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- #ifndef __gl2ext_h_
- #define __gl2ext_h_
- /* $Revision: 15049 $ on $Date:: 2011-07-06 17:28:16 -0700 #$ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
- #ifndef GL_APIENTRYP
- # define GL_APIENTRYP GL_APIENTRY*
- #endif
- /*------------------------------------------------------------------------*
- * OES extension tokens
- *------------------------------------------------------------------------*/
- /* GL_OES_compressed_ETC1_RGB8_texture */
- #ifndef GL_OES_compressed_ETC1_RGB8_texture
- #define GL_ETC1_RGB8_OES 0x8D64
- #endif
- /* GL_OES_compressed_paletted_texture */
- #ifndef GL_OES_compressed_paletted_texture
- #define GL_PALETTE4_RGB8_OES 0x8B90
- #define GL_PALETTE4_RGBA8_OES 0x8B91
- #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
- #define GL_PALETTE4_RGBA4_OES 0x8B93
- #define GL_PALETTE4_RGB5_A1_OES 0x8B94
- #define GL_PALETTE8_RGB8_OES 0x8B95
- #define GL_PALETTE8_RGBA8_OES 0x8B96
- #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
- #define GL_PALETTE8_RGBA4_OES 0x8B98
- #define GL_PALETTE8_RGB5_A1_OES 0x8B99
- #endif
- /* GL_OES_depth24 */
- #ifndef GL_OES_depth24
- #define GL_DEPTH_COMPONENT24_OES 0x81A6
- #endif
- /* GL_OES_depth32 */
- #ifndef GL_OES_depth32
- #define GL_DEPTH_COMPONENT32_OES 0x81A7
- #endif
- /* GL_OES_depth_texture */
- /* No new tokens introduced by this extension. */
- /* GL_OES_EGL_image */
- #ifndef GL_OES_EGL_image
- typedef void* GLeglImageOES;
- #endif
- /* GL_OES_EGL_image_external */
- #ifndef GL_OES_EGL_image_external
- /* GLeglImageOES defined in GL_OES_EGL_image already. */
- #define GL_TEXTURE_EXTERNAL_OES 0x8D65
- #define GL_SAMPLER_EXTERNAL_OES 0x8D66
- #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
- #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
- #endif
- /* GL_OES_element_index_uint */
- #ifndef GL_OES_element_index_uint
- #define GL_UNSIGNED_INT 0x1405
- #endif
- /* GL_OES_get_program_binary */
- #ifndef GL_OES_get_program_binary
- #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
- #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
- #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
- #endif
- /* GL_OES_mapbuffer */
- #ifndef GL_OES_mapbuffer
- #define GL_WRITE_ONLY_OES 0x88B9
- #define GL_BUFFER_ACCESS_OES 0x88BB
- #define GL_BUFFER_MAPPED_OES 0x88BC
- #define GL_BUFFER_MAP_POINTER_OES 0x88BD
- #endif
- /* GL_OES_packed_depth_stencil */
- #ifndef GL_OES_packed_depth_stencil
- #define GL_DEPTH_STENCIL_OES 0x84F9
- #define GL_UNSIGNED_INT_24_8_OES 0x84FA
- #define GL_DEPTH24_STENCIL8_OES 0x88F0
- #endif
- /* GL_OES_rgb8_rgba8 */
- #ifndef GL_OES_rgb8_rgba8
- #define GL_RGB8_OES 0x8051
- #define GL_RGBA8_OES 0x8058
- #endif
- /* GL_OES_standard_derivatives */
- #ifndef GL_OES_standard_derivatives
- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
- #endif
- /* GL_OES_stencil1 */
- #ifndef GL_OES_stencil1
- #define GL_STENCIL_INDEX1_OES 0x8D46
- #endif
- /* GL_OES_stencil4 */
- #ifndef GL_OES_stencil4
- #define GL_STENCIL_INDEX4_OES 0x8D47
- #endif
- /* GL_OES_texture_3D */
- #ifndef GL_OES_texture_3D
- #define GL_TEXTURE_WRAP_R_OES 0x8072
- #define GL_TEXTURE_3D_OES 0x806F
- #define GL_TEXTURE_BINDING_3D_OES 0x806A
- #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
- #define GL_SAMPLER_3D_OES 0x8B5F
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
- #endif
- /* GL_OES_texture_float */
- /* No new tokens introduced by this extension. */
- /* GL_OES_texture_float_linear */
- /* No new tokens introduced by this extension. */
- /* GL_OES_texture_half_float */
- #ifndef GL_OES_texture_half_float
- #define GL_HALF_FLOAT_OES 0x8D61
- #endif
- /* GL_OES_texture_half_float_linear */
- /* No new tokens introduced by this extension. */
- /* GL_OES_texture_npot */
- /* No new tokens introduced by this extension. */
- /* GL_OES_vertex_array_object */
- #ifndef GL_OES_vertex_array_object
- #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
- #endif
- /* GL_OES_vertex_half_float */
- /* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
- /* GL_OES_vertex_type_10_10_10_2 */
- #ifndef GL_OES_vertex_type_10_10_10_2
- #define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
- #define GL_INT_10_10_10_2_OES 0x8DF7
- #endif
- /*------------------------------------------------------------------------*
- * AMD extension tokens
- *------------------------------------------------------------------------*/
