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- /**************************************************************************/
- /* animation_bezier_editor.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "animation_bezier_editor.h"
- #include "editor/editor_node.h"
- #include "editor_scale.h"
- float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) {
- float h = p_h;
- h = (h - v_scroll) / v_zoom;
- h = (get_size().height / 2) - h;
- return h;
- }
- static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, const Vector2 &start, const Vector2 &control_1, const Vector2 &control_2, const Vector2 &end) {
- /* Formula from Wikipedia article on Bezier curves. */
- real_t omt = (1.0 - t);
- real_t omt2 = omt * omt;
- real_t omt3 = omt2 * omt;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
- return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
- }
- void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
- float scale = timeline->get_zoom_scale();
- int limit = timeline->get_name_limit();
- int right_limit = get_size().width - timeline->get_buttons_width();
- //selection may have altered the order of keys
- Map<float, int> key_order;
- for (int i = 0; i < animation->track_get_key_count(p_track); i++) {
- float ofs = animation->track_get_key_time(p_track, i);
- if (moving_selection && track == p_track && selection.has(i)) {
- ofs += moving_selection_offset.x;
- }
- key_order[ofs] = i;
- }
- for (Map<float, int>::Element *E = key_order.front(); E; E = E->next()) {
- int i = E->get();
- if (!E->next()) {
- break;
- }
- int i_n = E->next()->get();
- float offset = animation->track_get_key_time(p_track, i);
- float height = animation->bezier_track_get_key_value(p_track, i);
- Vector2 out_handle = animation->bezier_track_get_key_out_handle(p_track, i);
- if (track == p_track && moving_handle != 0 && moving_handle_key == i) {
- out_handle = moving_handle_right;
- }
- if (moving_selection && track == p_track && selection.has(i)) {
- offset += moving_selection_offset.x;
- height += moving_selection_offset.y;
- }
- out_handle += Vector2(offset, height);
- float offset_n = animation->track_get_key_time(p_track, i_n);
- float height_n = animation->bezier_track_get_key_value(p_track, i_n);
- Vector2 in_handle = animation->bezier_track_get_key_in_handle(p_track, i_n);
- if (track == p_track && moving_handle != 0 && moving_handle_key == i_n) {
- in_handle = moving_handle_left;
- }
- if (moving_selection && track == p_track && selection.has(i_n)) {
- offset_n += moving_selection_offset.x;
- height_n += moving_selection_offset.y;
- }
- in_handle += Vector2(offset_n, height_n);
- Vector2 start(offset, height);
- Vector2 end(offset_n, height_n);
- int from_x = (offset - timeline->get_value()) * scale + limit;
- int point_start = from_x;
- int to_x = (offset_n - timeline->get_value()) * scale + limit;
- int point_end = to_x;
- if (from_x > right_limit) { //not visible
- continue;
- }
- if (to_x < limit) { //not visible
- continue;
- }
- from_x = MAX(from_x, limit);
- to_x = MIN(to_x, right_limit);
- Vector<Vector2> lines;
- Vector2 prev_pos;
- for (int j = from_x; j <= to_x; j++) {
- float t = (j - limit) / scale + timeline->get_value();
- float h;
- if (j == point_end) {
- h = end.y; //make sure it always connects
- } else if (j == point_start) {
- h = start.y; //make sure it always connects
- } else { //custom interpolation, used because it needs to show paths affected by moving the selection or handles
- int iterations = 10;
- float low = 0;
- float high = 1;
- float middle;
- //narrow high and low as much as possible
- for (int k = 0; k < iterations; k++) {
- middle = (low + high) / 2;
- Vector2 interp = _bezier_interp(middle, start, out_handle, in_handle, end);
- if (interp.x < t) {
- low = middle;
- } else {
- high = middle;
- }
- }
- //interpolate the result:
- Vector2 low_pos = _bezier_interp(low, start, out_handle, in_handle, end);
- Vector2 high_pos = _bezier_interp(high, start, out_handle, in_handle, end);
- float c = (t - low_pos.x) / (high_pos.x - low_pos.x);
- h = low_pos.linear_interpolate(high_pos, c).y;
- }
- h = _bezier_h_to_pixel(h);
- Vector2 pos(j, h);
- if (j > from_x) {
- lines.push_back(prev_pos);
- lines.push_back(pos);
- }
- prev_pos = pos;
- }
- if (lines.size() >= 2) {
- draw_multiline(lines, p_color, Math::round(EDSCALE));
