vector2i.cpp 4.4 KB

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  1. /**************************************************************************/
  2. /* vector2i.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "vector2i.h"
  31. #include "core/math/vector2.h"
  32. #include "core/string/ustring.h"
  33. Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
  34. return Vector2i(
  35. CLAMP(x, p_min.x, p_max.x),
  36. CLAMP(y, p_min.y, p_max.y));
  37. }
  38. Vector2i Vector2i::snapped(const Vector2i &p_step) const {
  39. return Vector2i(
  40. Math::snapped(x, p_step.x),
  41. Math::snapped(y, p_step.y));
  42. }
  43. int64_t Vector2i::length_squared() const {
  44. return x * (int64_t)x + y * (int64_t)y;
  45. }
  46. double Vector2i::length() const {
  47. return Math::sqrt((double)length_squared());
  48. }
  49. Vector2i Vector2i::operator+(const Vector2i &p_v) const {
  50. return Vector2i(x + p_v.x, y + p_v.y);
  51. }
  52. void Vector2i::operator+=(const Vector2i &p_v) {
  53. x += p_v.x;
  54. y += p_v.y;
  55. }
  56. Vector2i Vector2i::operator-(const Vector2i &p_v) const {
  57. return Vector2i(x - p_v.x, y - p_v.y);
  58. }
  59. void Vector2i::operator-=(const Vector2i &p_v) {
  60. x -= p_v.x;
  61. y -= p_v.y;
  62. }
  63. Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
  64. return Vector2i(x * p_v1.x, y * p_v1.y);
  65. }
  66. Vector2i Vector2i::operator*(const int32_t &rvalue) const {
  67. return Vector2i(x * rvalue, y * rvalue);
  68. }
  69. void Vector2i::operator*=(const int32_t &rvalue) {
  70. x *= rvalue;
  71. y *= rvalue;
  72. }
  73. Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
  74. return Vector2i(x / p_v1.x, y / p_v1.y);
  75. }
  76. Vector2i Vector2i::operator/(const int32_t &rvalue) const {
  77. return Vector2i(x / rvalue, y / rvalue);
  78. }
  79. void Vector2i::operator/=(const int32_t &rvalue) {
  80. x /= rvalue;
  81. y /= rvalue;
  82. }
  83. Vector2i Vector2i::operator%(const Vector2i &p_v1) const {
  84. return Vector2i(x % p_v1.x, y % p_v1.y);
  85. }
  86. Vector2i Vector2i::operator%(const int32_t &rvalue) const {
  87. return Vector2i(x % rvalue, y % rvalue);
  88. }
  89. void Vector2i::operator%=(const int32_t &rvalue) {
  90. x %= rvalue;
  91. y %= rvalue;
  92. }
  93. Vector2i Vector2i::operator-() const {
  94. return Vector2i(-x, -y);
  95. }
  96. bool Vector2i::operator==(const Vector2i &p_vec2) const {
  97. return x == p_vec2.x && y == p_vec2.y;
  98. }
  99. bool Vector2i::operator!=(const Vector2i &p_vec2) const {
  100. return x != p_vec2.x || y != p_vec2.y;
  101. }
  102. Vector2i::operator String() const {
  103. return "(" + itos(x) + ", " + itos(y) + ")";
  104. }
  105. Vector2i::operator Vector2() const {
  106. return Vector2((int32_t)x, (int32_t)y);
  107. }