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- /**************************************************************************/
- /* rendering_context_driver_d3d12.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RENDERING_CONTEXT_DRIVER_D3D12_H
- #define RENDERING_CONTEXT_DRIVER_D3D12_H
- #include "core/error/error_list.h"
- #include "core/os/mutex.h"
- #include "core/string/ustring.h"
- #include "core/templates/rid_owner.h"
- #include "rendering_device_driver_d3d12.h"
- #include "servers/display_server.h"
- #include "servers/rendering/rendering_context_driver.h"
- #if defined(__GNUC__) && !defined(__clang__)
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
- #pragma GCC diagnostic ignored "-Wshadow"
- #pragma GCC diagnostic ignored "-Wswitch"
- #pragma GCC diagnostic ignored "-Wmissing-field-initializers"
- #pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
- #elif defined(__clang__)
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Wnon-virtual-dtor"
- #pragma clang diagnostic ignored "-Wstring-plus-int"
- #pragma clang diagnostic ignored "-Wswitch"
- #pragma clang diagnostic ignored "-Wmissing-field-initializers"
- #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
- #endif
- #if defined(AS)
- #undef AS
- #endif
- #if (WINVER < _WIN32_WINNT_WIN8) && defined(_MSC_VER)
- #pragma push_macro("NTDDI_VERSION")
- #pragma push_macro("WINVER")
- #undef NTDDI_VERSION
- #undef WINVER
- #define NTDDI_VERSION NTDDI_WIN8
- #define WINVER _WIN32_WINNT_WIN8
- #include <dcomp.h>
- #pragma pop_macro("WINVER")
- #pragma pop_macro("NTDDI_VERSION")
- #else
- #include <dcomp.h>
- #endif
- #include "d3dx12.h"
- #include <dxgi1_6.h>
- #include <wrl/client.h>
- #if defined(__GNUC__) && !defined(__clang__)
- #pragma GCC diagnostic pop
- #elif defined(__clang__)
- #pragma clang diagnostic pop
- #endif
- using Microsoft::WRL::ComPtr;
- #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
- class RenderingContextDriverD3D12 : public RenderingContextDriver {
- ComPtr<ID3D12DeviceFactory> device_factory;
- ComPtr<IDXGIFactory2> dxgi_factory;
- TightLocalVector<Device> driver_devices;
- bool tearing_supported = false;
- Error _init_device_factory();
- Error _initialize_debug_layers();
- Error _initialize_devices();
- public:
- virtual Error initialize() override;
- virtual const Device &device_get(uint32_t p_device_index) const override;
- virtual uint32_t device_get_count() const override;
- virtual bool device_supports_present(uint32_t p_device_index, SurfaceID p_surface) const override;
- virtual RenderingDeviceDriver *driver_create() override;
- virtual void driver_free(RenderingDeviceDriver *p_driver) override;
- virtual SurfaceID surface_create(const void *p_platform_data) override;
- virtual void surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) override;
- virtual void surface_set_vsync_mode(SurfaceID p_surface, DisplayServer::VSyncMode p_vsync_mode) override;
- virtual DisplayServer::VSyncMode surface_get_vsync_mode(SurfaceID p_surface) const override;
- virtual uint32_t surface_get_width(SurfaceID p_surface) const override;
- virtual uint32_t surface_get_height(SurfaceID p_surface) const override;
- virtual void surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) override;
- virtual bool surface_get_needs_resize(SurfaceID p_surface) const override;
- virtual void surface_destroy(SurfaceID p_surface) override;
- virtual bool is_debug_utils_enabled() const override;
- // Platform-specific data for the Windows embedded in this driver.
- struct WindowPlatformData {
- HWND window;
- };
- // D3D12-only methods.
- struct Surface {
- HWND hwnd = nullptr;
- uint32_t width = 0;
- uint32_t height = 0;
- DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED;
- bool needs_resize = false;
- ComPtr<IDCompositionDevice> composition_device;
- ComPtr<IDCompositionTarget> composition_target;
- ComPtr<IDCompositionVisual> composition_visual;
- };
- HMODULE lib_d3d12 = nullptr;
- HMODULE lib_dxgi = nullptr;
- HMODULE lib_dcomp = nullptr;
- IDXGIAdapter1 *create_adapter(uint32_t p_adapter_index) const;
- ID3D12DeviceFactory *device_factory_get() const;
- IDXGIFactory2 *dxgi_factory_get() const;
- bool get_tearing_supported() const;
- bool use_validation_layers() const;
- RenderingContextDriverD3D12();
- virtual ~RenderingContextDriverD3D12() override;
- };
- #endif // RENDERING_CONTEXT_DRIVER_D3D12_H
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