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- /**************************************************************************/
- /* audio_effect_reverb.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_EFFECT_REVERB_H
- #define AUDIO_EFFECT_REVERB_H
- #include "servers/audio/audio_effect.h"
- #include "servers/audio/effects/reverb_filter.h"
- class AudioEffectReverb;
- class AudioEffectReverbInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectReverbInstance, AudioEffectInstance);
- Ref<AudioEffectReverb> base;
- float tmp_src[Reverb::INPUT_BUFFER_MAX_SIZE];
- float tmp_dst[Reverb::INPUT_BUFFER_MAX_SIZE];
- friend class AudioEffectReverb;
- Reverb reverb[2];
- public:
- virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
- AudioEffectReverbInstance();
- };
- class AudioEffectReverb : public AudioEffect {
- GDCLASS(AudioEffectReverb, AudioEffect);
- friend class AudioEffectReverbInstance;
- float predelay;
- float predelay_fb;
- float hpf;
- float room_size;
- float damping;
- float spread;
- float dry;
- float wet;
- protected:
- static void _bind_methods();
- public:
- void set_predelay_msec(float p_msec);
- void set_predelay_feedback(float p_feedback);
- void set_room_size(float p_size);
- void set_damping(float p_damping);
- void set_spread(float p_spread);
- void set_dry(float p_dry);
- void set_wet(float p_wet);
- void set_hpf(float p_hpf);
- float get_predelay_msec() const;
- float get_predelay_feedback() const;
- float get_room_size() const;
- float get_damping() const;
- float get_spread() const;
- float get_dry() const;
- float get_wet() const;
- float get_hpf() const;
- Ref<AudioEffectInstance> instance();
- AudioEffectReverb();
- };
- #endif // AUDIO_EFFECT_REVERB_H
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