object.h 44 KB

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  1. /*************************************************************************/
  2. /* object.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef OBJECT_H
  31. #define OBJECT_H
  32. #include "core/hash_map.h"
  33. #include "core/list.h"
  34. #include "core/map.h"
  35. #include "core/object_id.h"
  36. #include "core/os/rw_lock.h"
  37. #include "core/set.h"
  38. #include "core/variant.h"
  39. #include "core/vmap.h"
  40. #ifdef DEBUG_ENABLED
  41. #include <atomic> // For ObjectRC*
  42. #endif
  43. #define VARIANT_ARG_LIST const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant()
  44. #define VARIANT_ARG_PASS p_arg1, p_arg2, p_arg3, p_arg4, p_arg5
  45. #define VARIANT_ARG_DECLARE const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5
  46. #define VARIANT_ARG_MAX 5
  47. #define VARIANT_ARGPTRS const Variant *argptr[5] = { &p_arg1, &p_arg2, &p_arg3, &p_arg4, &p_arg5 };
  48. #define VARIANT_ARGPTRS_PASS *argptr[0], *argptr[1], *argptr[2], *argptr[3], *argptr[4]
  49. #define VARIANT_ARGS_FROM_ARRAY(m_arr) m_arr[0], m_arr[1], m_arr[2], m_arr[3], m_arr[4]
  50. /**
  51. @author Juan Linietsky <reduzio@gmail.com>
  52. */
  53. enum PropertyHint {
  54. PROPERTY_HINT_NONE, ///< no hint provided.
  55. PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
  56. PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
  57. PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
  58. PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "full" to also include in/out. (ie: "attenuation,inout")
  59. PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
  60. PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat. Keeping now for GDNative compat.
  61. PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
  62. PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
  63. PROPERTY_HINT_LAYERS_2D_RENDER,
  64. PROPERTY_HINT_LAYERS_2D_PHYSICS,
  65. PROPERTY_HINT_LAYERS_3D_RENDER,
  66. PROPERTY_HINT_LAYERS_3D_PHYSICS,
  67. PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
  68. PROPERTY_HINT_DIR, ///< a directory path must be passed
  69. PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
  70. PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed
  71. PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
  72. PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
  73. PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
  74. PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
  75. PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
  76. PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
  77. PROPERTY_HINT_OBJECT_ID,
  78. PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
  79. PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
  80. PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
  81. PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
  82. PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
  83. PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
  84. PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
  85. PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
  86. PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
  87. PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
  88. PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send
  89. PROPERTY_HINT_NODE_PATH_VALID_TYPES,
  90. PROPERTY_HINT_SAVE_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,". This opens a save dialog
  91. PROPERTY_HINT_MAX,
  92. // When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
  93. };
  94. enum PropertyUsageFlags {
  95. PROPERTY_USAGE_STORAGE = 1,
  96. PROPERTY_USAGE_EDITOR = 2,
  97. PROPERTY_USAGE_NETWORK = 4,
  98. PROPERTY_USAGE_EDITOR_HELPER = 8,
  99. PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
  100. PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
  101. PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
  102. PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
  103. PROPERTY_USAGE_CATEGORY = 256,
  104. // FIXME: Drop in 4.0, possibly reorder other flags?
