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- /**************************************************************************/
- /* mesh_storage.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "mesh_storage.h"
- using namespace RendererRD;
- MeshStorage *MeshStorage::singleton = nullptr;
- MeshStorage *MeshStorage::get_singleton() {
- return singleton;
- }
- MeshStorage::MeshStorage() {
- singleton = this;
- default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
- //default rd buffers
- {
- Vector<uint8_t> buffer;
- {
- buffer.resize(sizeof(float) * 3);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = reinterpret_cast<float *>(w);
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
- { //normal
- buffer.resize(sizeof(float) * 3);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = reinterpret_cast<float *>(w);
- fptr[0] = 1.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
- { //tangent
- buffer.resize(sizeof(float) * 4);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = reinterpret_cast<float *>(w);
- fptr[0] = 1.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- fptr[3] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
- { //color
- buffer.resize(sizeof(float) * 4);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = reinterpret_cast<float *>(w);
- fptr[0] = 1.0;
- fptr[1] = 1.0;
- fptr[2] = 1.0;
- fptr[3] = 1.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
- { //tex uv 1
- buffer.resize(sizeof(float) * 2);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = reinterpret_cast<float *>(w);
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
- { //tex uv 2
- buffer.resize(sizeof(float) * 2);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = reinterpret_cast<float *>(w);
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
- for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
- buffer.resize(sizeof(float) * 4);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = reinterpret_cast<float *>(w);
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- fptr[3] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
- { //bones
- buffer.resize(sizeof(uint32_t) * 4);
- {
- uint8_t *w = buffer.ptrw();
- uint32_t *fptr = reinterpret_cast<uint32_t *>(w);
- fptr[0] = 0;
- fptr[1] = 0;
- fptr[2] = 0;
- fptr[3] = 0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
- { //weights
- buffer.resize(sizeof(float) * 4);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = reinterpret_cast<float *>(w);
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- fptr[3] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
- }
- }
- {
- Vector<String> skeleton_modes;
- skeleton_modes.push_back("\n#define MODE_2D\n");
- skeleton_modes.push_back("");
- skeleton_shader.shader.initialize(skeleton_modes);
- skeleton_shader.version = skeleton_shader.shader.version_create();
- for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
- skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
- skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
- }
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 0;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.append_id(default_rd_storage_buffer);
- uniforms.push_back(u);
- }
- skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
- }
- }
- }
- MeshStorage::~MeshStorage() {
- //def buffers
- for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
- RD::get_singleton()->free(mesh_default_rd_buffers[i]);
- }
- skeleton_shader.shader.version_free(skeleton_shader.version);
- RD::get_singleton()->free(default_rd_storage_buffer);
- singleton = nullptr;
- }
- bool MeshStorage::free(RID p_rid) {
- if (owns_mesh(p_rid)) {
- mesh_free(p_rid);
- return true;
- } else if (owns_mesh_instance(p_rid)) {
- mesh_instance_free(p_rid);
- return true;
- } else if (owns_multimesh(p_rid)) {
- multimesh_free(p_rid);
- return true;
- } else if (owns_skeleton(p_rid)) {
- skeleton_free(p_rid);
- return true;
- }
- return false;
- }
- /* MESH API */
- RID MeshStorage::mesh_allocate() {
- return mesh_owner.allocate_rid();
- }
- void MeshStorage::mesh_initialize(RID p_rid) {
- mesh_owner.initialize_rid(p_rid, Mesh());
- }
- void MeshStorage::mesh_free(RID p_rid) {
- mesh_clear(p_rid);
- mesh_set_shadow_mesh(p_rid, RID());
- Mesh *mesh = mesh_owner.get_or_null(p_rid);
- ERR_FAIL_NULL(mesh);
- mesh->dependency.deleted_notify(p_rid);
- if (mesh->instances.size()) {
- ERR_PRINT("deleting mesh with active instances");
- }
- if (mesh->shadow_owners.size()) {
- for (Mesh *E : mesh->shadow_owners) {
- Mesh *shadow_owner = E;
- shadow_owner->shadow_mesh = RID();
- shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
- }
- }
- mesh_owner.free(p_rid);
- }
- void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
- ERR_FAIL_COND(p_blend_shape_count < 0);
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL(mesh);
- ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
- mesh->blend_shape_count = p_blend_shape_count;
- }
- /// Returns stride
- void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL(mesh);
- ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
- #ifdef DEBUG_ENABLED
- //do a validation, to catch errors first
- {
- uint32_t stride = 0;
- uint32_t attrib_stride = 0;
- uint32_t skin_stride = 0;
- for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
- if ((p_surface.format & (1ULL << i))) {
- switch (i) {
- case RS::ARRAY_VERTEX: {
- if ((p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) || (p_surface.format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
- stride += sizeof(float) * 2;
- } else {
- stride += sizeof(float) * 3;
- }
- } break;
- case RS::ARRAY_NORMAL: {
- stride += sizeof(uint16_t) * 2;
- } break;
- case RS::ARRAY_TANGENT: {
- if (!(p_surface.format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
- stride += sizeof(uint16_t) * 2;
- }
- } break;
- case RS::ARRAY_COLOR: {
- attrib_stride += sizeof(uint32_t);
- } break;
- case RS::ARRAY_TEX_UV: {
- if (p_surface.format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
- attrib_stride += sizeof(uint16_t) * 2;
- } else {
- attrib_stride += sizeof(float) * 2;
- }
- } break;
- case RS::ARRAY_TEX_UV2: {
- if (p_surface.format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
- attrib_stride += sizeof(uint16_t) * 2;
- } else {
- attrib_stride += sizeof(float) * 2;
- }
- } break;
- case RS::ARRAY_CUSTOM0:
- case RS::ARRAY_CUSTOM1:
- case RS::ARRAY_CUSTOM2:
- case RS::ARRAY_CUSTOM3: {
- int idx = i - RS::ARRAY_CUSTOM0;
- const uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
- uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
- const uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
- attrib_stride += fmtsize[fmt];
- } break;
- case RS::ARRAY_WEIGHTS:
- case RS::ARRAY_BONES: {
- //uses a separate array
- bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
- skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
- } break;
- }
- }
- }
- int expected_size = stride * p_surface.vertex_count;
- ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
- int bs_expected_size = expected_size * mesh->blend_shape_count;
- ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
- int expected_attrib_size = attrib_stride * p_surface.vertex_count;
- ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
- if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
- expected_size = skin_stride * p_surface.vertex_count;
- ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
- }
- }
- #endif
- uint64_t surface_version = p_surface.format & (uint64_t(RS::ARRAY_FLAG_FORMAT_VERSION_MASK) << RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT);
- RS::SurfaceData new_surface = p_surface;
- #ifdef DISABLE_DEPRECATED
- ERR_FAIL_COND_MSG(surface_version != RS::ARRAY_FLAG_FORMAT_CURRENT_VERSION, "Surface version provided (" + itos(int(surface_version >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT)) + ") does not match current version (" + itos(RS::ARRAY_FLAG_FORMAT_CURRENT_VERSION >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT) + ")");
- #else
- if (surface_version != uint64_t(RS::ARRAY_FLAG_FORMAT_CURRENT_VERSION)) {
- RS::get_singleton()->fix_surface_compatibility(new_surface);
- surface_version = new_surface.format & (RS::ARRAY_FLAG_FORMAT_VERSION_MASK << RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT);
- ERR_FAIL_COND_MSG(surface_version != RS::ARRAY_FLAG_FORMAT_CURRENT_VERSION,
- vformat("Surface version provided (%d) does not match current version (%d).",
- (surface_version >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT) & RS::ARRAY_FLAG_FORMAT_VERSION_MASK,
- (RS::ARRAY_FLAG_FORMAT_CURRENT_VERSION >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT) & RS::ARRAY_FLAG_FORMAT_VERSION_MASK));
- }
- #endif
- Mesh::Surface *s = memnew(Mesh::Surface);
- s->format = new_surface.format;
- s->primitive = new_surface.primitive;
- const bool use_as_storage = (new_surface.skin_data.size() || mesh->blend_shape_count > 0);
- const BitField<RD::BufferCreationBits> as_storage_flag = use_as_storage ? RD::BUFFER_CREATION_AS_STORAGE_BIT : 0;
- if (new_surface.vertex_data.size()) {
- // If we have an uncompressed surface that contains normals, but not tangents, we need to differentiate the array
- // from a compressed array in the shader. To do so, we allow the normal to read 4 components out of the buffer
- // But only give it 2 components per normal. So essentially, each vertex reads the next normal in normal.zw.
- // This allows us to avoid adding a shader permutation, and avoid passing dummy tangents. Since the stride is kept small
- // this should still be a net win for bandwidth.
- // If we do this, then the last normal will read past the end of the array. So we need to pad the array with dummy data.
- if (!(new_surface.format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) && (new_surface.format & RS::ARRAY_FORMAT_NORMAL) && !(new_surface.format & RS::ARRAY_FORMAT_TANGENT)) {
- // Unfortunately, we need to copy the buffer, which is fine as doing a resize triggers a CoW anyway.