- /* GL_AMD_compressed_3DC_texture */
- #ifndef GL_AMD_compressed_3DC_texture
- #define GL_3DC_X_AMD 0x87F9
- #define GL_3DC_XY_AMD 0x87FA
- #endif
- /* GL_AMD_compressed_ATC_texture */
- #ifndef GL_AMD_compressed_ATC_texture
- #define GL_ATC_RGB_AMD 0x8C92
- #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
- #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
- #endif
- /* GL_AMD_performance_monitor */
- #ifndef GL_AMD_performance_monitor
- #define GL_COUNTER_TYPE_AMD 0x8BC0
- #define GL_COUNTER_RANGE_AMD 0x8BC1
- #define GL_UNSIGNED_INT64_AMD 0x8BC2
- #define GL_PERCENTAGE_AMD 0x8BC3
- #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
- #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
- #define GL_PERFMON_RESULT_AMD 0x8BC6
- #endif
- /* GL_AMD_program_binary_Z400 */
- #ifndef GL_AMD_program_binary_Z400
- #define GL_Z400_BINARY_AMD 0x8740
- #endif
- /*------------------------------------------------------------------------*
- * ANGLE extension tokens
- *------------------------------------------------------------------------*/
- /* GL_ANGLE_framebuffer_blit */
- #ifndef GL_ANGLE_framebuffer_blit
- #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
- #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
- #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
- #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
- #endif
- /* GL_ANGLE_framebuffer_multisample */
- #ifndef GL_ANGLE_framebuffer_multisample
- #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
- #define GL_MAX_SAMPLES_ANGLE 0x8D57
- #endif
- /*------------------------------------------------------------------------*
- * APPLE extension tokens
- *------------------------------------------------------------------------*/
- /* GL_APPLE_rgb_422 */
- #ifndef GL_APPLE_rgb_422
- #define GL_RGB_422_APPLE 0x8A1F
- #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
- #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
- #endif
- /* GL_APPLE_framebuffer_multisample */
- #ifndef GL_APPLE_framebuffer_multisample
- #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
- #define GL_MAX_SAMPLES_APPLE 0x8D57
- #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
- #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
- #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
- #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
- #endif
- /* GL_APPLE_texture_format_BGRA8888 */
- #ifndef GL_APPLE_texture_format_BGRA8888
- #define GL_BGRA_EXT 0x80E1
- #endif
- /* GL_APPLE_texture_max_level */
- #ifndef GL_APPLE_texture_max_level
- #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
- #endif
- /*------------------------------------------------------------------------*
- * ARM extension tokens
- *------------------------------------------------------------------------*/
- /* GL_ARM_mali_shader_binary */
- #ifndef GL_ARM_mali_shader_binary
- #define GL_MALI_SHADER_BINARY_ARM 0x8F60
- #endif
- /* GL_ARM_rgba8 */
- /* No new tokens introduced by this extension. */
- /*------------------------------------------------------------------------*
- * EXT extension tokens
- *------------------------------------------------------------------------*/
- /* GL_EXT_blend_minmax */
- #ifndef GL_EXT_blend_minmax
- #define GL_MIN_EXT 0x8007
- #define GL_MAX_EXT 0x8008
- #endif
- /* GL_EXT_discard_framebuffer */
- #ifndef GL_EXT_discard_framebuffer
- #define GL_COLOR_EXT 0x1800
- #define GL_DEPTH_EXT 0x1801
- #define GL_STENCIL_EXT 0x1802
- #endif
- /* GL_EXT_multi_draw_arrays */
- /* No new tokens introduced by this extension. */
- /* GL_EXT_read_format_bgra */
- #ifndef GL_EXT_read_format_bgra
- #define GL_BGRA_EXT 0x80E1
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
- #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
- #endif
- /* GL_EXT_shader_texture_lod */
- /* No new tokens introduced by this extension. */
- /* GL_EXT_texture_filter_anisotropic */
- #ifndef GL_EXT_texture_filter_anisotropic
- #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
- #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
- #endif
- /* GL_EXT_texture_format_BGRA8888 */
- #ifndef GL_EXT_texture_format_BGRA8888
- #define GL_BGRA_EXT 0x80E1
- #endif
- /* GL_EXT_texture_type_2_10_10_10_REV */
- #ifndef GL_EXT_texture_type_2_10_10_10_REV
- #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
- #endif
- /* GL_EXT_texture_compression_dxt1 */
- #ifndef GL_EXT_texture_compression_dxt1
