resource_importer_layered_texture.cpp 20 KB

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  1. /**************************************************************************/
  2. /* resource_importer_layered_texture.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "resource_importer_layered_texture.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/error/error_macros.h"
  33. #include "core/io/config_file.h"
  34. #include "core/io/image_loader.h"
  35. #include "core/object/ref_counted.h"
  36. #include "editor/editor_file_system.h"
  37. #include "editor/editor_node.h"
  38. #include "editor/import/resource_importer_texture.h"
  39. #include "editor/import/resource_importer_texture_settings.h"
  40. #include "scene/resources/texture.h"
  41. String ResourceImporterLayeredTexture::get_importer_name() const {
  42. switch (mode) {
  43. case MODE_CUBEMAP: {
  44. return "cubemap_texture";
  45. } break;
  46. case MODE_2D_ARRAY: {
  47. return "2d_array_texture";
  48. } break;
  49. case MODE_CUBEMAP_ARRAY: {
  50. return "cubemap_array_texture";
  51. } break;
  52. case MODE_3D: {
  53. return "3d_texture";
  54. } break;
  55. }
  56. ERR_FAIL_V("");
  57. }
  58. String ResourceImporterLayeredTexture::get_visible_name() const {
  59. switch (mode) {
  60. case MODE_CUBEMAP: {
  61. return "Cubemap";
  62. } break;
  63. case MODE_2D_ARRAY: {
  64. return "Texture2DArray";
  65. } break;
  66. case MODE_CUBEMAP_ARRAY: {
  67. return "CubemapArray";
  68. } break;
  69. case MODE_3D: {
  70. return "Texture3D";
  71. } break;
  72. }
  73. ERR_FAIL_V("");
  74. }
  75. void ResourceImporterLayeredTexture::get_recognized_extensions(List<String> *p_extensions) const {
  76. ImageLoader::get_recognized_extensions(p_extensions);
  77. }
  78. String ResourceImporterLayeredTexture::get_save_extension() const {
  79. switch (mode) {
  80. case MODE_CUBEMAP: {
  81. return "ccube";
  82. } break;
  83. case MODE_2D_ARRAY: {
  84. return "ctexarray";
  85. } break;
  86. case MODE_CUBEMAP_ARRAY: {
  87. return "ccubearray";
  88. } break;
  89. case MODE_3D: {
  90. return "ctex3d";
  91. } break;
  92. }
  93. ERR_FAIL_V(String());
  94. }
  95. String ResourceImporterLayeredTexture::get_resource_type() const {
  96. switch (mode) {
  97. case MODE_CUBEMAP: {
  98. return "CompressedCubemap";
  99. } break;
  100. case MODE_2D_ARRAY: {
  101. return "CompressedTexture2DArray";
  102. } break;
  103. case MODE_CUBEMAP_ARRAY: {
  104. return "CompressedCubemapArray";
  105. } break;
  106. case MODE_3D: {
  107. return "CompressedTexture3D";
  108. } break;
  109. }
  110. ERR_FAIL_V(String());
  111. }
  112. bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
  113. if (p_option == "compress/lossy_quality" && p_options.has("compress/mode")) {
  114. return int(p_options["compress/mode"]) == COMPRESS_LOSSY;
  115. }
  116. if ((p_option == "compress/high_quality" || p_option == "compress/hdr_compression") && p_options.has("compress/mode")) {
  117. return int(p_options["compress/mode"]) == COMPRESS_VRAM_COMPRESSED;
  118. }
  119. return true;
  120. }
  121. int ResourceImporterLayeredTexture::get_preset_count() const {
  122. return 0;
  123. }
  124. String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const {
  125. return "";
  126. }
  127. void ResourceImporterLayeredTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
  128. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,VRAM Compressed,VRAM Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
  129. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/high_quality"), false));
  130. r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
  131. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
  132. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized,Normal Map (RG Channels)"), 0));
  133. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), true));
  134. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1));
  135. if (mode == MODE_2D_ARRAY || mode == MODE_3D) {