- }
- }
- }
- void AnimationBezierTrackEdit::_draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right) {
- Vector2 from = p_from;
- Vector2 to = p_to;
- if (from.x == to.x) {
- return;
- }
- if (to.x < from.x) {
- SWAP(to, from);
- }
- if (to.x < p_clip_left) {
- return;
- }
- if (from.x > p_clip_right) {
- return;
- }
- if (to.x > p_clip_right) {
- float c = (p_clip_right - from.x) / (to.x - from.x);
- to = from.linear_interpolate(to, c);
- }
- if (from.x < p_clip_left) {
- float c = (p_clip_left - from.x) / (to.x - from.x);
- from = from.linear_interpolate(to, c);
- }
- draw_line(from, to, p_color, Math::round(EDSCALE));
- }
- void AnimationBezierTrackEdit::_notification(int p_what) {
- if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
- bezier_icon = get_icon("KeyBezierPoint", "EditorIcons");
- bezier_handle_icon = get_icon("KeyBezierHandle", "EditorIcons");
- selected_icon = get_icon("KeyBezierSelected", "EditorIcons");
- if (handle_mode_option->get_item_count() == 0) {
- // TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
- handle_mode_option->add_icon_item(get_icon("BezierHandlesFree", "EditorIcons"), TTR("Free"), HANDLE_MODE_FREE);
- handle_mode_option->add_icon_item(get_icon("BezierHandlesBalanced", "EditorIcons"), TTR("Balanced"), HANDLE_MODE_BALANCED);
- handle_mode_option->add_icon_item(get_icon("BezierHandlesMirror", "EditorIcons"), TTR("Mirror"), HANDLE_MODE_MIRROR);
- }
- }
- if (p_what == NOTIFICATION_RESIZED) {
- int right_limit = get_size().width - timeline->get_buttons_width();
- int hsep = get_constant("hseparation", "ItemList");
- int vsep = get_constant("vseparation", "ItemList");
- handle_mode_option->set_position(Vector2(right_limit + hsep, get_size().height - handle_mode_option->get_combined_minimum_size().height - vsep));
- handle_mode_option->set_size(Vector2(timeline->get_buttons_width() - hsep * 2, handle_mode_option->get_combined_minimum_size().height));
- }
- if (p_what == NOTIFICATION_DRAW) {
- if (animation.is_null()) {
- return;
- }
- int limit = timeline->get_name_limit();
- if (has_focus()) {
- Color accent = get_color("accent_color", "Editor");
- accent.a *= 0.7;
- draw_rect(Rect2(Point2(), get_size()), accent, false, Math::round(EDSCALE));
- }
- Ref<Font> font = get_font("font", "Label");
- Color color = get_color("font_color", "Label");
- int hsep = get_constant("hseparation", "ItemList");
- int vsep = get_constant("vseparation", "ItemList");
- Color linecolor = color;
- linecolor.a = 0.2;
- draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor, Math::round(EDSCALE));
- int right_limit = get_size().width - timeline->get_buttons_width();
- draw_line(Point2(right_limit, 0), Point2(right_limit, get_size().height), linecolor, Math::round(EDSCALE));
- Ref<Texture> close_icon = get_icon("Close", "EditorIcons");
- close_icon_rect.position = Vector2(get_size().width - close_icon->get_width() - hsep, hsep);
- close_icon_rect.size = close_icon->get_size();
- draw_texture(close_icon, close_icon_rect.position);
- String base_path = animation->track_get_path(track);
- int end = base_path.find(":");
- if (end != -1) {
- base_path = base_path.substr(0, end + 1);
- }
- // NAMES AND ICON
- int vofs = vsep;
- int margin = 0;
- {
- NodePath path = animation->track_get_path(track);
- Node *node = nullptr;
- if (root && root->has_node(path)) {
- node = root->get_node(path);
- }
- String text;
- int h = font->get_height();
- if (node) {
- int ofs = 0;
- Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
- h = MAX(h, icon->get_height());
- draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2));
- margin = icon->get_width();
- text = node->get_name();
- ofs += hsep;
- ofs += icon->get_width();
- Vector2 string_pos = Point2(ofs, vofs + (h - font->get_height()) / 2 + font->get_ascent());
- string_pos = string_pos.floor();
- draw_string(font, string_pos, text, color, limit - ofs - hsep);
- vofs += h + vsep;
- }
- }
- // RELATED TRACKS TITLES
- Map<int, Color> subtrack_colors;
- subtracks.clear();
- for (int i = 0; i < animation->get_track_count(); i++) {
- if (animation->track_get_type(i) != Animation::TYPE_BEZIER) {
- continue;
- }
- String path = animation->track_get_path(i);
- if (!path.begins_with(base_path)) {
- continue; //another node
- }
- path = path.replace_first(base_path, "");
