.. |
tests
|
43e181a00a
Single Compilation Unit build.
|
1 年之前 |
SCsub
|
ffb2038903
[3.x] Don't define NO_EDITOR_SPLASH in export templates
|
6 月之前 |
app_icon.png
|
53e94a1ce1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
|
6 年之前 |
default_controller_mappings.h
|
1426cd3b3a
One Copyright Update to rule them all
|
1 年之前 |
gamecontrollerdb.txt
|
43fa189927
Sync controller mappings DB with SDL 2 community repo
|
7 月之前 |
godotcontrollerdb.txt
|
669749fa39
Fix Standard Gamepad Mapping triggers
|
1 年之前 |
input_default.cpp
|
9221e6a466
Fix physics tick count in `Input.action_press` and `Input.action_release`
|
4 月之前 |
input_default.h
|
140440ee82
[3.x] Prevent double input events on gamepad when running through steam input #79706
|
1 年之前 |
main.cpp
|
40961d62e2
Fix physics tick counter
|
4 月之前 |
main.h
|
1426cd3b3a
One Copyright Update to rule them all
|
1 年之前 |
main_builders.py
|
d6e212c695
CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds
|
2 周之前 |
main_timer_sync.cpp
|
1426cd3b3a
One Copyright Update to rule them all
|
1 年之前 |
main_timer_sync.h
|
1426cd3b3a
One Copyright Update to rule them all
|
1 年之前 |
performance.cpp
|
1426cd3b3a
One Copyright Update to rule them all
|
1 年之前 |
performance.h
|
1426cd3b3a
One Copyright Update to rule them all
|
1 年之前 |
splash.png
|
c8a8be6dd1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
|
5 年之前 |