  136. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/horizontal", PROPERTY_HINT_RANGE, "1,256,1"), 8));
  137. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/vertical", PROPERTY_HINT_RANGE, "1,256,1"), 8));
  138. }
  139. if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
  140. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/arrangement", PROPERTY_HINT_ENUM, "1x6,2x3,3x2,6x1"), 1));
  141. if (mode == MODE_CUBEMAP_ARRAY) {
  142. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/layout", PROPERTY_HINT_ENUM, "Horizontal,Vertical"), 1));
  143. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "1,1024,1,or_greater"), 1));
  144. }
  145. }
  146. }
  147. void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2) {
  148. Vector<Ref<Image>> mipmap_images; //for 3D
  149. if (mode == MODE_3D) {
  150. //3D saves in its own way
  151. for (int i = 0; i < p_images.size(); i++) {
  152. if (p_images.write[i]->has_mipmaps()) {
  153. p_images.write[i]->clear_mipmaps();
  154. }
  155. if (p_force_po2) {
  156. p_images.write[i]->resize_to_po2();
  157. }
  158. }
  159. if (p_mipmaps) {
  160. Vector<Ref<Image>> parent_images = p_images;
  161. //create 3D mipmaps, this is horrible, though not used very often
  162. int w = p_images[0]->get_width();
  163. int h = p_images[0]->get_height();
  164. int d = p_images.size();
  165. while (w > 1 || h > 1 || d > 1) {
  166. Vector<Ref<Image>> mipmaps;
  167. int mm_w = MAX(1, w >> 1);
  168. int mm_h = MAX(1, h >> 1);
  169. int mm_d = MAX(1, d >> 1);
  170. for (int i = 0; i < mm_d; i++) {
  171. Ref<Image> mm = Image::create_empty(mm_w, mm_h, false, p_images[0]->get_format());
  172. Vector3 pos;
  173. pos.z = float(i) * float(d) / float(mm_d) + 0.5;
  174. for (int x = 0; x < mm_w; x++) {
  175. for (int y = 0; y < mm_h; y++) {
  176. pos.x = float(x) * float(w) / float(mm_w) + 0.5;
  177. pos.y = float(y) * float(h) / float(mm_h) + 0.5;
  178. Vector3i posi = Vector3i(pos);
  179. Vector3 fract = pos - Vector3(posi);
  180. Vector3i posi_n = posi;
  181. if (posi_n.x < w - 1) {
  182. posi_n.x++;
  183. }
  184. if (posi_n.y < h - 1) {
  185. posi_n.y++;
  186. }
  187. if (posi_n.z < d - 1) {
  188. posi_n.z++;
  189. }
  190. Color c000 = parent_images[posi.z]->get_pixel(posi.x, posi.y);
  191. Color c100 = parent_images[posi.z]->get_pixel(posi_n.x, posi.y);
  192. Color c010 = parent_images[posi.z]->get_pixel(posi.x, posi_n.y);
  193. Color c110 = parent_images[posi.z]->get_pixel(posi_n.x, posi_n.y);
  194. Color c001 = parent_images[posi_n.z]->get_pixel(posi.x, posi.y);
  195. Color c101 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi.y);
  196. Color c011 = parent_images[posi_n.z]->get_pixel(posi.x, posi_n.y);
  197. Color c111 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi_n.y);
  198. Color cx00 = c000.lerp(c100, fract.x);
  199. Color cx01 = c001.lerp(c101, fract.x);
  200. Color cx10 = c010.lerp(c110, fract.x);
  201. Color cx11 = c011.lerp(c111, fract.x);
  202. Color cy0 = cx00.lerp(cx10, fract.y);
  203. Color cy1 = cx01.lerp(cx11, fract.y);
  204. Color cz = cy0.lerp(cy1, fract.z);
  205. mm->set_pixel(x, y, cz);
  206. }
  207. }
  208. mipmaps.push_back(mm);
  209. }
  210. w = mm_w;
  211. h = mm_h;
  212. d = mm_d;
  213. mipmap_images.append_array(mipmaps);
  214. parent_images = mipmaps;
  215. }
  216. }
  217. } else {
  218. for (int i = 0; i < p_images.size(); i++) {
  219. if (p_force_po2) {
  220. p_images.write[i]->resize_to_po2();
  221. }
  222. if (p_mipmaps) {
  223. p_images.write[i]->generate_mipmaps(p_csource == Image::COMPRESS_SOURCE_NORMAL);
  224. } else {
  225. p_images.write[i]->clear_mipmaps();
  226. }
  227. }
  228. }
  229. Ref<FileAccess> f = FileAccess::open(p_to_path, FileAccess::WRITE);
  230. f->store_8('G');
  231. f->store_8('S');
  232. f->store_8('T');
  233. f->store_8('L');
  234. f->store_32(CompressedTextureLayered::FORMAT_VERSION);
  235. f->store_32(p_images.size()); // For 2d layers or 3d depth.