- Color cc = color;
- Rect2 rect = Rect2(margin, vofs, limit - margin - hsep, font->get_height() + vsep);
- if (i != track) {
- cc.a *= 0.7;
- uint32_t hash = path.hash();
- hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
- hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
- hash = (hash >> 16) ^ hash;
- float h = (hash % 65535) / 65536.0;
- Color subcolor;
- subcolor.set_hsv(h, 0.2, 0.8);
- subcolor.a = 0.5;
- draw_rect(Rect2(0, vofs + font->get_height() * 0.1, margin - hsep, font->get_height() * 0.8), subcolor);
- subtrack_colors[i] = subcolor;
- subtracks[i] = rect;
- } else {
- Color ac = get_color("accent_color", "Editor");
- ac.a = 0.5;
- draw_rect(rect, ac);
- }
- draw_string(font, Point2(margin, vofs + font->get_ascent()), path, cc, limit - margin - hsep);
- vofs += font->get_height() + vsep;
- }
- Color accent = get_color("accent_color", "Editor");
- { //guides
- float min_left_scale = font->get_height() + vsep;
- float scale = (min_left_scale * 2) * v_zoom;
- float step = Math::pow(10.0, Math::round(Math::log(scale / 5.0) / Math::log(10.0))) * 5.0;
- scale = Math::stepify(scale, step);
- while (scale / v_zoom < min_left_scale * 2) {
- scale += step;
- }
- bool first = true;
- int prev_iv = 0;
- for (int i = font->get_height(); i < get_size().height; i++) {
- float ofs = get_size().height / 2 - i;
- ofs *= v_zoom;
- ofs += v_scroll;
- int iv = int(ofs / scale);
- if (ofs < 0) {
- iv -= 1;
- }
- if (!first && iv != prev_iv) {
- Color lc = linecolor;
- lc.a *= 0.5;
- draw_line(Point2(limit, i), Point2(right_limit, i), lc, Math::round(EDSCALE));
- Color c = color;
- c.a *= 0.5;
- draw_string(font, Point2(limit + 8, i - 2), rtos(Math::stepify((iv + 1) * scale, step)), c);
- }
- first = false;
- prev_iv = iv;
- }
- }
- { //draw OTHER curves
- float scale = timeline->get_zoom_scale();
- Ref<Texture> point = get_icon("KeyValue", "EditorIcons");
- for (Map<int, Color>::Element *E = subtrack_colors.front(); E; E = E->next()) {
- _draw_track(E->key(), E->get());
- for (int i = 0; i < animation->track_get_key_count(E->key()); i++) {
- float offset = animation->track_get_key_time(E->key(), i);
- float value = animation->bezier_track_get_key_value(E->key(), i);
- Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
- if (pos.x >= limit && pos.x <= right_limit) {
- draw_texture(point, pos - point->get_size() / 2, E->get());
- }
- }
- }
- //draw edited curve
- const Color highlight = get_color("highlight_color", "Editor");
- _draw_track(track, highlight);
- }
- //draw editor handles
- {
- float scale = timeline->get_zoom_scale();
- edit_points.clear();
- for (int i = 0; i < animation->track_get_key_count(track); i++) {
- float offset = animation->track_get_key_time(track, i);
- float value = animation->bezier_track_get_key_value(track, i);
- if (moving_selection && selection.has(i)) {
- offset += moving_selection_offset.x;
- value += moving_selection_offset.y;
- }
- Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
- Vector2 in_vec = animation->bezier_track_get_key_in_handle(track, i);
- if (moving_handle != 0 && moving_handle_key == i) {
- in_vec = moving_handle_left;
- }
- Vector2 pos_in = Vector2(((offset + in_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + in_vec.y));
- Vector2 out_vec = animation->bezier_track_get_key_out_handle(track, i);
- if (moving_handle != 0 && moving_handle_key == i) {
- out_vec = moving_handle_right;
- }
- Vector2 pos_out = Vector2(((offset + out_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + out_vec.y));
- _draw_line_clipped(pos, pos_in, accent, limit, right_limit);
- _draw_line_clipped(pos, pos_out, accent, limit, right_limit);
- EditPoint ep;
- if (pos.x >= limit && pos.x <= right_limit) {
- ep.point_rect.position = (pos - bezier_icon->get_size() / 2).floor();
- ep.point_rect.size = bezier_icon->get_size();
- if (selection.has(i)) {
- draw_texture(selected_icon, ep.point_rect.position);
- draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height() - 8), TTR("Time:") + " " + rtos(Math::stepify(offset, 0.001)), accent);
- draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + rtos(Math::stepify(value, 0.001)), accent);
- } else {
- draw_texture(bezier_icon, ep.point_rect.position);
- }
- ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5);
- }
- if (pos_in.x >= limit && pos_in.x <= right_limit) {
