lightmap_raycaster.h 3.3 KB

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  1. /**************************************************************************/
  2. /* lightmap_raycaster.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "core/object.h"
  31. #include "scene/3d/lightmapper.h"
  32. #include "scene/resources/mesh.h"
  33. #include <embree3/rtcore.h>
  34. class LightmapRaycasterEmbree : public LightmapRaycaster {
  35. GDCLASS(LightmapRaycasterEmbree, LightmapRaycaster);
  36. private:
  37. struct AlphaTextureData {
  38. Vector<uint8_t> data;
  39. Vector2i size;
  40. uint8_t sample(float u, float v) const;
  41. };
  42. RTCDevice embree_device;
  43. RTCScene embree_scene;
  44. static void filter_function(const struct RTCFilterFunctionNArguments *p_args);
  45. Map<unsigned int, AlphaTextureData> alpha_textures;
  46. Set<int> filter_meshes;
  47. public:
  48. virtual bool intersect(Ray &p_ray);
  49. virtual void intersect(Vector<Ray> &r_rays);
  50. virtual void add_mesh(const Vector<Vector3> &p_vertices, const Vector<Vector3> &p_normals, const Vector<Vector2> &p_uv2s, unsigned int p_id);
  51. virtual void set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id);
  52. virtual void commit();
  53. virtual void set_mesh_filter(const Set<int> &p_mesh_ids);
  54. virtual void clear_mesh_filter();
  55. static LightmapRaycaster *create_embree_raycaster();
  56. static void make_default_raycaster();
  57. LightmapRaycasterEmbree();
  58. ~LightmapRaycasterEmbree();
  59. };