  236. f->store_32(mode);
  237. f->store_32(0);
  238. f->store_32(0);
  239. f->store_32(mipmap_images.size()); // Adjust the amount of mipmaps.
  240. f->store_32(0);
  241. f->store_32(0);
  242. for (int i = 0; i < p_images.size(); i++) {
  243. ResourceImporterTexture::save_to_ctex_format(f, p_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
  244. }
  245. for (int i = 0; i < mipmap_images.size(); i++) {
  246. ResourceImporterTexture::save_to_ctex_format(f, mipmap_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
  247. }
  248. }
  249. Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
  250. int compress_mode = p_options["compress/mode"];
  251. float lossy = p_options["compress/lossy_quality"];
  252. bool high_quality = p_options["compress/high_quality"];
  253. int hdr_compression = p_options["compress/hdr_compression"];
  254. bool mipmaps = p_options["mipmaps/generate"];
  255. int channel_pack = p_options["compress/channel_pack"];
  256. int hslices = (p_options.has("slices/horizontal")) ? int(p_options["slices/horizontal"]) : 0;
  257. int vslices = (p_options.has("slices/vertical")) ? int(p_options["slices/vertical"]) : 0;
  258. int arrangement = (p_options.has("slices/arrangement")) ? int(p_options["slices/arrangement"]) : 0;
  259. int layout = (p_options.has("slices/layout")) ? int(p_options["slices/layout"]) : 0;
  260. int amount = (p_options.has("slices/amount")) ? int(p_options["slices/amount"]) : 0;
  261. if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
  262. switch (arrangement) {
  263. case CUBEMAP_FORMAT_1X6: {
  264. hslices = 1;
  265. vslices = 6;
  266. } break;
  267. case CUBEMAP_FORMAT_2X3: {
  268. hslices = 2;
  269. vslices = 3;
  270. } break;
  271. case CUBEMAP_FORMAT_3X2: {
  272. hslices = 3;
  273. vslices = 2;
  274. } break;
  275. case CUBEMAP_FORMAT_6X1: {
  276. hslices = 6;
  277. vslices = 1;
  278. } break;
  279. }
  280. if (mode == MODE_CUBEMAP_ARRAY) {
  281. if (layout == 0) {
  282. hslices *= amount;
  283. } else {
  284. vslices *= amount;
  285. }
  286. }
  287. }
  288. Ref<Image> image;
  289. image.instantiate();
  290. Error err = ImageLoader::load_image(p_source_file, image);
  291. if (err != OK) {
  292. return err;
  293. }
  294. if (compress_mode == COMPRESS_BASIS_UNIVERSAL && image->get_format() >= Image::FORMAT_RF) {
  295. //basis universal does not support float formats, fall back
  296. compress_mode = COMPRESS_VRAM_COMPRESSED;
  297. }
  298. if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
  299. mipmaps = true;
  300. //if using video ram, optimize
  301. if (channel_pack == 0) {
  302. //remove alpha if not needed, so compression is more efficient
  303. if (image->get_format() == Image::FORMAT_RGBA8 && !image->detect_alpha()) {
  304. image->convert(Image::FORMAT_RGB8);
  305. }
  306. } else if (image->get_format() < Image::FORMAT_RGBA8) {
  307. image->optimize_channels();
  308. }
  309. }
  310. Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
  311. if (channel_pack == 0) {
  312. csource = Image::COMPRESS_SOURCE_SRGB;
  313. } else if (channel_pack == 2) {
  314. // force normal
  315. csource = Image::COMPRESS_SOURCE_NORMAL;
  316. }
  317. Image::UsedChannels used_channels = image->detect_used_channels(csource);
  318. Vector<Ref<Image>> slices;
  319. int slice_w = image->get_width() / hslices;
  320. int slice_h = image->get_height() / vslices;
  321. for (int i = 0; i < vslices; i++) {
  322. for (int j = 0; j < hslices; j++) {
  323. int x = slice_w * j;
  324. int y = slice_h * i;
  325. Ref<Image> slice = image->get_region(Rect2i(x, y, slice_w, slice_h));