- Vector<uint8_t> new_vertex_data;
- new_vertex_data.resize_zeroed(new_surface.vertex_data.size() + sizeof(uint16_t) * 2);
- memcpy(new_vertex_data.ptrw(), new_surface.vertex_data.ptr(), new_surface.vertex_data.size());
- s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(new_vertex_data.size(), new_vertex_data, as_storage_flag);
- s->vertex_buffer_size = new_vertex_data.size();
- } else {
- s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(new_surface.vertex_data.size(), new_surface.vertex_data, as_storage_flag);
- s->vertex_buffer_size = new_surface.vertex_data.size();
- }
- }
- if (new_surface.attribute_data.size()) {
- s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(new_surface.attribute_data.size(), new_surface.attribute_data);
- }
- if (new_surface.skin_data.size()) {
- s->skin_buffer = RD::get_singleton()->vertex_buffer_create(new_surface.skin_data.size(), new_surface.skin_data, as_storage_flag);
- s->skin_buffer_size = new_surface.skin_data.size();
- }
- s->vertex_count = new_surface.vertex_count;
- if (new_surface.format & RS::ARRAY_FORMAT_BONES) {
- mesh->has_bone_weights = true;
- }
- if (new_surface.index_count) {
- bool is_index_16 = new_surface.vertex_count <= 65536 && new_surface.vertex_count > 0;
- s->index_buffer = RD::get_singleton()->index_buffer_create(new_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, new_surface.index_data, false);
- s->index_count = new_surface.index_count;
- s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
- if (new_surface.lods.size()) {
- s->lods = memnew_arr(Mesh::Surface::LOD, new_surface.lods.size());
- s->lod_count = new_surface.lods.size();
- for (int i = 0; i < new_surface.lods.size(); i++) {
- uint32_t indices = new_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
- s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, new_surface.lods[i].index_data);
- s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
- s->lods[i].edge_length = new_surface.lods[i].edge_length;
- s->lods[i].index_count = indices;
- }
- }
- }
- ERR_FAIL_COND_MSG(!new_surface.index_count && !new_surface.vertex_count, "Meshes must contain a vertex array, an index array, or both");
- s->aabb = new_surface.aabb;
- s->bone_aabbs = new_surface.bone_aabbs; //only really useful for returning them.
- s->mesh_to_skeleton_xform = p_surface.mesh_to_skeleton_xform;
- s->uv_scale = new_surface.uv_scale;
- if (mesh->blend_shape_count > 0) {
- s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(new_surface.blend_shape_data.size(), new_surface.blend_shape_data);
- }
- if (use_as_storage) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 0;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- if (s->vertex_buffer.is_valid()) {
- u.append_id(s->vertex_buffer);
- } else {
- u.append_id(default_rd_storage_buffer);
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 1;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- if (s->skin_buffer.is_valid()) {
- u.append_id(s->skin_buffer);
- } else {
- u.append_id(default_rd_storage_buffer);
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 2;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- if (s->blend_shape_buffer.is_valid()) {
- u.append_id(s->blend_shape_buffer);
- } else {
- u.append_id(default_rd_storage_buffer);
- }
- uniforms.push_back(u);
- }
- s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
- }
- if (mesh->surface_count == 0) {
- mesh->aabb = new_surface.aabb;
- } else {
- mesh->aabb.merge_with(new_surface.aabb);
- }
- mesh->skeleton_aabb_version = 0;
- s->material = new_surface.material;
- mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
- mesh->surfaces[mesh->surface_count] = s;
- mesh->surface_count++;
- for (MeshInstance *mi : mesh->instances) {
- _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
- }
- mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
- for (Mesh *E : mesh->shadow_owners) {
- Mesh *shadow_owner = E;
- shadow_owner->shadow_mesh = RID();
- shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
- }
- mesh->material_cache.clear();
- }
- void MeshStorage::_mesh_surface_clear(Mesh *p_mesh, int p_surface) {
- Mesh::Surface &s = *p_mesh->surfaces[p_surface];
- if (s.vertex_buffer.is_valid()) {
- RD::get_singleton()->free(s.vertex_buffer); // Clears arrays as dependency automatically, including all versions.
- }
- if (s.attribute_buffer.is_valid()) {
- RD::get_singleton()->free(s.attribute_buffer);
- }
- if (s.skin_buffer.is_valid()) {
- RD::get_singleton()->free(s.skin_buffer);
- }
- if (s.versions) {
- memfree(s.versions); // reallocs, so free with memfree.
- }
- if (s.index_buffer.is_valid()) {
- RD::get_singleton()->free(s.index_buffer);
- }
- if (s.lod_count) {
- for (uint32_t j = 0; j < s.lod_count; j++) {
- RD::get_singleton()->free(s.lods[j].index_buffer);
- }
- memdelete_arr(s.lods);
- }
- if (s.blend_shape_buffer.is_valid()) {
- RD::get_singleton()->free(s.blend_shape_buffer);
- }
- memdelete(p_mesh->surfaces[p_surface]);
- }
- int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const {
- const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL_V(mesh, -1);
- return mesh->blend_shape_count;
- }
- void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL(mesh);
- ERR_FAIL_INDEX((int)p_mode, 2);
- mesh->blend_shape_mode = p_mode;
- }
- RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL_V(mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
- return mesh->blend_shape_mode;
- }
- void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL(mesh);
- ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
- ERR_FAIL_COND(p_data.is_empty());
- ERR_FAIL_COND(mesh->surfaces[p_surface]->vertex_buffer.is_null());
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
- RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
- }
- void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL(mesh);
- ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
- ERR_FAIL_COND(p_data.is_empty());
- ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
- RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
- }
- void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL(mesh);
- ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
- ERR_FAIL_COND(p_data.is_empty());
- ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
- uint64_t data_size = p_data.size();
- const uint8_t *r = p_data.ptr();
- RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
- }
- void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL(mesh);
- ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
- mesh->surfaces[p_surface]->material = p_material;
- mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
- mesh->material_cache.clear();
- }
- RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL_V(mesh, RID());
- ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
- return mesh->surfaces[p_surface]->material;
- }
- RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL_V(mesh, RS::SurfaceData());
- ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
- Mesh::Surface &s = *mesh->surfaces[p_surface];
- RS::SurfaceData sd;
- sd.format = s.format;
- if (s.vertex_buffer.is_valid()) {
- sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
- // When using an uncompressed buffer with normals, but without tangents, we have to trim the padding.
- if (!(s.format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) && (s.format & RS::ARRAY_FORMAT_NORMAL) && !(s.format & RS::ARRAY_FORMAT_TANGENT)) {
- sd.vertex_data.resize(sd.vertex_data.size() - sizeof(uint16_t) * 2);
- }
- }
- if (s.attribute_buffer.is_valid()) {
- sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
- }
- if (s.skin_buffer.is_valid()) {
- sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
- }
- sd.vertex_count = s.vertex_count;
- sd.index_count = s.index_count;
- sd.primitive = s.primitive;
- if (sd.index_count) {
- sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
- }
- sd.aabb = s.aabb;
- sd.uv_scale = s.uv_scale;
- for (uint32_t i = 0; i < s.lod_count; i++) {
- RS::SurfaceData::LOD lod;
- lod.edge_length = s.lods[i].edge_length;
- lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
- sd.lods.push_back(lod);
- }
- sd.bone_aabbs = s.bone_aabbs;
- sd.mesh_to_skeleton_xform = s.mesh_to_skeleton_xform;
- if (s.blend_shape_buffer.is_valid()) {
- sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
- }
- return sd;
- }
- int MeshStorage::mesh_get_surface_count(RID p_mesh) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL_V(mesh, 0);
- return mesh->surface_count;
- }
- void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL(mesh);
- mesh->custom_aabb = p_aabb;
- mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
- }
- AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL_V(mesh, AABB());
- return mesh->custom_aabb;
- }
- AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL_V(mesh, AABB());
- if (mesh->custom_aabb != AABB()) {
- return mesh->custom_aabb;
- }
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- // A mesh can be shared by multiple skeletons and we need to avoid using the AABB from a different skeleton.
- if (!skeleton || skeleton->size == 0 || (mesh->skeleton_aabb_version == skeleton->version && mesh->skeleton_aabb_rid == p_skeleton)) {
- return mesh->aabb;
- }
- AABB aabb;
- for (uint32_t i = 0; i < mesh->surface_count; i++) {
- AABB laabb;
- const Mesh::Surface &surface = *mesh->surfaces[i];
- if ((surface.format & RS::ARRAY_FORMAT_BONES) && surface.bone_aabbs.size()) {
- int bs = surface.bone_aabbs.size();
- const AABB *skbones = surface.bone_aabbs.ptr();
- int sbs = skeleton->size;
- ERR_CONTINUE(bs > sbs);
- const float *baseptr = skeleton->data.ptr();
- bool found_bone_aabb = false;
- if (skeleton->use_2d) {
- for (int j = 0; j < bs; j++) {
- if (skbones[j].size == Vector3(-1, -1, -1)) {
- continue; //bone is unused
- }
- const float *dataptr = baseptr + j * 8;
- Transform3D mtx;
- mtx.basis.rows[0][0] = dataptr[0];
- mtx.basis.rows[0][1] = dataptr[1];
- mtx.origin.x = dataptr[3];
- mtx.basis.rows[1][0] = dataptr[4];
- mtx.basis.rows[1][1] = dataptr[5];
- mtx.origin.y = dataptr[7];
- // Transform bounds to skeleton's space before applying animation data.
