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- /**************************************************************************/
- /* gdnative.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gdnative.h"
- #include "core/global_constants.h"
- #include "core/io/file_access_encrypted.h"
- #include "core/os/dir_access.h"
- #include "core/os/file_access.h"
- #include "core/os/os.h"
- #include "core/project_settings.h"
- #include "scene/main/scene_tree.h"
- static const String init_symbol = "gdnative_init";
- static const String terminate_symbol = "gdnative_terminate";
- static const String default_symbol_prefix = "godot_";
- static const bool default_singleton = false;
- static const bool default_load_once = true;
- static const bool default_reloadable = true;
- // Defined in gdnative_api_struct.gen.cpp
- extern const godot_gdnative_core_api_struct api_struct;
- Map<String, Vector<Ref<GDNative>>> GDNativeLibrary::loaded_libraries;
- GDNativeLibrary::GDNativeLibrary() {
- config_file.instance();
- symbol_prefix = default_symbol_prefix;
- load_once = default_load_once;
- singleton = default_singleton;
- reloadable = default_reloadable;
- }
- GDNativeLibrary::~GDNativeLibrary() {
- }
- bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_property) {
- String name = p_name;
- if (name.begins_with("entry/")) {
- String key = name.substr(6, name.length() - 6);
- config_file->set_value("entry", key, p_property);
- set_config_file(config_file);
- return true;
- }
- if (name.begins_with("dependency/")) {
- String key = name.substr(11, name.length() - 11);
- config_file->set_value("dependencies", key, p_property);
- set_config_file(config_file);
- return true;
- }
- return false;
- }
- bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_property) const {
- String name = p_name;
- if (name.begins_with("entry/")) {
- String key = name.substr(6, name.length() - 6);
- r_property = config_file->get_value("entry", key);
- return true;
- }
- if (name.begins_with("dependency/")) {
- String key = name.substr(11, name.length() - 11);
- r_property = config_file->get_value("dependencies", key);
- return true;
- }
- return false;
- }
- void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
- // set entries
- List<String> entry_key_list;
- if (config_file->has_section("entry")) {
- config_file->get_section_keys("entry", &entry_key_list);
- }
- for (List<String>::Element *E = entry_key_list.front(); E; E = E->next()) {
- String key = E->get();
- PropertyInfo prop;
- prop.type = Variant::STRING;
- prop.name = "entry/" + key;
- p_list->push_back(prop);
- }
- // set dependencies
- List<String> dependency_key_list;
- if (config_file->has_section("dependencies")) {
- config_file->get_section_keys("dependencies", &dependency_key_list);
- }
- for (List<String>::Element *E = dependency_key_list.front(); E; E = E->next()) {
- String key = E->get();
- PropertyInfo prop;
- prop.type = Variant::STRING;
- prop.name = "dependency/" + key;
- p_list->push_back(prop);
- }
- }
- void GDNativeLibrary::set_config_file(Ref<ConfigFile> p_config_file) {
- ERR_FAIL_COND(p_config_file.is_null());
- set_singleton(p_config_file->get_value("general", "singleton", default_singleton));
- set_load_once(p_config_file->get_value("general", "load_once", default_load_once));
- set_symbol_prefix(p_config_file->get_value("general", "symbol_prefix", default_symbol_prefix));
- set_reloadable(p_config_file->get_value("general", "reloadable", default_reloadable));
- String entry_lib_path;
- {
- List<String> entry_keys;
- if (p_config_file->has_section("entry")) {
- p_config_file->get_section_keys("entry", &entry_keys);
- }
- for (List<String>::Element *E = entry_keys.front(); E; E = E->next()) {
- String key = E->get();
- Vector<String> tags = key.split(".");
- bool skip = false;
- for (int i = 0; i < tags.size(); i++) {
- bool has_feature = OS::get_singleton()->has_feature(tags[i]);
- if (!has_feature) {
- skip = true;
- break;
- }
- }
- if (skip) {
- continue;
- }
- entry_lib_path = p_config_file->get_value("entry", key);
- break;
- }
- }
- Vector<String> dependency_paths;
