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- /**************************************************************************/
- /* resource_importer_scene.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "resource_importer_scene.h"
- #include "core/error/error_macros.h"
- #include "core/io/resource_saver.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/import/scene_import_settings.h"
- #include "scene/3d/area_3d.h"
- #include "scene/3d/collision_shape_3d.h"
- #include "scene/3d/importer_mesh_instance_3d.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/3d/navigation_region_3d.h"
- #include "scene/3d/occluder_instance_3d.h"
- #include "scene/3d/physics_body_3d.h"
- #include "scene/3d/vehicle_body_3d.h"
- #include "scene/animation/animation_player.h"
- #include "scene/resources/animation.h"
- #include "scene/resources/box_shape_3d.h"
- #include "scene/resources/importer_mesh.h"
- #include "scene/resources/packed_scene.h"
- #include "scene/resources/resource_format_text.h"
- #include "scene/resources/separation_ray_shape_3d.h"
- #include "scene/resources/sphere_shape_3d.h"
- #include "scene/resources/surface_tool.h"
- #include "scene/resources/world_boundary_shape_3d.h"
- uint32_t EditorSceneFormatImporter::get_import_flags() const {
- uint32_t ret;
- if (GDVIRTUAL_CALL(_get_import_flags, ret)) {
- return ret;
- }
- ERR_FAIL_V(0);
- }
- void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const {
- Vector<String> arr;
- if (GDVIRTUAL_CALL(_get_extensions, arr)) {
- for (int i = 0; i < arr.size(); i++) {
- r_extensions->push_back(arr[i]);
- }
- return;
- }
- ERR_FAIL();
- }
- Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
- Dictionary options_dict;
- for (const KeyValue<StringName, Variant> &elem : p_options) {
- options_dict[elem.key] = elem.value;
- }
- Object *ret = nullptr;
- if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, options_dict, ret)) {
- return Object::cast_to<Node>(ret);
- }
- ERR_FAIL_V(nullptr);
- }
- void EditorSceneFormatImporter::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) {
- GDVIRTUAL_CALL(_get_import_options, p_path);
- }
- Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) {
- Variant ret;
- GDVIRTUAL_CALL(_get_option_visibility, p_path, p_for_animation, p_option, ret);
- return ret;
- }
- void EditorSceneFormatImporter::_bind_methods() {
- GDVIRTUAL_BIND(_get_import_flags);
- GDVIRTUAL_BIND(_get_extensions);
- GDVIRTUAL_BIND(_import_scene, "path", "flags", "options");
- GDVIRTUAL_BIND(_get_import_options, "path");
- GDVIRTUAL_BIND(_get_option_visibility, "path", "for_animation", "option");
- BIND_CONSTANT(IMPORT_SCENE);
- BIND_CONSTANT(IMPORT_ANIMATION);
- BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES);
- BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
- BIND_CONSTANT(IMPORT_USE_NAMED_SKIN_BINDS);
- BIND_CONSTANT(IMPORT_DISCARD_MESHES_AND_MATERIALS);
- }
- /////////////////////////////////
- void EditorScenePostImport::_bind_methods() {
- GDVIRTUAL_BIND(_post_import, "scene")
- ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file);
- }
- Node *EditorScenePostImport::post_import(Node *p_scene) {
- Object *ret;
- if (GDVIRTUAL_CALL(_post_import, p_scene, ret)) {
- return Object::cast_to<Node>(ret);
- }
- return p_scene;
- }
- String EditorScenePostImport::get_source_file() const {
- return source_file;
- }
- void EditorScenePostImport::init(const String &p_source_file) {
- source_file = p_source_file;
- }
- EditorScenePostImport::EditorScenePostImport() {
- }
- ///////////////////////////////////////////////////////
- Variant EditorScenePostImportPlugin::get_option_value(const StringName &p_name) const {
- ERR_FAIL_COND_V_MSG(current_options == nullptr && current_options_dict == nullptr, Variant(), "get_option_value called from a function where option values are not available.");
- ERR_FAIL_COND_V_MSG(current_options && !current_options->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
- ERR_FAIL_COND_V_MSG(current_options_dict && !current_options_dict->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
- if (current_options && current_options->has(p_name)) {
- return (*current_options)[p_name];
- }
- if (current_options_dict && current_options_dict->has(p_name)) {
- return (*current_options_dict)[p_name];
- }
- return Variant();
- }
- void EditorScenePostImportPlugin::add_import_option(const String &p_name, Variant p_default_value) {
- ERR_FAIL_COND_MSG(current_option_list == nullptr, "add_import_option() can only be called from get_import_options()");
- add_import_option_advanced(p_default_value.get_type(), p_name, p_default_value);
- }
- void EditorScenePostImportPlugin::add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint, const String &p_hint_string, int p_usage_flags) {
- ERR_FAIL_COND_MSG(current_option_list == nullptr, "add_import_option_advanced() can only be called from get_import_options()");
- current_option_list->push_back(ResourceImporter::ImportOption(PropertyInfo(p_type, p_name, p_hint, p_hint_string, p_usage_flags), p_default_value));
- }
- void EditorScenePostImportPlugin::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
- current_option_list = r_options;
- GDVIRTUAL_CALL(_get_internal_import_options, p_category);
- current_option_list = nullptr;
- }
- Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
- current_options = &p_options;
- Variant ret;
- GDVIRTUAL_CALL(_get_internal_option_visibility, p_category, p_for_animation, p_option, ret);
- current_options = nullptr;
- return ret;
- }
- Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
- current_options = &p_options;
- Variant ret;
- GDVIRTUAL_CALL(_get_internal_option_update_view_required, p_category, p_option, ret);
- current_options = nullptr;
- return ret;
- }
- void EditorScenePostImportPlugin::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) {
- current_options_dict = &p_options;
- GDVIRTUAL_CALL(_internal_process, p_category, p_base_scene, p_node, p_resource);
- current_options_dict = nullptr;
- }
- void EditorScenePostImportPlugin::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) {
- current_option_list = r_options;
- GDVIRTUAL_CALL(_get_import_options, p_path);
- current_option_list = nullptr;
- }
- Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
- current_options = &p_options;
- Variant ret;
- GDVIRTUAL_CALL(_get_option_visibility, p_path, p_for_animation, p_option, ret);
- current_options = nullptr;
- return ret;
- }
- void EditorScenePostImportPlugin::pre_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) {
- current_options = &p_options;
- GDVIRTUAL_CALL(_pre_process, p_scene);
- current_options = nullptr;
- }
- void EditorScenePostImportPlugin::post_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) {
- current_options = &p_options;
- GDVIRTUAL_CALL(_post_process, p_scene);
- current_options = nullptr;
- }
- void EditorScenePostImportPlugin::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_option_value", "name"), &EditorScenePostImportPlugin::get_option_value);
- ClassDB::bind_method(D_METHOD("add_import_option", "name", "value"), &EditorScenePostImportPlugin::add_import_option);
- ClassDB::bind_method(D_METHOD("add_import_option_advanced", "type", "name", "default_value", "hint", "hint_string", "usage_flags"), &EditorScenePostImportPlugin::add_import_option_advanced, DEFVAL(PROPERTY_HINT_NONE), DEFVAL(""), DEFVAL(PROPERTY_USAGE_DEFAULT));
- GDVIRTUAL_BIND(_get_internal_import_options, "category");
- GDVIRTUAL_BIND(_get_internal_option_visibility, "category", "for_animation", "option");
- GDVIRTUAL_BIND(_get_internal_option_update_view_required, "category", "option");
- GDVIRTUAL_BIND(_internal_process, "category", "base_node", "node", "resource");
- GDVIRTUAL_BIND(_get_import_options, "path");
- GDVIRTUAL_BIND(_get_option_visibility, "path", "for_animation", "option");
- GDVIRTUAL_BIND(_pre_process, "scene");
- GDVIRTUAL_BIND(_post_process, "scene");
- BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_NODE);
- BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE);
- BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH);
- BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MATERIAL);
- BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION);
- BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE);
- BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE);
- BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MAX);
- }
- /////////////////////////////////////////////////////////
- String ResourceImporterScene::get_importer_name() const {
- return animation_importer ? "animation_library" : "scene";
- }
- String ResourceImporterScene::get_visible_name() const {
- return animation_importer ? "Animation Library" : "Scene";
- }
- void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
- for (Ref<EditorSceneFormatImporter> importer_elem : importers) {
- importer_elem->get_extensions(p_extensions);
- }
- }
- String ResourceImporterScene::get_save_extension() const {
- return animation_importer ? "res" : "scn";
- }
- String ResourceImporterScene::get_resource_type() const {
- return animation_importer ? "AnimationLibrary" : "PackedScene";
- }
- int ResourceImporterScene::get_format_version() const {
- return 1;
- }
- bool ResourceImporterScene::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
- if (animation_importer) {
- if (p_option == "animation/import") { // Option ignored, animation always imported.
- return false;
- }
- } else if (p_option.begins_with("animation/")) {
- if (p_option != "animation/import" && !bool(p_options["animation/import"])) {
- return false;
- }
- }
- if (animation_importer && (p_option.begins_with("nodes/") || p_option.begins_with("meshes/") || p_option.begins_with("skins/"))) {
- return false; // Nothing to do here for animations.
- }
- if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) != 2) {
- // Only display the lightmap texel size import option when using the Static Lightmaps light baking mode.
- return false;
- }
- for (int i = 0; i < post_importer_plugins.size(); i++) {
- Variant ret = post_importer_plugins.write[i]->get_option_visibility(p_path, animation_importer, p_option, p_options);
- if (ret.get_type() == Variant::BOOL) {
- return ret;
- }
- }
- for (Ref<EditorSceneFormatImporter> importer : importers) {
- Variant ret = importer->get_option_visibility(p_path, animation_importer, p_option, p_options);
- if (ret.get_type() == Variant::BOOL) {
- return ret;
- }
- }
- return true;
- }
- int ResourceImporterScene::get_preset_count() const {
- return 0;
- }
- String ResourceImporterScene::get_preset_name(int p_idx) const {
- return String();
- }
- static bool _teststr(const String &p_what, const String &p_str) {
- String what = p_what;
- // Remove trailing spaces and numbers, some apps like blender add ".number" to duplicates
- // (dot is replaced with _ as invalid character) so also compensate for this.
- while (what.length() && (is_digit(what[what.length() - 1]) || what[what.length() - 1] <= 32 || what[what.length() - 1] == '_')) {
- what = what.substr(0, what.length() - 1);
- }
- if (what.findn("$" + p_str) != -1) { //blender and other stuff
- return true;
- }
- if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters
- return true;
- }
- if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters
- return true;
- }
- return false;
- }
- static String _fixstr(const String &p_what, const String &p_str) {
- String what = p_what;
- // Remove trailing spaces and numbers, some apps like blender add ".number" to duplicates
- // (dot is replaced with _ as invalid character) so also compensate for this.
