webrtc_gdnative.cpp 3.2 KB

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  1. /**************************************************************************/
  2. /* webrtc_gdnative.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "modules/gdnative/gdnative.h"
  31. #include "modules/gdnative/include/net/godot_net.h"
  32. #ifdef WEBRTC_GDNATIVE_ENABLED
  33. #include "modules/webrtc/webrtc_data_channel_gdnative.h"
  34. #include "modules/webrtc/webrtc_peer_connection_gdnative.h"
  35. #endif
  36. extern "C" {
  37. void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *p_impl) {
  38. #ifdef WEBRTC_GDNATIVE_ENABLED
  39. ((WebRTCPeerConnectionGDNative *)p_obj)->set_native_webrtc_peer_connection(p_impl);
  40. #endif
  41. }
  42. void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *p_impl) {
  43. #ifdef WEBRTC_GDNATIVE_ENABLED
  44. ((WebRTCDataChannelGDNative *)p_obj)->set_native_webrtc_data_channel(p_impl);
  45. #endif
  46. }
  47. godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *p_lib) {
  48. #ifdef WEBRTC_GDNATIVE_ENABLED
  49. return (godot_error)WebRTCPeerConnectionGDNative::set_default_library(p_lib);
  50. #else
  51. return (godot_error)ERR_UNAVAILABLE;
  52. #endif
  53. }
  54. }