- #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
- #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
- #endif
- /* GL_EXT_unpack_subimage */
- #ifndef GL_EXT_unpack_subimage
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
- #define GL_UNPACK_SKIP_ROWS 0x0CF3
- #define GL_UNPACK_SKIP_PIXELS 0x0CF4
- #endif
- /*------------------------------------------------------------------------*
- * DMP extension tokens
- *------------------------------------------------------------------------*/
- /* GL_DMP_shader_binary */
- #ifndef GL_DMP_shader_binary
- #define GL_SHADER_BINARY_DMP 0x9250
- #endif
- /*------------------------------------------------------------------------*
- * IMG extension tokens
- *------------------------------------------------------------------------*/
- /* GL_IMG_program_binary */
- #ifndef GL_IMG_program_binary
- #define GL_SGX_PROGRAM_BINARY_IMG 0x9130
- #endif
- /* GL_IMG_read_format */
- #ifndef GL_IMG_read_format
- #define GL_BGRA_IMG 0x80E1
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
- #endif
- /* GL_IMG_shader_binary */
- #ifndef GL_IMG_shader_binary
- #define GL_SGX_BINARY_IMG 0x8C0A
- #endif
- /* GL_IMG_texture_compression_pvrtc */
- #ifndef GL_IMG_texture_compression_pvrtc
- #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
- #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
- #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
- #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
- #endif
- /* GL_IMG_multisampled_render_to_texture */
- #ifndef GL_IMG_multisampled_render_to_texture
- #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
- #define GL_MAX_SAMPLES_IMG 0x9135
- #define GL_TEXTURE_SAMPLES_IMG 0x9136
- #endif
- /*------------------------------------------------------------------------*
- * NV extension tokens
- *------------------------------------------------------------------------*/
- /* GL_NV_coverage_sample */
- #ifndef GL_NV_coverage_sample
- #define GL_COVERAGE_COMPONENT_NV 0x8ED0
- #define GL_COVERAGE_COMPONENT4_NV 0x8ED1
- #define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
- #define GL_COVERAGE_BUFFERS_NV 0x8ED3
- #define GL_COVERAGE_SAMPLES_NV 0x8ED4
- #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
- #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
- #define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
- #define GL_COVERAGE_BUFFER_BIT_NV 0x8000
- #endif
- /* GL_NV_depth_nonlinear */
- #ifndef GL_NV_depth_nonlinear
- #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
- #endif
- /* GL_NV_draw_buffers */
- #ifndef GL_NV_draw_buffers
- #define GL_MAX_DRAW_BUFFERS_NV 0x8824
- #define GL_DRAW_BUFFER0_NV 0x8825
- #define GL_DRAW_BUFFER1_NV 0x8826
- #define GL_DRAW_BUFFER2_NV 0x8827
- #define GL_DRAW_BUFFER3_NV 0x8828
- #define GL_DRAW_BUFFER4_NV 0x8829
- #define GL_DRAW_BUFFER5_NV 0x882A
- #define GL_DRAW_BUFFER6_NV 0x882B
- #define GL_DRAW_BUFFER7_NV 0x882C
- #define GL_DRAW_BUFFER8_NV 0x882D
- #define GL_DRAW_BUFFER9_NV 0x882E
- #define GL_DRAW_BUFFER10_NV 0x882F
- #define GL_DRAW_BUFFER11_NV 0x8830
- #define GL_DRAW_BUFFER12_NV 0x8831
- #define GL_DRAW_BUFFER13_NV 0x8832
- #define GL_DRAW_BUFFER14_NV 0x8833
- #define GL_DRAW_BUFFER15_NV 0x8834
- #define GL_COLOR_ATTACHMENT0_NV 0x8CE0
- #define GL_COLOR_ATTACHMENT1_NV 0x8CE1
- #define GL_COLOR_ATTACHMENT2_NV 0x8CE2
- #define GL_COLOR_ATTACHMENT3_NV 0x8CE3
- #define GL_COLOR_ATTACHMENT4_NV 0x8CE4
- #define GL_COLOR_ATTACHMENT5_NV 0x8CE5
- #define GL_COLOR_ATTACHMENT6_NV 0x8CE6
- #define GL_COLOR_ATTACHMENT7_NV 0x8CE7
- #define GL_COLOR_ATTACHMENT8_NV 0x8CE8
- #define GL_COLOR_ATTACHMENT9_NV 0x8CE9
- #define GL_COLOR_ATTACHMENT10_NV 0x8CEA
- #define GL_COLOR_ATTACHMENT11_NV 0x8CEB
- #define GL_COLOR_ATTACHMENT12_NV 0x8CEC
- #define GL_COLOR_ATTACHMENT13_NV 0x8CED
- #define GL_COLOR_ATTACHMENT14_NV 0x8CEE
- #define GL_COLOR_ATTACHMENT15_NV 0x8CEF
- #endif
- /* GL_NV_fbo_color_attachments */
- #ifndef GL_NV_fbo_color_attachments
- #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
- /* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
- #endif
- /* GL_NV_fence */
- #ifndef GL_NV_fence
- #define GL_ALL_COMPLETED_NV 0x84F2
- #define GL_FENCE_STATUS_NV 0x84F3
- #define GL_FENCE_CONDITION_NV 0x84F4
- #endif
- /* GL_NV_read_buffer */
- #ifndef GL_NV_read_buffer
- #define GL_READ_BUFFER_NV 0x0C02
- #endif
- /* GL_NV_read_buffer_front */
- /* No new tokens introduced by this extension. */
