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- /**************************************************************************/
- /* navigation_mesh_source_geometry_data_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
- #define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
- #include "core/os/rw_lock.h"
- #include "scene/resources/mesh.h"
- class NavigationMeshSourceGeometryData3D : public Resource {
- GDCLASS(NavigationMeshSourceGeometryData3D, Resource);
- RWLock geometry_rwlock;
- Vector<float> vertices;
- Vector<int> indices;
- AABB bounds;
- bool bounds_dirty = true;
- public:
- struct ProjectedObstruction;
- private:
- Vector<ProjectedObstruction> _projected_obstructions;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- static void _bind_methods();
- private:
- void _add_vertex(const Vector3 &p_vec3);
- void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform);
- void _add_mesh_array(const Array &p_array, const Transform3D &p_xform);
- void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform);
- public:
- struct ProjectedObstruction {
- static inline uint32_t VERSION = 1; // Increase when format changes so we can detect outdated formats and provide compatibility.
- Vector<float> vertices;
- float elevation = 0.0;
- float height = 0.0;
- bool carve = false;
- };
- // kept root node transform here on the geometry data
- // if we add this transform to all exposed functions we need to break comp on all functions later
- // when navmesh changes from global transform to relative to navregion
- // but if it stays here we can just remove it and change the internal functions only
- Transform3D root_node_transform;
- void set_vertices(const Vector<float> &p_vertices);
- const Vector<float> &get_vertices() const;
- void set_indices(const Vector<int> &p_indices);
- const Vector<int> &get_indices() const;
- void append_arrays(const Vector<float> &p_vertices, const Vector<int> &p_indices);
- bool has_data();
- void clear();
- void clear_projected_obstructions();
- void add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform);
- void add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform);
- void add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform);
- void merge(const Ref<NavigationMeshSourceGeometryData3D> &p_other_geometry);
- void add_projected_obstruction(const Vector<Vector3> &p_vertices, float p_elevation, float p_height, bool p_carve);
- Vector<ProjectedObstruction> _get_projected_obstructions() const;
- void set_projected_obstructions(const Array &p_array);
- Array get_projected_obstructions() const;
- void set_data(const Vector<float> &p_vertices, const Vector<int> &p_indices, Vector<ProjectedObstruction> &p_projected_obstructions);
- void get_data(Vector<float> &r_vertices, Vector<int> &r_indices, Vector<ProjectedObstruction> &r_projected_obstructions);
- AABB get_bounds();
- NavigationMeshSourceGeometryData3D() {}
- ~NavigationMeshSourceGeometryData3D() { clear(); }
- };
- #endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
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