12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 |
- /**************************************************************************/
- /* godot.audio.position.worklet.js */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- const POST_THRESHOLD_S = 0.1;
- class GodotPositionReportingProcessor extends AudioWorkletProcessor {
- constructor(...args) {
- super(...args);
- this.lastPostTime = currentTime;
- this.position = 0;
- this.ended = false;
- this.port.onmessage = (event) => {
- if (event?.data?.type === 'ended') {
- this.ended = true;
- }
- };
- }
- process(inputs, _outputs, _parameters) {
- if (this.ended) {
- return false;
- }
- if (inputs.length > 0) {
- const input = inputs[0];
- if (input.length > 0) {
- this.position += input[0].length;
- }
- }
- // Posting messages is expensive. Let's limit the number of posts.
- if (currentTime - this.lastPostTime > POST_THRESHOLD_S) {
- this.lastPostTime = currentTime;
- this.port.postMessage({ type: 'position', data: this.position });
- }
- return true;
- }
- }
- registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor);
|