  105. // Those below are deprecated thanks to ClassDB's now class value cache
  106. //PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
  107. //PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
  108. PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
  109. PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
  110. PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
  111. PROPERTY_USAGE_STORE_IF_NULL = 16384,
  112. PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
  113. PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
  114. PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE = 1 << 17,
  115. PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 18,
  116. PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 19,
  117. PROPERTY_USAGE_INTERNAL = 1 << 20,
  118. PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 21, // If the object is duplicated also this property will be duplicated
  119. PROPERTY_USAGE_HIGH_END_GFX = 1 << 22,
  120. PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 23,
  121. PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 24,
  122. PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 25, // Used in inspector to increment property when keyed in animation player
  123. PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK,
  124. PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED,
  125. PROPERTY_USAGE_NOEDITOR = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK,
  126. };
  127. #define ADD_SIGNAL(m_signal) ClassDB::add_signal(get_class_static(), m_signal)
  128. #define ADD_PROPERTY(m_property, m_setter, m_getter) ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter))
  129. #define ADD_PROPERTYI(m_property, m_setter, m_getter, m_index) ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter), m_index)
  130. #define ADD_PROPERTY_DEFAULT(m_property, m_default) ClassDB::set_property_default_value(get_class_static(), m_property, m_default)
  131. #define ADD_GROUP(m_name, m_prefix) ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
  132. struct PropertyInfo {
  133. Variant::Type type;
  134. String name;
  135. StringName class_name; //for classes
  136. PropertyHint hint;
  137. String hint_string;
  138. uint32_t usage;
  139. _FORCE_INLINE_ PropertyInfo added_usage(int p_fl) const {
  140. PropertyInfo pi = *this;
  141. pi.usage |= p_fl;
  142. return pi;
  143. }
  144. operator Dictionary() const;
  145. static PropertyInfo from_dict(const Dictionary &p_dict);
  146. PropertyInfo() :
  147. type(Variant::NIL),
  148. hint(PROPERTY_HINT_NONE),
  149. usage(PROPERTY_USAGE_DEFAULT) {
  150. }
  151. PropertyInfo(Variant::Type p_type, const String p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = StringName()) :
  152. type(p_type),
  153. name(p_name),
  154. hint(p_hint),
  155. hint_string(p_hint_string),
  156. usage(p_usage) {
  157. if (hint == PROPERTY_HINT_RESOURCE_TYPE) {
  158. class_name = hint_string;
  159. } else {
  160. class_name = p_class_name;
  161. }
  162. }
  163. PropertyInfo(const StringName &p_class_name) :
  164. type(Variant::OBJECT),
  165. class_name(p_class_name),
  166. hint(PROPERTY_HINT_NONE),
  167. usage(PROPERTY_USAGE_DEFAULT) {
  168. }
  169. bool operator==(const PropertyInfo &p_info) const {
  170. return ((type == p_info.type) &&
  171. (name == p_info.name) &&
  172. (class_name == p_info.class_name) &&
  173. (hint == p_info.hint) &&
  174. (hint_string == p_info.hint_string) &&
  175. (usage == p_info.usage));
  176. }
  177. bool operator<(const PropertyInfo &p_info) const {
  178. return name < p_info.name;
  179. }
  180. };
  181. Array convert_property_list(const List<PropertyInfo> *p_list);
  182. struct MethodInfo {
  183. String name;
  184. PropertyInfo return_val;
  185. uint32_t flags;
  186. int id;
  187. List<PropertyInfo> arguments;
  188. Vector<Variant> default_arguments;
  189. inline bool operator==(const MethodInfo &p_method) const { return id == p_method.id; }
  190. inline bool operator<(const MethodInfo &p_method) const { return id == p_method.id ? (name < p_method.name) : (id < p_method.id); }
  191. operator Dictionary() const;
  192. static MethodInfo from_dict(const Dictionary &p_dict);
  193. MethodInfo();
  194. MethodInfo(const String &p_name);
  195. MethodInfo(const String &p_name, const PropertyInfo &p_param1);
  196. MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2);
  197. MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3);
  198. MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4);
  199. MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5);
  200. MethodInfo(Variant::Type ret);
  201. MethodInfo(Variant::Type ret, const String &p_name);
  202. MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1);
  203. MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2);
  204. MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3);
  205. MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4);
  206. MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5);
  207. MethodInfo(const PropertyInfo &p_ret, const String &p_name);
  208. MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1);
  209. MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2);
  210. MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3);
  211. MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4);
  212. MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5);
  213. };
  214. // old cast_to
  215. //if ( is_type(T::get_class_static()) )
  216. //return static_cast<T*>(this);
  217. ////else
  218. //return NULL;
  219. /*
  220. the following is an incomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model.
