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- /*
- * Agent2d.h
- * RVO2 Library
- *
- * Copyright 2008 University of North Carolina at Chapel Hill
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * Please send all bug reports to <geom@cs.unc.edu>.
- *
- * The authors may be contacted via:
- *
- * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
- * Dept. of Computer Science
- * 201 S. Columbia St.
- * Frederick P. Brooks, Jr. Computer Science Bldg.
- * Chapel Hill, N.C. 27599-3175
- * United States of America
- *
- * <http://gamma.cs.unc.edu/RVO2/>
- */
- #ifndef RVO2D_AGENT_H_
- #define RVO2D_AGENT_H_
- /**
- * \file Agent2d.h
- * \brief Contains the Agent class.
- */
- #include "Definitions.h"
- #include "RVOSimulator2d.h"
- namespace RVO2D {
- /**
- * \brief Defines an agent in the simulation.
- */
- class Agent2D {
- public:
- /**
- * \brief Constructs an agent instance.
- * \param sim The simulator instance.
- */
- explicit Agent2D();
- /**
- * \brief Computes the neighbors of this agent.
- */
- void computeNeighbors(RVOSimulator2D *sim_);
- /**
- * \brief Computes the new velocity of this agent.
- */
- void computeNewVelocity(RVOSimulator2D *sim_);
- /**
- * \brief Inserts an agent neighbor into the set of neighbors of
- * this agent.
- * \param agent A pointer to the agent to be inserted.
- * \param rangeSq The squared range around this agent.
- */
- void insertAgentNeighbor(const Agent2D *agent, float &rangeSq);
- /**
- * \brief Inserts a static obstacle neighbor into the set of neighbors
- * of this agent.
- * \param obstacle The number of the static obstacle to be
- * inserted.
- * \param rangeSq The squared range around this agent.
- */
- void insertObstacleNeighbor(const Obstacle2D *obstacle, float rangeSq);
- /**
- * \brief Updates the two-dimensional position and two-dimensional
- * velocity of this agent.
- */
- void update(RVOSimulator2D *sim_);
- std::vector<std::pair<float, const Agent2D *> > agentNeighbors_;
- size_t maxNeighbors_;
- float maxSpeed_;
- float neighborDist_;
- Vector2 newVelocity_;
- std::vector<std::pair<float, const Obstacle2D *> > obstacleNeighbors_;
- std::vector<Line> orcaLines_;
- Vector2 position_;
- Vector2 prefVelocity_;
- float radius_;
- float timeHorizon_;
- float timeHorizonObst_;
- Vector2 velocity_;
- float height_ = 0.0;
- float elevation_ = 0.0;
- uint32_t avoidance_layers_ = 1;
- uint32_t avoidance_mask_ = 1;
- float avoidance_priority_ = 1.0;
- size_t id_;
- friend class KdTree2D;
- friend class RVOSimulator2D;
- };
- /**
- * \relates Agent
- * \brief Solves a one-dimensional linear program on a specified line
- * subject to linear constraints defined by lines and a circular
- * constraint.
- * \param lines Lines defining the linear constraints.
- * \param lineNo The specified line constraint.
- * \param radius The radius of the circular constraint.
- * \param optVelocity The optimization velocity.
- * \param directionOpt True if the direction should be optimized.
- * \param result A reference to the result of the linear program.
- * \return True if successful.
- */
- bool linearProgram1(const std::vector<Line> &lines, size_t lineNo,
- float radius, const Vector2 &optVelocity,
- bool directionOpt, Vector2 &result);
- /**
- * \relates Agent
- * \brief Solves a two-dimensional linear program subject to linear
- * constraints defined by lines and a circular constraint.
- * \param lines Lines defining the linear constraints.
- * \param radius The radius of the circular constraint.
- * \param optVelocity The optimization velocity.
- * \param directionOpt True if the direction should be optimized.
- * \param result A reference to the result of the linear program.
- * \return The number of the line it fails on, and the number of lines if successful.
- */
- size_t linearProgram2(const std::vector<Line> &lines, float radius,
- const Vector2 &optVelocity, bool directionOpt,
- Vector2 &result);
- /**
- * \relates Agent
- * \brief Solves a two-dimensional linear program subject to linear
- * constraints defined by lines and a circular constraint.
- * \param lines Lines defining the linear constraints.
- * \param numObstLines Count of obstacle lines.
- * \param beginLine The line on which the 2-d linear program failed.
- * \param radius The radius of the circular constraint.
- * \param result A reference to the result of the linear program.
- */
- void linearProgram3(const std::vector<Line> &lines, size_t numObstLines, size_t beginLine,
- float radius, Vector2 &result);
- }
- #endif /* RVO2D_AGENT_H_ */
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