- AABB baabb = surface.mesh_to_skeleton_xform.xform(skbones[j]);
- baabb = mtx.xform(baabb);
- if (!found_bone_aabb) {
- laabb = baabb;
- found_bone_aabb = true;
- } else {
- laabb.merge_with(baabb);
- }
- }
- } else {
- for (int j = 0; j < bs; j++) {
- if (skbones[j].size == Vector3(-1, -1, -1)) {
- continue; //bone is unused
- }
- const float *dataptr = baseptr + j * 12;
- Transform3D mtx;
- mtx.basis.rows[0][0] = dataptr[0];
- mtx.basis.rows[0][1] = dataptr[1];
- mtx.basis.rows[0][2] = dataptr[2];
- mtx.origin.x = dataptr[3];
- mtx.basis.rows[1][0] = dataptr[4];
- mtx.basis.rows[1][1] = dataptr[5];
- mtx.basis.rows[1][2] = dataptr[6];
- mtx.origin.y = dataptr[7];
- mtx.basis.rows[2][0] = dataptr[8];
- mtx.basis.rows[2][1] = dataptr[9];
- mtx.basis.rows[2][2] = dataptr[10];
- mtx.origin.z = dataptr[11];
- // Transform bounds to skeleton's space before applying animation data.
- AABB baabb = surface.mesh_to_skeleton_xform.xform(skbones[j]);
- baabb = mtx.xform(baabb);
- if (!found_bone_aabb) {
- laabb = baabb;
- found_bone_aabb = true;
- } else {
- laabb.merge_with(baabb);
- }
- }
- }
- if (found_bone_aabb) {
- // Transform skeleton bounds back to mesh's space if any animated AABB applied.
- laabb = surface.mesh_to_skeleton_xform.affine_inverse().xform(laabb);
- }
- if (laabb.size == Vector3()) {
- laabb = surface.aabb;
- }
- } else {
- laabb = surface.aabb;
- }
- if (i == 0) {
- aabb = laabb;
- } else {
- aabb.merge_with(laabb);
- }
- }
- mesh->aabb = aabb;
- mesh->skeleton_aabb_version = skeleton->version;
- mesh->skeleton_aabb_rid = p_skeleton;
- return aabb;
- }
- void MeshStorage::mesh_set_path(RID p_mesh, const String &p_path) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL(mesh);
- mesh->path = p_path;
- }
- String MeshStorage::mesh_get_path(RID p_mesh) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL_V(mesh, String());
- return mesh->path;
- }
- void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
- ERR_FAIL_COND_MSG(p_mesh == p_shadow_mesh, "Cannot set a mesh as its own shadow mesh.");
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL(mesh);
- Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
- if (shadow_mesh) {
- shadow_mesh->shadow_owners.erase(mesh);
- }
- mesh->shadow_mesh = p_shadow_mesh;
- shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
- if (shadow_mesh) {
- shadow_mesh->shadow_owners.insert(mesh);
- }
- mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
- }
- void MeshStorage::mesh_clear(RID p_mesh) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL(mesh);
- // Clear instance data before mesh data.
- for (MeshInstance *mi : mesh->instances) {
- _mesh_instance_clear(mi);
- }
- for (uint32_t i = 0; i < mesh->surface_count; i++) {
- _mesh_surface_clear(mesh, i);
- }
- if (mesh->surfaces) {
- memfree(mesh->surfaces);
- }
- mesh->surfaces = nullptr;
- mesh->surface_count = 0;
- mesh->material_cache.clear();
- mesh->has_bone_weights = false;
- mesh->aabb = AABB();
- mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
- for (Mesh *E : mesh->shadow_owners) {
- Mesh *shadow_owner = E;
- shadow_owner->shadow_mesh = RID();
- shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
- }
- }
- void MeshStorage::mesh_surface_remove(RID p_mesh, int p_surface) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL(mesh);
- ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
- // Clear instance data before mesh data.
- for (MeshInstance *mi : mesh->instances) {
- _mesh_instance_remove_surface(mi, p_surface);
- }
- _mesh_surface_clear(mesh, p_surface);
- if ((uint32_t)p_surface < mesh->surface_count - 1) {
- memmove(mesh->surfaces + p_surface, mesh->surfaces + p_surface + 1, sizeof(Mesh::Surface *) * (mesh->surface_count - (p_surface + 1)));
- }
- mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count - 1));
- --mesh->surface_count;
- mesh->material_cache.clear();
- mesh->skeleton_aabb_version = 0;
- if (mesh->has_bone_weights) {
- mesh->has_bone_weights = false;
- for (uint32_t i = 0; i < mesh->surface_count; i++) {
- if (mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) {
- mesh->has_bone_weights = true;
- break;
- }
- }
- }
- if (mesh->surface_count == 0) {
- mesh->aabb = AABB();
- } else {
- mesh->aabb = mesh->surfaces[0]->aabb;
- for (uint32_t i = 1; i < mesh->surface_count; i++) {
- mesh->aabb.merge_with(mesh->surfaces[i]->aabb);
- }
- }
- mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
- for (Mesh *E : mesh->shadow_owners) {
- Mesh *shadow_owner = E;
- shadow_owner->shadow_mesh = RID();
- shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
- }
- }
- bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL_V(mesh, false);
- return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
- }
- Dependency *MeshStorage::mesh_get_dependency(RID p_mesh) const {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL_V(mesh, nullptr);
- return &mesh->dependency;
- }
- /* MESH INSTANCE */
- RID MeshStorage::mesh_instance_create(RID p_base) {
- Mesh *mesh = mesh_owner.get_or_null(p_base);
- ERR_FAIL_NULL_V(mesh, RID());
- RID rid = mesh_instance_owner.make_rid();
- MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
- mi->mesh = mesh;
- for (uint32_t i = 0; i < mesh->surface_count; i++) {
- _mesh_instance_add_surface(mi, mesh, i);
- }
- mi->I = mesh->instances.push_back(mi);
- mi->dirty = true;
- return rid;
- }
- void MeshStorage::mesh_instance_free(RID p_rid) {
- MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
- _mesh_instance_clear(mi);
- mi->mesh->instances.erase(mi->I);
- mi->I = nullptr;
- mesh_instance_owner.free(p_rid);
- }
- void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
- MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
- if (mi->skeleton == p_skeleton) {
- return;
- }
- mi->skeleton = p_skeleton;
- mi->skeleton_version = 0;
- mi->dirty = true;
- }
- void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
- MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
- ERR_FAIL_NULL(mi);
- ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
- mi->blend_weights[p_shape] = p_weight;
- mi->weights_dirty = true;
- //will be eventually updated
- }
- void MeshStorage::_mesh_instance_clear(MeshInstance *mi) {
- while (mi->surfaces.size()) {
- _mesh_instance_remove_surface(mi, mi->surfaces.size() - 1);
- }
- mi->dirty = false;
- }
- void MeshStorage::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
- if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
- mi->blend_weights.resize(mesh->blend_shape_count);
- for (float &weight : mi->blend_weights) {
- weight = 0;
- }
- mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
- mi->weights_dirty = true;
- }
- MeshInstance::Surface s;
- if ((mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) && mesh->surfaces[p_surface]->vertex_buffer_size > 0) {
- _mesh_instance_add_surface_buffer(mi, mesh, &s, p_surface, 0);
- }
- mi->surfaces.push_back(s);
- mi->dirty = true;
- }
- void MeshStorage::_mesh_instance_add_surface_buffer(MeshInstance *mi, Mesh *mesh, MeshInstance::Surface *s, uint32_t p_surface, uint32_t p_buffer_index) {
- s->vertex_buffer[p_buffer_index] = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), RD::BUFFER_CREATION_AS_STORAGE_BIT);
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 1;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.append_id(s->vertex_buffer[p_buffer_index]);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 2;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- if (mi->blend_weights_buffer.is_valid()) {
- u.append_id(mi->blend_weights_buffer);
- } else {
- u.append_id(default_rd_storage_buffer);
- }
- uniforms.push_back(u);
- }
- s->uniform_set[p_buffer_index] = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
- }
- void MeshStorage::_mesh_instance_remove_surface(MeshInstance *mi, int p_surface) {
- MeshInstance::Surface &surface = mi->surfaces[p_surface];
- if (surface.versions) {
- for (uint32_t j = 0; j < surface.version_count; j++) {
- RD::get_singleton()->free(surface.versions[j].vertex_array);
- }
- memfree(surface.versions);
- }
- for (uint32_t i = 0; i < 2; i++) {
- if (surface.vertex_buffer[i].is_valid()) {
- RD::get_singleton()->free(surface.vertex_buffer[i]);
- }
- }
- mi->surfaces.remove_at(p_surface);
- if (mi->surfaces.is_empty()) {
- if (mi->blend_weights_buffer.is_valid()) {
- RD::get_singleton()->free(mi->blend_weights_buffer);
- mi->blend_weights_buffer = RID();
- }
- mi->blend_weights.clear();
- mi->weights_dirty = false;
- mi->skeleton_version = 0;
- }
- mi->dirty = true;
- }
- void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
- MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
- bool needs_update = mi->dirty;
- if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
- dirty_mesh_instance_weights.add(&mi->weight_update_list);
- needs_update = true;
- }
- if (mi->array_update_list.in_list()) {
- return;
- }
- if (!needs_update && mi->skeleton.is_valid()) {
- Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
- if (sk && sk->version != mi->skeleton_version) {
- needs_update = true;
- }
- }
- if (needs_update) {
- dirty_mesh_instance_arrays.add(&mi->array_update_list);
- }
- }
- void MeshStorage::mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) {
- MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
- mi->canvas_item_transform_2d = p_transform;
- }
- void MeshStorage::update_mesh_instances() {
- while (dirty_mesh_instance_weights.first()) {
- MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
- if (mi->blend_weights_buffer.is_valid()) {
- RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
- }
- dirty_mesh_instance_weights.remove(&mi->weight_update_list);
- mi->weights_dirty = false;
- }
- if (dirty_mesh_instance_arrays.first() == nullptr) {
- return; //nothing to do
- }
- //process skeletons and blend shapes
- uint64_t frame = RSG::rasterizer->get_frame_number();
- bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0) || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- while (dirty_mesh_instance_arrays.first()) {
- MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
- Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
- for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
- if (mi->surfaces[i].uniform_set[0].is_null() || mi->mesh->surfaces[i]->uniform_set.is_null()) {
- // Skip over mesh instances that don't require their own uniform buffers.