- while (what.length() && (is_digit(what[what.length() - 1]) || what[what.length() - 1] <= 32 || what[what.length() - 1] == '_')) {
- what = what.substr(0, what.length() - 1);
- }
- String end = p_what.substr(what.length(), p_what.length() - what.length());
- if (what.findn("$" + p_str) != -1) { //blender and other stuff
- return what.replace("$" + p_str, "") + end;
- }
- if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters
- return what.substr(0, what.length() - (p_str.length() + 1)) + end;
- }
- if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters
- return what.substr(0, what.length() - (p_str.length() + 1)) + end;
- }
- return what;
- }
- static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) {
- ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
- if (!p_convex) {
- Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
- r_shape_list.push_back(shape);
- } else {
- Vector<Ref<Shape3D>> cd;
- cd.push_back(mesh->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false));
- if (cd.size()) {
- for (int i = 0; i < cd.size(); i++) {
- r_shape_list.push_back(cd[i]);
- }
- }
- }
- }
- struct ScalableNodeCollection {
- HashSet<Node3D *> node_3ds;
- HashSet<Ref<ImporterMesh>> importer_meshes;
- HashSet<Ref<Skin>> skins;
- HashSet<Ref<Animation>> animations;
- };
- void _rescale_importer_mesh(Vector3 p_scale, Ref<ImporterMesh> p_mesh, bool is_shadow = false) {
- // MESH and SKIN data divide, to compensate for object position multiplying.
- const int surf_count = p_mesh->get_surface_count();
- const int blendshape_count = p_mesh->get_blend_shape_count();
- struct LocalSurfData {
- Mesh::PrimitiveType prim = {};
- Array arr;
- Array bsarr;
- Dictionary lods;
- String name;
- Ref<Material> mat;
- int fmt_compress_flags = 0;
- };
- Vector<LocalSurfData> surf_data_by_mesh;
- Vector<String> blendshape_names;
- for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
- blendshape_names.append(p_mesh->get_blend_shape_name(bsidx));
- }
- for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) {
- Mesh::PrimitiveType prim = p_mesh->get_surface_primitive_type(surf_idx);
- const int fmt_compress_flags = p_mesh->get_surface_format(surf_idx);
- Array arr = p_mesh->get_surface_arrays(surf_idx);
- String name = p_mesh->get_surface_name(surf_idx);
- Dictionary lods;
- Ref<Material> mat = p_mesh->get_surface_material(surf_idx);
- {
- Vector<Vector3> vertex_array = arr[ArrayMesh::ARRAY_VERTEX];
- for (int vert_arr_i = 0; vert_arr_i < vertex_array.size(); vert_arr_i++) {
- vertex_array.write[vert_arr_i] = vertex_array[vert_arr_i] * p_scale;
- }
- arr[ArrayMesh::ARRAY_VERTEX] = vertex_array;
- }
- Array blendshapes;
- for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
- Array current_bsarr = p_mesh->get_surface_blend_shape_arrays(surf_idx, bsidx);
- Vector<Vector3> current_bs_vertex_array = current_bsarr[ArrayMesh::ARRAY_VERTEX];
- int current_bs_vert_arr_len = current_bs_vertex_array.size();
- for (int32_t bs_vert_arr_i = 0; bs_vert_arr_i < current_bs_vert_arr_len; bs_vert_arr_i++) {
- current_bs_vertex_array.write[bs_vert_arr_i] = current_bs_vertex_array[bs_vert_arr_i] * p_scale;
- }
- current_bsarr[ArrayMesh::ARRAY_VERTEX] = current_bs_vertex_array;
- blendshapes.push_back(current_bsarr);
- }
- LocalSurfData surf_data_dictionary = LocalSurfData();
- surf_data_dictionary.prim = prim;
- surf_data_dictionary.arr = arr;
- surf_data_dictionary.bsarr = blendshapes;
- surf_data_dictionary.lods = lods;
- surf_data_dictionary.fmt_compress_flags = fmt_compress_flags;
- surf_data_dictionary.name = name;
- surf_data_dictionary.mat = mat;
- surf_data_by_mesh.push_back(surf_data_dictionary);
- }
- p_mesh->clear();
- for (int bsidx = 0; bsidx < blendshape_count; bsidx++) {
- p_mesh->add_blend_shape(blendshape_names[bsidx]);
- }
- for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) {
- const Mesh::PrimitiveType prim = surf_data_by_mesh[surf_idx].prim;
- const Array arr = surf_data_by_mesh[surf_idx].arr;
- const Array bsarr = surf_data_by_mesh[surf_idx].bsarr;
- const Dictionary lods = surf_data_by_mesh[surf_idx].lods;
- const int fmt_compress_flags = surf_data_by_mesh[surf_idx].fmt_compress_flags;
- const String name = surf_data_by_mesh[surf_idx].name;
- const Ref<Material> mat = surf_data_by_mesh[surf_idx].mat;
- p_mesh->add_surface(prim, arr, bsarr, lods, mat, name, fmt_compress_flags);
- }
- if (!is_shadow && p_mesh->get_shadow_mesh() != p_mesh && p_mesh->get_shadow_mesh().is_valid()) {
- _rescale_importer_mesh(p_scale, p_mesh->get_shadow_mesh(), true);
- }
- }
- void _rescale_skin(Vector3 p_scale, Ref<Skin> p_skin) {
- // MESH and SKIN data divide, to compensate for object position multiplying.
- for (int i = 0; i < p_skin->get_bind_count(); i++) {
- Transform3D transform = p_skin->get_bind_pose(i);
- p_skin->set_bind_pose(i, Transform3D(transform.basis, p_scale * transform.origin));
- }
- }
- void _rescale_animation(Vector3 p_scale, Ref<Animation> p_animation) {
- for (int track_idx = 0; track_idx < p_animation->get_track_count(); track_idx++) {
- if (p_animation->track_get_type(track_idx) == Animation::TYPE_POSITION_3D) {
- for (int key_idx = 0; key_idx < p_animation->track_get_key_count(track_idx); key_idx++) {
- Vector3 value = p_animation->track_get_key_value(track_idx, key_idx);
- value = p_scale * value;
- p_animation->track_set_key_value(track_idx, key_idx, value);
- }
- }
- }
- }
- void _apply_scale_to_scalable_node_collection(ScalableNodeCollection &p_collection, Vector3 p_scale) {
- for (Node3D *node_3d : p_collection.node_3ds) {
- node_3d->set_position(p_scale * node_3d->get_position());
- Skeleton3D *skeleton_3d = Object::cast_to<Skeleton3D>(node_3d);
- if (skeleton_3d) {
- for (int i = 0; i < skeleton_3d->get_bone_count(); i++) {
- Transform3D rest = skeleton_3d->get_bone_rest(i);
- skeleton_3d->set_bone_rest(i, Transform3D(rest.basis, p_scale * rest.origin));
- skeleton_3d->set_bone_pose_position(i, p_scale * rest.origin);
- }
- }
- }
- for (Ref<ImporterMesh> mesh : p_collection.importer_meshes) {
- _rescale_importer_mesh(p_scale, mesh, false);
- }
- for (Ref<Skin> skin : p_collection.skins) {
- _rescale_skin(p_scale, skin);
- }
- for (Ref<Animation> animation : p_collection.animations) {
- _rescale_animation(p_scale, animation);
- }
- }
- void _populate_scalable_nodes_collection(Node *p_node, ScalableNodeCollection &p_collection) {
- if (!p_node) {
- return;
- }
- Node3D *node_3d = Object::cast_to<Node3D>(p_node);
- if (node_3d) {
- p_collection.node_3ds.insert(node_3d);
- ImporterMeshInstance3D *mesh_instance_3d = Object::cast_to<ImporterMeshInstance3D>(p_node);
- if (mesh_instance_3d) {
- Ref<ImporterMesh> mesh = mesh_instance_3d->get_mesh();
- if (mesh.is_valid()) {
- p_collection.importer_meshes.insert(mesh);
- }
- Ref<Skin> skin = mesh_instance_3d->get_skin();
- if (skin.is_valid()) {
- p_collection.skins.insert(skin);
- }
- }
- }
- AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_node);
- if (animation_player) {
- List<StringName> animation_list;
- animation_player->get_animation_list(&animation_list);
- for (const StringName &E : animation_list) {
- Ref<Animation> animation = animation_player->get_animation(E);
- p_collection.animations.insert(animation);
- }
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *child = p_node->get_child(i);
- _populate_scalable_nodes_collection(child, p_collection);
- }
- }
- void _apply_permanent_scale_to_descendants(Node *p_root_node, Vector3 p_scale) {
- ScalableNodeCollection scalable_node_collection;
- _populate_scalable_nodes_collection(p_root_node, scalable_node_collection);
- _apply_scale_to_scalable_node_collection(scalable_node_collection, p_scale);
- }
- Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) {
- // Children first.
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *r = _pre_fix_node(p_node->get_child(i), p_root, r_collision_map, r_occluder_arrays, r_node_renames);
- if (!r) {
- i--; // Was erased.
- }
- }
- String name = p_node->get_name();
- NodePath original_path = p_root->get_path_to(p_node); // Used to detect renames due to import hints.
- bool isroot = p_node == p_root;
- if (!isroot && _teststr(name, "noimp")) {
- p_node->set_owner(nullptr);
- memdelete(p_node);
- return nullptr;
- }
- if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
- Ref<ImporterMesh> m = mi->get_mesh();
- if (m.is_valid()) {
- for (int i = 0; i < m->get_surface_count(); i++) {
- Ref<BaseMaterial3D> mat = m->get_surface_material(i);
- if (!mat.is_valid()) {
- continue;
- }
- if (_teststr(mat->get_name(), "alpha")) {
- mat->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
- mat->set_name(_fixstr(mat->get_name(), "alpha"));
- }
- if (_teststr(mat->get_name(), "vcol")) {
- mat->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- mat->set_flag(BaseMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- mat->set_name(_fixstr(mat->get_name(), "vcol"));
- }
- }
- }
- }
- if (Object::cast_to<AnimationPlayer>(p_node)) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- // Node paths in animation tracks are relative to the following path (this is used to fix node paths below).
- Node *ap_root = ap->get_node(ap->get_root());
- NodePath path_prefix = p_root->get_path_to(ap_root);
- bool nodes_were_renamed = r_node_renames.size() != 0;
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (const StringName &E : anims) {
- Ref<Animation> anim = ap->get_animation(E);
- ERR_CONTINUE(anim.is_null());
- // Remove animation tracks referencing non-importable nodes.
- for (int i = 0; i < anim->get_track_count(); i++) {
- NodePath path = anim->track_get_path(i);
- for (int j = 0; j < path.get_name_count(); j++) {
- String node = path.get_name(j);
- if (_teststr(node, "noimp")) {
- anim->remove_track(i);
- i--;
- break;
- }
- }
- }
- // Fix node paths in animations, in case nodes were renamed earlier due to import hints.
- if (nodes_were_renamed) {
- for (int i = 0; i < anim->get_track_count(); i++) {
- NodePath path = anim->track_get_path(i);
- // Convert track path to absolute node path without subnames (some manual work because we are not in the scene tree).
- Vector<StringName> absolute_path_names = path_prefix.get_names();
- absolute_path_names.append_array(path.get_names());
- NodePath absolute_path(absolute_path_names, false);
- absolute_path.simplify();
- // Fix paths to renamed nodes.