- /* GL_NV_read_depth */
- /* No new tokens introduced by this extension. */
- /* GL_NV_read_depth_stencil */
- /* No new tokens introduced by this extension. */
- /* GL_NV_read_stencil */
- /* No new tokens introduced by this extension. */
- /* GL_NV_texture_compression_s3tc_update */
- /* No new tokens introduced by this extension. */
- /* GL_NV_texture_npot_2D_mipmap */
- /* No new tokens introduced by this extension. */
- /*------------------------------------------------------------------------*
- * QCOM extension tokens
- *------------------------------------------------------------------------*/
- /* GL_QCOM_alpha_test */
- #ifndef GL_QCOM_alpha_test
- #define GL_ALPHA_TEST_QCOM 0x0BC0
- #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
- #define GL_ALPHA_TEST_REF_QCOM 0x0BC2
- #endif
- /* GL_QCOM_driver_control */
- /* No new tokens introduced by this extension. */
- /* GL_QCOM_extended_get */
- #ifndef GL_QCOM_extended_get
- #define GL_TEXTURE_WIDTH_QCOM 0x8BD2
- #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
- #define GL_TEXTURE_DEPTH_QCOM 0x8BD4
- #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
- #define GL_TEXTURE_FORMAT_QCOM 0x8BD6
- #define GL_TEXTURE_TYPE_QCOM 0x8BD7
- #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
- #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
- #define GL_TEXTURE_TARGET_QCOM 0x8BDA
- #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
- #define GL_STATE_RESTORE 0x8BDC
- #endif
- /* GL_QCOM_extended_get2 */
- /* No new tokens introduced by this extension. */
- /* GL_QCOM_perfmon_global_mode */
- #ifndef GL_QCOM_perfmon_global_mode
- #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
- #endif
- /* GL_QCOM_writeonly_rendering */
- #ifndef GL_QCOM_writeonly_rendering
- #define GL_WRITEONLY_RENDERING_QCOM 0x8823
- #endif
- /* GL_QCOM_tiled_rendering */
- #ifndef GL_QCOM_tiled_rendering
- #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
- #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
- #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
- #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
- #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
- #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
- #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
- #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
- #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
- #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
- #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
- #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
- #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
- #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
- #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
- #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
- #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
- #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
- #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
- #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
- #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
- #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
- #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
- #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
- #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
- #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
- #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
- #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
- #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
- #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
- #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
- #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
- #endif
- /*------------------------------------------------------------------------*
- * VIV extension tokens
- *------------------------------------------------------------------------*/
- /* GL_VIV_shader_binary */
- #ifndef GL_VIV_shader_binary
- #define GL_SHADER_BINARY_VIV 0x8FC4
- #endif
- /*------------------------------------------------------------------------*
- * End of extension tokens, start of corresponding extension functions
- *------------------------------------------------------------------------*/
- /*------------------------------------------------------------------------*
- * OES extension functions
- *------------------------------------------------------------------------*/