  326. ERR_CONTINUE(slice.is_null() || slice->is_empty());
  327. if (slice->get_width() != slice_w || slice->get_height() != slice_h) {
  328. slice->resize(slice_w, slice_h);
  329. }
  330. slices.push_back(slice);
  331. }
  332. }
  333. Array formats_imported;
  334. Ref<LayeredTextureImport> texture_import;
  335. texture_import.instantiate();
  336. texture_import->csource = &csource;
  337. texture_import->save_path = p_save_path;
  338. texture_import->options = p_options;
  339. texture_import->platform_variants = r_platform_variants;
  340. texture_import->image = image;
  341. texture_import->formats_imported = formats_imported;
  342. texture_import->slices = &slices;
  343. texture_import->compress_mode = compress_mode;
  344. texture_import->lossy = lossy;
  345. texture_import->hdr_compression = hdr_compression;
  346. texture_import->mipmaps = mipmaps;
  347. texture_import->used_channels = used_channels;
  348. texture_import->high_quality = high_quality;
  349. _check_compress_ctex(p_source_file, texture_import);
  350. if (r_metadata) {
  351. Dictionary meta;
  352. meta["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
  353. if (formats_imported.size()) {
  354. meta["imported_formats"] = formats_imported;
  355. }
  356. *r_metadata = meta;
  357. }
  358. return OK;
  359. }
  360. const char *ResourceImporterLayeredTexture::compression_formats[] = {
  361. "s3tc_bptc",
  362. "etc2_astc",
  363. nullptr
  364. };
  365. String ResourceImporterLayeredTexture::get_import_settings_string() const {
  366. String s;
  367. int index = 0;
  368. while (compression_formats[index]) {
  369. String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
  370. bool test = GLOBAL_GET(setting_path);
  371. if (test) {
  372. s += String(compression_formats[index]);
  373. }
  374. index++;
  375. }
  376. return s;
  377. }
  378. bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_path) const {
  379. //will become invalid if formats are missing to import
  380. Dictionary meta = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
  381. if (!meta.has("vram_texture")) {
  382. return false;
  383. }
  384. bool vram = meta["vram_texture"];
  385. if (!vram) {
  386. return true; //do not care about non vram
  387. }
  388. Vector<String> formats_imported;
  389. if (meta.has("imported_formats")) {
  390. formats_imported = meta["imported_formats"];
  391. }
  392. int index = 0;
  393. bool valid = true;
  394. while (compression_formats[index]) {
  395. String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
  396. if (ProjectSettings::get_singleton()->has_setting(setting_path)) {
  397. bool test = GLOBAL_GET(setting_path);
  398. if (test) {
  399. if (!formats_imported.has(compression_formats[index])) {
  400. valid = false;
  401. break;
  402. }
  403. }
  404. } else {
  405. WARN_PRINT("Setting for imported format not found: " + setting_path);
  406. }
  407. index++;
  408. }
  409. return valid;
  410. }
  411. ResourceImporterLayeredTexture *ResourceImporterLayeredTexture::singleton = nullptr;
  412. ResourceImporterLayeredTexture::ResourceImporterLayeredTexture() {
  413. singleton = this;
  414. mode = MODE_CUBEMAP;
  415. }
  416. ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() {
  417. }
  418. void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source_file, Ref<LayeredTextureImport> r_texture_import) {
  419. String extension = get_save_extension();
  420. ERR_FAIL_NULL(r_texture_import->csource);
  421. if (r_texture_import->compress_mode != COMPRESS_VRAM_COMPRESSED) {
  422. // Import normally.