- {
- List<String> dependency_keys;
- if (p_config_file->has_section("dependencies")) {
- p_config_file->get_section_keys("dependencies", &dependency_keys);
- }
- for (List<String>::Element *E = dependency_keys.front(); E; E = E->next()) {
- String key = E->get();
- Vector<String> tags = key.split(".");
- bool skip = false;
- for (int i = 0; i < tags.size(); i++) {
- bool has_feature = OS::get_singleton()->has_feature(tags[i]);
- if (!has_feature) {
- skip = true;
- break;
- }
- }
- if (skip) {
- continue;
- }
- dependency_paths = p_config_file->get_value("dependencies", key);
- break;
- }
- }
- current_library_path = entry_lib_path;
- current_dependencies = dependency_paths;
- }
- void GDNativeLibrary::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_config_file"), &GDNativeLibrary::get_config_file);
- ClassDB::bind_method(D_METHOD("set_config_file", "config_file"), &GDNativeLibrary::set_config_file);
- ClassDB::bind_method(D_METHOD("get_current_library_path"), &GDNativeLibrary::get_current_library_path);
- ClassDB::bind_method(D_METHOD("get_current_dependencies"), &GDNativeLibrary::get_current_dependencies);
- ClassDB::bind_method(D_METHOD("should_load_once"), &GDNativeLibrary::should_load_once);
- ClassDB::bind_method(D_METHOD("is_singleton"), &GDNativeLibrary::is_singleton);
- ClassDB::bind_method(D_METHOD("get_symbol_prefix"), &GDNativeLibrary::get_symbol_prefix);
- ClassDB::bind_method(D_METHOD("is_reloadable"), &GDNativeLibrary::is_reloadable);
- ClassDB::bind_method(D_METHOD("set_load_once", "load_once"), &GDNativeLibrary::set_load_once);
- ClassDB::bind_method(D_METHOD("set_singleton", "singleton"), &GDNativeLibrary::set_singleton);
- ClassDB::bind_method(D_METHOD("set_symbol_prefix", "symbol_prefix"), &GDNativeLibrary::set_symbol_prefix);
- ClassDB::bind_method(D_METHOD("set_reloadable", "reloadable"), &GDNativeLibrary::set_reloadable);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "config_file", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile", 0), "set_config_file", "get_config_file");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "load_once"), "set_load_once", "should_load_once");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "singleton"), "set_singleton", "is_singleton");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "symbol_prefix"), "set_symbol_prefix", "get_symbol_prefix");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reloadable"), "set_reloadable", "is_reloadable");
- }
- GDNative::GDNative() {
- native_handle = nullptr;
- initialized = false;
- }
- GDNative::~GDNative() {
- }
- void GDNative::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNative::set_library);
- ClassDB::bind_method(D_METHOD("get_library"), &GDNative::get_library);
- ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize);
- ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate);
- ClassDB::bind_method(D_METHOD("call_native", "calling_type", "procedure_name", "arguments"), &GDNative::call_native);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
- }
- void GDNative::set_library(Ref<GDNativeLibrary> p_library) {
- ERR_FAIL_COND_MSG(library.is_valid(), "Tried to change library of GDNative when it is already set.");
- library = p_library;
- }
- Ref<GDNativeLibrary> GDNative::get_library() const {
- return library;
- }
- extern "C" void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have);
- extern "C" void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what);
- bool GDNative::initialize() {
- if (library.is_null()) {
- ERR_PRINT("No library set, can't initialize GDNative object");
- return false;
- }
- String lib_path = library->get_current_library_path();
- if (lib_path.empty()) {
- ERR_PRINT("No library set for this platform");
- return false;
- }
- #ifdef IPHONE_ENABLED
- // On iOS we use static linking by default.
- String path = "";
- // On iOS dylibs is not allowed, but can be replaced with .framework or .xcframework.
- // If they are used, we can run dlopen on them.
- // They should be located under Frameworks directory, so we need to replace library path.