- ep.in_rect.position = (pos_in - bezier_handle_icon->get_size() / 2).floor();
- ep.in_rect.size = bezier_handle_icon->get_size();
- draw_texture(bezier_handle_icon, ep.in_rect.position);
- ep.in_rect = ep.in_rect.grow(ep.in_rect.size.width * 0.5);
- }
- if (pos_out.x >= limit && pos_out.x <= right_limit) {
- ep.out_rect.position = (pos_out - bezier_handle_icon->get_size() / 2).floor();
- ep.out_rect.size = bezier_handle_icon->get_size();
- draw_texture(bezier_handle_icon, ep.out_rect.position);
- ep.out_rect = ep.out_rect.grow(ep.out_rect.size.width * 0.5);
- }
- edit_points.push_back(ep);
- }
- }
- if (box_selecting) {
- Vector2 bs_from = box_selection_from;
- Vector2 bs_to = box_selection_to;
- if (bs_from.x > bs_to.x) {
- SWAP(bs_from.x, bs_to.x);
- }
- if (bs_from.y > bs_to.y) {
- SWAP(bs_from.y, bs_to.y);
- }
- draw_rect(
- Rect2(bs_from, bs_to - bs_from),
- get_color("box_selection_fill_color", "Editor"));
- draw_rect(
- Rect2(bs_from, bs_to - bs_from),
- get_color("box_selection_stroke_color", "Editor"),
- false,
- Math::round(EDSCALE));
- }
- }
- }
- Ref<Animation> AnimationBezierTrackEdit::get_animation() const {
- return animation;
- }
- void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_animation, int p_track) {
- animation = p_animation;
- track = p_track;
- if (is_connected("select_key", editor, "_key_selected")) {
- disconnect("select_key", editor, "_key_selected");
- }
- if (is_connected("deselect_key", editor, "_key_deselected")) {
- disconnect("deselect_key", editor, "_key_deselected");
- }
- connect("select_key", editor, "_key_selected", varray(p_track), CONNECT_DEFERRED);
- connect("deselect_key", editor, "_key_deselected", varray(p_track), CONNECT_DEFERRED);
- update();
- }
- Size2 AnimationBezierTrackEdit::get_minimum_size() const {
- return Vector2(1, 1);
- }
- void AnimationBezierTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
- undo_redo = p_undo_redo;
- }
- void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
- timeline = p_timeline;
- timeline->connect("zoom_changed", this, "_zoom_changed");
- }
- void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
- editor = p_editor;
- connect("clear_selection", editor, "_clear_selection", varray(false));
- }
- void AnimationBezierTrackEdit::_play_position_draw() {
- if (!animation.is_valid() || play_position_pos < 0) {
- return;
- }
- float scale = timeline->get_zoom_scale();
- int h = get_size().height;
- int px = (-timeline->get_value() + play_position_pos) * scale + timeline->get_name_limit();
- if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) {
- Color color = get_color("accent_color", "Editor");
- play_position->draw_line(Point2(px, 0), Point2(px, h), color, Math::round(2 * EDSCALE));
- }
- }
- void AnimationBezierTrackEdit::set_play_position(float p_pos) {
- play_position_pos = p_pos;
- play_position->update();
- }
- void AnimationBezierTrackEdit::update_play_position() {
- play_position->update();
- }
- void AnimationBezierTrackEdit::set_root(Node *p_root) {
- root = p_root;
- }
- void AnimationBezierTrackEdit::_zoom_changed() {
- update();
- play_position->update();
- }
- String AnimationBezierTrackEdit::get_tooltip(const Point2 &p_pos) const {
- return Control::get_tooltip(p_pos);
- }
- void AnimationBezierTrackEdit::_clear_selection() {
- selection.clear();
- emit_signal("clear_selection");
- update();
- }
- void AnimationBezierTrackEdit::_clear_selection_for_anim(const Ref<Animation> &p_anim) {
- if (!(animation == p_anim)) {
- return;
- }
- //selection.clear();
- _clear_selection();
- }
- void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos) {
- if (!(animation == p_anim)) {
- return;
- }
- int idx = animation->track_find_key(p_track, p_pos, true);
- ERR_FAIL_COND(idx < 0);
- selection.insert(idx);
- emit_signal("select_key", idx, true);
- update();
- }
- void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(p_event.is_null());
- if (p_event->is_pressed()) {
- if (ED_GET_SHORTCUT("animation_editor/duplicate_selection")->is_shortcut(p_event)) {
- duplicate_selection();
- accept_event();
- }
- if (ED_GET_SHORTCUT("animation_editor/delete_selection")->is_shortcut(p_event)) {
- delete_selection();
- accept_event();
- }
- }
- Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
- const float v_zoom_orig = v_zoom;
