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- extends Sprite
- # member variables here, example:
- # var a=2
- # var b="textvar"
- const MODE_DIRECT=0
- const MODE_CONSTANT=1
- const MODE_SMOOTH=2
- const ROTATION_SPEED = 1
- const SMOOTH_SPEED = 2.0
- export(int,"Direct","Constant","Smooth") var mode=MODE_DIRECT
- func _process(delta):
- var mpos = get_viewport().get_mouse_pos()
-
- if (mode==MODE_DIRECT):
-
- look_at(mpos)
-
- elif (mode==MODE_CONSTANT):
-
- var ang = get_angle_to(mpos)
- var s = sign(ang)
- ang=abs(ang)
-
- rotate( min(ang,ROTATION_SPEED*delta)*s )
-
- elif (mode==MODE_SMOOTH):
-
- var ang = get_angle_to(mpos)
-
- rotate( ang*delta*SMOOTH_SPEED )
- func _ready():
- # Initialization here
- set_process(true)
- pass
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