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- /*************************************************************************/
- /* context_gl_win.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED)
- //
- // C++ Interface: context_gl_x11
- //
- // Description:
- //
- //
- // Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
- //
- // Copyright: See COPYING file that comes with this distribution
- //
- //
- #ifndef CONTEXT_GL_WIN_H
- #define CONTEXT_GL_WIN_H
- #include "os/os.h"
- #include "drivers/gl_context/context_gl.h"
- #include "error_list.h"
- #include <windows.h>
- class ContextGL_Win : public ContextGL {
- HDC hDC;
- HGLRC hRC;
- unsigned int pixel_format;
- HWND hWnd;
- bool opengl_3_context;
- public:
- virtual void release_current();
- virtual void make_current();
-
- virtual int get_window_width();
- virtual int get_window_height();
- virtual void swap_buffers();
-
- virtual Error initialize();
-
-
- ContextGL_Win(HWND hwnd,bool p_opengl_3_context);
- ~ContextGL_Win();
- };
- #endif
- #endif
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