- continue;
- }
- mi->surfaces[i].previous_buffer = mi->surfaces[i].current_buffer;
- if (uses_motion_vectors && mi->surfaces[i].last_change && (frame - mi->surfaces[i].last_change) <= 2) {
- // Use a 2-frame tolerance so that stepped skeletal animations have correct motion vectors
- // (stepped animation is common for distant NPCs).
- uint32_t new_buffer_index = mi->surfaces[i].current_buffer ^ 1;
- if (mi->surfaces[i].uniform_set[new_buffer_index].is_null()) {
- // Create the new vertex buffer on demand where the result for the current frame will be stored.
- _mesh_instance_add_surface_buffer(mi, mi->mesh, &mi->surfaces[i], i, new_buffer_index);
- }
- mi->surfaces[i].current_buffer = new_buffer_index;
- }
- mi->surfaces[i].last_change = frame;
- RID mi_surface_uniform_set = mi->surfaces[i].uniform_set[mi->surfaces[i].current_buffer];
- if (mi_surface_uniform_set.is_null()) {
- continue;
- }
- bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi_surface_uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
- if (sk && sk->uniform_set_mi.is_valid()) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
- } else {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
- }
- SkeletonShader::PushConstant push_constant;
- push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
- push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
- push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
- push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
- push_constant.normal_tangent_stride = (push_constant.has_normal ? 1 : 0) + (push_constant.has_tangent ? 1 : 0);
- push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
- push_constant.vertex_stride = ((mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4) - push_constant.normal_tangent_stride;
- push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
- push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
- Transform2D transform = Transform2D();
- if (sk && sk->use_2d) {
- transform = mi->canvas_item_transform_2d.affine_inverse() * sk->base_transform_2d;
- }
- push_constant.skeleton_transform_x[0] = transform.columns[0][0];
- push_constant.skeleton_transform_x[1] = transform.columns[0][1];
- push_constant.skeleton_transform_y[0] = transform.columns[1][0];
- push_constant.skeleton_transform_y[1] = transform.columns[1][1];
- push_constant.skeleton_transform_offset[0] = transform.columns[2][0];
- push_constant.skeleton_transform_offset[1] = transform.columns[2][1];
- Transform2D inverse_transform = transform.affine_inverse();
- push_constant.inverse_transform_x[0] = inverse_transform.columns[0][0];
- push_constant.inverse_transform_x[1] = inverse_transform.columns[0][1];
- push_constant.inverse_transform_y[0] = inverse_transform.columns[1][0];
- push_constant.inverse_transform_y[1] = inverse_transform.columns[1][1];
- push_constant.inverse_transform_offset[0] = inverse_transform.columns[2][0];
- push_constant.inverse_transform_offset[1] = inverse_transform.columns[2][1];
- push_constant.blend_shape_count = mi->mesh->blend_shape_count;
- push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
- push_constant.pad1 = 0;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
- //dispatch without barrier, so all is done at the same time
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
- }
- mi->dirty = false;
- if (sk) {
- mi->skeleton_version = sk->version;
- }
- dirty_mesh_instance_arrays.remove(&mi->array_update_list);
- }
- RD::get_singleton()->compute_list_end();
- }
- RD::VertexFormatID MeshStorage::_mesh_surface_generate_vertex_format(uint64_t p_surface_format, uint64_t p_input_mask, bool p_instanced_surface, bool p_input_motion_vectors, uint32_t &r_position_stride) {
- Vector<RD::VertexAttribute> attributes;
- uint32_t normal_tangent_stride = 0;
- uint32_t attribute_stride = 0;
- uint32_t skin_stride = 0;
- r_position_stride = 0;
- for (int i = 0; i < RS::ARRAY_INDEX; i++) {
- RD::VertexAttribute vd;
- vd.location = i;
- if (!(p_surface_format & (1ULL << i))) {
- vd.stride = 0;
- switch (i) {
- case RS::ARRAY_VERTEX:
- case RS::ARRAY_NORMAL:
- vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
- break;
- case RS::ARRAY_TEX_UV:
- case RS::ARRAY_TEX_UV2:
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- break;
- case RS::ARRAY_BONES:
- vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
- break;
- case RS::ARRAY_TANGENT:
- case RS::ARRAY_COLOR:
- case RS::ARRAY_CUSTOM0:
- case RS::ARRAY_CUSTOM1:
- case RS::ARRAY_CUSTOM2:
- case RS::ARRAY_CUSTOM3:
- case RS::ARRAY_WEIGHTS:
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- break;
- default:
- DEV_ASSERT(false && "Unknown vertex format element.");
- break;
- }
- } else {
- // Mark that it needs a stride set (default uses 0).
- vd.stride = 1;
- switch (i) {
- case RS::ARRAY_VERTEX: {
- vd.offset = r_position_stride;
- if (p_surface_format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- r_position_stride = sizeof(float) * 2;
- } else {
- if (!p_instanced_surface && (p_surface_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
- vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
- r_position_stride = sizeof(uint16_t) * 4;
- } else {
- vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
- r_position_stride = sizeof(float) * 3;
- }
- }
- } break;
- case RS::ARRAY_NORMAL: {
- vd.offset = 0;
- if (!p_instanced_surface && (p_surface_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
- vd.format = RD::DATA_FORMAT_R16G16_UNORM;
- normal_tangent_stride += sizeof(uint16_t) * 2;
- } else {
- vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
- // A small trick here: if we are uncompressed and we have normals, but no tangents. We need
- // the shader to think there are 4 components to "axis_tangent_attrib". So we give a size of 4,
- // but a stride based on only having 2 elements.
- if (!(p_surface_format & RS::ARRAY_FORMAT_TANGENT)) {
- normal_tangent_stride += sizeof(uint16_t) * 2;
- } else {
- normal_tangent_stride += sizeof(uint16_t) * 4;
- }
- }
- } break;
- case RS::ARRAY_TANGENT: {
- vd.stride = 0;
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- } break;
- case RS::ARRAY_COLOR: {
- vd.offset = attribute_stride;
- vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- attribute_stride += sizeof(int8_t) * 4;
- } break;
- case RS::ARRAY_TEX_UV: {
- vd.offset = attribute_stride;
- if (p_surface_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
- vd.format = RD::DATA_FORMAT_R16G16_UNORM;
- attribute_stride += sizeof(uint16_t) * 2;
- } else {
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- attribute_stride += sizeof(float) * 2;
- }
- } break;
- case RS::ARRAY_TEX_UV2: {
- vd.offset = attribute_stride;
- if (p_surface_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
- vd.format = RD::DATA_FORMAT_R16G16_UNORM;
- attribute_stride += sizeof(uint16_t) * 2;
- } else {
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- attribute_stride += sizeof(float) * 2;
- }
- } break;
- case RS::ARRAY_CUSTOM0:
- case RS::ARRAY_CUSTOM1:
- case RS::ARRAY_CUSTOM2:
- case RS::ARRAY_CUSTOM3: {
- vd.offset = attribute_stride;
- int idx = i - RS::ARRAY_CUSTOM0;
- const uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
- uint32_t fmt = (p_surface_format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
- const uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
- const RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
- vd.format = fmtrd[fmt];
- attribute_stride += fmtsize[fmt];
- } break;
- case RS::ARRAY_BONES: {
- vd.offset = skin_stride;
- vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
- skin_stride += sizeof(int16_t) * 4;
- } break;
- case RS::ARRAY_WEIGHTS: {
- vd.offset = skin_stride;
- vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
- skin_stride += sizeof(int16_t) * 4;
- } break;
- }
- }
- if (!(p_input_mask & (1ULL << i))) {
- continue; // Shader does not need this, skip it (but computing stride was important anyway)
- }
- attributes.push_back(vd);
- if (p_input_motion_vectors) {
- // Since the previous vertex, normal and tangent can't be part of the vertex format but they are required when
- // motion vectors are enabled, we opt to push a copy of the vertex attribute with a different location.