- for (const Pair<NodePath, Node *> &F : r_node_renames) {
- if (F.first == absolute_path) {
- NodePath new_path(ap_root->get_path_to(F.second).get_names(), path.get_subnames(), false);
- print_verbose(vformat("Fix: Correcting node path in animation track: %s should be %s", path, new_path));
- anim->track_set_path(i, new_path);
- break; // Only one match is possible.
- }
- }
- }
- }
- String animname = E;
- const int loop_string_count = 3;
- static const char *loop_strings[loop_string_count] = { "loop_mode", "loop", "cycle" };
- for (int i = 0; i < loop_string_count; i++) {
- if (_teststr(animname, loop_strings[i])) {
- anim->set_loop_mode(Animation::LOOP_LINEAR);
- animname = _fixstr(animname, loop_strings[i]);
- Ref<AnimationLibrary> library = ap->get_animation_library(ap->find_animation_library(anim));
- library->rename_animation(E, animname);
- }
- }
- }
- }
- if (_teststr(name, "colonly") || _teststr(name, "convcolonly")) {
- if (isroot) {
- return p_node;
- }
- String fixed_name;
- if (_teststr(name, "colonly")) {
- fixed_name = _fixstr(name, "colonly");
- } else if (_teststr(name, "convcolonly")) {
- fixed_name = _fixstr(name, "convcolonly");
- }
- ERR_FAIL_COND_V(fixed_name.is_empty(), nullptr);
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
- if (mi) {
- Ref<ImporterMesh> mesh = mi->get_mesh();
- if (mesh.is_valid()) {
- Vector<Ref<Shape3D>> shapes;
- if (r_collision_map.has(mesh)) {
- shapes = r_collision_map[mesh];
- } else if (_teststr(name, "colonly")) {
- _pre_gen_shape_list(mesh, shapes, false);
- r_collision_map[mesh] = shapes;
- } else if (_teststr(name, "convcolonly")) {
- _pre_gen_shape_list(mesh, shapes, true);
- r_collision_map[mesh] = shapes;
- }
- if (shapes.size()) {
- StaticBody3D *col = memnew(StaticBody3D);
- col->set_transform(mi->get_transform());
- col->set_name(fixed_name);
- p_node->replace_by(col);
- p_node->set_owner(nullptr);
- memdelete(p_node);
- p_node = col;
- _add_shapes(col, shapes);
- }
- }
- } else if (p_node->has_meta("empty_draw_type")) {
- String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
- StaticBody3D *sb = memnew(StaticBody3D);
- sb->set_name(fixed_name);
- Object::cast_to<Node3D>(sb)->set_transform(Object::cast_to<Node3D>(p_node)->get_transform());
- p_node->replace_by(sb);
- p_node->set_owner(nullptr);
- memdelete(p_node);
- p_node = sb;
- CollisionShape3D *colshape = memnew(CollisionShape3D);
- if (empty_draw_type == "CUBE") {
- BoxShape3D *boxShape = memnew(BoxShape3D);
- boxShape->set_size(Vector3(2, 2, 2));
- colshape->set_shape(boxShape);
- } else if (empty_draw_type == "SINGLE_ARROW") {
- SeparationRayShape3D *rayShape = memnew(SeparationRayShape3D);
- rayShape->set_length(1);
- colshape->set_shape(rayShape);
- Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2);
- } else if (empty_draw_type == "IMAGE") {
- WorldBoundaryShape3D *world_boundary_shape = memnew(WorldBoundaryShape3D);
- colshape->set_shape(world_boundary_shape);
- } else {
- SphereShape3D *sphereShape = memnew(SphereShape3D);
- sphereShape->set_radius(1);
- colshape->set_shape(sphereShape);
- }
- sb->add_child(colshape, true);
- colshape->set_owner(sb->get_owner());
- }
- } else if (_teststr(name, "rigid") && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
- if (isroot) {
- return p_node;
- }
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
- Ref<ImporterMesh> mesh = mi->get_mesh();
- if (mesh.is_valid()) {
- Vector<Ref<Shape3D>> shapes;
- if (r_collision_map.has(mesh)) {
- shapes = r_collision_map[mesh];
- } else {
- _pre_gen_shape_list(mesh, shapes, true);
- }
- RigidBody3D *rigid_body = memnew(RigidBody3D);
- rigid_body->set_name(_fixstr(name, "rigid_body"));
- p_node->replace_by(rigid_body);
- rigid_body->set_transform(mi->get_transform());
- p_node = rigid_body;
- mi->set_transform(Transform3D());
- rigid_body->add_child(mi, true);
- mi->set_owner(rigid_body->get_owner());
- _add_shapes(rigid_body, shapes);
- }
- } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
- Ref<ImporterMesh> mesh = mi->get_mesh();
- if (mesh.is_valid()) {
- Vector<Ref<Shape3D>> shapes;
- String fixed_name;
- if (r_collision_map.has(mesh)) {
- shapes = r_collision_map[mesh];
- } else if (_teststr(name, "col")) {
- _pre_gen_shape_list(mesh, shapes, false);
- r_collision_map[mesh] = shapes;
- } else if (_teststr(name, "convcol")) {
- _pre_gen_shape_list(mesh, shapes, true);
- r_collision_map[mesh] = shapes;
- }
- if (_teststr(name, "col")) {
- fixed_name = _fixstr(name, "col");
- } else if (_teststr(name, "convcol")) {
- fixed_name = _fixstr(name, "convcol");
- }
- if (!fixed_name.is_empty()) {
- if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) {
- mi->set_name(fixed_name);
- }
- }
- if (shapes.size()) {
- StaticBody3D *col = memnew(StaticBody3D);
- mi->add_child(col, true);
- col->set_owner(mi->get_owner());
- _add_shapes(col, shapes);
- }
- }
- } else if (_teststr(name, "navmesh") && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
- if (isroot) {
- return p_node;
- }
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
- Ref<ImporterMesh> mesh = mi->get_mesh();
- ERR_FAIL_COND_V(mesh.is_null(), nullptr);
- NavigationRegion3D *nmi = memnew(NavigationRegion3D);
- nmi->set_name(_fixstr(name, "navmesh"));
- Ref<NavigationMesh> nmesh = mesh->create_navigation_mesh();
- nmi->set_navigation_mesh(nmesh);
- Object::cast_to<Node3D>(nmi)->set_transform(mi->get_transform());
- p_node->replace_by(nmi);
- p_node->set_owner(nullptr);
- memdelete(p_node);
- p_node = nmi;
- } else if (_teststr(name, "occ") || _teststr(name, "occonly")) {
- if (isroot) {
- return p_node;
- }
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
- if (mi) {
- Ref<ImporterMesh> mesh = mi->get_mesh();
- if (mesh.is_valid()) {
- if (r_occluder_arrays) {
- OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second);
- }
- if (_teststr(name, "occ")) {
- String fixed_name = _fixstr(name, "occ");
- if (!fixed_name.is_empty()) {
- if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) {
- mi->set_name(fixed_name);
- }
- }
- } else {
- p_node->set_owner(nullptr);
- memdelete(p_node);
- p_node = nullptr;
- }
- }
- }
- } else if (_teststr(name, "vehicle")) {
- if (isroot) {
- return p_node;
- }
- Node *owner = p_node->get_owner();
- Node3D *s = Object::cast_to<Node3D>(p_node);
- VehicleBody3D *bv = memnew(VehicleBody3D);
- String n = _fixstr(p_node->get_name(), "vehicle");
- bv->set_name(n);
- p_node->replace_by(bv);
- p_node->set_name(n);
- bv->add_child(p_node);
- bv->set_owner(owner);
- p_node->set_owner(owner);
- bv->set_transform(s->get_transform());
- s->set_transform(Transform3D());
- p_node = bv;
- } else if (_teststr(name, "wheel")) {
- if (isroot) {
- return p_node;
- }
- Node *owner = p_node->get_owner();
- Node3D *s = Object::cast_to<Node3D>(p_node);
- VehicleWheel3D *bv = memnew(VehicleWheel3D);
- String n = _fixstr(p_node->get_name(), "wheel");
- bv->set_name(n);
- p_node->replace_by(bv);
- p_node->set_name(n);
- bv->add_child(p_node);
- bv->set_owner(owner);
- p_node->set_owner(owner);
- bv->set_transform(s->get_transform());
- s->set_transform(Transform3D());
- p_node = bv;
- } else if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
- //last attempt, maybe collision inside the mesh data
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
- Ref<ImporterMesh> mesh = mi->get_mesh();
- if (!mesh.is_null()) {
- Vector<Ref<Shape3D>> shapes;
- if (r_collision_map.has(mesh)) {
- shapes = r_collision_map[mesh];
- } else if (_teststr(mesh->get_name(), "col")) {
- _pre_gen_shape_list(mesh, shapes, false);
- r_collision_map[mesh] = shapes;
- mesh->set_name(_fixstr(mesh->get_name(), "col"));
- } else if (_teststr(mesh->get_name(), "convcol")) {
- _pre_gen_shape_list(mesh, shapes, true);
- r_collision_map[mesh] = shapes;
- mesh->set_name(_fixstr(mesh->get_name(), "convcol"));
- } else if (_teststr(mesh->get_name(), "occ")) {
- if (r_occluder_arrays) {
- OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second);
- }
- mesh->set_name(_fixstr(mesh->get_name(), "occ"));
- }
- if (shapes.size()) {
- StaticBody3D *col = memnew(StaticBody3D);
- p_node->add_child(col, true);
- col->set_owner(p_node->get_owner());
- _add_shapes(col, shapes);
- }
- }
- }
- if (p_node) {
- NodePath new_path = p_root->get_path_to(p_node);
- if (new_path != original_path) {
- print_verbose(vformat("Fix: Renamed %s to %s", original_path, new_path));
- r_node_renames.push_back({ original_path, p_node });
- }
- }
- return p_node;
- }
- Node *ResourceImporterScene::_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) {
- // children first
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *r = _pre_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps);
- if (!r) {
- i--; //was erased
- }
- }
- String import_id = p_node->get_meta("import_id", "PATH:" + p_root->get_path_to(p_node));
- Dictionary node_settings;
- if (p_node_data.has(import_id)) {
- node_settings = p_node_data[import_id];
- }
- {
- //make sure this is unique
- node_settings = node_settings.duplicate(true);
- //fill node settings for this node with default values
- List<ImportOption> iopts;
- get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
- for (const ImportOption &E : iopts) {
- if (!node_settings.has(E.option.name)) {
- node_settings[E.option.name] = E.default_value;
- }
- }
- }
- if (Object::cast_to<AnimationPlayer>(p_node)) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (const StringName &name : anims) {
- Ref<Animation> anim = ap->get_animation(name);
- Array animation_slices;
- if (p_animation_data.has(name)) {
- Dictionary anim_settings = p_animation_data[name];
- int slices_count = anim_settings["slices/amount"];
- for (int i = 0; i < slices_count; i++) {
- String slice_name = anim_settings["slice_" + itos(i + 1) + "/name"];
- int from_frame = anim_settings["slice_" + itos(i + 1) + "/start_frame"];
- int end_frame = anim_settings["slice_" + itos(i + 1) + "/end_frame"];
- Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)anim_settings["slice_" + itos(i + 1) + "/loop_mode"]);
- bool save_to_file = anim_settings["slice_" + itos(i + 1) + "/save_to_file/enabled"];
- bool save_to_path = anim_settings["slice_" + itos(i + 1) + "/save_to_file/path"];
- bool save_to_file_keep_custom = anim_settings["slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"];
- animation_slices.push_back(slice_name);
- animation_slices.push_back(from_frame / p_animation_fps);
- animation_slices.push_back(end_frame / p_animation_fps);
- animation_slices.push_back(loop_mode);
- animation_slices.push_back(save_to_file);
- animation_slices.push_back(save_to_path);
- animation_slices.push_back(save_to_file_keep_custom);
- }
- }
- if (animation_slices.size() > 0) {
- _create_slices(ap, anim, animation_slices, true);
- }
- }
- AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
- AnimationImportTracks(int(node_settings["import_tracks/position"])),
- AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
- AnimationImportTracks(int(node_settings["import_tracks/scale"]))
- };
- if (!anims.is_empty() && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) {
- _optimize_track_usage(ap, import_tracks_mode);
- }
- }
- return p_node;
- }
- Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) {
- // children first
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *r = _post_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps);
- if (!r) {
- i--; //was erased
- }
- }
- String import_id = p_node->get_meta("import_id", "PATH:" + p_root->get_path_to(p_node));