  221. */
  222. #define REVERSE_GET_PROPERTY_LIST \
  223. public: \
  224. _FORCE_INLINE_ bool _is_gpl_reversed() const { return true; }; \
  225. \
  226. private:
  227. #define UNREVERSE_GET_PROPERTY_LIST \
  228. public: \
  229. _FORCE_INLINE_ bool _is_gpl_reversed() const { return false; }; \
  230. \
  231. private:
  232. #define GDCLASS(m_class, m_inherits) \
  233. private: \
  234. void operator=(const m_class &p_rval) {} \
  235. mutable StringName _class_name; \
  236. friend class ClassDB; \
  237. \
  238. public: \
  239. virtual String get_class() const { \
  240. return String(#m_class); \
  241. } \
  242. virtual const StringName *_get_class_namev() const { \
  243. if (!_class_name) \
  244. _class_name = get_class_static(); \
  245. return &_class_name; \
  246. } \
  247. static _FORCE_INLINE_ void *get_class_ptr_static() { \
  248. static int ptr; \
  249. return &ptr; \
  250. } \
  251. static _FORCE_INLINE_ String get_class_static() { \
  252. return String(#m_class); \
  253. } \
  254. static _FORCE_INLINE_ String get_parent_class_static() { \
  255. return m_inherits::get_class_static(); \
  256. } \
  257. static void get_inheritance_list_static(List<String> *p_inheritance_list) { \
  258. m_inherits::get_inheritance_list_static(p_inheritance_list); \
  259. p_inheritance_list->push_back(String(#m_class)); \
  260. } \
  261. static String get_category_static() { \
  262. String category = m_inherits::get_category_static(); \
  263. if (_get_category != m_inherits::_get_category) { \
  264. if (category != "") \
  265. category += "/"; \
  266. category += _get_category(); \
  267. } \
  268. return category; \
  269. } \
  270. static String inherits_static() { \
  271. return String(#m_inherits); \
  272. } \
  273. virtual bool is_class(const String &p_class) const { return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); } \
  274. virtual bool is_class_ptr(void *p_ptr) const { return (p_ptr == get_class_ptr_static()) ? true : m_inherits::is_class_ptr(p_ptr); } \
  275. \
  276. static void get_valid_parents_static(List<String> *p_parents) { \
  277. \
  278. if (m_class::_get_valid_parents_static != m_inherits::_get_valid_parents_static) { \
  279. m_class::_get_valid_parents_static(p_parents); \
  280. } \
  281. \
  282. m_inherits::get_valid_parents_static(p_parents); \
  283. } \
  284. \
  285. protected: \
  286. _FORCE_INLINE_ static void (*_get_bind_methods())() { \
  287. return &m_class::_bind_methods; \
  288. } \
  289. \
  290. public: \
  291. static void initialize_class() { \
  292. static bool initialized = false; \
  293. if (initialized) \
  294. return; \
  295. m_inherits::initialize_class(); \
  296. ClassDB::_add_class<m_class>(); \
  297. if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) \
  298. _bind_methods(); \
  299. initialized = true; \
  300. } \
  301. \
  302. protected: \
  303. virtual void _initialize_classv() { \
  304. initialize_class(); \
  305. } \
  306. _FORCE_INLINE_ bool (Object::*_get_get() const)(const StringName &p_name, Variant &) const { \
  307. return (bool (Object::*)(const StringName &, Variant &) const) & m_class::_get; \
  308. } \
  309. virtual bool _getv(const StringName &p_name, Variant &r_ret) const { \
  310. if (m_class::_get_get() != m_inherits::_get_get()) { \
  311. if (_get(p_name, r_ret)) \
  312. return true; \
  313. } \
  314. return m_inherits::_getv(p_name, r_ret); \
  315. } \
  316. _FORCE_INLINE_ bool (Object::*_get_set() const)(const StringName &p_name, const Variant &p_property) { \
  317. return (bool (Object::*)(const StringName &, const Variant &)) & m_class::_set; \
  318. } \
  319. virtual bool _setv(const StringName &p_name, const Variant &p_property) { \
  320. if (m_inherits::_setv(p_name, p_property)) return true; \
  321. if (m_class::_get_set() != m_inherits::_get_set()) { \
  322. return _set(p_name, p_property); \
  323. } \
  324. return false; \
  325. } \
  326. _FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> * p_list) const { \
  327. return (void (Object::*)(List<PropertyInfo> *) const) & m_class::_get_property_list; \
  328. } \
