audio_effect_stereo_enhance.h 3.4 KB

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  1. /**************************************************************************/
  2. /* audio_effect_stereo_enhance.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef AUDIO_EFFECT_STEREO_ENHANCE_H
  31. #define AUDIO_EFFECT_STEREO_ENHANCE_H
  32. #include "servers/audio/audio_effect.h"
  33. class AudioEffectStereoEnhance;
  34. class AudioEffectStereoEnhanceInstance : public AudioEffectInstance {
  35. GDCLASS(AudioEffectStereoEnhanceInstance, AudioEffectInstance);
  36. friend class AudioEffectStereoEnhance;
  37. Ref<AudioEffectStereoEnhance> base;
  38. enum {
  39. MAX_DELAY_MS = 50
  40. };
  41. float *delay_ringbuff;
  42. unsigned int ringbuff_pos;
  43. unsigned int ringbuff_mask;
  44. public:
  45. virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
  46. ~AudioEffectStereoEnhanceInstance();
  47. };
  48. class AudioEffectStereoEnhance : public AudioEffect {
  49. GDCLASS(AudioEffectStereoEnhance, AudioEffect);
  50. friend class AudioEffectStereoEnhanceInstance;
  51. float volume_db;
  52. float pan_pullout;
  53. float time_pullout;
  54. float surround;
  55. protected:
  56. static void _bind_methods();
  57. public:
  58. Ref<AudioEffectInstance> instance();
  59. void set_pan_pullout(float p_amount);
  60. float get_pan_pullout() const;
  61. void set_time_pullout(float p_amount);
  62. float get_time_pullout() const;
  63. void set_surround(float p_amount);
  64. float get_surround() const;
  65. AudioEffectStereoEnhance();
  66. };
  67. #endif // AUDIO_EFFECT_STEREO_ENHANCE_H