- Dictionary node_settings;
- if (p_node_data.has(import_id)) {
- node_settings = p_node_data[import_id];
- }
- {
- //make sure this is unique
- node_settings = node_settings.duplicate(true);
- //fill node settings for this node with default values
- List<ImportOption> iopts;
- get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
- for (const ImportOption &E : iopts) {
- if (!node_settings.has(E.option.name)) {
- node_settings[E.option.name] = E.default_value;
- }
- }
- }
- if (Object::cast_to<AnimationPlayer>(p_node)) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- bool use_optimizer = node_settings["optimizer/enabled"];
- float anim_optimizer_linerr = node_settings["optimizer/max_velocity_error"];
- float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
- int anim_optimizer_preerr = node_settings["optimizer/max_precision_error"];
- if (use_optimizer) {
- _optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_preerr);
- }
- bool use_compression = node_settings["compression/enabled"];
- int anim_compression_page_size = node_settings["compression/page_size"];
- if (use_compression) {
- _compress_animations(ap, anim_compression_page_size);
- }
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (const StringName &name : anims) {
- Ref<Animation> anim = ap->get_animation(name);
- if (p_animation_data.has(name)) {
- Dictionary anim_settings = p_animation_data[name];
- {
- //fill with default values
- List<ImportOption> iopts;
- get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
- for (const ImportOption &F : iopts) {
- if (!anim_settings.has(F.option.name)) {
- anim_settings[F.option.name] = F.default_value;
- }
- }
- }
- anim->set_loop_mode(static_cast<Animation::LoopMode>((int)anim_settings["settings/loop_mode"]));
- bool save = anim_settings["save_to_file/enabled"];
- String path = anim_settings["save_to_file/path"];
- bool keep_custom = anim_settings["save_to_file/keep_custom_tracks"];
- Ref<Animation> saved_anim = _save_animation_to_file(anim, save, path, keep_custom);
- if (saved_anim != anim) {
- Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim));
- al->add_animation(name, saved_anim); //replace
- }
- }
- }
- }
- return p_node;
- }
- Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale) {
- // children first
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps, p_applied_root_scale);
- if (!r) {
- i--; //was erased
- }
- }
- bool isroot = p_node == p_root;
- String import_id = p_node->get_meta("import_id", "PATH:" + p_root->get_path_to(p_node));
- Dictionary node_settings;
- if (p_node_data.has(import_id)) {
- node_settings = p_node_data[import_id];
- }
- if (!isroot && (node_settings.has("import/skip_import") && bool(node_settings["import/skip_import"]))) {
- p_node->set_owner(nullptr);
- memdelete(p_node);
- return nullptr;
- }
- {
- //make sure this is unique
- node_settings = node_settings.duplicate(true);
- //fill node settings for this node with default values
- List<ImportOption> iopts;
- if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
- get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, &iopts);
- } else if (Object::cast_to<AnimationPlayer>(p_node)) {
- get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
- } else if (Object::cast_to<Skeleton3D>(p_node)) {
- get_internal_import_options(INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE, &iopts);
- } else {
- get_internal_import_options(INTERNAL_IMPORT_CATEGORY_NODE, &iopts);
- }
- for (const ImportOption &E : iopts) {
- if (!node_settings.has(E.option.name)) {
- node_settings[E.option.name] = E.default_value;
- }
- }
- }
- {
- ObjectID node_id = p_node->get_instance_id();
- for (int i = 0; i < post_importer_plugins.size(); i++) {
- post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, p_root, p_node, Ref<Resource>(), node_settings);
- if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
- break;
- }
- }
- }
- if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
- ObjectID node_id = p_node->get_instance_id();
- for (int i = 0; i < post_importer_plugins.size(); i++) {
- post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, p_root, p_node, Ref<Resource>(), node_settings);
- if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
- break;
- }
- }
- }
- if (Object::cast_to<Skeleton3D>(p_node)) {
- ObjectID node_id = p_node->get_instance_id();
- for (int i = 0; i < post_importer_plugins.size(); i++) {
- post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE, p_root, p_node, Ref<Resource>(), node_settings);
- if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
- break;
- }
- }
- }
- if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
- Ref<ImporterMesh> m = mi->get_mesh();
- if (m.is_valid()) {
- if (!r_scanned_meshes.has(m)) {
- for (int i = 0; i < m->get_surface_count(); i++) {
- Ref<Material> mat = m->get_surface_material(i);
- if (mat.is_valid()) {
- String mat_id = mat->get_meta("import_id", mat->get_name());
- if (!mat_id.is_empty() && p_material_data.has(mat_id)) {
- Dictionary matdata = p_material_data[mat_id];
- {
- //fill node settings for this node with default values
- List<ImportOption> iopts;
- get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MATERIAL, &iopts);
- for (const ImportOption &E : iopts) {
- if (!matdata.has(E.option.name)) {
- matdata[E.option.name] = E.default_value;
- }
- }
- }
- for (int j = 0; j < post_importer_plugins.size(); j++) {
- post_importer_plugins.write[j]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL, p_root, p_node, mat, matdata);
- }
- if (matdata.has("use_external/enabled") && bool(matdata["use_external/enabled"]) && matdata.has("use_external/path")) {
- String path = matdata["use_external/path"];
- Ref<Material> external_mat = ResourceLoader::load(path);
- if (external_mat.is_valid()) {
- m->set_surface_material(i, external_mat);
- }
- }
- }
- }
- }
- r_scanned_meshes.insert(m);
- }
- if (node_settings.has("generate/physics")) {
- int mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_DISABLED;
- const bool generate_collider = node_settings["generate/physics"];
- if (generate_collider) {
- mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
- if (node_settings.has("physics/body_type")) {
- const BodyType body_type = (BodyType)node_settings["physics/body_type"].operator int();
- switch (body_type) {
- case BODY_TYPE_STATIC:
- mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
- break;
- case BODY_TYPE_DYNAMIC:
- mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_RIGID_BODY_AND_MESH;
- break;
- case BODY_TYPE_AREA:
- mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_AREA_ONLY;
- break;
- }
- }
- }
- if (mesh_physics_mode != MeshPhysicsMode::MESH_PHYSICS_DISABLED) {
- Vector<Ref<Shape3D>> shapes;
- if (collision_map.has(m)) {
- shapes = collision_map[m];
- } else {
- shapes = get_collision_shapes(
- m,
- node_settings,
- p_applied_root_scale);
- }
- if (shapes.size()) {
- CollisionObject3D *base = nullptr;
- switch (mesh_physics_mode) {
- case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
- StaticBody3D *col = memnew(StaticBody3D);
- p_node->add_child(col, true);
- col->set_owner(p_node->get_owner());
- col->set_transform(get_collision_shapes_transform(node_settings));
- col->set_position(p_applied_root_scale * col->get_position());
- base = col;
- } break;
- case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
- RigidBody3D *rigid_body = memnew(RigidBody3D);
- rigid_body->set_name(p_node->get_name());
- p_node->replace_by(rigid_body);
- rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
- rigid_body->set_position(p_applied_root_scale * rigid_body->get_position());
- p_node = rigid_body;
- mi->set_transform(Transform3D());
- rigid_body->add_child(mi, true);
- mi->set_owner(rigid_body->get_owner());
- base = rigid_body;
- } break;
- case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
- StaticBody3D *col = memnew(StaticBody3D);
- col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
- col->set_position(p_applied_root_scale * col->get_position());
- col->set_name(p_node->get_name());
- p_node->replace_by(col);
- p_node->set_owner(nullptr);
- memdelete(p_node);
- p_node = col;
- base = col;
- } break;
- case MESH_PHYSICS_AREA_ONLY: {
- Area3D *area = memnew(Area3D);
- area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
- area->set_position(p_applied_root_scale * area->get_position());
- area->set_name(p_node->get_name());
- p_node->replace_by(area);
- p_node->set_owner(nullptr);
- memdelete(p_node);
- p_node = area;
- base = area;
- } break;
- }
- for (const Ref<Shape3D> &E : shapes) {
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(E);
- base->add_child(cshape, true);
- cshape->set_owner(base->get_owner());
- }
- }
- }
- }
- }
- }
- //navmesh (node may have changed type above)
- if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
- Ref<ImporterMesh> m = mi->get_mesh();
- if (m.is_valid()) {
- if (node_settings.has("generate/navmesh")) {
- int navmesh_mode = node_settings["generate/navmesh"];
- if (navmesh_mode != NAVMESH_DISABLED) {
- NavigationRegion3D *nmi = memnew(NavigationRegion3D);
- Ref<NavigationMesh> nmesh = m->create_navigation_mesh();
- nmi->set_navigation_mesh(nmesh);
- if (navmesh_mode == NAVMESH_NAVMESH_ONLY) {
- nmi->set_transform(mi->get_transform());
- p_node->replace_by(nmi);
- p_node->set_owner(nullptr);
- memdelete(p_node);
- p_node = nmi;
- } else {
- mi->add_child(nmi, true);
- nmi->set_owner(mi->get_owner());
- }
- }
- }
- }
- }
- if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
- ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
- Ref<ImporterMesh> m = mi->get_mesh();
- if (m.is_valid()) {
- if (node_settings.has("generate/occluder")) {
- int occluder_mode = node_settings["generate/occluder"];
- if (occluder_mode != OCCLUDER_DISABLED) {
- float simplification_dist = 0.0f;
- if (node_settings.has("occluder/simplification_distance")) {
- simplification_dist = node_settings["occluder/simplification_distance"];
- }
- OccluderInstance3D::bake_single_node(mi, simplification_dist, r_occluder_arrays.first, r_occluder_arrays.second);
- if (occluder_mode == OCCLUDER_OCCLUDER_ONLY) {
- p_node->set_owner(nullptr);
- memdelete(p_node);
- p_node = nullptr;
- }
- }
- }
- }
- }
- if (Object::cast_to<AnimationPlayer>(p_node)) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- for (int i = 0; i < post_importer_plugins.size(); i++) {
- post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, Ref<Resource>(), node_settings);
- }
- if (post_importer_plugins.size()) {
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (const StringName &name : anims) {
- if (p_animation_data.has(name)) {
- Ref<Animation> anim = ap->get_animation(name);
- Dictionary anim_settings = p_animation_data[name];
- {
- //fill with default values
- List<ImportOption> iopts;
- get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
- for (const ImportOption &F : iopts) {
- if (!anim_settings.has(F.option.name)) {
- anim_settings[F.option.name] = F.default_value;
- }
- }
- }
- for (int i = 0; i < post_importer_plugins.size(); i++) {
- post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION, p_root, p_node, anim, anim_settings);
- }
- }
- }
- }
- }
- return p_node;
- }
- Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks) {
- if (!p_save_to_file || !p_save_to_path.is_resource_file()) {
- return anim;
- }
- if (FileAccess::exists(p_save_to_path) && p_keep_custom_tracks) {
- // Copy custom animation tracks from previously imported files.
