separation_ray_shape_3d.cpp 4.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798
  1. /**************************************************************************/
  2. /* separation_ray_shape_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "separation_ray_shape_3d.h"
  31. #include "scene/resources/mesh.h"
  32. #include "servers/physics_server_3d.h"
  33. Vector<Vector3> SeparationRayShape3D::get_debug_mesh_lines() const {
  34. Vector<Vector3> points = {
  35. Vector3(),
  36. Vector3(0, 0, get_length())
  37. };
  38. return points;
  39. }
  40. Ref<ArrayMesh> SeparationRayShape3D::get_debug_arraymesh_faces(const Color &p_modulate) const {
  41. return memnew(ArrayMesh);
  42. }
  43. real_t SeparationRayShape3D::get_enclosing_radius() const {
  44. return length;
  45. }
  46. void SeparationRayShape3D::_update_shape() {
  47. Dictionary d;
  48. d["length"] = length;
  49. d["slide_on_slope"] = slide_on_slope;
  50. PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
  51. Shape3D::_update_shape();
  52. }
  53. void SeparationRayShape3D::set_length(float p_length) {
  54. length = p_length;
  55. _update_shape();
  56. emit_changed();
  57. }
  58. float SeparationRayShape3D::get_length() const {
  59. return length;
  60. }
  61. void SeparationRayShape3D::set_slide_on_slope(bool p_active) {
  62. slide_on_slope = p_active;
  63. _update_shape();
  64. emit_changed();
  65. }
  66. bool SeparationRayShape3D::get_slide_on_slope() const {
  67. return slide_on_slope;
  68. }
  69. void SeparationRayShape3D::_bind_methods() {
  70. ClassDB::bind_method(D_METHOD("set_length", "length"), &SeparationRayShape3D::set_length);
  71. ClassDB::bind_method(D_METHOD("get_length"), &SeparationRayShape3D::get_length);
  72. ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &SeparationRayShape3D::set_slide_on_slope);
  73. ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &SeparationRayShape3D::get_slide_on_slope);
  74. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_length", "get_length");
  75. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope");
  76. }
  77. SeparationRayShape3D::SeparationRayShape3D() :
  78. Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SEPARATION_RAY)) {
  79. /* Code copied from setters to prevent the use of uninitialized variables */
  80. _update_shape();
  81. emit_changed();
  82. }