- if (mb->get_command()) {
- timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
- } else {
- if (v_zoom < 100000) {
- v_zoom *= 1.2;
- }
- }
- v_scroll = v_scroll + (mb->get_position().y - get_size().y / 2) * (v_zoom - v_zoom_orig);
- update();
- }
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
- const float v_zoom_orig = v_zoom;
- if (mb->get_command()) {
- timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
- } else {
- if (v_zoom > 0.000001) {
- v_zoom /= 1.2;
- }
- }
- v_scroll = v_scroll + (mb->get_position().y - get_size().y / 2) * (v_zoom - v_zoom_orig);
- update();
- }
- if (mb.is_valid() && mb->get_button_index() == BUTTON_MIDDLE) {
- if (mb->is_pressed()) {
- int x = mb->get_position().x - timeline->get_name_limit();
- panning_timeline_from = x / timeline->get_zoom_scale();
- panning_timeline = true;
- panning_timeline_at = timeline->get_value();
- } else {
- panning_timeline = false;
- }
- }
- if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
- menu_insert_key = mb->get_position();
- if (menu_insert_key.x >= timeline->get_name_limit() && menu_insert_key.x <= get_size().width - timeline->get_buttons_width()) {
- Vector2 popup_pos = get_global_transform().xform(mb->get_position());
- menu->clear();
- menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT);
- if (selection.size()) {
- menu->add_separator();
- menu->add_icon_item(get_icon("Duplicate", "EditorIcons"), TTR("Duplicate Selected Key(s)"), MENU_KEY_DUPLICATE);
- menu->add_separator();
- menu->add_icon_item(get_icon("Remove", "EditorIcons"), TTR("Delete Selected Key(s)"), MENU_KEY_DELETE);
- }
- menu->set_as_minsize();
- menu->set_position(popup_pos);
- menu->popup();
- }
- }
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- if (close_icon_rect.has_point(mb->get_position())) {
- emit_signal("close_request");
- return;
- }
- for (Map<int, Rect2>::Element *E = subtracks.front(); E; E = E->next()) {
- if (E->get().has_point(mb->get_position())) {
- set_animation_and_track(animation, E->key());
- _clear_selection();
- return;
- }
- }
- for (int i = 0; i < edit_points.size(); i++) {
- //first check point
- //command makes it ignore the main point, so control point editors can be force-edited
- //path 2D editing in the 3D and 2D editors works the same way
- if (!mb->get_command()) {
- if (edit_points[i].point_rect.has_point(mb->get_position())) {
- if (mb->get_shift()) {
- //add to selection
- if (selection.has(i)) {
- selection.erase(i);
- } else {
- selection.insert(i);
- }
- update();
- select_single_attempt = -1;
- } else if (selection.has(i)) {
- moving_selection_attempt = true;
- moving_selection = false;
- moving_selection_from_key = i;
- moving_selection_offset = Vector2();
- select_single_attempt = i;
- update();
- } else {
- moving_selection_attempt = true;
- moving_selection = true;
- moving_selection_from_key = i;
- moving_selection_offset = Vector2();
- selection.clear();
- selection.insert(i);
- update();
- }
- return;
- }
- }
- if (edit_points[i].in_rect.has_point(mb->get_position())) {
- moving_handle = -1;
- moving_handle_key = i;
- moving_handle_left = animation->bezier_track_get_key_in_handle(track, i);
- moving_handle_right = animation->bezier_track_get_key_out_handle(track, i);
- update();
- return;
- }
- if (edit_points[i].out_rect.has_point(mb->get_position())) {
- moving_handle = 1;
- moving_handle_key = i;
- moving_handle_left = animation->bezier_track_get_key_in_handle(track, i);
- moving_handle_right = animation->bezier_track_get_key_out_handle(track, i);
- update();
- return;
- ;
- }
- }
- //insert new point
- if (mb->get_command() && mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) {
- Array new_point;
- new_point.resize(5);
- float h = (get_size().height / 2 - mb->get_position().y) * v_zoom + v_scroll;
- new_point[0] = h;
- new_point[1] = -0.25;
- new_point[2] = 0;
- new_point[3] = 0.25;
- new_point[4] = 0;
- float time = ((mb->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
- while (animation->track_find_key(track, time, true) != -1) {
- time += 0.001;
- }
- undo_redo->create_action(TTR("Add Bezier Point"));
- undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, time);
- undo_redo->commit_action();
- //then attempt to move
- int index = animation->track_find_key(track, time, true);
