123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190 |
- /**************************************************************************/
- /* networked_multiplayer_custom.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "core/io/networked_multiplayer_custom.h"
- NetworkedMultiplayerCustom::NetworkedMultiplayerCustom() {
- self_id = 0;
- transfer_mode = TransferMode::TRANSFER_MODE_RELIABLE;
- connection_status = ConnectionStatus::CONNECTION_DISCONNECTED;
- refusing_new_connections = false;
- target_id = 0;
- // Default to a large value.
- max_packet_size = 1 << 24;
- }
- NetworkedMultiplayerCustom::~NetworkedMultiplayerCustom() {
- }
- void NetworkedMultiplayerCustom::_bind_methods() {
- ClassDB::bind_method(D_METHOD("initialize", "self_peer_id"), &NetworkedMultiplayerCustom::initialize);
- ClassDB::bind_method(D_METHOD("set_max_packet_size", "max_packet_size"), &NetworkedMultiplayerCustom::set_max_packet_size);
- ClassDB::bind_method(D_METHOD("set_connection_status", "connection_status"), &NetworkedMultiplayerCustom::set_connection_status);
- ClassDB::bind_method(D_METHOD("deliver_packet", "buffer", "from_peer_id"), &NetworkedMultiplayerCustom::deliver_packet);
- ADD_SIGNAL(MethodInfo("packet_generated", PropertyInfo(Variant::INT, "peer_id"), PropertyInfo(Variant::POOL_BYTE_ARRAY, "buffer"), PropertyInfo(Variant::INT, "transfer_mode")));
- }
- //
- // PacketPeer
- //
- Error NetworkedMultiplayerCustom::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- ERR_FAIL_COND_V(incoming_packets.size() == 0, Error::ERR_UNAVAILABLE);
- current_packet = incoming_packets.front()->get();
- incoming_packets.pop_front();
- *r_buffer = current_packet.data.read().ptr();
- r_buffer_size = current_packet.data.size();
- return Error::OK;
- }
- Error NetworkedMultiplayerCustom::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- PoolByteArray a;
- a.resize(p_buffer_size);
- PoolByteArray::Write w = a.write();
- memcpy(w.ptr(), p_buffer, p_buffer_size);
- emit_signal("packet_generated", target_id, a, transfer_mode);
- return Error::OK;
- }
- int NetworkedMultiplayerCustom::get_available_packet_count() const {
- return incoming_packets.size();
- }
- int NetworkedMultiplayerCustom::get_max_packet_size() const {
- return max_packet_size;
- }
- //
- // NetworkedMultiplayerPeer.
- //
- void NetworkedMultiplayerCustom::set_transfer_mode(NetworkedMultiplayerPeer::TransferMode p_mode) {
- transfer_mode = p_mode;
- }
- NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerCustom::get_transfer_mode() const {
- return transfer_mode;
- }
- void NetworkedMultiplayerCustom::set_target_peer(int p_target_peer) {
- target_id = p_target_peer;
- }
- int NetworkedMultiplayerCustom::get_packet_peer() const {
- ERR_FAIL_COND_V(connection_status != ConnectionStatus::CONNECTION_CONNECTED, 1);
- ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
- return incoming_packets.front()->get().from;
- }
- bool NetworkedMultiplayerCustom::is_server() const {
- return self_id == 1;
- }
- void NetworkedMultiplayerCustom::poll() {
- }
- int NetworkedMultiplayerCustom::get_unique_id() const {
- return self_id;
- }
- void NetworkedMultiplayerCustom::set_refuse_new_connections(bool p_refuse_new_connections) {
- refusing_new_connections = p_refuse_new_connections;
- }
- bool NetworkedMultiplayerCustom::is_refusing_new_connections() const {
- return refusing_new_connections;
- }
- NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerCustom::get_connection_status() const {
- return connection_status;
- }
- //
- // Custom methods.
- //
- void NetworkedMultiplayerCustom::initialize(int p_self_id) {
- ERR_FAIL_COND_MSG(connection_status != ConnectionStatus::CONNECTION_CONNECTING,
- "Can only initialize if connection status is CONNECTION_CONNECTING.");
- ERR_FAIL_COND_MSG(p_self_id < 0 || p_self_id > ~(1 << 31),
- "Cannot initialize with invalid unique network id.");
- self_id = p_self_id;
- if (self_id == 1) {
- set_connection_status(ConnectionStatus::CONNECTION_CONNECTED);
- }
- }
- void NetworkedMultiplayerCustom::set_max_packet_size(int p_max_packet_size) {
- max_packet_size = p_max_packet_size;
- }
- void NetworkedMultiplayerCustom::set_connection_status(NetworkedMultiplayerPeer::ConnectionStatus p_connection_status) {
- if (connection_status == p_connection_status) {
- return;
- }
- ERR_FAIL_COND_MSG(p_connection_status == ConnectionStatus::CONNECTION_CONNECTING && connection_status != ConnectionStatus::CONNECTION_DISCONNECTED,
- "Can only change connection status to CONNECTION_CONNECTING from CONNECTION_DISCONNECTED.");
- ERR_FAIL_COND_MSG(p_connection_status == ConnectionStatus::CONNECTION_CONNECTED && connection_status != ConnectionStatus::CONNECTION_CONNECTING,
- "Can only change connection status to CONNECTION_CONNECTED from CONNECTION_CONNECTING.");
- if (p_connection_status == ConnectionStatus::CONNECTION_CONNECTED) {
- connection_status = p_connection_status;
- emit_signal("connection_succeeded");
- } else if (p_connection_status == ConnectionStatus::CONNECTION_DISCONNECTED) {
- ConnectionStatus old_connection_status = connection_status;
- connection_status = p_connection_status;
- if (self_id != 1) {
- if (old_connection_status == ConnectionStatus::CONNECTION_CONNECTING) {
- emit_signal("connection_failed");
- } else {
- emit_signal("server_disconnected");
- }
- }
- } else {
- connection_status = p_connection_status;
- }
- }
- void NetworkedMultiplayerCustom::deliver_packet(const PoolByteArray &p_data, int p_from_peer_id) {
- Packet p = { p_data, p_from_peer_id };
- incoming_packets.push_back(p);
- }
|