  329. virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const { \
  330. if (!p_reversed) { \
  331. m_inherits::_get_property_listv(p_list, p_reversed); \
  332. } \
  333. p_list->push_back(PropertyInfo(Variant::NIL, get_class_static(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); \
  334. if (!_is_gpl_reversed()) \
  335. ClassDB::get_property_list(#m_class, p_list, true, this); \
  336. if (m_class::_get_get_property_list() != m_inherits::_get_get_property_list()) { \
  337. _get_property_list(p_list); \
  338. } \
  339. if (_is_gpl_reversed()) \
  340. ClassDB::get_property_list(#m_class, p_list, true, this); \
  341. if (p_reversed) { \
  342. m_inherits::_get_property_listv(p_list, p_reversed); \
  343. } \
  344. } \
  345. _FORCE_INLINE_ void (Object::*_get_notification() const)(int) { \
  346. return (void (Object::*)(int)) & m_class::_notification; \
  347. } \
  348. virtual void _notificationv(int p_notification, bool p_reversed) { \
  349. if (!p_reversed) \
  350. m_inherits::_notificationv(p_notification, p_reversed); \
  351. if (m_class::_get_notification() != m_inherits::_get_notification()) { \
  352. _notification(p_notification); \
  353. } \
  354. if (p_reversed) \
  355. m_inherits::_notificationv(p_notification, p_reversed); \
  356. } \
  357. \
  358. private:
  359. #define OBJ_CATEGORY(m_category) \
  360. protected: \
  361. _FORCE_INLINE_ static String _get_category() { return m_category; } \
  362. \
  363. private:
  364. #define OBJ_SAVE_TYPE(m_class) \
  365. public: \
  366. virtual String get_save_class() const { return #m_class; } \
  367. \
  368. private:
  369. class ScriptInstance;
  370. class ObjectRC;
  371. class Object {
  372. public:
  373. enum ConnectFlags {
  374. CONNECT_DEFERRED = 1,
  375. CONNECT_PERSIST = 2, // hint for scene to save this connection
  376. CONNECT_ONESHOT = 4,
  377. CONNECT_REFERENCE_COUNTED = 8,
  378. };
  379. struct Connection {
  380. Object *source;
  381. StringName signal;
  382. Object *target;
  383. StringName method;
  384. uint32_t flags;
  385. Vector<Variant> binds;
  386. bool operator<(const Connection &p_conn) const;
  387. operator Variant() const;
  388. Connection() {
  389. source = NULL;
  390. target = NULL;
  391. flags = 0;
  392. }
  393. Connection(const Variant &p_variant);
  394. };
  395. private:
  396. enum {
  397. MAX_SCRIPT_INSTANCE_BINDINGS = 8
  398. };
  399. #ifdef DEBUG_ENABLED
  400. friend struct _ObjectDebugLock;
  401. #endif
  402. friend bool predelete_handler(Object *);
  403. friend void postinitialize_handler(Object *);
  404. struct Signal {
  405. struct Target {
  406. ObjectID _id;
  407. StringName method;
  408. _FORCE_INLINE_ bool operator<(const Target &p_target) const { return (_id == p_target._id) ? (method < p_target.method) : (_id < p_target._id); }
  409. Target(const ObjectID &p_id, const StringName &p_method) :
  410. _id(p_id),
  411. method(p_method) {
  412. }
  413. Target() { _id = 0; }
  414. };
  415. struct Slot {
  416. int reference_count;
  417. Connection conn;
  418. List<Connection>::Element *cE;
  419. Slot() { reference_count = 0; }
  420. };
  421. MethodInfo user;
  422. VMap<Target, Slot> slot_map;
  423. Signal() {}
  424. };
  425. HashMap<StringName, Signal> signal_map;
  426. List<Connection> connections;
  427. #ifdef DEBUG_ENABLED
  428. SafeRefCount _lock_index;
  429. #endif
  430. bool _block_signals;
  431. int _predelete_ok;
  432. Set<Object *> change_receptors;
  433. ObjectID _instance_id;
  434. #ifdef DEBUG_ENABLED
  435. std::atomic<ObjectRC *> _rc;
  436. #endif
  437. bool _predelete();
  438. void _postinitialize();
  439. bool _can_translate;
  440. bool _emitting;
  441. #ifdef TOOLS_ENABLED
  442. bool _edited;
  443. uint32_t _edited_version;
  444. Set<String> editor_section_folding;
  445. #endif
  446. ScriptInstance *script_instance;
  447. RefPtr script;
  448. Dictionary metadata;
  449. mutable StringName _class_name;
  450. mutable const StringName *_class_ptr;
  451. void _add_user_signal(const String &p_name, const Array &p_args = Array());
  452. bool _has_user_signal(const StringName &p_name) const;