- /* GL_OES_compressed_ETC1_RGB8_texture */
- #ifndef GL_OES_compressed_ETC1_RGB8_texture
- #define GL_OES_compressed_ETC1_RGB8_texture 1
- #endif
- /* GL_OES_compressed_paletted_texture */
- #ifndef GL_OES_compressed_paletted_texture
- #define GL_OES_compressed_paletted_texture 1
- #endif
- /* GL_OES_depth24 */
- #ifndef GL_OES_depth24
- #define GL_OES_depth24 1
- #endif
- /* GL_OES_depth32 */
- #ifndef GL_OES_depth32
- #define GL_OES_depth32 1
- #endif
- /* GL_OES_depth_texture */
- #ifndef GL_OES_depth_texture
- #define GL_OES_depth_texture 1
- #endif
- /* GL_OES_EGL_image */
- #ifndef GL_OES_EGL_image
- #define GL_OES_EGL_image 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
- GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
- #endif
- typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
- typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
- #endif
- /* GL_OES_EGL_image_external */
- #ifndef GL_OES_EGL_image_external
- #define GL_OES_EGL_image_external 1
- /* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
- #endif
- /* GL_OES_element_index_uint */
- #ifndef GL_OES_element_index_uint
- #define GL_OES_element_index_uint 1
- #endif
- /* GL_OES_fbo_render_mipmap */
- #ifndef GL_OES_fbo_render_mipmap
- #define GL_OES_fbo_render_mipmap 1
- #endif
- /* GL_OES_fragment_precision_high */
- #ifndef GL_OES_fragment_precision_high
- #define GL_OES_fragment_precision_high 1
- #endif
- /* GL_OES_get_program_binary */
- #ifndef GL_OES_get_program_binary
- #define GL_OES_get_program_binary 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
- GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
- #endif
- typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
- typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
- #endif
- /* GL_OES_mapbuffer */
- #ifndef GL_OES_mapbuffer
- #define GL_OES_mapbuffer 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
- GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
- GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
- #endif
- typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
- typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
- typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
- #endif
- /* GL_OES_packed_depth_stencil */
- #ifndef GL_OES_packed_depth_stencil
- #define GL_OES_packed_depth_stencil 1
- #endif
- /* GL_OES_rgb8_rgba8 */
- #ifndef GL_OES_rgb8_rgba8
- #define GL_OES_rgb8_rgba8 1
- #endif
- /* GL_OES_standard_derivatives */
- #ifndef GL_OES_standard_derivatives
- #define GL_OES_standard_derivatives 1
- #endif
- /* GL_OES_stencil1 */
- #ifndef GL_OES_stencil1
- #define GL_OES_stencil1 1
- #endif
- /* GL_OES_stencil4 */
- #ifndef GL_OES_stencil4
- #define GL_OES_stencil4 1
- #endif
- /* GL_OES_texture_3D */
- #ifndef GL_OES_texture_3D
- #define GL_OES_texture_3D 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
- GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
- GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
- GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
- GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- #endif
- typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
- typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
- typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
- typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
- typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- #endif
- /* GL_OES_texture_float */
- #ifndef GL_OES_texture_float
- #define GL_OES_texture_float 1
- #endif
- /* GL_OES_texture_float_linear */
- #ifndef GL_OES_texture_float_linear
- #define GL_OES_texture_float_linear 1
- #endif
- /* GL_OES_texture_half_float */
- #ifndef GL_OES_texture_half_float
- #define GL_OES_texture_half_float 1
- #endif
- /* GL_OES_texture_half_float_linear */
- #ifndef GL_OES_texture_half_float_linear
- #define GL_OES_texture_half_float_linear 1
- #endif
- /* GL_OES_texture_npot */
- #ifndef GL_OES_texture_npot
- #define GL_OES_texture_npot 1
- #endif
- /* GL_OES_vertex_array_object */
- #ifndef GL_OES_vertex_array_object
- #define GL_OES_vertex_array_object 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
- GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
- GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
- GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
- #endif
- typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
- typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
- typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
- typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
- #endif
- /* GL_OES_vertex_half_float */
- #ifndef GL_OES_vertex_half_float
- #define GL_OES_vertex_half_float 1
- #endif
- /* GL_OES_vertex_type_10_10_10_2 */
- #ifndef GL_OES_vertex_type_10_10_10_2
- #define GL_OES_vertex_type_10_10_10_2 1
- #endif
- /*------------------------------------------------------------------------*
- * AMD extension functions
- *------------------------------------------------------------------------*/
- /* GL_AMD_compressed_3DC_texture */
- #ifndef GL_AMD_compressed_3DC_texture
- #define GL_AMD_compressed_3DC_texture 1
- #endif
- /* GL_AMD_compressed_ATC_texture */
- #ifndef GL_AMD_compressed_ATC_texture
- #define GL_AMD_compressed_ATC_texture 1
- #endif
- /* AMD_performance_monitor */
- #ifndef GL_AMD_performance_monitor
- #define GL_AMD_performance_monitor 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
- GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
- GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
- GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
- GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
- GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
- GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
- GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
- GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
- GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
- GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
- #endif
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
- typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
- typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
- typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
- typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
- typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
- #endif
- /* GL_AMD_program_binary_Z400 */
- #ifndef GL_AMD_program_binary_Z400
- #define GL_AMD_program_binary_Z400 1
- #endif
- /*------------------------------------------------------------------------*
- * ANGLE extension functions
- *------------------------------------------------------------------------*/
- /* GL_ANGLE_framebuffer_blit */
- #ifndef GL_ANGLE_framebuffer_blit
- #define GL_ANGLE_framebuffer_blit 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- #endif
- typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- #endif
- /* GL_ANGLE_framebuffer_multisample */
- #ifndef GL_ANGLE_framebuffer_multisample
- #define GL_ANGLE_framebuffer_multisample 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- #endif
- typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- #endif
- /*------------------------------------------------------------------------*
- * APPLE extension functions
- *------------------------------------------------------------------------*/
- /* GL_APPLE_rgb_422 */
- #ifndef GL_APPLE_rgb_422
- #define GL_APPLE_rgb_422 1
- #endif
- /* GL_APPLE_framebuffer_multisample */
- #ifndef GL_APPLE_framebuffer_multisample
- #define GL_APPLE_framebuffer_multisample 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
- GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
- #endif /* GL_GLEXT_PROTOTYPES */
- typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
- #endif
- /* GL_APPLE_texture_format_BGRA8888 */
- #ifndef GL_APPLE_texture_format_BGRA8888
- #define GL_APPLE_texture_format_BGRA8888 1
- #endif
- /* GL_APPLE_texture_max_level */
- #ifndef GL_APPLE_texture_max_level
- #define GL_APPLE_texture_max_level 1
- #endif
- /*------------------------------------------------------------------------*
- * ARM extension functions
- *------------------------------------------------------------------------*/
- /* GL_ARM_mali_shader_binary */
- #ifndef GL_ARM_mali_shader_binary
- #define GL_ARM_mali_shader_binary 1
- #endif
- /* GL_ARM_rgba8 */
- #ifndef GL_ARM_rgba8
- #define GL_ARM_rgba8 1
- #endif
- /*------------------------------------------------------------------------*
- * EXT extension functions
- *------------------------------------------------------------------------*/
- /* GL_EXT_blend_minmax */
- #ifndef GL_EXT_blend_minmax
- #define GL_EXT_blend_minmax 1
- #endif
- /* GL_EXT_discard_framebuffer */
- #ifndef GL_EXT_discard_framebuffer
- #define GL_EXT_discard_framebuffer 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
- #endif
- typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
- #endif
- #ifndef GL_EXT_multi_draw_arrays
- #define GL_EXT_multi_draw_arrays 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
- GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
- #endif /* GL_GLEXT_PROTOTYPES */
- typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
- typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
- #endif
- /* GL_EXT_read_format_bgra */
- #ifndef GL_EXT_read_format_bgra
- #define GL_EXT_read_format_bgra 1
- #endif
- /* GL_EXT_shader_texture_lod */
- #ifndef GL_EXT_shader_texture_lod
- #define GL_EXT_shader_texture_lod 1
- #endif
- /* GL_EXT_texture_filter_anisotropic */
- #ifndef GL_EXT_texture_filter_anisotropic
- #define GL_EXT_texture_filter_anisotropic 1
- #endif
- /* GL_EXT_texture_format_BGRA8888 */
- #ifndef GL_EXT_texture_format_BGRA8888
- #define GL_EXT_texture_format_BGRA8888 1
- #endif
- /* GL_EXT_texture_type_2_10_10_10_REV */
- #ifndef GL_EXT_texture_type_2_10_10_10_REV
- #define GL_EXT_texture_type_2_10_10_10_REV 1
- #endif
- /* GL_EXT_texture_compression_dxt1 */
- #ifndef GL_EXT_texture_compression_dxt1
- #define GL_EXT_texture_compression_dxt1 1
- #endif
- /* GL_EXT_unpack_subimage */
- #ifndef GL_EXT_unpack_subimage
- #define GL_EXT_unpack_subimage 1
- #endif
- /*------------------------------------------------------------------------*
- * DMP extension functions
- *------------------------------------------------------------------------*/
- /* GL_DMP_shader_binary */
- #ifndef GL_DMP_shader_binary
- #define GL_DMP_shader_binary 1
- #endif
- /*------------------------------------------------------------------------*
- * IMG extension functions
- *------------------------------------------------------------------------*/
- /* GL_IMG_program_binary */
- #ifndef GL_IMG_program_binary
- #define GL_IMG_program_binary 1
- #endif
- /* GL_IMG_read_format */
- #ifndef GL_IMG_read_format
- #define GL_IMG_read_format 1
- #endif
- /* GL_IMG_shader_binary */
- #ifndef GL_IMG_shader_binary
- #define GL_IMG_shader_binary 1
- #endif
- /* GL_IMG_texture_compression_pvrtc */
- #ifndef GL_IMG_texture_compression_pvrtc
- #define GL_IMG_texture_compression_pvrtc 1
- #endif
- /* GL_IMG_multisampled_render_to_texture */
- #ifndef GL_IMG_multisampled_render_to_texture
- #define GL_IMG_multisampled_render_to_texture 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
- GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
- #endif
- typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
- #endif
- /*------------------------------------------------------------------------*
- * NV extension functions
- *------------------------------------------------------------------------*/
- /* GL_NV_coverage_sample */
- #ifndef GL_NV_coverage_sample
- #define GL_NV_coverage_sample 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
- GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
- #endif
- typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
- typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
- #endif
- /* GL_NV_depth_nonlinear */
- #ifndef GL_NV_depth_nonlinear
- #define GL_NV_depth_nonlinear 1
- #endif
- /* GL_NV_draw_buffers */
- #ifndef GL_NV_draw_buffers
- #define GL_NV_draw_buffers 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
- #endif
- typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
- #endif
- /* GL_NV_fbo_color_attachments */
- #ifndef GL_NV_fbo_color_attachments
- #define GL_NV_fbo_color_attachments 1
- #endif
- /* GL_NV_fence */
- #ifndef GL_NV_fence
- #define GL_NV_fence 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
- GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
- GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint);
- GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint);
- GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
- GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint);
- GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
- #endif
- typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
- typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
- typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
- typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
- typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
- typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
- typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
- #endif
- /* GL_NV_read_buffer */
- #ifndef GL_NV_read_buffer