- ERR_FAIL_COND(index == -1);
- _clear_selection();
- selection.insert(index);
- moving_selection_attempt = true;
- moving_selection = false;
- moving_selection_from_key = index;
- moving_selection_offset = Vector2();
- select_single_attempt = -1;
- update();
- return;
- }
- //box select
- if (mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) {
- box_selecting_attempt = true;
- box_selecting = false;
- box_selecting_add = false;
- box_selection_from = mb->get_position();
- return;
- }
- }
- if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- if (box_selecting) {
- //do actual select
- if (!box_selecting_add) {
- _clear_selection();
- }
- Vector2 bs_from = box_selection_from;
- Vector2 bs_to = box_selection_to;
- if (bs_from.x > bs_to.x) {
- SWAP(bs_from.x, bs_to.x);
- }
- if (bs_from.y > bs_to.y) {
- SWAP(bs_from.y, bs_to.y);
- }
- Rect2 selection_rect(bs_from, bs_to - bs_from);
- for (int i = 0; i < edit_points.size(); i++) {
- if (edit_points[i].point_rect.intersects(selection_rect)) {
- selection.insert(i);
- }
- }
- } else {
- _clear_selection(); //clicked and nothing happened, so clear the selection
- }
- box_selecting_attempt = false;
- box_selecting = false;
- update();
- }
- if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- undo_redo->create_action(TTR("Move Bezier Points"));
- undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, moving_handle_left);
- undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, moving_handle_right);
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, animation->bezier_track_get_key_in_handle(track, moving_handle_key));
- undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, animation->bezier_track_get_key_out_handle(track, moving_handle_key));
- undo_redo->commit_action();
- moving_handle = 0;
- update();
- }
- if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- if (moving_selection) {
- //combit it
- undo_redo->create_action(TTR("Move Bezier Points"));
- List<AnimMoveRestore> to_restore;
- // 1-remove the keys
- for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
- undo_redo->add_do_method(animation.ptr(), "track_remove_key", track, E->get());
- }
- // 2- remove overlapped keys
- for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
- float newtime = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x);
- int idx = animation->track_find_key(track, newtime, true);
- if (idx == -1) {
- continue;
- }
- if (selection.has(idx)) {
- continue; //already in selection, don't save
- }
- undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_position", track, newtime);
- AnimMoveRestore amr;
- amr.key = animation->track_get_key_value(track, idx);
- amr.track = track;
- amr.time = newtime;
- to_restore.push_back(amr);
- }
- // 3-move the keys (re insert them)
- for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
- float newpos = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x);
- /*
- if (newpos<0)
- continue; //no add at the beginning
- */
- Array key = animation->track_get_key_value(track, E->get());
- float h = key[0];
- h += moving_selection_offset.y;
- key[0] = h;
- undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, newpos, key, 1);
- }
- // 4-(undo) remove inserted keys
- for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
- float newpos = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x);
- /*
- if (newpos<0)
- continue; //no remove what no inserted
- */
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, newpos);
- }
- // 5-(undo) reinsert keys
- for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
- float oldpos = animation->track_get_key_time(track, E->get());
- undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, oldpos, animation->track_get_key_value(track, E->get()), 1);
- }
- // 6-(undo) reinsert overlapped keys
- for (List<AnimMoveRestore>::Element *E = to_restore.front(); E; E = E->next()) {
- AnimMoveRestore &amr = E->get();
- undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1);
- }
- undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
- undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
- // 7-reselect
- for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
- float oldpos = animation->track_get_key_time(track, E->get());
- float newpos = editor->snap_time(oldpos + moving_selection_offset.x);