  453. Variant _emit_signal(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  454. Array _get_signal_list() const;
  455. Array _get_signal_connection_list(const String &p_signal) const;
  456. Array _get_incoming_connections() const;
  457. void _set_bind(const String &p_set, const Variant &p_value);
  458. Variant _get_bind(const String &p_name) const;
  459. void _set_indexed_bind(const NodePath &p_name, const Variant &p_value);
  460. Variant _get_indexed_bind(const NodePath &p_name) const;
  461. void property_list_changed_notify();
  462. friend class Reference;
  463. uint32_t instance_binding_count;
  464. void *_script_instance_bindings[MAX_SCRIPT_INSTANCE_BINDINGS];
  465. protected:
  466. virtual void _initialize_classv() { initialize_class(); }
  467. virtual bool _setv(const StringName &p_name, const Variant &p_property) { return false; };
  468. virtual bool _getv(const StringName &p_name, Variant &r_property) const { return false; };
  469. virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const {};
  470. virtual void _notificationv(int p_notification, bool p_reversed){};
  471. static String _get_category() { return ""; }
  472. static void _bind_methods();
  473. bool _set(const StringName &p_name, const Variant &p_property) { return false; };
  474. bool _get(const StringName &p_name, Variant &r_property) const { return false; };
  475. void _get_property_list(List<PropertyInfo> *p_list) const {};
  476. void _notification(int p_notification){};
  477. _FORCE_INLINE_ static void (*_get_bind_methods())() {
  478. return &Object::_bind_methods;
  479. }
  480. _FORCE_INLINE_ bool (Object::*_get_get() const)(const StringName &p_name, Variant &r_ret) const {
  481. return &Object::_get;
  482. }
  483. _FORCE_INLINE_ bool (Object::*_get_set() const)(const StringName &p_name, const Variant &p_property) {
  484. return &Object::_set;
  485. }
  486. _FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> *p_list) const {
  487. return &Object::_get_property_list;
  488. }
  489. _FORCE_INLINE_ void (Object::*_get_notification() const)(int) {
  490. return &Object::_notification;
  491. }
  492. static void get_valid_parents_static(List<String> *p_parents);
  493. static void _get_valid_parents_static(List<String> *p_parents);
  494. void cancel_delete();
  495. virtual void _changed_callback(Object *p_changed, const char *p_prop);
  496. //Variant _call_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant());
  497. //void _call_deferred_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant());
  498. Variant _call_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  499. Variant _call_deferred_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  500. virtual const StringName *_get_class_namev() const {
  501. if (!_class_name)
  502. _class_name = get_class_static();
  503. return &_class_name;
  504. }
  505. PoolVector<String> _get_meta_list_bind() const;
  506. Array _get_property_list_bind() const;
  507. Array _get_method_list_bind() const;
  508. void _clear_internal_resource_paths(const Variant &p_var);
  509. friend class ClassDB;
  510. virtual void _validate_property(PropertyInfo &property) const;
  511. void _disconnect(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method, bool p_force = false);
  512. public: //should be protected, but bug in clang++
  513. static void initialize_class();
  514. _FORCE_INLINE_ static void register_custom_data_to_otdb(){};
  515. public:
  516. #ifdef TOOLS_ENABLED
  517. _FORCE_INLINE_ void _change_notify(const char *p_property = "") {
  518. _edited = true;
  519. for (Set<Object *>::Element *E = change_receptors.front(); E; E = E->next())
  520. ((Object *)(E->get()))->_changed_callback(this, p_property);
  521. }
  522. #else
  523. _FORCE_INLINE_ void _change_notify(const char *p_what = "") {}
  524. #endif
  525. static void *get_class_ptr_static() {
  526. static int ptr;
  527. return &ptr;
  528. }
  529. #ifdef DEBUG_ENABLED
  530. ObjectRC *_use_rc();
  531. #endif
  532. bool _is_gpl_reversed() const { return false; }
  533. _FORCE_INLINE_ ObjectID get_instance_id() const { return _instance_id; }
