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- /**************************************************************************/
- /* vector2i.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "vector2i.h"
- #include "core/math/vector2.h"
- #include "core/string/ustring.h"
- Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
- return Vector2i(
- CLAMP(x, p_min.x, p_max.x),
- CLAMP(y, p_min.y, p_max.y));
- }
- Vector2i Vector2i::snapped(const Vector2i &p_step) const {
- return Vector2i(
- Math::snapped(x, p_step.x),
- Math::snapped(y, p_step.y));
- }
- int64_t Vector2i::length_squared() const {
- return x * (int64_t)x + y * (int64_t)y;
- }
- double Vector2i::length() const {
- return Math::sqrt((double)length_squared());
- }
- Vector2i Vector2i::operator+(const Vector2i &p_v) const {
- return Vector2i(x + p_v.x, y + p_v.y);
- }
- void Vector2i::operator+=(const Vector2i &p_v) {
- x += p_v.x;
- y += p_v.y;
- }
- Vector2i Vector2i::operator-(const Vector2i &p_v) const {
- return Vector2i(x - p_v.x, y - p_v.y);
- }
- void Vector2i::operator-=(const Vector2i &p_v) {
- x -= p_v.x;
- y -= p_v.y;
- }
- Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
- return Vector2i(x * p_v1.x, y * p_v1.y);
- }
- Vector2i Vector2i::operator*(const int32_t &rvalue) const {
- return Vector2i(x * rvalue, y * rvalue);
- }
- void Vector2i::operator*=(const int32_t &rvalue) {
- x *= rvalue;
- y *= rvalue;
- }
- Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
- return Vector2i(x / p_v1.x, y / p_v1.y);
- }
- Vector2i Vector2i::operator/(const int32_t &rvalue) const {
- return Vector2i(x / rvalue, y / rvalue);
- }
- void Vector2i::operator/=(const int32_t &rvalue) {
- x /= rvalue;
- y /= rvalue;
- }
- Vector2i Vector2i::operator%(const Vector2i &p_v1) const {
- return Vector2i(x % p_v1.x, y % p_v1.y);
- }
- Vector2i Vector2i::operator%(const int32_t &rvalue) const {
- return Vector2i(x % rvalue, y % rvalue);
- }
- void Vector2i::operator%=(const int32_t &rvalue) {
- x %= rvalue;
- y %= rvalue;
- }
- Vector2i Vector2i::operator-() const {
- return Vector2i(-x, -y);
- }
- bool Vector2i::operator==(const Vector2i &p_vec2) const {
- return x == p_vec2.x && y == p_vec2.y;
- }
- bool Vector2i::operator!=(const Vector2i &p_vec2) const {
- return x != p_vec2.x || y != p_vec2.y;
- }
- Vector2i::operator String() const {
- return "(" + itos(x) + ", " + itos(y) + ")";
- }
- Vector2i::operator Vector2() const {
- return Vector2((int32_t)x, (int32_t)y);
- }
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