123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199 |
- /*************************************************************************/
- /* allocators.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ALLOCATORS_H
- #define ALLOCATORS_H
- #include "os/memory.h"
- template<int PREALLOC_COUNT=64, int MAX_HANDS=8>
- class BalloonAllocator {
- enum {
- USED_FLAG=(1<<30),
- USED_MASK=USED_FLAG-1
- };
- struct Balloon {
- Balloon *next;
- Balloon *prev;
- uint32_t hand;
- };
- struct Hand {
- int used;
- int allocated;
- Balloon *first;
- Balloon *last;
- };
- Hand hands[MAX_HANDS];
- public:
- void* alloc(size_t p_size) {
- size_t max=(1<<MAX_HANDS);
- ERR_FAIL_COND_V( p_size>max, NULL );
- unsigned int hand=0;
- while(p_size>(size_t)(1<<hand)) ++hand;
- Hand &h=hands[hand];
- if (h.used==h.allocated) {
- for(int i=0;i<PREALLOC_COUNT;i++) {
- Balloon *b = (Balloon*)memalloc(sizeof(Balloon)+(1<<hand));
- b->hand=hand;
- if (h.last) {
- b->prev=h.last;
- h.last->next=b;
- h.last=b;
- } else {
- b->prev=NULL;
- h.last=b;
- h.first=b;
- }
- }
- h.last->next=NULL;
- h.allocated+=PREALLOC_COUNT;
- }
- Balloon *pick=h.last;
- ERR_FAIL_COND_V( (pick->hand&USED_FLAG), NULL );
- // remove last
- h.last=h.last->prev;
- h.last->next=NULL;
- pick->next=h.first;
- h.first->prev=pick;
- pick->prev=NULL;
- h.first=pick;
- h.used++;
- pick->hand|=USED_FLAG;
- return (void*)(pick+1);
- }
- void free(void* p_ptr) {
- Balloon *b=(Balloon*)p_ptr;
- b-=1;
- ERR_FAIL_COND(!(b->hand&USED_FLAG) );
- b->hand=b->hand&USED_MASK; // not used
- int hand=b->hand;
- Hand &h=hands[hand];
- if (b==h.first)
- h.first=b->next;
- if (b->prev)
- b->prev->next=b->next;
- if (b->next)
- b->next->prev=b->prev;
- if (h.last!=b) {
- h.last->next=b;
- b->prev=h.last;
- b->next=NULL;
- h.last=b;
- }
- h.used--;
- if (h.used<=(h.allocated-(PREALLOC_COUNT*2))) { // this is done to ensure no alloc/free is done constantly
- for(int i=0;i<PREALLOC_COUNT;i++) {
- ERR_CONTINUE( h.last->hand& USED_FLAG );
- Balloon *new_last=h.last->prev;
- if (new_last)
- new_last->next=NULL;
- memfree( h.last );
- h.last=new_last;
- }
- h.allocated-=PREALLOC_COUNT;
- }
- }
- BalloonAllocator() {
- for(int i=0;i<MAX_HANDS;i++) {
- hands[i].allocated=0;
- hands[i].used=0;
- hands[i].first=NULL;
- hands[i].last=NULL;
- }
- }
- void clear() {
- for(int i=0;i<MAX_HANDS;i++) {
- while(hands[i].first) {
- Balloon *b=hands[i].first;
- hands[i].first=b->next;
- memfree(b);
- }
- hands[i].allocated=0;
- hands[i].used=0;
- hands[i].first=NULL;
- hands[i].last=NULL;
- }
- }
- ~BalloonAllocator() {
- clear();
- }
- };
- #endif // ALLOCATORS_H
|