SCsub 5.9 KB

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  1. #!/usr/bin/env python
  2. Import("env")
  3. import core_builders
  4. import make_binders
  5. from platform_methods import run_in_subprocess
  6. env.core_sources = []
  7. # Generate AES256 script encryption key
  8. import os
  9. txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
  10. if "SCRIPT_AES256_ENCRYPTION_KEY" in os.environ:
  11. e = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
  12. txt = ""
  13. ec_valid = True
  14. if len(e) != 64:
  15. ec_valid = False
  16. else:
  17. for i in range(len(e) >> 1):
  18. if i > 0:
  19. txt += ","
  20. txts = "0x" + e[i * 2 : i * 2 + 2]
  21. try:
  22. int(txts, 16)
  23. except:
  24. ec_valid = False
  25. txt += txts
  26. if not ec_valid:
  27. txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
  28. print("Invalid AES256 encryption key, not 64 bits hex: " + e)
  29. # NOTE: It is safe to generate this file here, since this is still executed serially
  30. with open("script_encryption_key.gen.cpp", "w") as f:
  31. f.write('#include "core/project_settings.h"\nuint8_t script_encryption_key[32]={' + txt + "};\n")
  32. # Add required thirdparty code.
  33. env_thirdparty = env.Clone()
  34. env_thirdparty.disable_warnings()
  35. # Misc thirdparty code: header paths are hardcoded, we don't need to append
  36. # to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
  37. thirdparty_misc_dir = "#thirdparty/misc/"
  38. thirdparty_misc_sources = [
  39. # C sources
  40. "fastlz.c",
  41. "smaz.c",
  42. # C++ sources
  43. "hq2x.cpp",
  44. "pcg.cpp",
  45. "triangulator.cpp",
  46. "clipper.cpp",
  47. ]
  48. thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
  49. env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources)
  50. # Zlib library, can be unbundled
  51. if env["builtin_zlib"]:
  52. thirdparty_zlib_dir = "#thirdparty/zlib/"
  53. thirdparty_zlib_sources = [
  54. "adler32.c",
  55. "compress.c",
  56. "crc32.c",
  57. "deflate.c",
  58. "infback.c",
  59. "inffast.c",
  60. "inflate.c",
  61. "inftrees.c",
  62. "trees.c",
  63. "uncompr.c",
  64. "zutil.c",
  65. ]
  66. thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
  67. env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
  68. # Needs to be available in main env too
  69. env.Prepend(CPPPATH=[thirdparty_zlib_dir])
  70. if env["target"] == "debug":
  71. env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])
  72. env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources)
  73. # Minizip library, could be unbundled in theory
  74. # However, our version has some custom modifications, so it won't compile with the system one
  75. thirdparty_minizip_dir = "#thirdparty/minizip/"
  76. thirdparty_minizip_sources = [
  77. "ioapi.c",
  78. "unzip.c",
  79. "zip.c",
  80. ]
  81. thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
  82. env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources)
  83. # Zstd library, can be unbundled in theory
  84. # though we currently use some private symbols
  85. # https://github.com/godotengine/godot/issues/17374
  86. if env["builtin_zstd"]:
  87. thirdparty_zstd_dir = "#thirdparty/zstd/"
  88. thirdparty_zstd_sources = [
  89. "common/debug.c",
  90. "common/entropy_common.c",
  91. "common/error_private.c",
  92. "common/fse_decompress.c",
  93. "common/pool.c",
  94. "common/threading.c",
  95. "common/xxhash.c",
  96. "common/zstd_common.c",
  97. "compress/fse_compress.c",
  98. "compress/hist.c",
  99. "compress/huf_compress.c",
  100. "compress/zstd_compress.c",
  101. "compress/zstd_double_fast.c",
  102. "compress/zstd_fast.c",
  103. "compress/zstd_lazy.c",
  104. "compress/zstd_ldm.c",
  105. "compress/zstd_opt.c",
  106. "compress/zstdmt_compress.c",
  107. "compress/zstd_compress_literals.c",
  108. "compress/zstd_compress_sequences.c",
  109. "decompress/huf_decompress.c",
  110. "decompress/zstd_ddict.c",
  111. "decompress/zstd_decompress_block.c",
  112. "decompress/zstd_decompress.c",
  113. ]
  114. thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
  115. env_thirdparty.Prepend(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
  116. env_thirdparty.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
  117. env.Prepend(CPPPATH=thirdparty_zstd_dir)
  118. # Also needed in main env includes will trigger warnings
  119. env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
  120. env_thirdparty.add_source_files(env.core_sources, thirdparty_zstd_sources)
  121. # Godot's own sources
  122. env.add_source_files(env.core_sources, "*.cpp")
  123. # Certificates
  124. env.Depends(
  125. "#core/io/certs_compressed.gen.h",
  126. ["#thirdparty/certs/ca-certificates.crt", env.Value(env["builtin_certs"]), env.Value(env["system_certs_path"])],
  127. )
  128. env.CommandNoCache(
  129. "#core/io/certs_compressed.gen.h",
  130. "#thirdparty/certs/ca-certificates.crt",
  131. run_in_subprocess(core_builders.make_certs_header),
  132. )
  133. # Make binders
  134. env.CommandNoCache(
  135. ["method_bind.gen.inc", "method_bind_ext.gen.inc", "method_bind_free_func.gen.inc"],
  136. "make_binders.py",
  137. run_in_subprocess(make_binders.run),
  138. )
  139. # Authors
  140. env.Depends("#core/authors.gen.h", "../AUTHORS.md")
  141. env.CommandNoCache("#core/authors.gen.h", "../AUTHORS.md", run_in_subprocess(core_builders.make_authors_header))
  142. # Donors
  143. env.Depends("#core/donors.gen.h", "../DONORS.md")
  144. env.CommandNoCache("#core/donors.gen.h", "../DONORS.md", run_in_subprocess(core_builders.make_donors_header))
  145. # License
  146. env.Depends("#core/license.gen.h", ["../COPYRIGHT.txt", "../LICENSE.txt"])
  147. env.CommandNoCache(
  148. "#core/license.gen.h", ["../COPYRIGHT.txt", "../LICENSE.txt"], run_in_subprocess(core_builders.make_license_header)
  149. )
  150. # Chain load SCsubs
  151. SConscript("os/SCsub")
  152. SConscript("math/SCsub")
  153. SConscript("crypto/SCsub")
  154. SConscript("io/SCsub")
  155. SConscript("bind/SCsub")
  156. # Build it all as a library
  157. lib = env.add_library("core", env.core_sources)
  158. env.Prepend(LIBS=[lib])