tcp_server.cpp 4.4 KB

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  1. /**************************************************************************/
  2. /* tcp_server.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "tcp_server.h"
  31. void TCP_Server::_bind_methods() {
  32. ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &TCP_Server::listen, DEFVAL("*"));
  33. ClassDB::bind_method(D_METHOD("is_connection_available"), &TCP_Server::is_connection_available);
  34. ClassDB::bind_method(D_METHOD("is_listening"), &TCP_Server::is_listening);
  35. ClassDB::bind_method(D_METHOD("take_connection"), &TCP_Server::take_connection);
  36. ClassDB::bind_method(D_METHOD("stop"), &TCP_Server::stop);
  37. }
  38. Error TCP_Server::listen(uint16_t p_port, const IP_Address &p_bind_address) {
  39. ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
  40. ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
  41. ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
  42. Error err;
  43. IP::Type ip_type = IP::TYPE_ANY;
  44. // If the bind address is valid use its type as the socket type
  45. if (p_bind_address.is_valid()) {
  46. ip_type = p_bind_address.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
  47. }
  48. err = _sock->open(NetSocket::TYPE_TCP, ip_type);
  49. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  50. _sock->set_blocking_enabled(false);
  51. _sock->set_reuse_address_enabled(true);
  52. err = _sock->bind(p_bind_address, p_port);
  53. if (err != OK) {
  54. _sock->close();
  55. return ERR_ALREADY_IN_USE;
  56. }
  57. err = _sock->listen(MAX_PENDING_CONNECTIONS);
  58. if (err != OK) {
  59. _sock->close();
  60. return FAILED;
  61. }
  62. return OK;
  63. }
  64. bool TCP_Server::is_listening() const {
  65. ERR_FAIL_COND_V(!_sock.is_valid(), false);
  66. return _sock->is_open();
  67. }
  68. bool TCP_Server::is_connection_available() const {
  69. ERR_FAIL_COND_V(!_sock.is_valid(), false);
  70. if (!_sock->is_open()) {
  71. return false;
  72. }
  73. Error err = _sock->poll(NetSocket::POLL_TYPE_IN, 0);
  74. return (err == OK);
  75. }
  76. Ref<StreamPeerTCP> TCP_Server::take_connection() {
  77. Ref<StreamPeerTCP> conn;
  78. if (!is_connection_available()) {
  79. return conn;
  80. }
  81. Ref<NetSocket> ns;
  82. IP_Address ip;
  83. uint16_t port = 0;
  84. ns = _sock->accept(ip, port);
  85. if (!ns.is_valid()) {
  86. return conn;
  87. }
  88. conn = Ref<StreamPeerTCP>(memnew(StreamPeerTCP));
  89. conn->accept_socket(ns, ip, port);
  90. return conn;
  91. }
  92. void TCP_Server::stop() {
  93. if (_sock.is_valid()) {
  94. _sock->close();
  95. }
  96. }
  97. TCP_Server::TCP_Server() :
  98. _sock(Ref<NetSocket>(NetSocket::create())) {
  99. }
  100. TCP_Server::~TCP_Server() {
  101. stop();
  102. }