123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251 |
- /**************************************************************************/
- /* test_gltf_document.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_GLTF_DOCUMENT_H
- #define TEST_GLTF_DOCUMENT_H
- #include "modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.h"
- #include "modules/gltf/gltf_document.h"
- #include "tests/test_macros.h"
- #include "tests/test_utils.h"
- namespace TestGLTFDocument {
- struct GLTFArraySize {
- String key;
- int val;
- };
- struct GLTFKeyValue {
- String key;
- Variant val;
- };
- struct GLTFTestCase {
- String filename;
- String copyright;
- String generator;
- String version;
- Vector<GLTFArraySize> array_sizes;
- Vector<GLTFArraySize> json_array_sizes;
- Vector<GLTFKeyValue> keyvalues;
- };
- const GLTFTestCase glTF_test_cases[] = {
- { "models/cube.gltf",
- "",
- "Khronos glTF Blender I/O v4.3.47",
- "2.0",
- // Here are the array sizes.
- {
- { "nodes", 1 },
- { "buffers", 1 },
- { "buffer_views", 13 },
- { "accessors", 13 },
- { "meshes", 1 },
- { "materials", 2 },
- { "root_nodes", 1 },
- { "textures", 0 },
- { "texture_samplers", 0 },
- { "images", 0 },
- { "skins", 0 },
- { "cameras", 0 },
- { "lights", 0 },
- { "skeletons", 0 },
- { "animations", 1 },
- },
- // Here are the json array sizes.
- {
- { "scenes", 1 },
- { "nodes", 1 },
- { "animations", 1 },
- { "meshes", 1 },
- { "accessors", 13 },
- { "bufferViews", 13 },
- { "buffers", 1 },
- },
- // Here are the key-value pairs.
- {
- { "major_version", 2 },
- { "minor_version", 0 },
- { "scene_name", "cube" },
- { "filename", "cube" } } },
- { "models/suzanne.glb",
- "this is example text",
- "Khronos glTF Blender I/O v4.3.47",
- "2.0",
- // Here are the array sizes.
- {
- { "glb_data", 68908 },
- { "nodes", 2 },
- { "buffers", 1 },
- { "buffer_views", 5 },
- { "accessors", 4 },
- { "meshes", 1 },
- { "materials", 1 },
- { "root_nodes", 2 },
- { "textures", 1 },
- { "texture_samplers", 1 },
- { "images", 1 },
- { "skins", 0 },
- { "cameras", 1 },
- { "lights", 0 },
- { "unique_names", 4 },
- { "skeletons", 0 },
- { "animations", 0 },
- },
- // Here are the json array sizes.
- {
- { "scenes", 1 },
- { "nodes", 2 },
- { "cameras", 1 },
- { "materials", 1 },
- { "meshes", 1 },
- { "textures", 1 },
- { "images", 1 },
- { "accessors", 4 },
- { "bufferViews", 5 },
- { "buffers", 1 },
- },
- // Here are the key-value pairs.
- {
- { "major_version", 2 },
- { "minor_version", 0 },
- { "scene_name", "suzanne" },
- { "filename", "suzanne" } } },
- };
- void register_gltf_extension() {
- GLTFDocument::unregister_all_gltf_document_extensions();
- // Ensures meshes become a MeshInstance3D and not an ImporterMeshInstance3D.
