engine.h 8.1 KB

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  1. /**************************************************************************/
  2. /* engine.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef ENGINE_H
  31. #define ENGINE_H
  32. #include "core/os/main_loop.h"
  33. #include "core/string/ustring.h"
  34. #include "core/templates/list.h"
  35. template <typename T>
  36. class TypedArray;
  37. class Engine {
  38. public:
  39. struct Singleton {
  40. StringName name;
  41. Object *ptr = nullptr;
  42. StringName class_name; // Used for binding generation hinting.
  43. // Singleton scope flags.
  44. bool user_created = false;
  45. bool editor_only = false;
  46. Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr, const StringName &p_class_name = StringName());
  47. };
  48. private:
  49. friend class Main;
  50. uint64_t frames_drawn = 0;
  51. uint32_t _frame_delay = 0;
  52. uint64_t _frame_ticks = 0;
  53. double _process_step = 0;
  54. int ips = 60;
  55. double physics_jitter_fix = 0.5;
  56. double _fps = 1;
  57. int _max_fps = 0;
  58. int _audio_output_latency = 0;
  59. double _time_scale = 1.0;
  60. uint64_t _physics_frames = 0;
  61. int max_physics_steps_per_frame = 8;
  62. double _physics_interpolation_fraction = 0.0f;
  63. bool abort_on_gpu_errors = false;
  64. bool use_validation_layers = false;
  65. bool generate_spirv_debug_info = false;
  66. bool extra_gpu_memory_tracking = false;
  67. #if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
  68. bool accurate_breadcrumbs = false;
  69. #endif
  70. int32_t gpu_idx = -1;
  71. uint64_t _process_frames = 0;
  72. bool _in_physics = false;
  73. List<Singleton> singletons;
  74. HashMap<StringName, Object *> singleton_ptrs;
  75. bool editor_hint = false;
  76. bool project_manager_hint = false;
  77. bool extension_reloading = false;
  78. bool embedded_in_editor = false;
  79. bool recovery_mode_hint = false;
  80. bool _print_header = true;
  81. static Engine *singleton;
  82. String write_movie_path;
  83. String shader_cache_path;
  84. static constexpr int SERVER_SYNC_FRAME_COUNT_WARNING = 5;
  85. int server_syncs = 0;
  86. bool frame_server_synced = false;
  87. bool freeze_time_scale = false;
  88. public:
  89. static Engine *get_singleton();
  90. virtual void set_physics_ticks_per_second(int p_ips);
  91. virtual int get_physics_ticks_per_second() const;
  92. virtual void set_max_physics_steps_per_frame(int p_max_physics_steps);
  93. virtual int get_max_physics_steps_per_frame() const;
  94. void set_physics_jitter_fix(double p_threshold);
  95. double get_physics_jitter_fix() const;
  96. virtual void set_max_fps(int p_fps);
  97. virtual int get_max_fps() const;
  98. virtual void set_audio_output_latency(int p_msec);
  99. virtual int get_audio_output_latency() const;
  100. virtual double get_frames_per_second() const { return _fps; }
  101. uint64_t get_frames_drawn();
  102. uint64_t get_physics_frames() const { return _physics_frames; }
  103. uint64_t get_process_frames() const { return _process_frames; }
  104. bool is_in_physics_frame() const { return _in_physics; }
  105. uint64_t get_frame_ticks() const { return _frame_ticks; }
  106. double get_process_step() const { return _process_step; }
  107. double get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; }
  108. void set_time_scale(double p_scale);
  109. double get_time_scale() const;
  110. double get_unfrozen_time_scale() const;
  111. void set_print_to_stdout(bool p_enabled);
  112. bool is_printing_to_stdout() const;
  113. void set_print_error_messages(bool p_enabled);
  114. bool is_printing_error_messages() const;
  115. void print_header(const String &p_string) const;
  116. void print_header_rich(const String &p_string) const;
  117. void set_frame_delay(uint32_t p_msec);
  118. uint32_t get_frame_delay() const;
  119. void add_singleton(const Singleton &p_singleton);
  120. void get_singletons(List<Singleton> *p_singletons);
  121. bool has_singleton(const StringName &p_name) const;
  122. Object *get_singleton_object(const StringName &p_name) const;
  123. void remove_singleton(const StringName &p_name);
  124. bool is_singleton_user_created(const StringName &p_name) const;
  125. bool is_singleton_editor_only(const StringName &p_name) const;
  126. #ifdef TOOLS_ENABLED
  127. _FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
  128. _FORCE_INLINE_ bool is_editor_hint() const { return editor_hint; }
  129. _FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) { project_manager_hint = p_enabled; }
  130. _FORCE_INLINE_ bool is_project_manager_hint() const { return project_manager_hint; }
  131. _FORCE_INLINE_ void set_extension_reloading_enabled(bool p_enabled) { extension_reloading = p_enabled; }
  132. _FORCE_INLINE_ bool is_extension_reloading_enabled() const { return extension_reloading; }
  133. _FORCE_INLINE_ void set_recovery_mode_hint(bool p_enabled) { recovery_mode_hint = p_enabled; }
  134. _FORCE_INLINE_ bool is_recovery_mode_hint() const { return recovery_mode_hint; }
  135. #else
  136. _FORCE_INLINE_ void set_editor_hint(bool p_enabled) {}
  137. _FORCE_INLINE_ bool is_editor_hint() const { return false; }
  138. _FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) {}
  139. _FORCE_INLINE_ bool is_project_manager_hint() const { return false; }
  140. _FORCE_INLINE_ void set_extension_reloading_enabled(bool p_enabled) {}
  141. _FORCE_INLINE_ bool is_extension_reloading_enabled() const { return false; }
  142. _FORCE_INLINE_ void set_recovery_mode_hint(bool p_enabled) {}
  143. _FORCE_INLINE_ bool is_recovery_mode_hint() const { return false; }
  144. #endif
  145. Dictionary get_version_info() const;
  146. Dictionary get_author_info() const;
  147. TypedArray<Dictionary> get_copyright_info() const;
  148. Dictionary get_donor_info() const;
  149. Dictionary get_license_info() const;
  150. String get_license_text() const;
  151. void set_write_movie_path(const String &p_path);
  152. String get_write_movie_path() const;
  153. String get_architecture_name() const;
  154. void set_shader_cache_path(const String &p_path);
  155. String get_shader_cache_path() const;
  156. bool is_abort_on_gpu_errors_enabled() const;
  157. bool is_validation_layers_enabled() const;
  158. bool is_generate_spirv_debug_info_enabled() const;
  159. bool is_extra_gpu_memory_tracking_enabled() const;
  160. #if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
  161. bool is_accurate_breadcrumbs_enabled() const;
  162. #endif
  163. int32_t get_gpu_index() const;
  164. void increment_frames_drawn();
  165. bool notify_frame_server_synced();
  166. void set_freeze_time_scale(bool p_frozen);
  167. void set_embedded_in_editor(bool p_enabled);
  168. bool is_embedded_in_editor() const;
  169. Engine();
  170. virtual ~Engine();
  171. };
  172. #endif // ENGINE_H