- switch (i) {
- case RS::ARRAY_VERTEX: {
- vd.location = ATTRIBUTE_LOCATION_PREV_VERTEX;
- } break;
- case RS::ARRAY_NORMAL: {
- vd.location = ATTRIBUTE_LOCATION_PREV_NORMAL;
- } break;
- case RS::ARRAY_TANGENT: {
- vd.location = ATTRIBUTE_LOCATION_PREV_TANGENT;
- } break;
- }
- if (int(vd.location) != i) {
- attributes.push_back(vd);
- }
- }
- }
- // Update final stride.
- for (int i = 0; i < attributes.size(); i++) {
- if (attributes[i].stride == 0) {
- // Default location.
- continue;
- }
- int loc = attributes[i].location;
- if (loc == RS::ARRAY_VERTEX || loc == ATTRIBUTE_LOCATION_PREV_VERTEX) {
- attributes.write[i].stride = r_position_stride;
- } else if ((loc < RS::ARRAY_COLOR) || ((loc >= ATTRIBUTE_LOCATION_PREV_NORMAL) && (loc <= ATTRIBUTE_LOCATION_PREV_TANGENT))) {
- attributes.write[i].stride = normal_tangent_stride;
- } else if (loc < RS::ARRAY_BONES) {
- attributes.write[i].stride = attribute_stride;
- } else {
- attributes.write[i].stride = skin_stride;
- }
- }
- return RD::get_singleton()->vertex_format_create(attributes);
- }
- void MeshStorage::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint64_t p_input_mask, bool p_input_motion_vectors, MeshInstance::Surface *mis, uint32_t p_current_buffer, uint32_t p_previous_buffer) {
- uint32_t position_stride = 0;
- v.vertex_format = _mesh_surface_generate_vertex_format(s->format, p_input_mask, mis != nullptr, p_input_motion_vectors, position_stride);
- Vector<RID> buffers;
- Vector<uint64_t> offsets;
- RID buffer;
- uint64_t offset = 0;
- for (int i = 0; i < RS::ARRAY_INDEX; i++) {
- offset = 0;
- if (!(s->format & (1ULL << i))) {
- // Not supplied by surface, use default buffers.
- buffer = mesh_default_rd_buffers[i];
- } else {
- // Supplied by surface, use buffer.
- switch (i) {
- case RS::ARRAY_VERTEX:
- case RS::ARRAY_NORMAL:
- offset = i == RS::ARRAY_NORMAL ? position_stride * s->vertex_count : 0;
- buffer = mis != nullptr ? mis->vertex_buffer[p_current_buffer] : s->vertex_buffer;
- break;
- case RS::ARRAY_TANGENT:
- buffer = mesh_default_rd_buffers[i];
- break;
- case RS::ARRAY_COLOR:
- case RS::ARRAY_TEX_UV:
- case RS::ARRAY_TEX_UV2:
- case RS::ARRAY_CUSTOM0:
- case RS::ARRAY_CUSTOM1:
- case RS::ARRAY_CUSTOM2:
- case RS::ARRAY_CUSTOM3:
- buffer = s->attribute_buffer;
- break;
- case RS::ARRAY_BONES:
- case RS::ARRAY_WEIGHTS:
- buffer = s->skin_buffer;
- break;
- }
- }
- if (!(p_input_mask & (1ULL << i))) {
- continue; // Shader does not need this, skip it (but computing stride was important anyway)
- }
- buffers.push_back(buffer);
- offsets.push_back(offset);
- if (p_input_motion_vectors) {
- // Push the buffer for motion vector inputs.
- if (i == RS::ARRAY_VERTEX || i == RS::ARRAY_NORMAL || i == RS::ARRAY_TANGENT) {
- if (mis && buffer != mesh_default_rd_buffers[i]) {
- buffers.push_back(mis->vertex_buffer[p_previous_buffer]);
- } else {
- buffers.push_back(buffer);
- }
- offsets.push_back(offset);
- }
- }
- }
- v.input_mask = p_input_mask;
- v.current_buffer = p_current_buffer;
- v.previous_buffer = p_previous_buffer;
- v.input_motion_vectors = p_input_motion_vectors;
- v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers, offsets);
- }
- ////////////////// MULTIMESH
- RID MeshStorage::_multimesh_allocate() {
- return multimesh_owner.allocate_rid();
- }
- void MeshStorage::_multimesh_initialize(RID p_rid) {
- multimesh_owner.initialize_rid(p_rid, MultiMesh());
- }
- void MeshStorage::_multimesh_free(RID p_rid) {
- // Remove from interpolator.
- _interpolation_data.notify_free_multimesh(p_rid);
- _update_dirty_multimeshes();
- multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
- multimesh->dependency.deleted_notify(p_rid);
- multimesh_owner.free(p_rid);
- }
- void MeshStorage::_multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data, bool p_use_indirect) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL(multimesh);
- if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
- return;
- }
- if (multimesh->buffer.is_valid()) {
- RD::get_singleton()->free(multimesh->buffer);
- multimesh->buffer = RID();
- multimesh->uniform_set_2d = RID(); //cleared by dependency
- multimesh->uniform_set_3d = RID(); //cleared by dependency
- }
- if (multimesh->data_cache_dirty_regions) {
- memdelete_arr(multimesh->data_cache_dirty_regions);
- multimesh->data_cache_dirty_regions = nullptr;
- multimesh->data_cache_dirty_region_count = 0;
- }
- if (multimesh->previous_data_cache_dirty_regions) {
- memdelete_arr(multimesh->previous_data_cache_dirty_regions);
- multimesh->previous_data_cache_dirty_regions = nullptr;
- multimesh->previous_data_cache_dirty_region_count = 0;
- }
- multimesh->instances = p_instances;
- multimesh->xform_format = p_transform_format;
- multimesh->uses_colors = p_use_colors;
- multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
- multimesh->uses_custom_data = p_use_custom_data;
- multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
- multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
- multimesh->buffer_set = false;
- multimesh->indirect = p_use_indirect;
- multimesh->command_buffer = RID();
- //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
- multimesh->data_cache = Vector<float>();
- multimesh->aabb = AABB();
- multimesh->aabb_dirty = false;
- multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
- multimesh->motion_vectors_current_offset = 0;
- multimesh->motion_vectors_previous_offset = 0;
- multimesh->motion_vectors_last_change = -1;
- multimesh->motion_vectors_enabled = false;
- if (multimesh->instances) {
- uint32_t buffer_size = multimesh->instances * multimesh->stride_cache * sizeof(float);
- multimesh->buffer = RD::get_singleton()->storage_buffer_create(buffer_size);
- }
- multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH);
- }
- void MeshStorage::_multimesh_enable_motion_vectors(MultiMesh *multimesh) {
- if (multimesh->motion_vectors_enabled) {
- return;
- }
- multimesh->motion_vectors_enabled = true;
- multimesh->motion_vectors_current_offset = 0;
- multimesh->motion_vectors_previous_offset = 0;
- multimesh->motion_vectors_last_change = -1;
- if (!multimesh->data_cache.is_empty()) {
- multimesh->data_cache.append_array(multimesh->data_cache);
- }
- uint32_t buffer_size = multimesh->instances * multimesh->stride_cache * sizeof(float);
- uint32_t new_buffer_size = buffer_size * 2;
- RID new_buffer = RD::get_singleton()->storage_buffer_create(new_buffer_size);
- if (multimesh->buffer_set && multimesh->data_cache.is_empty()) {
- // If the buffer was set but there's no data cached in the CPU, we copy the buffer directly on the GPU.
- RD::get_singleton()->buffer_copy(multimesh->buffer, new_buffer, 0, 0, buffer_size);
- RD::get_singleton()->buffer_copy(multimesh->buffer, new_buffer, 0, buffer_size, buffer_size);
- } else if (!multimesh->data_cache.is_empty()) {
- // Simply upload the data cached in the CPU, which should already be doubled in size.
- ERR_FAIL_COND(multimesh->data_cache.size() * sizeof(float) != size_t(new_buffer_size));
- RD::get_singleton()->buffer_update(new_buffer, 0, new_buffer_size, multimesh->data_cache.ptr());
- }
- if (multimesh->buffer.is_valid()) {
- RD::get_singleton()->free(multimesh->buffer);
- }
- multimesh->buffer = new_buffer;
- multimesh->uniform_set_3d = RID(); // Cleared by dependency.
