }
  430. bool OS::is_vsync_enabled() const {
  431. return _use_vsync;
  432. }
  433. void OS::set_vsync_via_compositor(bool p_enable) {
  434. _vsync_via_compositor = p_enable;
  435. }
  436. bool OS::is_vsync_via_compositor_enabled() const {
  437. return _vsync_via_compositor;
  438. }
  439. OS::PowerState OS::get_power_state() {
  440. return POWERSTATE_UNKNOWN;
  441. }
  442. int OS::get_power_seconds_left() {
  443. return -1;
  444. }
  445. int OS::get_power_percent_left() {
  446. return -1;
  447. }
  448. void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
  449. has_server_feature_callback = p_callback;
  450. }
  451. bool OS::has_feature(const String &p_feature) {
  452. if (p_feature == get_name())
  453. return true;
  454. #ifdef DEBUG_ENABLED
  455. if (p_feature == "debug")
  456. return true;
  457. #else
  458. if (p_feature == "release")
  459. return true;
  460. #endif
  461. #ifdef TOOLS_ENABLED
  462. if (p_feature == "editor")
  463. return true;
  464. #else
  465. if (p_feature == "standalone")
  466. return true;
  467. #endif
  468. if (sizeof(void *) == 8 && p_feature == "64") {
  469. return true;
  470. }
  471. if (sizeof(void *) == 4 && p_feature == "32") {
  472. return true;
  473. }
  474. #if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__)
  475. if (p_feature == "x86_64") {
  476. return true;
  477. }
  478. #elif (defined(__i386) || defined(__i386__))
  479. if (p_feature == "x86") {
  480. return true;
  481. }
  482. #elif defined(__aarch64__)
  483. if (p_feature == "arm64") {
  484. return true;
  485. }
  486. #elif defined(__arm__)
  487. #if defined(__ARM_ARCH_7A__)
  488. if (p_feature == "armv7a" || p_feature == "armv7") {
  489. return true;
  490. }
  491. #endif
  492. #if defined(__ARM_ARCH_7S__)
  493. if (p_feature == "armv7s" || p_feature == "armv7") {
  494. return true;
  495. }
  496. #endif
  497. if (p_feature == "arm") {
  498. return true;
  499. }
  500. #endif
  501. if (_check_internal_feature_support(p_feature))
  502. return true;
  503. if (has_server_feature_callback && has_server_feature_callback(p_feature)) {
  504. return true;
  505. }
  506. if (ProjectSettings::get_singleton()->has_custom_feature(p_feature))
  507. return true;
  508. return false;
  509. }
  510. void OS::center_window() {
  511. if (is_window_fullscreen()) return;
  512. Point2 sp = get_screen_position(get_current_screen());
  513. Size2 scr = get_screen_size(get_current_screen());
  514. Size2 wnd = get_real_window_size();
  515. int x = sp.width + (scr.width - wnd.width) / 2;
  516. int y = sp.height + (scr.height - wnd.height) / 2;
  517. set_window_position(Vector2(x, y));
  518. }
  519. int OS::get_video_driver_count() const {
  520. return 2;
  521. }
  522. const char *OS::get_video_driver_name(int p_driver) const {
  523. switch (p_driver) {
  524. case VIDEO_DRIVER_GLES2:
  525. return "GLES2";
  526. case VIDEO_DRIVER_GLES3:
  527. default:
  528. return "GLES3";
  529. }
  530. }
  531. int OS::get_audio_driver_count() const {
  532. return AudioDriverManager::get_driver_count();
  533. }
  534. const char *OS::get_audio_driver_name(int p_driver) const {
  535. AudioDriver *driver = AudioDriverManager::get_driver(p_driver);
  536. ERR_FAIL_COND_V_MSG(!driver, "", "Cannot get audio driver at index '" + itos(p_driver) + "'.");
  537. return AudioDriverManager::get_driver(p_driver)->get_name();
  538. }
  539. void OS::set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments) {
  540. restart_on_exit = p_restart;
  541. restart_commandline = p_restart_arguments;
  542. }
  543. bool OS::is_restart_on_exit_set() const {
  544. return restart_on_exit;
  545. }
  546. List<String> OS::get_restart_on_exit_arguments() const {
  547. return restart_commandline;
  548. }
  549. PoolStringArray OS::get_connected_midi_inputs() {
  550. if (MIDIDriver::get_singleton())
  551. return MIDIDriver::get_singleton()->get_connected_inputs();
  552. PoolStringArray list;
  553. ERR_FAIL_V_MSG(list, vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
  554. }
  555. void OS::open_midi_inputs() {
  556. if (MIDIDriver::get_singleton()) {
  557. MIDIDriver::get_singleton()->open();
  558. } else {
  559. ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
  560. }
  561. }
  562. void OS::close_midi_inputs() {
  563. if (MIDIDriver::get_singleton()) {
  564. MIDIDriver::get_singleton()->close();
  565. } else {
  566. ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
  567. }
  568. }
  569. void OS::add_frame_delay(bool p_can_draw) {
  570. const uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
  571. if (frame_delay) {
  572. // Add fixed frame delay to decrease CPU/GPU usage. This doesn't take
  573. // the actual frame time into account.
  574. // Due to the high fluctuation of the actual sleep duration, it's not recommended
  575. // to use this as a FPS limiter.
  576. delay_usec(frame_delay * 1000);
  577. }
  578. // Add a dynamic frame delay to decrease CPU/GPU usage. This takes the
  579. // previous frame time into account for a smoother result.
  580. uint64_t dynamic_delay = 0;
  581. if (is_in_low_processor_usage_mode() || !p_can_draw) {
  582. dynamic_delay = get_low_processor_usage_mode_sleep_usec();
  583. }
  584. const int target_fps = Engine::get_singleton()->get_target_fps();
  585. if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
  586. // Override the low processor usage mode sleep delay if the target FPS is lower.
  587. dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps));
  588. }
  589. if (dynamic_delay > 0) {
  590. target_ticks += dynamic_delay;
  591. uint64_t current_ticks = get_ticks_usec();
  592. if (current_ticks < target_ticks) {
  593. delay_usec(target_ticks - current_ticks);
  594. }
  595. current_ticks = get_ticks_usec();
  596. target_ticks = MIN(MAX(target_ticks, current_ticks - dynamic_delay), current_ticks + dynamic_delay);
  597. }
  598. }
  599. OS::OS() {
  600. void *volatile stack_bottom;
  601. restart_on_exit = false;
  602. singleton = this;
  603. _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
  604. low_processor_usage_mode = false;
  605. low_processor_usage_mode_sleep_usec = 10000;
  606. _verbose_stdout = false;
  607. _debug_stdout = false;
  608. _no_window = false;
  609. _exit_code = 0;
  610. _orientation = SCREEN_LANDSCAPE;
  611. _render_thread_mode = RENDER_THREAD_SAFE;
  612. _allow_hidpi = false;
  613. _allow_layered = false;
  614. _stack_bottom = (void *)(&stack_bottom);
  615. _logger = NULL;
  616. has_server_feature_callback = NULL;
  617. Vector<Logger *> loggers;
  618. loggers.push_back(memnew(StdLogger));
  619. _set_logger(memnew(CompositeLogger(loggers)));
  620. }
  621. OS::~OS() {
  622. memdelete(_logger);
  623. singleton = NULL;
  624. }