height_map_shape_3d.h 3.2 KB

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  1. /**************************************************************************/
  2. /* height_map_shape_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef HEIGHT_MAP_SHAPE_3D_H
  31. #define HEIGHT_MAP_SHAPE_3D_H
  32. #include "scene/resources/3d/shape_3d.h"
  33. class ArrayMesh;
  34. class Image;
  35. class HeightMapShape3D : public Shape3D {
  36. GDCLASS(HeightMapShape3D, Shape3D);
  37. int map_width = 2;
  38. int map_depth = 2;
  39. Vector<real_t> map_data;
  40. real_t min_height = 0.0;
  41. real_t max_height = 0.0;
  42. protected:
  43. static void _bind_methods();
  44. virtual void _update_shape() override;
  45. public:
  46. void set_map_width(int p_new);
  47. int get_map_width() const;
  48. void set_map_depth(int p_new);
  49. int get_map_depth() const;
  50. void set_map_data(Vector<real_t> p_new);
  51. Vector<real_t> get_map_data() const;
  52. real_t get_min_height() const;
  53. real_t get_max_height() const;
  54. void update_map_data_from_image(const Ref<Image> &p_image, real_t p_height_min, real_t p_height_max);
  55. virtual Vector<Vector3> get_debug_mesh_lines() const override;
  56. virtual Ref<ArrayMesh> get_debug_arraymesh_faces(const Color &p_modulate) const override;
  57. virtual real_t get_enclosing_radius() const override;
  58. HeightMapShape3D();
  59. };
  60. #endif // HEIGHT_MAP_SHAPE_3D_H