- Ref<Animation> old_anim = ResourceLoader::load(p_save_to_path, "Animation", ResourceFormatLoader::CACHE_MODE_IGNORE);
- if (old_anim.is_valid()) {
- for (int i = 0; i < old_anim->get_track_count(); i++) {
- if (!old_anim->track_is_imported(i)) {
- old_anim->copy_track(i, anim);
- }
- }
- anim->set_loop_mode(old_anim->get_loop_mode());
- }
- }
- if (ResourceCache::has(p_save_to_path)) {
- Ref<Animation> old_anim = ResourceCache::get_ref(p_save_to_path);
- if (old_anim.is_valid()) {
- old_anim->copy_from(anim);
- anim = old_anim;
- }
- }
- anim->set_path(p_save_to_path, true); // Set path to save externally.
- Error err = ResourceSaver::save(anim, p_save_to_path, ResourceSaver::FLAG_CHANGE_PATH);
- ERR_FAIL_COND_V_MSG(err != OK, anim, "Saving of animation failed: " + p_save_to_path);
- return anim;
- }
- void ResourceImporterScene::_create_slices(AnimationPlayer *ap, Ref<Animation> anim, const Array &p_slices, bool p_bake_all) {
- Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim));
- for (int i = 0; i < p_slices.size(); i += 7) {
- String name = p_slices[i];
- float from = p_slices[i + 1];
- float to = p_slices[i + 2];
- Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)p_slices[i + 3]);
- bool save_to_file = p_slices[i + 4];
- String save_to_path = p_slices[i + 5];
- bool keep_current = p_slices[i + 6];
- if (from >= to) {
- continue;
- }
- Ref<Animation> new_anim = memnew(Animation);
- for (int j = 0; j < anim->get_track_count(); j++) {
- List<float> keys;
- int kc = anim->track_get_key_count(j);
- int dtrack = -1;
- for (int k = 0; k < kc; k++) {
- float kt = anim->track_get_key_time(j, k);
- if (kt >= from && kt < to) {
- //found a key within range, so create track
- if (dtrack == -1) {
- new_anim->add_track(anim->track_get_type(j));
- dtrack = new_anim->get_track_count() - 1;
- new_anim->track_set_path(dtrack, anim->track_get_path(j));
- if (kt > (from + 0.01) && k > 0) {
- if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
- Vector3 p;
- anim->try_position_track_interpolate(j, from, &p);
- new_anim->position_track_insert_key(dtrack, 0, p);
- } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
- Quaternion r;
- anim->try_rotation_track_interpolate(j, from, &r);
- new_anim->rotation_track_insert_key(dtrack, 0, r);
- } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
- Vector3 s;
- anim->try_scale_track_interpolate(j, from, &s);
- new_anim->scale_track_insert_key(dtrack, 0, s);
- } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
- Variant var = anim->value_track_interpolate(j, from);
- new_anim->track_insert_key(dtrack, 0, var);
- } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
- float interp;
- anim->try_blend_shape_track_interpolate(j, from, &interp);
- new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
- }
- }
- }
- if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
- Vector3 p;
- anim->position_track_get_key(j, k, &p);
- new_anim->position_track_insert_key(dtrack, kt - from, p);
- } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
- Quaternion r;
- anim->rotation_track_get_key(j, k, &r);
- new_anim->rotation_track_insert_key(dtrack, kt - from, r);
- } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
- Vector3 s;
- anim->scale_track_get_key(j, k, &s);
- new_anim->scale_track_insert_key(dtrack, kt - from, s);
- } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
- Variant var = anim->track_get_key_value(j, k);
- new_anim->track_insert_key(dtrack, kt - from, var);
- } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
- float interp;
- anim->blend_shape_track_get_key(j, k, &interp);
- new_anim->blend_shape_track_insert_key(dtrack, kt - from, interp);
- }
- }
- if (dtrack != -1 && kt >= to) {
- if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
- Vector3 p;
- anim->try_position_track_interpolate(j, to, &p);
- new_anim->position_track_insert_key(dtrack, to - from, p);
- } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
- Quaternion r;
- anim->try_rotation_track_interpolate(j, to, &r);
- new_anim->rotation_track_insert_key(dtrack, to - from, r);
- } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
- Vector3 s;
- anim->try_scale_track_interpolate(j, to, &s);
- new_anim->scale_track_insert_key(dtrack, to - from, s);
- } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
- Variant var = anim->value_track_interpolate(j, to);
- new_anim->track_insert_key(dtrack, to - from, var);
- } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
- float interp;
- anim->try_blend_shape_track_interpolate(j, to, &interp);
- new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
- }
- }
- }
- if (dtrack == -1 && p_bake_all) {
- new_anim->add_track(anim->track_get_type(j));
- dtrack = new_anim->get_track_count() - 1;
- new_anim->track_set_path(dtrack, anim->track_get_path(j));
- if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
- Vector3 p;
- anim->try_position_track_interpolate(j, from, &p);
- new_anim->position_track_insert_key(dtrack, 0, p);
- anim->try_position_track_interpolate(j, to, &p);
- new_anim->position_track_insert_key(dtrack, to - from, p);
- } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
- Quaternion r;
- anim->try_rotation_track_interpolate(j, from, &r);
- new_anim->rotation_track_insert_key(dtrack, 0, r);
- anim->try_rotation_track_interpolate(j, to, &r);
- new_anim->rotation_track_insert_key(dtrack, to - from, r);
- } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
- Vector3 s;
- anim->try_scale_track_interpolate(j, from, &s);
- new_anim->scale_track_insert_key(dtrack, 0, s);
- anim->try_scale_track_interpolate(j, to, &s);
- new_anim->scale_track_insert_key(dtrack, to - from, s);
- } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) {
- Variant var = anim->value_track_interpolate(j, from);
- new_anim->track_insert_key(dtrack, 0, var);
- Variant to_var = anim->value_track_interpolate(j, to);
- new_anim->track_insert_key(dtrack, to - from, to_var);
- } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
- float interp;
- anim->try_blend_shape_track_interpolate(j, from, &interp);
- new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
- anim->try_blend_shape_track_interpolate(j, to, &interp);
- new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
- }
- }
- }
- new_anim->set_loop_mode(loop_mode);
- new_anim->set_length(to - from);
- al->add_animation(name, new_anim);
- Ref<Animation> saved_anim = _save_animation_to_file(new_anim, save_to_file, save_to_path, keep_current);
- if (saved_anim != new_anim) {
- al->add_animation(name, saved_anim);
- }
- }
- al->remove_animation(ap->find_animation(anim)); // Remove original animation (no longer needed).
- }
- void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_vel_error, float p_max_ang_error, int p_prc_error) {
- List<StringName> anim_names;
- anim->get_animation_list(&anim_names);
- for (const StringName &E : anim_names) {
- Ref<Animation> a = anim->get_animation(E);
- a->optimize(p_max_vel_error, p_max_ang_error, p_prc_error);
- }
- }
- void ResourceImporterScene::_compress_animations(AnimationPlayer *anim, int p_page_size_kb) {
- List<StringName> anim_names;
- anim->get_animation_list(&anim_names);
- for (const StringName &E : anim_names) {
- Ref<Animation> a = anim->get_animation(E);
- a->compress(p_page_size_kb * 1024);
- }
- }
- void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const {
- switch (p_category) {
- case INTERNAL_IMPORT_CATEGORY_NODE: {
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- } break;
- case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/body_type", PROPERTY_HINT_ENUM, "Static,Dynamic,Area"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type", PROPERTY_HINT_ENUM, "Decompose Convex,Simple Convex,Trimesh,Box,Sphere,Cylinder,Capsule", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
- // Decomposition
- Ref<MeshConvexDecompositionSettings> decomposition_default = Ref<MeshConvexDecompositionSettings>();
- decomposition_default.instantiate();
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/advanced", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/precision", PROPERTY_HINT_RANGE, "1,10,1"), 5));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/max_concavity", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_max_concavity()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/symmetry_planes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_symmetry_planes_clipping_bias()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/revolution_axes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_revolution_axes_clipping_bias()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/min_volume_per_convex_hull", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_min_volume_per_convex_hull()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/resolution", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_resolution()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_num_vertices_per_convex_hull", PROPERTY_HINT_RANGE, "5,512,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_max_num_vertices_per_convex_hull()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/plane_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_plane_downsampling()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/convexhull_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_convex_hull_downsampling()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/normalize_mesh", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_normalize_mesh()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/mode", PROPERTY_HINT_ENUM, "Voxel,Tetrahedron", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), static_cast<int>(decomposition_default->get_mode())));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/convexhull_approximation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_convex_hull_approximation()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_convex_hulls", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_max_convex_hulls()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/project_hull_vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_project_hull_vertices()));
- // Primitives: Box, Sphere, Cylinder, Capsule.
- r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3(2.0, 2.0, 2.0)));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/height", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/occluder", PROPERTY_HINT_ENUM, "Disabled,Mesh + Occluder,Occluder Only", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "occluder/simplification_distance", PROPERTY_HINT_RANGE, "0.0,2.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0.1f));
- } break;
- case INTERNAL_IMPORT_CATEGORY_MESH: {
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/make_streamable"), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/shadow_meshes", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lightmap_uv", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lods", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_split_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), 25.0f));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_merge_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), 60.0f));
- } break;
- case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "use_external/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "use_external/path", PROPERTY_HINT_FILE, "*.material,*.res,*.tres"), ""));
- } break;
- case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "settings/loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Pingpong"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/keep_custom_tracks"), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
- for (int i = 0; i < 256; i++) {
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name"), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Pingpong"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path", PROPERTY_HINT_SAVE_FILE, ".res,*.tres"), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false));
- }
- } break;
- case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_velocity_error", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.01));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.01));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "optimizer/max_precision_error", PROPERTY_HINT_NONE, "1,6,1"), 3));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compression/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compression/page_size", PROPERTY_HINT_RANGE, "4,512,1,suffix:kb"), 8));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
- } break;
- case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "retarget/bone_map", PROPERTY_HINT_RESOURCE_TYPE, "BoneMap", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Variant()));
- } break;
- default: {
- }
- }
- for (int i = 0; i < post_importer_plugins.size(); i++) {
- post_importer_plugins.write[i]->get_internal_import_options(EditorScenePostImportPlugin::InternalImportCategory(p_category), r_options);
- }
- }
- bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
- if (p_options.has("import/skip_import") && p_option != "import/skip_import" && bool(p_options["import/skip_import"])) {
- return false; //if skip import
- }
- switch (p_category) {
- case INTERNAL_IMPORT_CATEGORY_NODE: {
- } break;
- case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
- const bool generate_physics =
- p_options.has("generate/physics") &&
- p_options["generate/physics"].operator bool();
- if (
- p_option == "physics/body_type" ||
- p_option == "physics/shape_type") {
- // Show if need to generate collisions.