- if (!lib_path.ends_with(".a")) {
- path = ProjectSettings::get_singleton()->globalize_path(lib_path);
- if (!FileAccess::exists(path)) {
- String lib_name = lib_path.get_basename().get_file();
- String framework_path_format = "Frameworks/$name.framework/$name";
- Dictionary format_dict;
- format_dict["name"] = lib_name;
- String framework_path = framework_path_format.format(format_dict, "$_");
- path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file(framework_path);
- }
- }
- #elif defined(ANDROID_ENABLED)
- // On Android dynamic libraries are located separately from resource assets,
- // we should pass library name to dlopen(). The library name is flattened
- // during export.
- String path = lib_path.get_file();
- #elif defined(UWP_ENABLED)
- // On UWP we use a relative path from the app
- String path = lib_path.replace("res://", "");
- #elif defined(OSX_ENABLED)
- // On OSX the exported libraries are located under the Frameworks directory.
- // So we need to replace the library path.
- String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- if (!da->file_exists(path) && !da->dir_exists(path)) {
- path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(lib_path.get_file());
- }
- if (da->dir_exists(path)) { // Target library is a ".framework", add library base name to the path.
- path = path.plus_file(path.get_file().get_basename());
- }
- memdelete(da);
- #else
- String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
- #endif
- if (library->should_load_once()) {
- if (GDNativeLibrary::loaded_libraries.has(lib_path)) {
- // already loaded. Don't load again.
- // copy some of the stuff instead
- this->native_handle = GDNativeLibrary::loaded_libraries[lib_path][0]->native_handle;
- initialized = true;
- return true;
- }
- }
- Error err = OS::get_singleton()->open_dynamic_library(path, native_handle, true);
- if (err != OK) {
- return false;
- }
- void *library_init;
- // we cheat here a little bit. you saw nothing
- initialized = true;
- err = get_symbol(library->get_symbol_prefix() + init_symbol, library_init, false);
- initialized = false;
- if (err || !library_init) {
- OS::get_singleton()->close_dynamic_library(native_handle);
- native_handle = nullptr;
- ERR_PRINT("Failed to obtain " + library->get_symbol_prefix() + "gdnative_init symbol");
- return false;
- }
- godot_gdnative_init_fn library_init_fpointer;
- library_init_fpointer = (godot_gdnative_init_fn)library_init;
- static uint64_t core_api_hash = 0;
- static uint64_t editor_api_hash = 0;
- static uint64_t no_api_hash = 0;
- if (!(core_api_hash || editor_api_hash || no_api_hash)) {
- core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
- editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
- no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
- }
- godot_gdnative_init_options options;
- options.api_struct = &api_struct;
- options.in_editor = Engine::get_singleton()->is_editor_hint();
- options.core_api_hash = core_api_hash;
- options.editor_api_hash = editor_api_hash;
- options.no_api_hash = no_api_hash;
- options.report_version_mismatch = &_gdnative_report_version_mismatch;
- options.report_loading_error = &_gdnative_report_loading_error;
- options.gd_native_library = (godot_object *)(get_library().ptr());
- options.active_library_path = (godot_string *)&path;
- library_init_fpointer(&options);
- initialized = true;
- if (library->should_load_once() && !GDNativeLibrary::loaded_libraries.has(lib_path)) {
- Vector<Ref<GDNative>> gdnatives;
- gdnatives.resize(1);
- gdnatives.write[0] = Ref<GDNative>(this);
- GDNativeLibrary::loaded_libraries.insert(lib_path, gdnatives);
- }
- return true;
- }
- bool GDNative::terminate() {
- if (!initialized) {
- ERR_PRINT("No valid library handle, can't terminate GDNative object");
- return false;
- }
- if (library->should_load_once()) {
- Vector<Ref<GDNative>> *gdnatives = &GDNativeLibrary::loaded_libraries[library->get_current_library_path()];
- if (gdnatives->size() > 1) {
- // there are other GDNative's still using this library, so we actually don't terminate
- gdnatives->erase(Ref<GDNative>(this));
- initialized = false;
- return true;
- } else if (gdnatives->size() == 1) {
- // we're the last one, terminate!
