1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- /**************************************************************************/
- /* instance_uniforms.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef INSTANCE_UNIFORMS_H
- #define INSTANCE_UNIFORMS_H
- #include "core/variant/variant.h"
- #include "servers/rendering/storage/material_storage.h"
- class InstanceUniforms {
- public:
- void free(RID p_self);
- void materials_start();
- void materials_append(RID p_material);
- // Assign location() to instance offset if materials_finish returns true.
- bool materials_finish(RID p_self);
- Variant get(const StringName &p_name) const;
- void set(RID p_self, const StringName &p_name, const Variant &p_value);
- Variant get_default(const StringName &p_name) const;
- void get_property_list(List<PropertyInfo> &r_parameters) const;
- inline int32_t location() const { return _location; }
- inline bool is_allocated() const { return _location != -1; }
- private:
- struct Item {
- int32_t index = -1;
- int32_t flags = 0;
- Variant value;
- Variant default_value;
- PropertyInfo info;
- inline bool is_valid() const { return index != -1; }
- };
- int32_t _location = -1;
- HashMap<StringName, Item> _parameters;
- void _init_param(Item &r_item, const RendererMaterialStorage::InstanceShaderParam &p_param) const;
- void _invalidate_items();
- };
- #endif // INSTANCE_UNIFORMS_H
|