  534. // this is used for editors
  535. void add_change_receptor(Object *p_receptor);
  536. void remove_change_receptor(Object *p_receptor);
  537. template <class T>
  538. static T *cast_to(Object *p_object) {
  539. #ifndef NO_SAFE_CAST
  540. return dynamic_cast<T *>(p_object);
  541. #else
  542. if (!p_object)
  543. return NULL;
  544. if (p_object->is_class_ptr(T::get_class_ptr_static()))
  545. return static_cast<T *>(p_object);
  546. else
  547. return NULL;
  548. #endif
  549. }
  550. template <class T>
  551. static const T *cast_to(const Object *p_object) {
  552. #ifndef NO_SAFE_CAST
  553. return dynamic_cast<const T *>(p_object);
  554. #else
  555. if (!p_object)
  556. return NULL;
  557. if (p_object->is_class_ptr(T::get_class_ptr_static()))
  558. return static_cast<const T *>(p_object);
  559. else
  560. return NULL;
  561. #endif
  562. }
  563. enum {
  564. NOTIFICATION_POSTINITIALIZE = 0,
  565. NOTIFICATION_PREDELETE = 1
  566. };
  567. /* TYPE API */
  568. static void get_inheritance_list_static(List<String> *p_inheritance_list) { p_inheritance_list->push_back("Object"); }
  569. static String get_class_static() { return "Object"; }
  570. static String get_parent_class_static() { return String(); }
  571. static String get_category_static() { return String(); }
  572. virtual String get_class() const { return "Object"; }
  573. virtual String get_save_class() const { return get_class(); } //class stored when saving
  574. virtual bool is_class(const String &p_class) const { return (p_class == "Object"); }
  575. virtual bool is_class_ptr(void *p_ptr) const { return get_class_ptr_static() == p_ptr; }
  576. _FORCE_INLINE_ const StringName &get_class_name() const {
  577. if (!_class_ptr) {
  578. return *_get_class_namev();
  579. } else {
  580. return *_class_ptr;
  581. }
  582. }
  583. /* IAPI */
  584. //void set(const String& p_name, const Variant& p_value);
  585. //Variant get(const String& p_name) const;
  586. void set(const StringName &p_name, const Variant &p_value, bool *r_valid = NULL);
  587. Variant get(const StringName &p_name, bool *r_valid = NULL) const;
  588. void set_indexed(const Vector<StringName> &p_names, const Variant &p_value, bool *r_valid = NULL);
  589. Variant get_indexed(const Vector<StringName> &p_names, bool *r_valid = NULL) const;
  590. void get_property_list(List<PropertyInfo> *p_list, bool p_reversed = false) const;
  591. bool has_method(const StringName &p_method) const;
  592. void get_method_list(List<MethodInfo> *p_list) const;
  593. Variant callv(const StringName &p_method, const Array &p_args);
  594. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  595. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  596. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  597. Variant call(const StringName &p_name, VARIANT_ARG_LIST); // C++ helper
  598. void call_multilevel(const StringName &p_name, VARIANT_ARG_LIST); // C++ helper
  599. void notification(int p_notification, bool p_reversed = false);
  600. String to_string();
  601. //used mainly by script, get and set all INCLUDING string
  602. virtual Variant getvar(const Variant &p_key, bool *r_valid = NULL) const;
  603. virtual void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = NULL);
  604. /* SCRIPT */
  605. void set_script(const RefPtr &p_script);
  606. RefPtr get_script() const;
  607. /* SCRIPT */
  608. bool has_meta(const String &p_name) const;
  609. void set_meta(const String &p_name, const Variant &p_value);
  610. void remove_meta(const String &p_name);
  611. Variant get_meta(const String &p_name) const;
  612. void get_meta_list(List<String> *p_list) const;
  613. #ifdef TOOLS_ENABLED
  614. void set_edited(bool p_edited);
  615. bool is_edited() const;
  616. uint32_t get_edited_version() const; //this function is used to check when something changed beyond a point, it's used mainly for generating previews
  617. #endif
  618. void set_script_instance(ScriptInstance *p_instance);
  619. _FORCE_INLINE_ ScriptInstance *get_script_instance() const { return script_instance; }