- #define GL_NV_read_buffer 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
- #endif
- typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
- #endif
- /* GL_NV_read_buffer_front */
- #ifndef GL_NV_read_buffer_front
- #define GL_NV_read_buffer_front 1
- #endif
- /* GL_NV_read_depth */
- #ifndef GL_NV_read_depth
- #define GL_NV_read_depth 1
- #endif
- /* GL_NV_read_depth_stencil */
- #ifndef GL_NV_read_depth_stencil
- #define GL_NV_read_depth_stencil 1
- #endif
- /* GL_NV_read_stencil */
- #ifndef GL_NV_read_stencil
- #define GL_NV_read_stencil 1
- #endif
- /* GL_NV_texture_compression_s3tc_update */
- #ifndef GL_NV_texture_compression_s3tc_update
- #define GL_NV_texture_compression_s3tc_update 1
- #endif
- /* GL_NV_texture_npot_2D_mipmap */
- #ifndef GL_NV_texture_npot_2D_mipmap
- #define GL_NV_texture_npot_2D_mipmap 1
- #endif
- /*------------------------------------------------------------------------*
- * QCOM extension functions
- *------------------------------------------------------------------------*/
- /* GL_QCOM_alpha_test */
- #ifndef GL_QCOM_alpha_test
- #define GL_QCOM_alpha_test 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
- #endif
- typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
- #endif
- /* GL_QCOM_driver_control */
- #ifndef GL_QCOM_driver_control
- #define GL_QCOM_driver_control 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
- GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
- GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
- GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
- #endif
- typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
- typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
- typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
- typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
- #endif
- /* GL_QCOM_extended_get */
- #ifndef GL_QCOM_extended_get
- #define GL_QCOM_extended_get 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
- GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
- GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
- GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
- GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
- GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
- GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
- GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
- #endif
- typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
- typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
- typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
- typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
- typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
- typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
- typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
- typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
- #endif
- /* GL_QCOM_extended_get2 */
- #ifndef GL_QCOM_extended_get2
- #define GL_QCOM_extended_get2 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
- GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
- GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
- GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
- #endif
- typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
- typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
- typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
- typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
- #endif
- /* GL_QCOM_perfmon_global_mode */
- #ifndef GL_QCOM_perfmon_global_mode
- #define GL_QCOM_perfmon_global_mode 1
- #endif
- /* GL_QCOM_writeonly_rendering */
- #ifndef GL_QCOM_writeonly_rendering
- #define GL_QCOM_writeonly_rendering 1
- #endif
- /* GL_QCOM_tiled_rendering */
- #ifndef GL_QCOM_tiled_rendering
- #define GL_QCOM_tiled_rendering 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
- GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
- #endif
- typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
- typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
- #endif
- /*------------------------------------------------------------------------*
- * VIV extension tokens
- *------------------------------------------------------------------------*/
- /* GL_VIV_shader_binary */
- #ifndef GL_VIV_shader_binary
- #define GL_VIV_shader_binary 1
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif /* __gl2ext_h_ */
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