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- /**************************************************************************/
- /* skin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SKIN_H
- #define SKIN_H
- #include "core/io/resource.h"
- class Skin : public Resource {
- GDCLASS(Skin, Resource)
- struct Bind {
- int bone = -1;
- StringName name;
- Transform3D pose;
- };
- Vector<Bind> binds;
- Bind *binds_ptr = nullptr;
- int bind_count = 0;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- virtual void reset_state() override;
- static void _bind_methods();
- public:
- void set_bind_count(int p_size);
- inline int get_bind_count() const { return bind_count; }
- void add_bind(int p_bone, const Transform3D &p_pose);
- void add_named_bind(const String &p_name, const Transform3D &p_pose);
- void set_bind_bone(int p_index, int p_bone);
- void set_bind_pose(int p_index, const Transform3D &p_pose);
- void set_bind_name(int p_index, const StringName &p_name);
- inline int get_bind_bone(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, bind_count, -1);
- return binds_ptr[p_index].bone;
- }
- inline StringName get_bind_name(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, bind_count, StringName());
- return binds_ptr[p_index].name;
- }
- inline Transform3D get_bind_pose(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, bind_count, Transform3D());
- return binds_ptr[p_index].pose;
- }
- void clear_binds();
- Skin();
- };
- #endif // SKIN_H
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