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- /*************************************************************************/
- /* random_number_generator.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RANDOM_NUMBER_GENERATOR_H
- #define RANDOM_NUMBER_GENERATOR_H
- #include "core/math/random_pcg.h"
- #include "core/reference.h"
- class RandomNumberGenerator : public Reference {
- GDCLASS(RandomNumberGenerator, Reference);
- RandomPCG randbase;
- protected:
- static void _bind_methods();
- public:
- _FORCE_INLINE_ void set_seed(uint64_t seed) { randbase.seed(seed); }
- _FORCE_INLINE_ uint64_t get_seed() { return randbase.get_seed(); }
- _FORCE_INLINE_ void randomize() { randbase.randomize(); }
- _FORCE_INLINE_ uint32_t randi() { return randbase.rand(); }
- _FORCE_INLINE_ real_t randf() { return randbase.randf(); }
- _FORCE_INLINE_ real_t randf_range(real_t from, real_t to) { return randbase.random(from, to); }
- _FORCE_INLINE_ real_t randfn(real_t mean = 0.0, real_t deviation = 1.0) { return randbase.randfn(mean, deviation); }
- _FORCE_INLINE_ int randi_range(int from, int to) {
- unsigned int ret = randbase.rand();
- if (to < from)
- return ret % (from - to + 1) + to;
- else
- return ret % (to - from + 1) + from;
- }
- RandomNumberGenerator();
- };
- #endif // RANDOM_NUMBER_GENERATOR_H
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