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- /**************************************************************************/
- /* audio_effect_limiter.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "audio_effect_limiter.h"
- void AudioEffectLimiterInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
- float threshdb = base->threshold;
- float ceiling = Math::db2linear(base->ceiling);
- float ceildb = base->ceiling;
- float makeup = Math::db2linear(ceildb - threshdb);
- float sc = -base->soft_clip;
- float scv = Math::db2linear(sc);
- float peakdb = ceildb + 25;
- float scmult = Math::abs((ceildb - sc) / (peakdb - sc));
- for (int i = 0; i < p_frame_count; i++) {
- float spl0 = p_src_frames[i].l;
- float spl1 = p_src_frames[i].r;
- spl0 = spl0 * makeup;
- spl1 = spl1 * makeup;
- float sign0 = (spl0 < 0.0 ? -1.0 : 1.0);
- float sign1 = (spl1 < 0.0 ? -1.0 : 1.0);
- float abs0 = Math::abs(spl0);
- float abs1 = Math::abs(spl1);
- float overdb0 = Math::linear2db(abs0) - ceildb;
- float overdb1 = Math::linear2db(abs1) - ceildb;
- if (abs0 > scv) {
- spl0 = sign0 * (scv + Math::db2linear(overdb0 * scmult));
- }
- if (abs1 > scv) {
- spl1 = sign1 * (scv + Math::db2linear(overdb1 * scmult));
- }
- spl0 = MIN(ceiling, Math::abs(spl0)) * (spl0 < 0.0 ? -1.0 : 1.0);
- spl1 = MIN(ceiling, Math::abs(spl1)) * (spl1 < 0.0 ? -1.0 : 1.0);
- p_dst_frames[i].l = spl0;
- p_dst_frames[i].r = spl1;
- }
- }
- Ref<AudioEffectInstance> AudioEffectLimiter::instance() {
- Ref<AudioEffectLimiterInstance> ins;
- ins.instance();
- ins->base = Ref<AudioEffectLimiter>(this);
- return ins;
- }
- void AudioEffectLimiter::set_threshold_db(float p_threshold) {
- threshold = p_threshold;
- }
- float AudioEffectLimiter::get_threshold_db() const {
- return threshold;
- }
- void AudioEffectLimiter::set_ceiling_db(float p_ceiling) {
- ceiling = p_ceiling;
- }
- float AudioEffectLimiter::get_ceiling_db() const {
- return ceiling;
- }
- void AudioEffectLimiter::set_soft_clip_db(float p_soft_clip) {
- soft_clip = p_soft_clip;
- }
- float AudioEffectLimiter::get_soft_clip_db() const {
- return soft_clip;
- }
- void AudioEffectLimiter::set_soft_clip_ratio(float p_soft_clip) {
- soft_clip_ratio = p_soft_clip;
- }
- float AudioEffectLimiter::get_soft_clip_ratio() const {
- return soft_clip_ratio;
- }
- void AudioEffectLimiter::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_ceiling_db", "ceiling"), &AudioEffectLimiter::set_ceiling_db);
- ClassDB::bind_method(D_METHOD("get_ceiling_db"), &AudioEffectLimiter::get_ceiling_db);
- ClassDB::bind_method(D_METHOD("set_threshold_db", "threshold"), &AudioEffectLimiter::set_threshold_db);
- ClassDB::bind_method(D_METHOD("get_threshold_db"), &AudioEffectLimiter::get_threshold_db);
- ClassDB::bind_method(D_METHOD("set_soft_clip_db", "soft_clip"), &AudioEffectLimiter::set_soft_clip_db);
- ClassDB::bind_method(D_METHOD("get_soft_clip_db"), &AudioEffectLimiter::get_soft_clip_db);
- ClassDB::bind_method(D_METHOD("set_soft_clip_ratio", "soft_clip"), &AudioEffectLimiter::set_soft_clip_ratio);
- ClassDB::bind_method(D_METHOD("get_soft_clip_ratio"), &AudioEffectLimiter::get_soft_clip_ratio);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "ceiling_db", PROPERTY_HINT_RANGE, "-20,-0.1,0.1"), "set_ceiling_db", "get_ceiling_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "threshold_db", PROPERTY_HINT_RANGE, "-30,0,0.1"), "set_threshold_db", "get_threshold_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "soft_clip_db", PROPERTY_HINT_RANGE, "0,6,0.1"), "set_soft_clip_db", "get_soft_clip_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "soft_clip_ratio", PROPERTY_HINT_RANGE, "3,20,0.1"), "set_soft_clip_ratio", "get_soft_clip_ratio");
- }
- AudioEffectLimiter::AudioEffectLimiter() {
- threshold = 0;
- ceiling = -0.1;
- soft_clip = 2;
- soft_clip_ratio = 10;
- }
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