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- #pragma once
- #include <string>
- #include <wrl.h>
- #include "os_winrt.h"
- #include "GLES2/gl2.h"
- namespace $ext_safeprojectname$
- {
- ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
- {
- public:
- App();
- // IFrameworkView Methods.
- virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
- virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
- virtual void Load(Platform::String^ entryPoint);
- virtual void Run();
- virtual void Uninitialize();
- private:
- void RecreateRenderer();
- // Application lifecycle event handlers.
- void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
- // Window event handlers.
- void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
- void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
- void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
- void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed);
- void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
- void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
- void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
- void UpdateWindowSize(Windows::Foundation::Size size);
- void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
- void CleanupEGL();
- bool mWindowClosed;
- bool mWindowVisible;
- GLsizei mWindowWidth;
- GLsizei mWindowHeight;
-
- EGLDisplay mEglDisplay;
- EGLContext mEglContext;
- EGLSurface mEglSurface;
- CoreWindow^ window;
- OSWinrt* os;
- int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
- int last_touch_y[32];
- };
- }
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