- undo_redo->add_do_method(this, "_select_at_anim", animation, track, newpos);
- undo_redo->add_undo_method(this, "_select_at_anim", animation, track, oldpos);
- }
- undo_redo->commit_action();
- moving_selection = false;
- } else if (select_single_attempt != -1) {
- selection.clear();
- selection.insert(select_single_attempt);
- }
- moving_selection_attempt = false;
- update();
- }
- Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
- v_scroll += mm->get_relative().y * v_zoom;
- if (v_scroll > 100000) {
- v_scroll = 100000;
- }
- if (v_scroll < -100000) {
- v_scroll = -100000;
- }
- int x = mm->get_position().x - timeline->get_name_limit();
- float ofs = x / timeline->get_zoom_scale();
- float diff = ofs - panning_timeline_from;
- timeline->set_value(panning_timeline_at - diff);
- update();
- }
- if (moving_selection_attempt && mm.is_valid()) {
- if (!moving_selection) {
- moving_selection = true;
- select_single_attempt = -1;
- }
- float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
- float x = editor->snap_time(((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value());
- moving_selection_offset = Vector2(x - animation->track_get_key_time(track, moving_selection_from_key), y - animation->bezier_track_get_key_value(track, moving_selection_from_key));
- update();
- }
- if (box_selecting_attempt && mm.is_valid()) {
- if (!box_selecting) {
- box_selecting = true;
- box_selecting_add = mm->get_shift();
- }
- box_selection_to = mm->get_position();
- if (get_local_mouse_position().y < 0) {
- //avoid cursor from going too above, so it does not lose focus with viewport
- warp_mouse(Vector2(get_local_mouse_position().x, 0));
- }
- update();
- }
- if (moving_handle != 0 && mm.is_valid()) {
- float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
- float x = editor->snap_time((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
- Vector2 key_pos = Vector2(animation->track_get_key_time(track, moving_handle_key), animation->bezier_track_get_key_value(track, moving_handle_key));
- Vector2 moving_handle_value = Vector2(x, y) - key_pos;
- moving_handle_left = animation->bezier_track_get_key_in_handle(track, moving_handle_key);
- moving_handle_right = animation->bezier_track_get_key_out_handle(track, moving_handle_key);
- if (moving_handle == -1) {
- moving_handle_left = moving_handle_value;
- if (moving_handle_left.x > 0) {
- moving_handle_left.x = 0;
- }
- if (handle_mode_option->get_selected() == HANDLE_MODE_BALANCED) {
- Vector2 scale = Vector2(timeline->get_zoom_scale(), v_zoom);
- moving_handle_right = (-(moving_handle_left * scale).normalized() * (moving_handle_right * scale).length()) / scale;
- } else if (handle_mode_option->get_selected() == HANDLE_MODE_MIRROR) {
- moving_handle_right = -moving_handle_left;
- }
- }
- if (moving_handle == 1) {
- moving_handle_right = moving_handle_value;
- if (moving_handle_right.x < 0) {
- moving_handle_right.x = 0;
- }
- if (handle_mode_option->get_selected() == HANDLE_MODE_BALANCED) {
- Vector2 scale = Vector2(timeline->get_zoom_scale(), v_zoom);
- moving_handle_left = (-(moving_handle_right * scale).normalized() * (moving_handle_left * scale).length()) / scale;
- } else if (handle_mode_option->get_selected() == HANDLE_MODE_MIRROR) {
- moving_handle_left = -moving_handle_right;
- }
- }
- update();
- }
- }
- void AnimationBezierTrackEdit::_menu_selected(int p_index) {
- switch (p_index) {
- case MENU_KEY_INSERT: {
- Array new_point;
- new_point.resize(5);
- float h = (get_size().height / 2 - menu_insert_key.y) * v_zoom + v_scroll;
- new_point[0] = h;
- new_point[1] = -0.25;
- new_point[2] = 0;
- new_point[3] = 0.25;
- new_point[4] = 0;
- float time = ((menu_insert_key.x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
- while (animation->track_find_key(track, time, true) != -1) {
- time += 0.001;
- }
- undo_redo->create_action(TTR("Add Bezier Point"));
- undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, time);
- undo_redo->commit_action();
- } break;
- case MENU_KEY_DUPLICATE: {
- duplicate_selection();
- } break;
- case MENU_KEY_DELETE: {
- delete_selection();
- } break;
- }
- }
- void AnimationBezierTrackEdit::duplicate_selection() {
- if (selection.size() == 0) {
- return;
- }
- float top_time = 1e10;
- for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
- float t = animation->track_get_key_time(track, E->get());