- // Invalidate any references to the buffer that was released and the uniform set that was pointing to it.
- multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH);
- }
- void MeshStorage::_multimesh_get_motion_vectors_offsets(RID p_multimesh, uint32_t &r_current_offset, uint32_t &r_prev_offset) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL(multimesh);
- r_current_offset = multimesh->motion_vectors_current_offset;
- if (!_multimesh_uses_motion_vectors(multimesh)) {
- multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset;
- }
- r_prev_offset = multimesh->motion_vectors_previous_offset;
- }
- bool MeshStorage::_multimesh_uses_motion_vectors_offsets(RID p_multimesh) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V(multimesh, false);
- return _multimesh_uses_motion_vectors(multimesh);
- }
- int MeshStorage::_multimesh_get_instance_count(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V(multimesh, 0);
- return multimesh->instances;
- }
- void MeshStorage::_multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL(multimesh);
- if (multimesh->mesh == p_mesh) {
- return;
- }
- multimesh->mesh = p_mesh;
- if (multimesh->indirect) {
- Mesh *mesh = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL(mesh);
- if (mesh->surface_count > 0) {
- if (multimesh->command_buffer.is_valid()) {
- RD::get_singleton()->free(multimesh->command_buffer);
- }
- Vector<uint8_t> newVector;
- newVector.resize_zeroed(sizeof(uint32_t) * INDIRECT_MULTIMESH_COMMAND_STRIDE * mesh->surface_count);
- for (uint32_t i = 0; i < mesh->surface_count; i++) {
- uint32_t count = mesh_surface_get_vertices_drawn_count(mesh->surfaces[i]);
- newVector.set(i * sizeof(uint32_t) * INDIRECT_MULTIMESH_COMMAND_STRIDE, static_cast<uint8_t>(count));
- newVector.set(i * sizeof(uint32_t) * INDIRECT_MULTIMESH_COMMAND_STRIDE + 1, static_cast<uint8_t>(count >> 8));
- newVector.set(i * sizeof(uint32_t) * INDIRECT_MULTIMESH_COMMAND_STRIDE + 2, static_cast<uint8_t>(count >> 16));
- newVector.set(i * sizeof(uint32_t) * INDIRECT_MULTIMESH_COMMAND_STRIDE + 3, static_cast<uint8_t>(count >> 24));
- }
- RID newBuffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * INDIRECT_MULTIMESH_COMMAND_STRIDE * mesh->surface_count, newVector, RD::STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT);
- multimesh->command_buffer = newBuffer;
- }
- }
- if (multimesh->instances == 0) {
- return;
- }
- if (multimesh->data_cache.size()) {
- //we have a data cache, just mark it dirt
- _multimesh_mark_all_dirty(multimesh, false, true);
- } else if (multimesh->instances) {
- //need to re-create AABB unfortunately, calling this has a penalty
- if (multimesh->buffer_set) {
- Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
- const uint8_t *r = buffer.ptr() + multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
- const float *data = reinterpret_cast<const float *>(r);
- _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
- }
- }
- multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
- }
- #define MULTIMESH_DIRTY_REGION_SIZE 512
- void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
- if (multimesh->data_cache.size() > 0) {
- return; //already local
- }
- // this means that the user wants to load/save individual elements,
- // for this, the data must reside on CPU, so just copy it there.
- uint32_t buffer_size = multimesh->instances * multimesh->stride_cache;
- if (multimesh->motion_vectors_enabled) {
- buffer_size *= 2;
- }
- multimesh->data_cache.resize(buffer_size);
- {
- float *w = multimesh->data_cache.ptrw();
- if (multimesh->buffer_set) {
- Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
- {
- const uint8_t *r = buffer.ptr();
- memcpy(w, r, buffer.size());
- }
- } else {
- memset(w, 0, buffer_size * sizeof(float));
- }
- }
- uint32_t data_cache_dirty_region_count = Math::division_round_up(multimesh->instances, MULTIMESH_DIRTY_REGION_SIZE);
- multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
- memset(multimesh->data_cache_dirty_regions, 0, data_cache_dirty_region_count * sizeof(bool));
- multimesh->data_cache_dirty_region_count = 0;
- multimesh->previous_data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
- memset(multimesh->previous_data_cache_dirty_regions, 0, data_cache_dirty_region_count * sizeof(bool));
- multimesh->previous_data_cache_dirty_region_count = 0;
- }
- void MeshStorage::_multimesh_update_motion_vectors_data_cache(MultiMesh *multimesh) {
- ERR_FAIL_COND(multimesh->data_cache.is_empty());
- if (!multimesh->motion_vectors_enabled) {
- return;
- }
- uint32_t frame = RSG::rasterizer->get_frame_number();
- if (multimesh->motion_vectors_last_change != frame) {
- multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset;
- multimesh->motion_vectors_current_offset = multimesh->instances - multimesh->motion_vectors_current_offset;
- multimesh->motion_vectors_last_change = frame;
- if (multimesh->previous_data_cache_dirty_region_count > 0) {
- uint8_t *data = (uint8_t *)multimesh->data_cache.ptrw();
- uint32_t current_ofs = multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
- uint32_t previous_ofs = multimesh->motion_vectors_previous_offset * multimesh->stride_cache * sizeof(float);
- uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
- uint32_t visible_region_count = visible_instances == 0 ? 0 : Math::division_round_up(visible_instances, (uint32_t)MULTIMESH_DIRTY_REGION_SIZE);
- uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
- uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
- for (uint32_t i = 0; i < visible_region_count; i++) {
- if (multimesh->previous_data_cache_dirty_regions[i]) {
- uint32_t offset = i * region_size;
- memcpy(data + current_ofs + offset, data + previous_ofs + offset, MIN(region_size, size - offset));
- }
- }
- }
- }
- }
- bool MeshStorage::_multimesh_uses_motion_vectors(MultiMesh *multimesh) {
- return (RSG::rasterizer->get_frame_number() - multimesh->motion_vectors_last_change) < 2;
- }
- void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
- uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
- #ifdef DEBUG_ENABLED
- uint32_t data_cache_dirty_region_count = Math::division_round_up(multimesh->instances, MULTIMESH_DIRTY_REGION_SIZE);
- ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
- #endif
- if (!multimesh->data_cache_dirty_regions[region_index]) {
- multimesh->data_cache_dirty_regions[region_index] = true;
- multimesh->data_cache_dirty_region_count++;
- }
- if (p_aabb) {
- multimesh->aabb_dirty = true;
- }
- if (!multimesh->dirty) {
- multimesh->dirty_list = multimesh_dirty_list;
- multimesh_dirty_list = multimesh;
- multimesh->dirty = true;
- }
- }
- void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
- if (p_data) {
- uint32_t data_cache_dirty_region_count = Math::division_round_up(multimesh->instances, MULTIMESH_DIRTY_REGION_SIZE);
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- if (!multimesh->data_cache_dirty_regions[i]) {
- multimesh->data_cache_dirty_regions[i] = true;
- multimesh->data_cache_dirty_region_count++;
- }
- }
- }
- if (p_aabb) {
- multimesh->aabb_dirty = true;
- }
- if (!multimesh->dirty) {
- multimesh->dirty_list = multimesh_dirty_list;
- multimesh_dirty_list = multimesh;
- multimesh->dirty = true;
- }
- }
- void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
- ERR_FAIL_COND(multimesh->mesh.is_null());
- if (multimesh->custom_aabb != AABB()) {
- return;
- }
- AABB aabb;
- AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
- for (int i = 0; i < p_instances; i++) {
- const float *data = p_data + multimesh->stride_cache * i;
- Transform3D t;
- if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
- t.basis.rows[0][0] = data[0];
- t.basis.rows[0][1] = data[1];
- t.basis.rows[0][2] = data[2];
- t.origin.x = data[3];
- t.basis.rows[1][0] = data[4];
- t.basis.rows[1][1] = data[5];
- t.basis.rows[1][2] = data[6];
- t.origin.y = data[7];
- t.basis.rows[2][0] = data[8];
- t.basis.rows[2][1] = data[9];
- t.basis.rows[2][2] = data[10];
- t.origin.z = data[11];
- } else {
- t.basis.rows[0][0] = data[0];
- t.basis.rows[0][1] = data[1];
- t.origin.x = data[3];
- t.basis.rows[1][0] = data[4];
- t.basis.rows[1][1] = data[5];
- t.origin.y = data[7];
- }
- if (i == 0) {
- aabb = t.xform(mesh_aabb);
- } else {
- aabb.merge_with(t.xform(mesh_aabb));
- }
- }
- multimesh->aabb = aabb;
- }
- void MeshStorage::_multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL(multimesh);
- ERR_FAIL_INDEX(p_index, multimesh->instances);
- ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
- _multimesh_make_local(multimesh);
- bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0) || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
- if (uses_motion_vectors) {
- _multimesh_enable_motion_vectors(multimesh);
- }
- _multimesh_update_motion_vectors_data_cache(multimesh);
- {
