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- // Copyright 2009-2021 Intel Corporation
- // SPDX-License-Identifier: Apache-2.0
- #pragma once
- #include "default.h"
- namespace embree
- {
- /* Point query structure for closest point query */
- template<int K>
- struct RTC_ALIGN(16) PointQueryK
- {
- /* Default construction does nothing */
- __forceinline PointQueryK() {}
- /* Constructs a ray from origin, direction, and ray segment. Near
- * has to be smaller than far */
- __forceinline PointQueryK(const Vec3vf<K>& p, const vfloat<K>& radius = inf, const vfloat<K>& time = zero)
- : p(p), time(time), radius(radius) {}
- /* Returns the size of the ray */
- static __forceinline size_t size() { return K; }
- /* Calculates if this is a valid ray that does not cause issues during traversal */
- __forceinline vbool<K> valid() const
- {
- const vbool<K> vx = (abs(p.x) <= vfloat<K>(FLT_LARGE));
- const vbool<K> vy = (abs(p.y) <= vfloat<K>(FLT_LARGE));
- const vbool<K> vz = (abs(p.z) <= vfloat<K>(FLT_LARGE));
- const vbool<K> vn = radius >= vfloat<K>(0);
- const vbool<K> vf = abs(time) < vfloat<K>(inf);
- return vx & vy & vz & vn & vf;
- }
- __forceinline void get(PointQueryK<1>* ray) const;
- __forceinline void get(size_t i, PointQueryK<1>& ray) const;
- __forceinline void set(const PointQueryK<1>* ray);
- __forceinline void set(size_t i, const PointQueryK<1>& ray);
- Vec3vf<K> p; // location of the query point
- vfloat<K> time; // time for motion blur
- vfloat<K> radius; // radius for the point query
- };
-
- /* Specialization for a single point query */
- template<>
- struct RTC_ALIGN(16) PointQueryK<1>
- {
- /* Default construction does nothing */
- __forceinline PointQueryK() {}
- /* Constructs a ray from origin, direction, and ray segment. Near
- * has to be smaller than far */
- __forceinline PointQueryK(const Vec3fa& p, float radius = inf, float time = zero)
- : p(p), time(time), radius(radius) {}
- /* Calculates if this is a valid ray that does not cause issues during traversal */
- __forceinline bool valid() const {
- return all(le_mask(abs(Vec3fa(p)), Vec3fa(FLT_LARGE)) & le_mask(Vec3fa(0.f), Vec3fa(radius))) && abs(time) < float(inf);
- }
- Vec3f p;
- float time;
- float radius;
- };
-
- /* Converts point query packet to single point query */
- template<int K>
- __forceinline void PointQueryK<K>::get(PointQueryK<1>* query) const
- {
- for (size_t i = 0; i < K; i++) // FIXME: use SIMD transpose
- {
- query[i].p.x = p.x[i];
- query[i].p.y = p.y[i];
- query[i].p.z = p.z[i];
- query[i].time = time[i];
- query[i].radius = radius[i];
- }
- }
- /* Extracts a single point query out of a point query packet*/
- template<int K>
- __forceinline void PointQueryK<K>::get(size_t i, PointQueryK<1>& query) const
- {
- query.p.x = p.x[i];
- query.p.y = p.y[i];
- query.p.z = p.z[i];
- query.radius = radius[i];
- query.time = time[i];
- }
- /* Converts single point query to point query packet */
- template<int K>
- __forceinline void PointQueryK<K>::set(const PointQueryK<1>* query)
- {
- for (size_t i = 0; i < K; i++)
- {
- p.x[i] = query[i].p.x;
- p.y[i] = query[i].p.y;
- p.z[i] = query[i].p.z;
- radius[i] = query[i].radius;
- time[i] = query[i].time;
- }
- }
- /* inserts a single point query into a point query packet element */
- template<int K>
- __forceinline void PointQueryK<K>::set(size_t i, const PointQueryK<1>& query)
- {
- p.x[i] = query.p.x;
- p.y[i] = query.p.y;
- p.z[i] = query.p.z;
- radius[i] = query.radius;
- time[i] = query.time;
- }
- /* Shortcuts */
- typedef PointQueryK<1> PointQuery;
- typedef PointQueryK<4> PointQuery4;
- typedef PointQueryK<8> PointQuery8;
- typedef PointQueryK<16> PointQuery16;
- struct PointQueryN;
- /* Outputs point query to stream */
- template<int K>
- __forceinline embree_ostream operator <<(embree_ostream cout, const PointQueryK<K>& query)
- {
- cout << "{ " << embree_endl
- << " p = " << query.p << embree_endl
- << " r = " << query.radius << embree_endl
- << " time = " << query.time << embree_endl
- << "}";
- return cout;
- }
- }
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