dir_access.h 5.3 KB

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  1. /*************************************************************************/
  2. /* dir_access.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef DIR_ACCESS_H
  31. #define DIR_ACCESS_H
  32. #include "core/typedefs.h"
  33. #include "core/ustring.h"
  34. //@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
  35. class DirAccess {
  36. public:
  37. enum AccessType {
  38. ACCESS_RESOURCES,
  39. ACCESS_USERDATA,
  40. ACCESS_FILESYSTEM,
  41. ACCESS_MAX
  42. };
  43. typedef DirAccess *(*CreateFunc)();
  44. private:
  45. AccessType _access_type;
  46. static CreateFunc create_func[ACCESS_MAX]; ///< set this to instance a filesystem object
  47. Error _copy_dir(DirAccess *p_target_da, String p_to, int p_chmod_flags);
  48. protected:
  49. String _get_root_path() const;
  50. String _get_root_string() const;
  51. String fix_path(String p_path) const;
  52. bool next_is_dir;
  53. template <class T>
  54. static DirAccess *_create_builtin() {
  55. return memnew(T);
  56. }
  57. public:
  58. virtual Error list_dir_begin() = 0; ///< This starts dir listing
  59. virtual String get_next() = 0;
  60. virtual bool current_is_dir() const = 0;
  61. virtual bool current_is_hidden() const = 0;
  62. virtual void list_dir_end() = 0; ///<
  63. virtual int get_drive_count() = 0;
  64. virtual String get_drive(int p_drive) = 0;
  65. virtual int get_current_drive();
  66. virtual bool drives_are_shortcuts();
  67. virtual Error change_dir(String p_dir) = 0; ///< can be relative or absolute, return false on success
  68. virtual String get_current_dir() = 0; ///< return current dir location
  69. virtual String get_current_dir_without_drive();
  70. virtual Error make_dir(String p_dir) = 0;
  71. virtual Error make_dir_recursive(String p_dir);
  72. virtual Error erase_contents_recursive(); //super dangerous, use with care!
  73. virtual bool file_exists(String p_file) = 0;
  74. virtual bool dir_exists(String p_dir) = 0;
  75. static bool exists(String p_dir);
  76. virtual size_t get_space_left() = 0;
  77. Error copy_dir(String p_from, String p_to, int p_chmod_flags = -1);
  78. virtual Error copy(String p_from, String p_to, int p_chmod_flags = -1);
  79. virtual Error rename(String p_from, String p_to) = 0;
  80. virtual Error remove(String p_name) = 0;
  81. // Meant for editor code when we want to quickly remove a file without custom
  82. // handling (e.g. removing a cache file).
  83. static void remove_file_or_error(String p_path) {
  84. DirAccess *da = create(ACCESS_FILESYSTEM);
  85. if (da->file_exists(p_path)) {
  86. if (da->remove(p_path) != OK) {
  87. ERR_FAIL_MSG("Cannot remove file or directory: " + p_path);
  88. }
  89. }
  90. memdelete(da);
  91. }
  92. virtual String get_filesystem_type() const = 0;
  93. static String get_full_path(const String &p_path, AccessType p_access);
  94. static DirAccess *create_for_path(const String &p_path);
  95. /*
  96. enum DirType {
  97. FILE_TYPE_INVALID,
  98. FILE_TYPE_FILE,
  99. FILE_TYPE_DIR,
  100. };
  101. //virtual DirType get_file_type() const=0;
  102. */
  103. static DirAccess *create(AccessType p_access);
  104. template <class T>
  105. static void make_default(AccessType p_access) {
  106. create_func[p_access] = _create_builtin<T>;
  107. }
  108. static DirAccess *open(const String &p_path, Error *r_error = NULL);
  109. DirAccess();
  110. virtual ~DirAccess();
  111. };
  112. struct DirAccessRef {
  113. _FORCE_INLINE_ DirAccess *operator->() {
  114. return f;
  115. }
  116. operator bool() const { return f != NULL; }
  117. DirAccess *f;
  118. DirAccessRef(DirAccess *fa) { f = fa; }
  119. ~DirAccessRef() {
  120. if (f) memdelete(f);
  121. }
  122. };
  123. #endif