- gdnatives->clear();
- // whew this looks scary, but all it does is remove the entry completely
- GDNativeLibrary::loaded_libraries.erase(GDNativeLibrary::loaded_libraries.find(library->get_current_library_path()));
- }
- }
- void *library_terminate;
- Error error = get_symbol(library->get_symbol_prefix() + terminate_symbol, library_terminate);
- if (error || !library_terminate) {
- OS::get_singleton()->close_dynamic_library(native_handle);
- native_handle = nullptr;
- initialized = false;
- return true;
- }
- godot_gdnative_terminate_fn library_terminate_pointer;
- library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate;
- godot_gdnative_terminate_options options;
- options.in_editor = Engine::get_singleton()->is_editor_hint();
- library_terminate_pointer(&options);
- initialized = false;
- // GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
- OS::get_singleton()->close_dynamic_library(native_handle);
- native_handle = nullptr;
- return true;
- }
- bool GDNative::is_initialized() const {
- return initialized;
- }
- void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) {
- native_calls.insert(p_call_type, p_callback);
- }
- Vector<StringName> GDNativeCallRegistry::get_native_call_types() {
- Vector<StringName> call_types;
- call_types.resize(native_calls.size());
- size_t idx = 0;
- for (Map<StringName, native_call_cb>::Element *E = native_calls.front(); E; E = E->next(), idx++) {
- call_types.write[idx] = E->key();
- }
- return call_types;
- }
- Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) {
- Map<StringName, native_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type);
- if (!E) {
- ERR_PRINT((String("No handler for native call type \"" + p_native_call_type) + "\" found").utf8().get_data());
- return Variant();
- }
- void *procedure_handle;
- Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
- native_handle,
- p_procedure_name,
- procedure_handle);
- if (err != OK || procedure_handle == nullptr) {
- return Variant();
- }
- godot_variant result = E->get()(procedure_handle, (godot_array *)&p_arguments);
- Variant res = *(Variant *)&result;
- godot_variant_destroy(&result);
- return res;
- }
- Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional) const {
- if (!initialized) {
- ERR_PRINT("No valid library handle, can't get symbol from GDNative object");
- return ERR_CANT_OPEN;
- }
- Error result = OS::get_singleton()->get_dynamic_library_symbol_handle(
- native_handle,
- p_procedure_name,
- r_handle,
- p_optional);
- return result;
- }
- RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_no_subresource_cache) {
- Ref<GDNativeLibrary> lib;
- lib.instance();
- Ref<ConfigFile> config = lib->get_config_file();
- Error err = config->load(p_path);
- if (r_error) {
- *r_error = err;
- }
- lib->set_config_file(config);
- return lib;
- }
- void GDNativeLibraryResourceLoader::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("gdnlib");
- }
- bool GDNativeLibraryResourceLoader::handles_type(const String &p_type) const {
- return p_type == "GDNativeLibrary";
- }
- String GDNativeLibraryResourceLoader::get_resource_type(const String &p_path) const {
- String el = p_path.get_extension().to_lower();
- if (el == "gdnlib") {
- return "GDNativeLibrary";
- }
- return "";
- }
- Error GDNativeLibraryResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
- Ref<GDNativeLibrary> lib = p_resource;
- if (lib.is_null()) {
- return ERR_INVALID_DATA;
- }
- Ref<ConfigFile> config = lib->get_config_file();
- config->set_value("general", "singleton", lib->is_singleton());
- config->set_value("general", "load_once", lib->should_load_once());
- config->set_value("general", "symbol_prefix", lib->get_symbol_prefix());
- config->set_value("general", "reloadable", lib->is_reloadable());
- return config->save(p_path);
- }
- bool GDNativeLibraryResourceSaver::recognize(const RES &p_resource) const {
- return Object::cast_to<GDNativeLibrary>(*p_resource) != nullptr;
- }
- void GDNativeLibraryResourceSaver::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (Object::cast_to<GDNativeLibrary>(*p_resource) != nullptr) {
- p_extensions->push_back("gdnlib");
- }
- }
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