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- #!/usr/bin/env python
- # -*- coding: utf-8 -*-
- import sys
- if len(sys.argv) < 2:
- print("ERROR: You must run program with file name as argument.")
- sys.exit(1)
- fname = sys.argv[1]
- fileread = open(fname.strip(), "r")
- file_contents = fileread.read()
- # If find "ERROR: AddressSanitizer:", then happens invalid read or write
- # This is critical bug, so we need to fix this as fast as possible
- if file_contents.find("ERROR: AddressSanitizer:") != -1:
- print("FATAL ERROR: An incorrectly used memory was found.")
- sys.exit(1)
- # There is also possible, that program crashed with or without backtrace.
- if (
- file_contents.find("Program crashed with signal") != -1
- or file_contents.find("Dumping the backtrace") != -1
- or file_contents.find("Segmentation fault (core dumped)") != -1
- or file_contents.find("Aborted (core dumped)") != -1
- or file_contents.find("terminate called without an active exception") != -1
- ):
- print("FATAL ERROR: Godot has been crashed.")
- sys.exit(1)
- # Finding memory leaks in Godot is quite difficult, because we need to take into
- # account leaks also in external libraries. They are usually provided without
- # debugging symbols, so the leak report from it usually has only 2/3 lines,
- # so searching for 5 element - "#4 0x" - should correctly detect the vast
- # majority of memory leaks
- if file_contents.find("ERROR: LeakSanitizer:") != -1:
- if file_contents.find("#4 0x") != -1:
- print("ERROR: Memory leak was found")
- sys.exit(1)
- # It may happen that Godot detects leaking nodes/resources and removes them, so
- # this possibility should also be handled as a potential error, even if
- # LeakSanitizer doesn't report anything
- if file_contents.find("ObjectDB instances leaked at exit") != -1:
- print("ERROR: Memory leak was found")
- sys.exit(1)
- sys.exit(0)
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