- Ref<GLTFDocumentExtensionConvertImporterMesh> extension_GLTFDocumentExtensionConvertImporterMesh;
- extension_GLTFDocumentExtensionConvertImporterMesh.instantiate();
- GLTFDocument::register_gltf_document_extension(extension_GLTFDocumentExtensionConvertImporterMesh);
- }
- void test_gltf_document_values(Ref<GLTFDocument> &p_gltf_document, Ref<GLTFState> &p_gltf_state, const GLTFTestCase &p_test_case) {
- const Error err = p_gltf_document->append_from_file(TestUtils::get_data_path(p_test_case.filename), p_gltf_state);
- REQUIRE(err == OK);
- for (GLTFArraySize array_size : p_test_case.array_sizes) {
- CHECK_MESSAGE(((Array)(p_gltf_state->getvar(array_size.key))).size() == array_size.val, "Expected \"", array_size.key, "\" to have ", array_size.val, " elements.");
- }
- for (GLTFArraySize array_size : p_test_case.json_array_sizes) {
- CHECK(p_gltf_state->get_json().has(array_size.key));
- CHECK_MESSAGE(((Array)(p_gltf_state->get_json()[array_size.key])).size() == array_size.val, "Expected \"", array_size.key, "\" to have ", array_size.val, " elements.");
- }
- for (GLTFKeyValue key_value : p_test_case.keyvalues) {
- CHECK_MESSAGE(p_gltf_state->getvar(key_value.key) == key_value.val, "Expected \"", key_value.key, "\" to be \"", key_value.val, "\".");
- }
- CHECK(p_gltf_state->get_copyright() == p_test_case.copyright);
- CHECK(((Dictionary)p_gltf_state->get_json()["asset"])["generator"] == p_test_case.generator);
- CHECK(((Dictionary)p_gltf_state->get_json()["asset"])["version"] == p_test_case.version);
- }
- void test_gltf_save(Node *p_node) {
- Ref<GLTFDocument> gltf_document_save;
- gltf_document_save.instantiate();
- Ref<GLTFState> gltf_state_save;
- gltf_state_save.instantiate();
- gltf_document_save->append_from_scene(p_node, gltf_state_save);
- // Check saving the scene to gltf and glb.
- const Error err_save_gltf = gltf_document_save->write_to_filesystem(gltf_state_save, TestUtils::get_temp_path("cube.gltf"));
- const Error err_save_glb = gltf_document_save->write_to_filesystem(gltf_state_save, TestUtils::get_temp_path("cube.glb"));
- CHECK(err_save_gltf == OK);
- CHECK(err_save_glb == OK);
- }
- TEST_CASE("[SceneTree][GLTFDocument] Load cube.gltf") {
- register_gltf_extension();
- Ref<GLTFDocument> gltf_document;
- gltf_document.instantiate();
- Ref<GLTFState> gltf_state;
- gltf_state.instantiate();
- test_gltf_document_values(gltf_document, gltf_state, glTF_test_cases[0]);
- Node *node = gltf_document->generate_scene(gltf_state);
- // Check the loaded scene.
- CHECK(node->is_class("Node3D"));
- CHECK(node->get_name() == "cube");
- CHECK(node->get_child(0)->is_class("MeshInstance3D"));
- CHECK(node->get_child(0)->get_name() == "Cube");
- CHECK(node->get_child(1)->is_class("AnimationPlayer"));
- CHECK(node->get_child(1)->get_name() == "AnimationPlayer");
- test_gltf_save(node);
- // Clean up the node.
- memdelete(node);
- }
- TEST_CASE("[SceneTree][GLTFDocument] Load suzanne.glb") {
- register_gltf_extension();
- Ref<GLTFDocument> gltf_document;
- gltf_document.instantiate();
- Ref<GLTFState> gltf_state;
- gltf_state.instantiate();
- test_gltf_document_values(gltf_document, gltf_state, glTF_test_cases[1]);
- Node *node = gltf_document->generate_scene(gltf_state);
- // Check the loaded scene.
- CHECK(node->is_class("Node3D"));
- CHECK(node->get_name() == "suzanne");
- CHECK(node->get_child(0)->is_class("MeshInstance3D"));
- CHECK(node->get_child(0)->get_name() == "Suzanne");
- CHECK(node->get_child(1)->is_class("Camera3D"));
- CHECK(node->get_child(1)->get_name() == "Camera");
- test_gltf_save(node);
- // Clean up the node.
- memdelete(node);
- }
- } // namespace TestGLTFDocument
- #endif // TEST_GLTF_DOCUMENT_H
|