  620. void set_script_and_instance(const RefPtr &p_script, ScriptInstance *p_instance); //some script languages can't control instance creation, so this function eases the process
  621. void add_user_signal(const MethodInfo &p_signal);
  622. Error emit_signal(const StringName &p_name, VARIANT_ARG_LIST);
  623. Error emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount);
  624. bool has_signal(const StringName &p_name) const;
  625. void get_signal_list(List<MethodInfo> *p_signals) const;
  626. void get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const;
  627. void get_all_signal_connections(List<Connection> *p_connections) const;
  628. int get_persistent_signal_connection_count() const;
  629. void get_signals_connected_to_this(List<Connection> *p_connections) const;
  630. Error connect(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0);
  631. void disconnect(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method);
  632. bool is_connected(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) const;
  633. void call_deferred(const StringName &p_method, VARIANT_ARG_LIST);
  634. void set_deferred(const StringName &p_property, const Variant &p_value);
  635. void set_block_signals(bool p_block);
  636. bool is_blocking_signals() const;
  637. Variant::Type get_static_property_type(const StringName &p_property, bool *r_valid = NULL) const;
  638. Variant::Type get_static_property_type_indexed(const Vector<StringName> &p_path, bool *r_valid = NULL) const;
  639. virtual void get_translatable_strings(List<String> *p_strings) const;
  640. virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
  641. StringName tr(const StringName &p_message) const; // translate message (internationalization)
  642. bool _is_queued_for_deletion; // set to true by SceneTree::queue_delete()
  643. bool is_queued_for_deletion() const;
  644. _FORCE_INLINE_ void set_message_translation(bool p_enable) { _can_translate = p_enable; }
  645. _FORCE_INLINE_ bool can_translate_messages() const { return _can_translate; }
  646. #ifdef TOOLS_ENABLED
  647. void editor_set_section_unfold(const String &p_section, bool p_unfolded);
  648. bool editor_is_section_unfolded(const String &p_section);
  649. const Set<String> &editor_get_section_folding() const { return editor_section_folding; }
  650. void editor_clear_section_folding() { editor_section_folding.clear(); }
  651. #endif
  652. //used by script languages to store binding data
  653. void *get_script_instance_binding(int p_script_language_index);
  654. bool has_script_instance_binding(int p_script_language_index);
  655. void set_script_instance_binding(int p_script_language_index, void *p_data);
  656. void clear_internal_resource_paths();
  657. Object();
  658. virtual ~Object();
  659. };
  660. bool predelete_handler(Object *p_object);
  661. void postinitialize_handler(Object *p_object);
  662. class ObjectDB {
  663. struct ObjectPtrHash {
  664. static _FORCE_INLINE_ uint32_t hash(const Object *p_obj) {
  665. union {
  666. const Object *p;
  667. unsigned long i;
  668. } u;
  669. u.p = p_obj;
  670. return HashMapHasherDefault::hash((uint64_t)u.i);
  671. }
  672. };
  673. static HashMap<ObjectID, Object *> instances;
  674. static HashMap<Object *, ObjectID, ObjectPtrHash> instance_checks;
  675. static ObjectID instance_counter;
  676. friend class Object;
  677. friend void unregister_core_types();
  678. static RWLock *rw_lock;
  679. static void cleanup();
  680. static ObjectID add_instance(Object *p_object);
  681. static void remove_instance(Object *p_object);
  682. friend void register_core_types();
  683. static void setup();
  684. public:
  685. typedef void (*DebugFunc)(Object *p_obj);
  686. static Object *get_instance(ObjectID p_instance_id);
  687. static void debug_objects(DebugFunc p_func);
  688. static int get_object_count();
  689. _FORCE_INLINE_ static bool instance_validate(Object *p_ptr) {
  690. rw_lock->read_lock();
  691. bool exists = instance_checks.has(p_ptr);
  692. rw_lock->read_unlock();
  693. return exists;
  694. }
  695. };
  696. //needed by macros
  697. #include "core/class_db.h"
  698. #endif