  423. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, Image::COMPRESS_S3TC /* IGNORED */, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false);
  424. return;
  425. }
  426. // Must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
  427. // Android, GLES 2.x
  428. const bool can_s3tc_bptc = ResourceImporterTextureSettings::should_import_s3tc_bptc();
  429. const bool can_etc2_astc = ResourceImporterTextureSettings::should_import_etc2_astc();
  430. // Add list of formats imported
  431. if (can_s3tc_bptc) {
  432. r_texture_import->formats_imported.push_back("s3tc_bptc");
  433. }
  434. if (can_etc2_astc) {
  435. r_texture_import->formats_imported.push_back("etc2_astc");
  436. }
  437. bool can_compress_hdr = r_texture_import->hdr_compression > 0;
  438. ERR_FAIL_NULL(r_texture_import->image);
  439. bool is_hdr = (r_texture_import->image->get_format() >= Image::FORMAT_RF && r_texture_import->image->get_format() <= Image::FORMAT_RGBE9995);
  440. ERR_FAIL_NULL(r_texture_import->slices);
  441. // Can compress hdr, but hdr with alpha is not compressible.
  442. bool use_uncompressed = false;
  443. if (is_hdr) {
  444. if (r_texture_import->used_channels == Image::USED_CHANNELS_LA || r_texture_import->used_channels == Image::USED_CHANNELS_RGBA) {
  445. if (r_texture_import->hdr_compression == 2) {
  446. // The user selected to compress hdr anyway, so force an alpha-less format.
  447. if (r_texture_import->image->get_format() == Image::FORMAT_RGBAF) {
  448. for (int i = 0; i < r_texture_import->slices->size(); i++) {
  449. r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBF);
  450. }
  451. } else if (r_texture_import->image->get_format() == Image::FORMAT_RGBAH) {
  452. for (int i = 0; i < r_texture_import->slices->size(); i++) {
  453. r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBH);
  454. }
  455. }
  456. } else {
  457. can_compress_hdr = false;
  458. }
  459. }
  460. if (!can_compress_hdr) {
  461. //default to rgbe
  462. if (r_texture_import->image->get_format() != Image::FORMAT_RGBE9995) {
  463. for (int i = 0; i < r_texture_import->slices->size(); i++) {
  464. r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBE9995);
  465. }
  466. }
  467. use_uncompressed = true;
  468. }
  469. }
  470. if (use_uncompressed) {
  471. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + extension, COMPRESS_VRAM_UNCOMPRESSED, r_texture_import->lossy, Image::COMPRESS_S3TC /* IGNORED */, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false);
  472. } else {
  473. if (can_s3tc_bptc) {
  474. Image::CompressMode image_compress_mode;
  475. String image_compress_format;
  476. if (r_texture_import->high_quality || is_hdr) {
  477. image_compress_mode = Image::COMPRESS_BPTC;
  478. image_compress_format = "bptc";
  479. } else {
  480. image_compress_mode = Image::COMPRESS_S3TC;
  481. image_compress_format = "s3tc";
  482. }
  483. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + image_compress_format + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, image_compress_mode, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true);
  484. r_texture_import->platform_variants->push_back(image_compress_format);
  485. }
  486. if (can_etc2_astc) {
  487. Image::CompressMode image_compress_mode;
  488. String image_compress_format;
  489. if (r_texture_import->high_quality || is_hdr) {
  490. image_compress_mode = Image::COMPRESS_ASTC;
  491. image_compress_format = "astc";
  492. } else {
  493. image_compress_mode = Image::COMPRESS_ETC2;
  494. image_compress_format = "etc2";
  495. }
  496. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + image_compress_format + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, image_compress_mode, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true);
  497. r_texture_import->platform_variants->push_back(image_compress_format);
  498. }
  499. }
  500. }