random_number_generator.h 3.2 KB

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  1. /*************************************************************************/
  2. /* random_number_generator.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef RANDOM_NUMBER_GENERATOR_H
  31. #define RANDOM_NUMBER_GENERATOR_H
  32. #include "core/math/random_pcg.h"
  33. #include "core/reference.h"
  34. class RandomNumberGenerator : public Reference {
  35. GDCLASS(RandomNumberGenerator, Reference);
  36. RandomPCG randbase;
  37. protected:
  38. static void _bind_methods();
  39. public:
  40. _FORCE_INLINE_ void set_seed(uint64_t seed) { randbase.seed(seed); }
  41. _FORCE_INLINE_ uint64_t get_seed() { return randbase.get_seed(); }
  42. _FORCE_INLINE_ void randomize() { randbase.randomize(); }
  43. _FORCE_INLINE_ uint32_t randi() { return randbase.rand(); }
  44. _FORCE_INLINE_ real_t randf() { return randbase.randf(); }
  45. _FORCE_INLINE_ real_t randf_range(real_t from, real_t to) { return randbase.random(from, to); }
  46. _FORCE_INLINE_ real_t randfn(real_t mean = 0.0, real_t deviation = 1.0) { return randbase.randfn(mean, deviation); }
  47. _FORCE_INLINE_ int randi_range(int from, int to) {
  48. unsigned int ret = randbase.rand();
  49. if (to < from)
  50. return ret % (from - to + 1) + to;
  51. else
  52. return ret % (to - from + 1) + from;
  53. }
  54. RandomNumberGenerator();
  55. };
  56. #endif // RANDOM_NUMBER_GENERATOR_H