- float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
- dataptr[0] = p_transform.basis.rows[0][0];
- dataptr[1] = p_transform.basis.rows[0][1];
- dataptr[2] = p_transform.basis.rows[0][2];
- dataptr[3] = p_transform.origin.x;
- dataptr[4] = p_transform.basis.rows[1][0];
- dataptr[5] = p_transform.basis.rows[1][1];
- dataptr[6] = p_transform.basis.rows[1][2];
- dataptr[7] = p_transform.origin.y;
- dataptr[8] = p_transform.basis.rows[2][0];
- dataptr[9] = p_transform.basis.rows[2][1];
- dataptr[10] = p_transform.basis.rows[2][2];
- dataptr[11] = p_transform.origin.z;
- }
- _multimesh_mark_dirty(multimesh, p_index, true);
- }
- void MeshStorage::_multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL(multimesh);
- ERR_FAIL_INDEX(p_index, multimesh->instances);
- ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
- _multimesh_make_local(multimesh);
- _multimesh_update_motion_vectors_data_cache(multimesh);
- {
- float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
- dataptr[0] = p_transform.columns[0][0];
- dataptr[1] = p_transform.columns[1][0];
- dataptr[2] = 0;
- dataptr[3] = p_transform.columns[2][0];
- dataptr[4] = p_transform.columns[0][1];
- dataptr[5] = p_transform.columns[1][1];
- dataptr[6] = 0;
- dataptr[7] = p_transform.columns[2][1];
- }
- _multimesh_mark_dirty(multimesh, p_index, true);
- }
- void MeshStorage::_multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL(multimesh);
- ERR_FAIL_INDEX(p_index, multimesh->instances);
- ERR_FAIL_COND(!multimesh->uses_colors);
- _multimesh_make_local(multimesh);
- _multimesh_update_motion_vectors_data_cache(multimesh);
- {
- float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->color_offset_cache;
- dataptr[0] = p_color.r;
- dataptr[1] = p_color.g;
- dataptr[2] = p_color.b;
- dataptr[3] = p_color.a;
- }
- _multimesh_mark_dirty(multimesh, p_index, false);
- }
- void MeshStorage::_multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL(multimesh);
- ERR_FAIL_INDEX(p_index, multimesh->instances);
- ERR_FAIL_COND(!multimesh->uses_custom_data);
- _multimesh_make_local(multimesh);
- _multimesh_update_motion_vectors_data_cache(multimesh);
- {
- float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->custom_data_offset_cache;
- dataptr[0] = p_color.r;
- dataptr[1] = p_color.g;
- dataptr[2] = p_color.b;
- dataptr[3] = p_color.a;
- }
- _multimesh_mark_dirty(multimesh, p_index, false);
- }
- RID MeshStorage::_multimesh_get_mesh(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V(multimesh, RID());
- return multimesh->mesh;
- }
- Dependency *MeshStorage::multimesh_get_dependency(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V(multimesh, nullptr);
- return &multimesh->dependency;
- }
- Transform3D MeshStorage::_multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V(multimesh, Transform3D());
- ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
- ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
- _multimesh_make_local(multimesh);
- Transform3D t;
- {
- const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
- t.basis.rows[0][0] = dataptr[0];
- t.basis.rows[0][1] = dataptr[1];
- t.basis.rows[0][2] = dataptr[2];
- t.origin.x = dataptr[3];
- t.basis.rows[1][0] = dataptr[4];
- t.basis.rows[1][1] = dataptr[5];
- t.basis.rows[1][2] = dataptr[6];
- t.origin.y = dataptr[7];
- t.basis.rows[2][0] = dataptr[8];
- t.basis.rows[2][1] = dataptr[9];
- t.basis.rows[2][2] = dataptr[10];
- t.origin.z = dataptr[11];
- }
- return t;
- }
- Transform2D MeshStorage::_multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V(multimesh, Transform2D());
- ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
- ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
- _multimesh_make_local(multimesh);
- Transform2D t;
- {
- const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
- t.columns[0][0] = dataptr[0];
- t.columns[1][0] = dataptr[1];
- t.columns[2][0] = dataptr[3];
- t.columns[0][1] = dataptr[4];
- t.columns[1][1] = dataptr[5];
- t.columns[2][1] = dataptr[7];
- }
- return t;
- }
- Color MeshStorage::_multimesh_instance_get_color(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V(multimesh, Color());
- ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
- ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
- _multimesh_make_local(multimesh);
- Color c;
- {
- const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->color_offset_cache;
- c.r = dataptr[0];
- c.g = dataptr[1];
- c.b = dataptr[2];
- c.a = dataptr[3];
- }
- return c;
- }
- Color MeshStorage::_multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V(multimesh, Color());
- ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
- ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
- _multimesh_make_local(multimesh);
- Color c;
- {
- const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->custom_data_offset_cache;
- c.r = dataptr[0];
- c.g = dataptr[1];
- c.b = dataptr[2];
- c.a = dataptr[3];
- }
- return c;
- }
- void MeshStorage::_multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL(multimesh);
- ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
- bool used_motion_vectors = multimesh->motion_vectors_enabled;
- bool uses_motion_vectors = (RSG::viewport->get_num_viewports_with_motion_vectors() > 0) || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
- if (uses_motion_vectors) {
- _multimesh_enable_motion_vectors(multimesh);
- }
- if (multimesh->motion_vectors_enabled) {
- uint32_t frame = RSG::rasterizer->get_frame_number();
- if (multimesh->motion_vectors_last_change != frame) {
- multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset;
- multimesh->motion_vectors_current_offset = multimesh->instances - multimesh->motion_vectors_current_offset;
- multimesh->motion_vectors_last_change = frame;
- }
- }
- {
- const float *r = p_buffer.ptr();
- RD::get_singleton()->buffer_update(multimesh->buffer, multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float), p_buffer.size() * sizeof(float), r);
- if (multimesh->motion_vectors_enabled && !used_motion_vectors) {
- // Motion vectors were just enabled, and the other half of the buffer will be empty.
- // Need to ensure that both halves are filled for correct operation.
- RD::get_singleton()->buffer_update(multimesh->buffer, multimesh->motion_vectors_previous_offset * multimesh->stride_cache * sizeof(float), p_buffer.size() * sizeof(float), r);
- }
- multimesh->buffer_set = true;
- }
- if (multimesh->data_cache.size()) {
- float *cache_data = multimesh->data_cache.ptrw();
- memcpy(cache_data + (multimesh->motion_vectors_current_offset * multimesh->stride_cache), p_buffer.ptr(), p_buffer.size() * sizeof(float));
- _multimesh_mark_all_dirty(multimesh, true, true); //update AABB
- } else if (multimesh->mesh.is_valid()) {
- //if we have a mesh set, we need to re-generate the AABB from the new data
- const float *data = p_buffer.ptr();
- if (multimesh->custom_aabb == AABB()) {
- _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
- multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
- }
- }
- }
- RID MeshStorage::_multimesh_get_command_buffer_rd_rid(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V(multimesh, RID());
- return multimesh->command_buffer;
- }
- RID MeshStorage::_multimesh_get_buffer_rd_rid(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V(multimesh, RID());
- return multimesh->buffer;
- }
- Vector<float> MeshStorage::_multimesh_get_buffer(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V(multimesh, Vector<float>());
- if (multimesh->buffer.is_null()) {
- return Vector<float>();
- } else {
- Vector<float> ret;
- ret.resize(multimesh->instances * multimesh->stride_cache);
- float *w = ret.ptrw();
- if (multimesh->data_cache.size()) {
- const uint8_t *r = (uint8_t *)multimesh->data_cache.ptr() + multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
- memcpy(w, r, ret.size() * sizeof(float));
- } else {
- Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
- const uint8_t *r = buffer.ptr() + multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
- memcpy(w, r, ret.size() * sizeof(float));
- }
- return ret;
- }
- }
- void MeshStorage::_multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL(multimesh);
- ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
- if (multimesh->visible_instances == p_visible) {
- return;
- }
- if (multimesh->data_cache.size()) {
- // There is a data cache, but we may need to update some sections.
- _multimesh_mark_all_dirty(multimesh, false, true);
- int start = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
- for (int i = start; i < p_visible; i++) {
- _multimesh_mark_dirty(multimesh, i, true);
- }
- }
- multimesh->visible_instances = p_visible;
- if (multimesh->indirect) { //we have to update the command buffer for the instance counts, in each stride this will be the second integer.