- return generate_physics;
- }
- if (p_option.find("decomposition/") >= 0) {
- // Show if need to generate collisions.
- if (generate_physics &&
- // Show if convex is enabled.
- p_options["physics/shape_type"] == Variant(SHAPE_TYPE_DECOMPOSE_CONVEX)) {
- if (p_option == "decomposition/advanced") {
- return true;
- }
- const bool decomposition_advanced =
- p_options.has("decomposition/advanced") &&
- p_options["decomposition/advanced"].operator bool();
- if (p_option == "decomposition/precision") {
- return !decomposition_advanced;
- } else {
- return decomposition_advanced;
- }
- }
- return false;
- }
- if (p_option == "primitive/position" || p_option == "primitive/rotation") {
- const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
- return generate_physics &&
- physics_shape >= SHAPE_TYPE_BOX;
- }
- if (p_option == "primitive/size") {
- const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
- return generate_physics &&
- physics_shape == SHAPE_TYPE_BOX;
- }
- if (p_option == "primitive/radius") {
- const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
- return generate_physics &&
- (physics_shape == SHAPE_TYPE_SPHERE ||
- physics_shape == SHAPE_TYPE_CYLINDER ||
- physics_shape == SHAPE_TYPE_CAPSULE);
- }
- if (p_option == "primitive/height") {
- const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
- return generate_physics &&
- (physics_shape == SHAPE_TYPE_CYLINDER ||
- physics_shape == SHAPE_TYPE_CAPSULE);
- }
- if (p_option == "occluder/simplification_distance") {
- // Show only if occluder generation is enabled
- return p_options.has("generate/occluder") && p_options["generate/occluder"].operator signed int() != OCCLUDER_DISABLED;
- }
- } break;
- case INTERNAL_IMPORT_CATEGORY_MESH: {
- if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") {
- return p_options["save_to_file/enabled"];
- }
- } break;
- case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
- if (p_option == "use_external/path") {
- return p_options["use_external/enabled"];
- }
- } break;
- case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
- if (p_option == "save_to_file/path" || p_option == "save_to_file/keep_custom_tracks") {
- return p_options["save_to_file/enabled"];
- }
- if (p_option.begins_with("slice_")) {
- int max_slice = p_options["slices/amount"];
- int slice = p_option.get_slice("_", 1).to_int() - 1;
- if (slice >= max_slice) {
- return false;
- }
- }
- } break;
- case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
- if (p_option.begins_with("optimizer/") && p_option != "optimizer/enabled" && !bool(p_options["optimizer/enabled"])) {
- return false;
- }
- if (p_option.begins_with("compression/") && p_option != "compression/enabled" && !bool(p_options["compression/enabled"])) {
- return false;
- }
- } break;
- case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
- const bool use_retarget = p_options["retarget/bone_map"].get_validated_object() != nullptr;
- if (p_option != "retarget/bone_map" && p_option.begins_with("retarget/")) {
- return use_retarget;
- }
- } break;
- default: {
- }
- }
- for (int i = 0; i < post_importer_plugins.size(); i++) {
- Variant ret = post_importer_plugins.write[i]->get_internal_option_visibility(EditorScenePostImportPlugin::InternalImportCategory(p_category), animation_importer, p_option, p_options);
- if (ret.get_type() == Variant::BOOL) {
- return ret;
- }
- }
- return true;
- }
- bool ResourceImporterScene::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
- switch (p_category) {
- case INTERNAL_IMPORT_CATEGORY_NODE: {
- } break;
- case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
- if (
- p_option == "generate/physics" ||
- p_option == "physics/shape_type" ||
- p_option.find("decomposition/") >= 0 ||
- p_option.find("primitive/") >= 0) {
- return true;
- }
- } break;
- case INTERNAL_IMPORT_CATEGORY_MESH: {
- } break;
- case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
- } break;
- case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
- } break;
- case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
- } break;
- case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: {
- } break;
- default: {
- }
- }
- for (int i = 0; i < post_importer_plugins.size(); i++) {
- Variant ret = post_importer_plugins.write[i]->get_internal_option_update_view_required(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
- if (ret.get_type() == Variant::BOOL) {
- return ret;
- }
- }
- return false;
- }
- void ResourceImporterScene::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Node3D"));
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
- List<String> script_extentions;
- ResourceLoader::get_recognized_extensions_for_type("Script", &script_extentions);
- String script_ext_hint;
- for (const String &E : script_extentions) {
- if (!script_ext_hint.is_empty()) {
- script_ext_hint += ",";
- }
- script_ext_hint += "*." + E;
- }
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/apply_root_scale"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI),Static Lightmaps (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/trimming"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/remove_immutable_tracks"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), Dictionary()));
- for (int i = 0; i < post_importer_plugins.size(); i++) {
- post_importer_plugins.write[i]->get_import_options(p_path, r_options);
- }
- for (Ref<EditorSceneFormatImporter> importer_elem : importers) {
- importer_elem->get_import_options(p_path, r_options);
- }
- }
- void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
- if (p_node != p_new_owner && p_node->get_owner() == p_scene) {
- p_node->set_owner(p_new_owner);
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *n = p_node->get_child(i);
- _replace_owner(n, p_scene, p_new_owner);
- }
- }
- Array ResourceImporterScene::_get_skinned_pose_transforms(ImporterMeshInstance3D *p_src_mesh_node) {
- Array skin_pose_transform_array;
- const Ref<Skin> skin = p_src_mesh_node->get_skin();
- if (skin.is_valid()) {
- NodePath skeleton_path = p_src_mesh_node->get_skeleton_path();
- const Node *node = p_src_mesh_node->get_node_or_null(skeleton_path);
- const Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
- if (skeleton) {
- int bind_count = skin->get_bind_count();
- for (int i = 0; i < bind_count; i++) {
- Transform3D bind_pose = skin->get_bind_pose(i);
- String bind_name = skin->get_bind_name(i);
- int bone_idx = bind_name.is_empty() ? skin->get_bind_bone(i) : skeleton->find_bone(bind_name);
- ERR_FAIL_COND_V(bone_idx >= skeleton->get_bone_count(), Array());
- Transform3D bp_global_rest;
- if (bone_idx >= 0) {
- bp_global_rest = skeleton->get_bone_global_pose(bone_idx);
- } else {
- bp_global_rest = skeleton->get_bone_global_pose(i);
- }
- skin_pose_transform_array.push_back(bp_global_rest * bind_pose);
- }
- }
- }
- return skin_pose_transform_array;
- }
- void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) {
- ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node);
- if (src_mesh_node) {
- //is mesh
- MeshInstance3D *mesh_node = memnew(MeshInstance3D);
- mesh_node->set_name(src_mesh_node->get_name());
- mesh_node->set_transform(src_mesh_node->get_transform());
- mesh_node->set_skin(src_mesh_node->get_skin());
- mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
- if (src_mesh_node->get_mesh().is_valid()) {
- Ref<ArrayMesh> mesh;
- if (!src_mesh_node->get_mesh()->has_mesh()) {
- //do mesh processing
- bool generate_lods = p_generate_lods;
- float split_angle = 25.0f;
- float merge_angle = 60.0f;
- bool create_shadow_meshes = p_create_shadow_meshes;
- bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS;
- String save_to_file;
- String mesh_id = src_mesh_node->get_mesh()->get_meta("import_id", src_mesh_node->get_mesh()->get_name());
- if (!mesh_id.is_empty() && p_mesh_data.has(mesh_id)) {
- Dictionary mesh_settings = p_mesh_data[mesh_id];
- {
- //fill node settings for this node with default values
- List<ImportOption> iopts;
- get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MESH, &iopts);
- for (const ImportOption &E : iopts) {
- if (!mesh_settings.has(E.option.name)) {
- mesh_settings[E.option.name] = E.default_value;
- }
- }
- }
- if (mesh_settings.has("generate/shadow_meshes")) {
- int shadow_meshes = mesh_settings["generate/shadow_meshes"];
- if (shadow_meshes == MESH_OVERRIDE_ENABLE) {
- create_shadow_meshes = true;
- } else if (shadow_meshes == MESH_OVERRIDE_DISABLE) {
- create_shadow_meshes = false;
- }
- }
- if (mesh_settings.has("generate/lightmap_uv")) {
- int lightmap_uv = mesh_settings["generate/lightmap_uv"];
- if (lightmap_uv == MESH_OVERRIDE_ENABLE) {
- bake_lightmaps = true;
- } else if (lightmap_uv == MESH_OVERRIDE_DISABLE) {
- bake_lightmaps = false;
- }
- }
- if (mesh_settings.has("generate/lods")) {
- int lods = mesh_settings["generate/lods"];
- if (lods == MESH_OVERRIDE_ENABLE) {
- generate_lods = true;
- } else if (lods == MESH_OVERRIDE_DISABLE) {
- generate_lods = false;
- }
- }
- if (mesh_settings.has("lods/normal_split_angle")) {
- split_angle = mesh_settings["lods/normal_split_angle"];
- }
- if (mesh_settings.has("lods/normal_merge_angle")) {
- merge_angle = mesh_settings["lods/normal_merge_angle"];
- }
- if (mesh_settings.has("save_to_file/enabled") && bool(mesh_settings["save_to_file/enabled"]) && mesh_settings.has("save_to_file/path")) {
- save_to_file = mesh_settings["save_to_file/path"];
- if (!save_to_file.is_resource_file()) {
- save_to_file = "";
- }
- }
- for (int i = 0; i < post_importer_plugins.size(); i++) {
- post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, src_mesh_node->get_mesh(), mesh_settings);
- }
- }
- if (bake_lightmaps) {
- Transform3D xf;
- Node3D *n = src_mesh_node;
- while (n) {
- xf = n->get_transform() * xf;
- n = n->get_parent_node_3d();
- }
- Vector<uint8_t> lightmap_cache;
- src_mesh_node->get_mesh()->lightmap_unwrap_cached(xf, p_lightmap_texel_size, p_src_lightmap_cache, lightmap_cache);
- if (!lightmap_cache.is_empty()) {
- if (r_lightmap_caches.is_empty()) {
- r_lightmap_caches.push_back(lightmap_cache);
- } else {
- String new_md5 = String::md5(lightmap_cache.ptr()); // MD5 is stored at the beginning of the cache data
- for (int i = 0; i < r_lightmap_caches.size(); i++) {
- String md5 = String::md5(r_lightmap_caches[i].ptr());
