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- #!/usr/bin/env python
- # -*- coding: utf-8 -*-
- import sys
- header = """\
- /**************************************************************************/
- /* $filename */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- """
- fname = sys.argv[1]
- # Handle replacing $filename with actual filename and keep alignment
- fsingle = fname.strip()
- if fsingle.find("/") != -1:
- fsingle = fsingle[fsingle.rfind("/") + 1 :]
- rep_fl = "$filename"
- rep_fi = fsingle
- len_fl = len(rep_fl)
- len_fi = len(rep_fi)
- # Pad with spaces to keep alignment
- if len_fi < len_fl:
- for x in range(len_fl - len_fi):
- rep_fi += " "
- elif len_fl < len_fi:
- for x in range(len_fi - len_fl):
- rep_fl += " "
- if header.find(rep_fl) != -1:
- text = header.replace(rep_fl, rep_fi)
- else:
- text = header.replace("$filename", fsingle)
- text += "\n"
- # We now have the proper header, so we want to ignore the one in the original file
- # and potentially empty lines and badly formatted lines, while keeping comments that
- # come after the header, and then keep everything non-header unchanged.
- # To do so, we skip empty lines that may be at the top in a first pass.
- # In a second pass, we skip all consecutive comment lines starting with "/*",
- # then we can append the rest (step 2).
- fileread = open(fname.strip(), "r")
- line = fileread.readline()
- header_done = False
- while line.strip() == "": # Skip empty lines at the top
- line = fileread.readline()
- if line.find("/**********") == -1: # Godot header starts this way
- # Maybe starting with a non-Godot comment, abort header magic
- header_done = True
- while not header_done: # Handle header now
- if line.find("/*") != 0: # No more starting with a comment
- header_done = True
- if line.strip() != "":
- text += line
- line = fileread.readline()
- while line != "": # Dump everything until EOF
- text += line
- line = fileread.readline()
- fileread.close()
- # Write
- filewrite = open(fname.strip(), "w")
- filewrite.write(text)
- filewrite.close()
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