- Mesh *mesh = mesh_owner.get_or_null(multimesh->mesh);
- if (mesh != nullptr) {
- for (uint32_t i = 0; i < mesh->surface_count; i++) {
- RD::get_singleton()->buffer_update(multimesh->command_buffer, (i * sizeof(uint32_t) * INDIRECT_MULTIMESH_COMMAND_STRIDE) + sizeof(uint32_t), sizeof(uint32_t), &p_visible);
- }
- }
- }
- multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
- }
- int MeshStorage::_multimesh_get_visible_instances(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V(multimesh, 0);
- return multimesh->visible_instances;
- }
- void MeshStorage::_multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL(multimesh);
- multimesh->custom_aabb = p_aabb;
- multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
- }
- AABB MeshStorage::_multimesh_get_custom_aabb(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V(multimesh, AABB());
- return multimesh->custom_aabb;
- }
- AABB MeshStorage::_multimesh_get_aabb(RID p_multimesh) {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V(multimesh, AABB());
- if (multimesh->custom_aabb != AABB()) {
- return multimesh->custom_aabb;
- }
- if (multimesh->aabb_dirty) {
- _update_dirty_multimeshes();
- }
- return multimesh->aabb;
- }
- MeshStorage::MultiMeshInterpolator *MeshStorage::_multimesh_get_interpolator(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V_MSG(multimesh, nullptr, "Multimesh not found: " + itos(p_multimesh.get_id()));
- return &multimesh->interpolator;
- }
- void MeshStorage::_update_dirty_multimeshes() {
- while (multimesh_dirty_list) {
- MultiMesh *multimesh = multimesh_dirty_list;
- if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
- uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
- uint32_t buffer_offset = multimesh->motion_vectors_current_offset * multimesh->stride_cache;
- const float *data = multimesh->data_cache.ptr() + buffer_offset;
- uint32_t total_dirty_regions = multimesh->data_cache_dirty_region_count + multimesh->previous_data_cache_dirty_region_count;
- if (total_dirty_regions != 0) {
- uint32_t data_cache_dirty_region_count = Math::division_round_up(multimesh->instances, (int)MULTIMESH_DIRTY_REGION_SIZE);
- uint32_t visible_region_count = visible_instances == 0 ? 0 : Math::division_round_up(visible_instances, (uint32_t)MULTIMESH_DIRTY_REGION_SIZE);
- uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
- if (total_dirty_regions > 32 || total_dirty_regions > visible_region_count / 2) {
- //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
- RD::get_singleton()->buffer_update(multimesh->buffer, buffer_offset * sizeof(float), MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
- } else {
- //not that many regions? update them all
- for (uint32_t i = 0; i < visible_region_count; i++) {
- if (multimesh->data_cache_dirty_regions[i] || multimesh->previous_data_cache_dirty_regions[i]) {
- uint32_t offset = i * region_size;
- uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
- uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
- RD::get_singleton()->buffer_update(multimesh->buffer, buffer_offset * sizeof(float) + offset, MIN(region_size, size - offset), &data[region_start_index]);
- }
- }
- }
- memcpy(multimesh->previous_data_cache_dirty_regions, multimesh->data_cache_dirty_regions, data_cache_dirty_region_count * sizeof(bool));
- memset(multimesh->data_cache_dirty_regions, 0, data_cache_dirty_region_count * sizeof(bool));
- multimesh->previous_data_cache_dirty_region_count = multimesh->data_cache_dirty_region_count;
- multimesh->data_cache_dirty_region_count = 0;
- }
- if (multimesh->aabb_dirty) {
- //aabb is dirty..
- multimesh->aabb_dirty = false;
- if (multimesh->custom_aabb == AABB()) {
- _multimesh_re_create_aabb(multimesh, data, visible_instances);
- multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
- }
- }
- }
- multimesh_dirty_list = multimesh->dirty_list;
- multimesh->dirty_list = nullptr;
- multimesh->dirty = false;
- }
- multimesh_dirty_list = nullptr;
- }
- /* SKELETON API */
- RID MeshStorage::skeleton_allocate() {
- return skeleton_owner.allocate_rid();
- }
- void MeshStorage::skeleton_initialize(RID p_rid) {
- skeleton_owner.initialize_rid(p_rid, Skeleton());
- }
- void MeshStorage::skeleton_free(RID p_rid) {
- _update_dirty_skeletons();
- skeleton_allocate_data(p_rid, 0);
- Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
- skeleton->dependency.deleted_notify(p_rid);
- skeleton_owner.free(p_rid);
- }
- void MeshStorage::_skeleton_make_dirty(Skeleton *skeleton) {
- if (!skeleton->dirty) {
- skeleton->dirty = true;
- skeleton->dirty_list = skeleton_dirty_list;
- skeleton_dirty_list = skeleton;
- }
- }
- void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_NULL(skeleton);
- ERR_FAIL_COND(p_bones < 0);
- if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
- return;
- }
- skeleton->size = p_bones;
- skeleton->use_2d = p_2d_skeleton;
- skeleton->uniform_set_3d = RID();
- if (skeleton->buffer.is_valid()) {
- RD::get_singleton()->free(skeleton->buffer);
- skeleton->buffer = RID();
- skeleton->data.clear();
- skeleton->uniform_set_mi = RID();
- }
- if (skeleton->size) {
- skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
- skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
- memset(skeleton->data.ptr(), 0, skeleton->data.size() * sizeof(float));
- _skeleton_make_dirty(skeleton);
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 0;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.append_id(skeleton->buffer);
- uniforms.push_back(u);
- }
- skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
- }
- }
- skeleton->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_SKELETON_DATA);
- }
- int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_NULL_V(skeleton, 0);
- return skeleton->size;
- }
- void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_NULL(skeleton);
- ERR_FAIL_INDEX(p_bone, skeleton->size);
- ERR_FAIL_COND(skeleton->use_2d);
- float *dataptr = skeleton->data.ptr() + p_bone * 12;
- dataptr[0] = p_transform.basis.rows[0][0];
- dataptr[1] = p_transform.basis.rows[0][1];
- dataptr[2] = p_transform.basis.rows[0][2];
- dataptr[3] = p_transform.origin.x;
- dataptr[4] = p_transform.basis.rows[1][0];
- dataptr[5] = p_transform.basis.rows[1][1];
- dataptr[6] = p_transform.basis.rows[1][2];
- dataptr[7] = p_transform.origin.y;
- dataptr[8] = p_transform.basis.rows[2][0];
- dataptr[9] = p_transform.basis.rows[2][1];
- dataptr[10] = p_transform.basis.rows[2][2];
- dataptr[11] = p_transform.origin.z;
- _skeleton_make_dirty(skeleton);
- }
- Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_NULL_V(skeleton, Transform3D());
- ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
- ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
- const float *dataptr = skeleton->data.ptr() + p_bone * 12;
- Transform3D t;
- t.basis.rows[0][0] = dataptr[0];
- t.basis.rows[0][1] = dataptr[1];
- t.basis.rows[0][2] = dataptr[2];
- t.origin.x = dataptr[3];
- t.basis.rows[1][0] = dataptr[4];
- t.basis.rows[1][1] = dataptr[5];
- t.basis.rows[1][2] = dataptr[6];
- t.origin.y = dataptr[7];
- t.basis.rows[2][0] = dataptr[8];
- t.basis.rows[2][1] = dataptr[9];
- t.basis.rows[2][2] = dataptr[10];
- t.origin.z = dataptr[11];
- return t;
- }
- void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_NULL(skeleton);
- ERR_FAIL_INDEX(p_bone, skeleton->size);
- ERR_FAIL_COND(!skeleton->use_2d);
- float *dataptr = skeleton->data.ptr() + p_bone * 8;
- dataptr[0] = p_transform.columns[0][0];
- dataptr[1] = p_transform.columns[1][0];
- dataptr[2] = 0;
- dataptr[3] = p_transform.columns[2][0];
- dataptr[4] = p_transform.columns[0][1];
- dataptr[5] = p_transform.columns[1][1];
- dataptr[6] = 0;
- dataptr[7] = p_transform.columns[2][1];
- _skeleton_make_dirty(skeleton);
- }
- Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_NULL_V(skeleton, Transform2D());
- ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
- ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
- const float *dataptr = skeleton->data.ptr() + p_bone * 8;
- Transform2D t;
- t.columns[0][0] = dataptr[0];
- t.columns[1][0] = dataptr[1];
- t.columns[2][0] = dataptr[3];
- t.columns[0][1] = dataptr[4];
- t.columns[1][1] = dataptr[5];
- t.columns[2][1] = dataptr[7];
- return t;
- }
- void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_NULL(skeleton);
- ERR_FAIL_COND(!skeleton->use_2d);
- skeleton->base_transform_2d = p_base_transform;
- }
- void MeshStorage::_update_dirty_skeletons() {
- while (skeleton_dirty_list) {
- Skeleton *skeleton = skeleton_dirty_list;
- if (skeleton->size) {
- RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
- }
- skeleton_dirty_list = skeleton->dirty_list;
- skeleton->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_SKELETON_BONES);
- skeleton->version++;
- skeleton->dirty = false;
- skeleton->dirty_list = nullptr;
- }
- skeleton_dirty_list = nullptr;
- }
- void MeshStorage::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
- Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
- ERR_FAIL_NULL(skeleton);
- p_instance->update_dependency(&skeleton->dependency);
- }
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