- if (new_md5 < md5) {
- r_lightmap_caches.insert(i, lightmap_cache);
- break;
- }
- if (new_md5 == md5) {
- break;
- }
- }
- }
- }
- }
- if (generate_lods) {
- Array skin_pose_transform_array = _get_skinned_pose_transforms(src_mesh_node);
- src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle, skin_pose_transform_array);
- }
- if (create_shadow_meshes) {
- src_mesh_node->get_mesh()->create_shadow_mesh();
- }
- if (!save_to_file.is_empty()) {
- Ref<Mesh> existing = ResourceCache::get_ref(save_to_file);
- if (existing.is_valid()) {
- //if somehow an existing one is useful, create
- existing->reset_state();
- }
- mesh = src_mesh_node->get_mesh()->get_mesh(existing);
- ResourceSaver::save(mesh, save_to_file); //override
- mesh->set_path(save_to_file, true); //takeover existing, if needed
- } else {
- mesh = src_mesh_node->get_mesh()->get_mesh();
- }
- } else {
- mesh = src_mesh_node->get_mesh()->get_mesh();
- }
- if (mesh.is_valid()) {
- mesh_node->set_mesh(mesh);
- for (int i = 0; i < mesh->get_surface_count(); i++) {
- mesh_node->set_surface_override_material(i, src_mesh_node->get_surface_material(i));
- }
- }
- }
- switch (p_light_bake_mode) {
- case LIGHT_BAKE_DISABLED: {
- mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DISABLED);
- } break;
- case LIGHT_BAKE_DYNAMIC: {
- mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DYNAMIC);
- } break;
- case LIGHT_BAKE_STATIC:
- case LIGHT_BAKE_STATIC_LIGHTMAPS: {
- mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_STATIC);
- } break;
- }
- mesh_node->set_visible(src_mesh_node->is_visible());
- p_node->replace_by(mesh_node);
- p_node->set_owner(nullptr);
- memdelete(p_node);
- p_node = mesh_node;
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _generate_meshes(p_node->get_child(i), p_mesh_data, p_generate_lods, p_create_shadow_meshes, p_light_bake_mode, p_lightmap_texel_size, p_src_lightmap_cache, r_lightmap_caches);
- }
- }
- void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes) {
- for (const Ref<Shape3D> &E : p_shapes) {
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(E);
- p_node->add_child(cshape, true);
- cshape->set_owner(p_node->get_owner());
- }
- }
- void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions) {
- List<StringName> anims;
- p_player->get_animation_list(&anims);
- Node *parent = p_player->get_parent();
- ERR_FAIL_COND(parent == nullptr);
- HashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX];
- bool tracks_to_add = false;
- static const Animation::TrackType track_types[TRACK_CHANNEL_MAX] = { Animation::TYPE_POSITION_3D, Animation::TYPE_ROTATION_3D, Animation::TYPE_SCALE_3D, Animation::TYPE_BLEND_SHAPE };
- for (const StringName &I : anims) {
- Ref<Animation> anim = p_player->get_animation(I);
- for (int i = 0; i < anim->get_track_count(); i++) {
- for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
- if (anim->track_get_type(i) != track_types[j]) {
- continue;
- }
- switch (p_track_actions[j]) {
- case ANIMATION_IMPORT_TRACKS_IF_PRESENT: {
- // Do Nothing.
- } break;
- case ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL: {
- used_tracks[j].insert(anim->track_get_path(i), 0);
- tracks_to_add = true;
- } break;
- case ANIMATION_IMPORT_TRACKS_NEVER: {
- anim->remove_track(i);
- i--;
- } break;
- }
- }
- }
- }
- if (!tracks_to_add) {
- return;
- }
- uint32_t pass = 0;
- for (const StringName &I : anims) {
- Ref<Animation> anim = p_player->get_animation(I);
- for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
- if (p_track_actions[j] != ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) {
- continue;
- }
- pass++;
- for (int i = 0; i < anim->get_track_count(); i++) {
- if (anim->track_get_type(i) != track_types[j]) {
- continue;
- }
- NodePath path = anim->track_get_path(i);
- ERR_CONTINUE(!used_tracks[j].has(path)); // Should never happen.
- used_tracks[j][path] = pass;
- }
- for (const KeyValue<NodePath, uint32_t> &J : used_tracks[j]) {
- if (J.value == pass) {
- continue;
- }
- NodePath path = J.key;
- Node *n = parent->get_node(path);
- if (j == TRACK_CHANNEL_BLEND_SHAPE) {
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
- if (mi && path.get_subname_count() > 0) {
- StringName bs = path.get_subname(0);
- bool valid;
- float value = mi->get(bs, &valid);
- if (valid) {
- int track_idx = anim->add_track(track_types[j]);
- anim->track_set_path(track_idx, path);
- anim->track_set_imported(track_idx, true);
- anim->blend_shape_track_insert_key(track_idx, 0, value);
- }
- }
- } else {
- Skeleton3D *skel = Object::cast_to<Skeleton3D>(n);
- Node3D *n3d = Object::cast_to<Node3D>(n);
- Vector3 loc;
- Quaternion rot;
- Vector3 scale;
- if (skel && path.get_subname_count() > 0) {
- StringName bone = path.get_subname(0);
- int bone_idx = skel->find_bone(bone);
- if (bone_idx == -1) {
- continue;
- }
- // Note that this is using get_bone_pose to update the bone pose cache.
- _ALLOW_DISCARD_ skel->get_bone_pose(bone_idx);
- loc = skel->get_bone_pose_position(bone_idx);
- rot = skel->get_bone_pose_rotation(bone_idx);
- scale = skel->get_bone_pose_scale(bone_idx);
- } else if (n3d) {
- loc = n3d->get_position();
- rot = n3d->get_transform().basis.get_rotation_quaternion();
- scale = n3d->get_scale();
- } else {
- continue;
- }
- // Ensure insertion keeps tracks together and ordered by type (loc/rot/scale)
- int insert_at_pos = -1;
- for (int k = 0; k < anim->get_track_count(); k++) {
- NodePath tpath = anim->track_get_path(k);
- if (path == tpath) {
- Animation::TrackType ttype = anim->track_get_type(k);
- if (insert_at_pos == -1) {
- // First insert, determine whether replacing or kicking back
- if (track_types[j] < ttype) {
- insert_at_pos = k;
- break; // No point in continuing.
- } else {
- insert_at_pos = k + 1;
- }
- } else if (ttype < track_types[j]) {
- // Kick back.
- insert_at_pos = k + 1;
- }
- } else if (insert_at_pos >= 0) {
- break;
- }
- }
- int track_idx = anim->add_track(track_types[j], insert_at_pos);
- anim->track_set_path(track_idx, path);
- anim->track_set_imported(track_idx, true);
- switch (j) {
- case TRACK_CHANNEL_POSITION: {
- anim->position_track_insert_key(track_idx, 0, loc);
- } break;
- case TRACK_CHANNEL_ROTATION: {
- anim->rotation_track_insert_key(track_idx, 0, rot);
- } break;
- case TRACK_CHANNEL_SCALE: {
- anim->scale_track_insert_key(track_idx, 0, scale);
- } break;
- default: {
- }
- }
- }
- }
- }
- }
- }
- Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashMap<StringName, Variant> &p_options) {
- Ref<EditorSceneFormatImporter> importer;
- String ext = p_source_file.get_extension().to_lower();
- // TRANSLATORS: This is an editor progress label.
- EditorProgress progress("pre-import", TTR("Pre-Import Scene"), 0);
- progress.step(TTR("Importing Scene..."), 0);
- for (Ref<EditorSceneFormatImporter> importer_elem : importers) {
- List<String> extensions;
- importer_elem->get_extensions(&extensions);
- for (const String &F : extensions) {
- if (F.to_lower() == ext) {
- importer = importer_elem;
- break;
- }
- }
- if (importer.is_valid()) {
- break;
- }
- }
- ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
- Error err = OK;
- HashMap<StringName, Variant> options_dupe = p_options;
- Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, options_dupe, nullptr, &err);
- if (!scene || err != OK) {
- return nullptr;
- }
- HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
- List<Pair<NodePath, Node *>> node_renames;
- _pre_fix_node(scene, scene, collision_map, nullptr, node_renames);
- return scene;
- }
- Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
- const String &src_path = p_source_file;
- Ref<EditorSceneFormatImporter> importer;
- String ext = src_path.get_extension().to_lower();
- EditorProgress progress("import", TTR("Import Scene"), 104);
- progress.step(TTR("Importing Scene..."), 0);
- for (Ref<EditorSceneFormatImporter> importer_elem : importers) {
- List<String> extensions;
- importer_elem->get_extensions(&extensions);
- for (const String &F : extensions) {
- if (F.to_lower() == ext) {
- importer = importer_elem;
- break;
- }
- }
- if (importer.is_valid()) {
- break;
- }
- }
- ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED);
- int import_flags = 0;
- if (animation_importer) {
- import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION;
- import_flags |= EditorSceneFormatImporter::IMPORT_DISCARD_MESHES_AND_MATERIALS;
- } else {
- if (bool(p_options["animation/import"])) {
- import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION;
- }
- }
- if (bool(p_options["skins/use_named_skins"])) {
- import_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
- }
- bool ensure_tangents = p_options["meshes/ensure_tangents"];
- if (ensure_tangents) {
- import_flags |= EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
- }
- Error err = OK;
- List<String> missing_deps; // for now, not much will be done with this
- Node *scene = importer->import_scene(src_path, import_flags, p_options, &missing_deps, &err);
- if (!scene || err != OK) {
- return err;
- }
- bool apply_root = true;
- if (p_options.has("nodes/apply_root_scale")) {
- apply_root = p_options["nodes/apply_root_scale"];
- }
- real_t root_scale = 1;
- if (p_options.has("nodes/root_scale")) {
- root_scale = p_options["nodes/root_scale"];
- }
- if (Object::cast_to<Node3D>(scene)) {
- Node3D *scene_3d = Object::cast_to<Node3D>(scene);
- Vector3 scale = Vector3(root_scale, root_scale, root_scale);
- if (apply_root) {
- _apply_permanent_scale_to_descendants(scene, scale);
- } else {
- scene_3d->scale(scale);
- }
- }
- Dictionary subresources = p_options["_subresources"];
- Dictionary node_data;
- if (subresources.has("nodes")) {
- node_data = subresources["nodes"];
- }
- Dictionary material_data;
- if (subresources.has("materials")) {
- material_data = subresources["materials"];
- }
- Dictionary animation_data;
- if (subresources.has("animations")) {
- animation_data = subresources["animations"];
- }
- HashSet<Ref<ImporterMesh>> scanned_meshes;
- HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
- Pair<PackedVector3Array, PackedInt32Array> occluder_arrays;
- List<Pair<NodePath, Node *>> node_renames;
- _pre_fix_node(scene, scene, collision_map, &occluder_arrays, node_renames);
- for (int i = 0; i < post_importer_plugins.size(); i++) {
