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- /**************************************************************************/
- /* convex_polygon_shape_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "convex_polygon_shape_3d.h"
- #include "core/math/convex_hull.h"
- #include "scene/resources/mesh.h"
- #include "servers/physics_server_3d.h"
- Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
- Vector<Vector3> poly_points = get_points();
- if (poly_points.size() > 1) { // Need at least 2 points for a line.
- Vector<Vector3> varr = Variant(poly_points);
- Geometry3D::MeshData md;
- Error err = ConvexHullComputer::convex_hull(varr, md);
- if (err == OK) {
- Vector<Vector3> lines;
- lines.resize(md.edges.size() * 2);
- for (uint32_t i = 0; i < md.edges.size(); i++) {
- lines.write[i * 2 + 0] = md.vertices[md.edges[i].vertex_a];
- lines.write[i * 2 + 1] = md.vertices[md.edges[i].vertex_b];
- }
- return lines;
- }
- }
- return Vector<Vector3>();
- }
- Ref<ArrayMesh> ConvexPolygonShape3D::get_debug_arraymesh_faces(const Color &p_modulate) const {
- const Vector<Vector3> hull_points = get_points();
- Vector<Vector3> verts;
- Vector<Color> colors;
- Vector<int> indices;
- if (hull_points.size() >= 3) {
- Geometry3D::MeshData md;
- Error err = ConvexHullComputer::convex_hull(hull_points, md);
- if (err == OK) {
- verts = md.vertices;
- for (int i = 0; i < verts.size(); i++) {
- colors.push_back(p_modulate);
- }
- for (const Geometry3D::MeshData::Face &face : md.faces) {
- const int first_point = face.indices[0];
- const int indices_count = face.indices.size();
- for (int i = 1; i < indices_count - 1; i++) {
- indices.push_back(first_point);
- indices.push_back(face.indices[i]);
- indices.push_back(face.indices[i + 1]);
- }
- }
- }
- }
- Ref<ArrayMesh> mesh = memnew(ArrayMesh);
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- a[RS::ARRAY_VERTEX] = verts;
- a[RS::ARRAY_COLOR] = colors;
- a[RS::ARRAY_INDEX] = indices;
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a);
- return mesh;
- }
- real_t ConvexPolygonShape3D::get_enclosing_radius() const {
- Vector<Vector3> data = get_points();
- const Vector3 *read = data.ptr();
- real_t r = 0.0;
- for (int i(0); i < data.size(); i++) {
- r = MAX(read[i].length_squared(), r);
- }
- return Math::sqrt(r);
- }
- void ConvexPolygonShape3D::_update_shape() {
- PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), points);
- Shape3D::_update_shape();
- }
- void ConvexPolygonShape3D::set_points(const Vector<Vector3> &p_points) {
- points = p_points;
- _update_shape();
- emit_changed();
- }
- Vector<Vector3> ConvexPolygonShape3D::get_points() const {
- return points;
- }
- void ConvexPolygonShape3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_points", "points"), &ConvexPolygonShape3D::set_points);
- ClassDB::bind_method(D_METHOD("get_points"), &ConvexPolygonShape3D::get_points);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "points"), "set_points", "get_points");
- }
- ConvexPolygonShape3D::ConvexPolygonShape3D() :
- Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON)) {
- }
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