KdTree3d.cpp 5.8 KB

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  1. /*
  2. * KdTree.cpp
  3. * RVO2-3D Library
  4. *
  5. * Copyright 2008 University of North Carolina at Chapel Hill
  6. *
  7. * Licensed under the Apache License, Version 2.0 (the "License");
  8. * you may not use this file except in compliance with the License.
  9. * You may obtain a copy of the License at
  10. *
  11. * https://www.apache.org/licenses/LICENSE-2.0
  12. *
  13. * Unless required by applicable law or agreed to in writing, software
  14. * distributed under the License is distributed on an "AS IS" BASIS,
  15. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  16. * See the License for the specific language governing permissions and
  17. * limitations under the License.
  18. *
  19. * Please send all bug reports to <geom@cs.unc.edu>.
  20. *
  21. * The authors may be contacted via:
  22. *
  23. * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
  24. * Dept. of Computer Science
  25. * 201 S. Columbia St.
  26. * Frederick P. Brooks, Jr. Computer Science Bldg.
  27. * Chapel Hill, N.C. 27599-3175
  28. * United States of America
  29. *
  30. * <https://gamma.cs.unc.edu/RVO2/>
  31. */
  32. #include "KdTree3d.h"
  33. #include <algorithm>
  34. #include "Agent3d.h"
  35. #include "Definitions.h"
  36. #include "RVOSimulator3d.h"
  37. namespace RVO3D {
  38. const size_t RVO3D_MAX_LEAF_SIZE = 10;
  39. KdTree3D::KdTree3D(RVOSimulator3D *sim) : sim_(sim) { }
  40. void KdTree3D::buildAgentTree(std::vector<Agent3D *> agents)
  41. {
  42. agents_.swap(agents);
  43. if (!agents_.empty()) {
  44. agentTree_.resize(2 * agents_.size() - 1);
  45. buildAgentTreeRecursive(0, agents_.size(), 0);
  46. }
  47. }
  48. void KdTree3D::buildAgentTreeRecursive(size_t begin, size_t end, size_t node)
  49. {
  50. agentTree_[node].begin = begin;
  51. agentTree_[node].end = end;
  52. agentTree_[node].minCoord = agents_[begin]->position_;
  53. agentTree_[node].maxCoord = agents_[begin]->position_;
  54. for (size_t i = begin + 1; i < end; ++i) {
  55. agentTree_[node].maxCoord[0] = std::max(agentTree_[node].maxCoord[0], agents_[i]->position_.x());
  56. agentTree_[node].minCoord[0] = std::min(agentTree_[node].minCoord[0], agents_[i]->position_.x());
  57. agentTree_[node].maxCoord[1] = std::max(agentTree_[node].maxCoord[1], agents_[i]->position_.y());
  58. agentTree_[node].minCoord[1] = std::min(agentTree_[node].minCoord[1], agents_[i]->position_.y());
  59. agentTree_[node].maxCoord[2] = std::max(agentTree_[node].maxCoord[2], agents_[i]->position_.z());
  60. agentTree_[node].minCoord[2] = std::min(agentTree_[node].minCoord[2], agents_[i]->position_.z());
  61. }
  62. if (end - begin > RVO3D_MAX_LEAF_SIZE) {
  63. /* No leaf node. */
  64. size_t coord;
  65. if (agentTree_[node].maxCoord[0] - agentTree_[node].minCoord[0] > agentTree_[node].maxCoord[1] - agentTree_[node].minCoord[1] && agentTree_[node].maxCoord[0] - agentTree_[node].minCoord[0] > agentTree_[node].maxCoord[2] - agentTree_[node].minCoord[2]) {
  66. coord = 0;
  67. }
  68. else if (agentTree_[node].maxCoord[1] - agentTree_[node].minCoord[1] > agentTree_[node].maxCoord[2] - agentTree_[node].minCoord[2]) {
  69. coord = 1;
  70. }
  71. else {
  72. coord = 2;
  73. }
  74. const float splitValue = 0.5f * (agentTree_[node].maxCoord[coord] + agentTree_[node].minCoord[coord]);
  75. size_t left = begin;
  76. size_t right = end;
  77. while (left < right) {
  78. while (left < right && agents_[left]->position_[coord] < splitValue) {
  79. ++left;
  80. }
  81. while (right > left && agents_[right - 1]->position_[coord] >= splitValue) {
  82. --right;
  83. }
  84. if (left < right) {
  85. std::swap(agents_[left], agents_[right - 1]);
  86. ++left;
  87. --right;
  88. }
  89. }
  90. size_t leftSize = left - begin;
  91. if (leftSize == 0) {
  92. ++leftSize;
  93. ++left;
  94. ++right;
  95. }
  96. agentTree_[node].left = node + 1;
  97. agentTree_[node].right = node + 2 * leftSize;
  98. buildAgentTreeRecursive(begin, left, agentTree_[node].left);
  99. buildAgentTreeRecursive(left, end, agentTree_[node].right);
  100. }
  101. }
  102. void KdTree3D::computeAgentNeighbors(Agent3D *agent, float rangeSq) const
  103. {
  104. queryAgentTreeRecursive(agent, rangeSq, 0);
  105. }
  106. void KdTree3D::queryAgentTreeRecursive(Agent3D *agent, float &rangeSq, size_t node) const
  107. {
  108. if (agentTree_[node].end - agentTree_[node].begin <= RVO3D_MAX_LEAF_SIZE) {
  109. for (size_t i = agentTree_[node].begin; i < agentTree_[node].end; ++i) {
  110. agent->insertAgentNeighbor(agents_[i], rangeSq);
  111. }
  112. }
  113. else {
  114. const float distSqLeft = sqr(std::max(0.0f, agentTree_[agentTree_[node].left].minCoord[0] - agent->position_.x())) + sqr(std::max(0.0f, agent->position_.x() - agentTree_[agentTree_[node].left].maxCoord[0])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].left].minCoord[1] - agent->position_.y())) + sqr(std::max(0.0f, agent->position_.y() - agentTree_[agentTree_[node].left].maxCoord[1])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].left].minCoord[2] - agent->position_.z())) + sqr(std::max(0.0f, agent->position_.z() - agentTree_[agentTree_[node].left].maxCoord[2]));
  115. const float distSqRight = sqr(std::max(0.0f, agentTree_[agentTree_[node].right].minCoord[0] - agent->position_.x())) + sqr(std::max(0.0f, agent->position_.x() - agentTree_[agentTree_[node].right].maxCoord[0])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].right].minCoord[1] - agent->position_.y())) + sqr(std::max(0.0f, agent->position_.y() - agentTree_[agentTree_[node].right].maxCoord[1])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].right].minCoord[2] - agent->position_.z())) + sqr(std::max(0.0f, agent->position_.z() - agentTree_[agentTree_[node].right].maxCoord[2]));
  116. if (distSqLeft < distSqRight) {
  117. if (distSqLeft < rangeSq) {
  118. queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].left);
  119. if (distSqRight < rangeSq) {
  120. queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right);
  121. }
  122. }
  123. }
  124. else {
  125. if (distSqRight < rangeSq) {
  126. queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right);
  127. if (distSqLeft < rangeSq) {
  128. queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].left);
  129. }
  130. }
  131. }
  132. }
  133. }
  134. }