- post_importer_plugins.write[i]->pre_process(scene, p_options);
- }
- float fps = 30;
- if (p_options.has(SNAME("animation/fps"))) {
- fps = (float)p_options[SNAME("animation/fps")];
- }
- _pre_fix_animations(scene, scene, node_data, animation_data, fps);
- _post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps, apply_root ? root_scale : 1.0);
- _post_fix_animations(scene, scene, node_data, animation_data, fps);
- String root_type = p_options["nodes/root_type"];
- root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
- Ref<Script> root_script = nullptr;
- if (ScriptServer::is_global_class(root_type)) {
- root_script = ResourceLoader::load(ScriptServer::get_global_class_path(root_type));
- root_type = ScriptServer::get_global_class_base(root_type);
- }
- if (root_type != "Node3D") {
- Node *base_node = Object::cast_to<Node>(ClassDB::instantiate(root_type));
- if (base_node) {
- scene->replace_by(base_node);
- scene->set_owner(nullptr);
- memdelete(scene);
- scene = base_node;
- }
- }
- if (root_script.is_valid()) {
- scene->set_script(Variant(root_script));
- }
- if (p_options["nodes/root_name"] != "Scene Root") {
- scene->set_name(p_options["nodes/root_name"]);
- } else {
- scene->set_name(p_save_path.get_file().get_basename());
- }
- if (!occluder_arrays.first.is_empty() && !occluder_arrays.second.is_empty()) {
- Ref<ArrayOccluder3D> occ = memnew(ArrayOccluder3D);
- occ->set_arrays(occluder_arrays.first, occluder_arrays.second);
- OccluderInstance3D *occluder_instance = memnew(OccluderInstance3D);
- occluder_instance->set_occluder(occ);
- scene->add_child(occluder_instance, true);
- occluder_instance->set_owner(scene);
- }
- bool gen_lods = bool(p_options["meshes/generate_lods"]);
- bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes"]);
- int light_bake_mode = p_options["meshes/light_baking"];
- float texel_size = p_options["meshes/lightmap_texel_size"];
- float lightmap_texel_size = MAX(0.001, texel_size);
- Vector<uint8_t> src_lightmap_cache;
- Vector<Vector<uint8_t>> mesh_lightmap_caches;
- {
- src_lightmap_cache = FileAccess::get_file_as_bytes(p_source_file + ".unwrap_cache", &err);
- if (err != OK) {
- src_lightmap_cache.clear();
- }
- }
- Dictionary mesh_data;
- if (subresources.has("meshes")) {
- mesh_data = subresources["meshes"];
- }
- _generate_meshes(scene, mesh_data, gen_lods, create_shadow_meshes, LightBakeMode(light_bake_mode), lightmap_texel_size, src_lightmap_cache, mesh_lightmap_caches);
- if (mesh_lightmap_caches.size()) {
- Ref<FileAccess> f = FileAccess::open(p_source_file + ".unwrap_cache", FileAccess::WRITE);
- if (f.is_valid()) {
- f->store_32(mesh_lightmap_caches.size());
- for (int i = 0; i < mesh_lightmap_caches.size(); i++) {
- String md5 = String::md5(mesh_lightmap_caches[i].ptr());
- f->store_buffer(mesh_lightmap_caches[i].ptr(), mesh_lightmap_caches[i].size());
- }
- }
- }
- err = OK;
- progress.step(TTR("Running Custom Script..."), 2);
- String post_import_script_path = p_options["import_script/path"];
- Ref<EditorScenePostImport> post_import_script;
- if (!post_import_script_path.is_empty()) {
- Ref<Script> scr = ResourceLoader::load(post_import_script_path);
- if (!scr.is_valid()) {
- EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path);
- } else {
- post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport));
- post_import_script->set_script(scr);
- if (!post_import_script->get_script_instance()) {
- EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path);
- post_import_script.unref();
- return ERR_CANT_CREATE;
- }
- }
- }
- if (post_import_script.is_valid()) {
- post_import_script->init(p_source_file);
- scene = post_import_script->post_import(scene);
- if (!scene) {
- EditorNode::add_io_error(
- TTR("Error running post-import script:") + " " + post_import_script_path + "\n" +
- TTR("Did you return a Node-derived object in the `_post_import()` method?"));
- return err;
- }
- }
- for (int i = 0; i < post_importer_plugins.size(); i++) {
- post_importer_plugins.write[i]->post_process(scene, p_options);
- }
- progress.step(TTR("Saving..."), 104);
- int flags = 0;
- if (EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
- flags |= ResourceSaver::FLAG_COMPRESS;
- }
- if (animation_importer) {
- Ref<AnimationLibrary> library;
- for (int i = 0; i < scene->get_child_count(); i++) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(scene->get_child(i));
- if (ap) {
- List<StringName> libs;
- ap->get_animation_library_list(&libs);
- if (libs.size()) {
- library = ap->get_animation_library(libs.front()->get());
- break;
- }
- }
- }
- if (!library.is_valid()) {
- library.instantiate(); // Will be empty
- }
- print_verbose("Saving animation to: " + p_save_path + ".res");
- err = ResourceSaver::save(library, p_save_path + ".res", flags); //do not take over, let the changed files reload themselves
- ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save animation to file '" + p_save_path + ".res'.");
- } else {
- Ref<PackedScene> packer = memnew(PackedScene);
- packer->pack(scene);
- print_verbose("Saving scene to: " + p_save_path + ".scn");
- err = ResourceSaver::save(packer, p_save_path + ".scn", flags); //do not take over, let the changed files reload themselves
- ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
- }
- memdelete(scene);
- //this is not the time to reimport, wait until import process is done, import file is saved, etc.
- //EditorNode::get_singleton()->reload_scene(p_source_file);
- return OK;
- }
- ResourceImporterScene *ResourceImporterScene::scene_singleton = nullptr;
- ResourceImporterScene *ResourceImporterScene::animation_singleton = nullptr;
- Vector<Ref<EditorSceneFormatImporter>> ResourceImporterScene::importers;
- Vector<Ref<EditorScenePostImportPlugin>> ResourceImporterScene::post_importer_plugins;
- bool ResourceImporterScene::ResourceImporterScene::has_advanced_options() const {
- return true;
- }
- void ResourceImporterScene::ResourceImporterScene::show_advanced_options(const String &p_path) {
- SceneImportSettings::get_singleton()->open_settings(p_path, animation_importer);
- }
- ResourceImporterScene::ResourceImporterScene(bool p_animation_import) {
- if (p_animation_import) {
- animation_singleton = this;
- } else {
- scene_singleton = this;
- }
- animation_importer = p_animation_import;
- }
- void ResourceImporterScene::add_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority) {
- ERR_FAIL_COND(p_importer.is_null());
- if (p_first_priority) {
- importers.insert(0, p_importer);
- } else {
- importers.push_back(p_importer);
- }
- }
- void ResourceImporterScene::remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) {
- post_importer_plugins.erase(p_plugin);
- }
- void ResourceImporterScene::add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) {
- ERR_FAIL_COND(p_plugin.is_null());
- if (p_first_priority) {
- post_importer_plugins.insert(0, p_plugin);
- } else {
- post_importer_plugins.push_back(p_plugin);
- }
- }
- void ResourceImporterScene::remove_importer(Ref<EditorSceneFormatImporter> p_importer) {
- importers.erase(p_importer);
- }
- void ResourceImporterScene::clean_up_importer_plugins() {
- importers.clear();
- post_importer_plugins.clear();
- }
- ///////////////////////////////////////
- uint32_t EditorSceneFormatImporterESCN::get_import_flags() const {
- return IMPORT_SCENE;
- }
- void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) const {
- r_extensions->push_back("escn");
- }
- Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) {
- Error error;
- Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
- ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
- Node *scene = ps->instantiate();
- TypedArray<Node> nodes = scene->find_children("*", "MeshInstance3D");
- for (int32_t node_i = 0; node_i < nodes.size(); node_i++) {
- MeshInstance3D *mesh_3d = cast_to<MeshInstance3D>(nodes[node_i]);
- Ref<ImporterMesh> mesh;
- mesh.instantiate();
- // Ignore the aabb, it will be recomputed.
- ImporterMeshInstance3D *importer_mesh_3d = memnew(ImporterMeshInstance3D);
- importer_mesh_3d->set_name(mesh_3d->get_name());
- importer_mesh_3d->set_transform(mesh_3d->get_relative_transform(mesh_3d->get_parent()));
- importer_mesh_3d->set_skin(mesh_3d->get_skin());
- importer_mesh_3d->set_skeleton_path(mesh_3d->get_skeleton_path());
- Ref<ArrayMesh> array_mesh_3d_mesh = mesh_3d->get_mesh();
- if (array_mesh_3d_mesh.is_valid()) {
- // For the MeshInstance3D nodes, we need to convert the ArrayMesh to an ImporterMesh specially.
- mesh->set_name(array_mesh_3d_mesh->get_name());
- for (int32_t blend_i = 0; blend_i < array_mesh_3d_mesh->get_blend_shape_count(); blend_i++) {
- mesh->add_blend_shape(array_mesh_3d_mesh->get_blend_shape_name(blend_i));
- }
- for (int32_t surface_i = 0; surface_i < array_mesh_3d_mesh->get_surface_count(); surface_i++) {
- mesh->add_surface(array_mesh_3d_mesh->surface_get_primitive_type(surface_i),
- array_mesh_3d_mesh->surface_get_arrays(surface_i),
- array_mesh_3d_mesh->surface_get_blend_shape_arrays(surface_i),
- array_mesh_3d_mesh->surface_get_lods(surface_i),
- array_mesh_3d_mesh->surface_get_material(surface_i),
- array_mesh_3d_mesh->surface_get_name(surface_i),
- array_mesh_3d_mesh->surface_get_format(surface_i));
- }
- mesh->set_blend_shape_mode(array_mesh_3d_mesh->get_blend_shape_mode());
- importer_mesh_3d->set_mesh(mesh);
- mesh_3d->replace_by(importer_mesh_3d);
- continue;
- }
- Ref<Mesh> mesh_3d_mesh = mesh_3d->get_mesh();
- if (mesh_3d_mesh.is_valid()) {
- // For the MeshInstance3D nodes, we need to convert the Mesh to an ImporterMesh specially.
- mesh->set_name(mesh_3d_mesh->get_name());
- for (int32_t surface_i = 0; surface_i < mesh_3d_mesh->get_surface_count(); surface_i++) {
- mesh->add_surface(mesh_3d_mesh->surface_get_primitive_type(surface_i),
- mesh_3d_mesh->surface_get_arrays(surface_i),
- Array(),
- mesh_3d_mesh->surface_get_lods(surface_i),
- mesh_3d_mesh->surface_get_material(surface_i),
- mesh_3d_mesh->surface_get_material(surface_i).is_valid() ? mesh_3d_mesh->surface_get_material(surface_i)->get_name() : String(),
- mesh_3d_mesh->surface_get_format(surface_i));
- }
- importer_mesh_3d->set_mesh(mesh);
- mesh_3d->replace_by(importer_mesh_3d);
- continue;
- }
- }
- ERR_FAIL_COND_V(!scene, nullptr);
- return scene;
- }
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