world_boundary_shape_3d.h 2.9 KB

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  1. /**************************************************************************/
  2. /* world_boundary_shape_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef WORLD_BOUNDARY_SHAPE_3D_H
  31. #define WORLD_BOUNDARY_SHAPE_3D_H
  32. #include "scene/resources/3d/shape_3d.h"
  33. class ArrayMesh;
  34. class WorldBoundaryShape3D : public Shape3D {
  35. GDCLASS(WorldBoundaryShape3D, Shape3D);
  36. Plane plane;
  37. protected:
  38. static void _bind_methods();
  39. virtual void _update_shape() override;
  40. public:
  41. void set_plane(const Plane &p_plane);
  42. const Plane &get_plane() const;
  43. virtual Vector<Vector3> get_debug_mesh_lines() const override;
  44. virtual Ref<ArrayMesh> get_debug_arraymesh_faces(const Color &p_modulate) const override;
  45. virtual real_t get_enclosing_radius() const override {
  46. // Should be infinite?
  47. return 0;
  48. }
  49. WorldBoundaryShape3D();
  50. };
  51. #endif // WORLD_BOUNDARY_SHAPE_3D_H