- if (t < top_time) {
- top_time = t;
- }
- }
- undo_redo->create_action(TTR("Anim Duplicate Keys"));
- List<Pair<int, float>> new_selection_values;
- for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
- float t = animation->track_get_key_time(track, E->get());
- float dst_time = t + (timeline->get_play_position() - top_time);
- int existing_idx = animation->track_find_key(track, dst_time, true);
- undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, dst_time, animation->track_get_key_value(track, E->get()), animation->track_get_key_transition(track, E->get()));
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, dst_time);
- Pair<int, float> p;
- p.first = track;
- p.second = dst_time;
- new_selection_values.push_back(p);
- if (existing_idx != -1) {
- undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, dst_time, animation->track_get_key_value(track, existing_idx), animation->track_get_key_transition(track, existing_idx));
- }
- }
- undo_redo->commit_action();
- //reselect duplicated
- selection.clear();
- for (List<Pair<int, float>>::Element *E = new_selection_values.front(); E; E = E->next()) {
- int track = E->get().first;
- float time = E->get().second;
- int existing_idx = animation->track_find_key(track, time, true);
- if (existing_idx == -1) {
- continue;
- }
- selection.insert(existing_idx);
- }
- update();
- }
- void AnimationBezierTrackEdit::delete_selection() {
- if (selection.size()) {
- undo_redo->create_action(TTR("Anim Delete Keys"));
- for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
- undo_redo->add_do_method(animation.ptr(), "track_remove_key", track, E->get());
- undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, animation->track_get_key_time(track, E->get()), animation->track_get_key_value(track, E->get()), 1);
- }
- undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
- undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
- undo_redo->commit_action();
- //selection.clear();
- }
- }
- void AnimationBezierTrackEdit::set_block_animation_update_ptr(bool *p_block_ptr) {
- block_animation_update_ptr = p_block_ptr;
- }
- void AnimationBezierTrackEdit::_bind_methods() {
- ClassDB::bind_method("_zoom_changed", &AnimationBezierTrackEdit::_zoom_changed);
- ClassDB::bind_method("_menu_selected", &AnimationBezierTrackEdit::_menu_selected);
- ClassDB::bind_method("_gui_input", &AnimationBezierTrackEdit::_gui_input);
- ClassDB::bind_method("_play_position_draw", &AnimationBezierTrackEdit::_play_position_draw);
- ClassDB::bind_method("_clear_selection", &AnimationBezierTrackEdit::_clear_selection);
- ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection_for_anim);
- ClassDB::bind_method("_select_at_anim", &AnimationBezierTrackEdit::_select_at_anim);
- ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::REAL, "position"), PropertyInfo(Variant::BOOL, "drag")));
- ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track")));
- ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::REAL, "ofs")));
- ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single")));
- ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "index")));
- ADD_SIGNAL(MethodInfo("clear_selection"));
- ADD_SIGNAL(MethodInfo("close_request"));
- ADD_SIGNAL(MethodInfo("move_selection_begin"));
- ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::REAL, "ofs")));
- ADD_SIGNAL(MethodInfo("move_selection_commit"));
- ADD_SIGNAL(MethodInfo("move_selection_cancel"));
- }
- AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
- undo_redo = nullptr;
- timeline = nullptr;
- root = nullptr;
- menu = nullptr;
- block_animation_update_ptr = nullptr;
- moving_selection_attempt = false;
- moving_selection = false;
- select_single_attempt = -1;
- box_selecting = false;
- box_selecting_attempt = false;
- moving_handle = 0;
- play_position_pos = 0;
- play_position = memnew(Control);
- play_position->set_mouse_filter(MOUSE_FILTER_PASS);
- add_child(play_position);
- play_position->set_anchors_and_margins_preset(PRESET_WIDE);
- play_position->connect("draw", this, "_play_position_draw");
- set_focus_mode(FOCUS_CLICK);
- v_scroll = 0;
- v_zoom = 1;
- panning_timeline = false;
- set_clip_contents(true);
- handle_mode = HANDLE_MODE_FREE;
- handle_mode_option = memnew(OptionButton);
- add_child(handle_mode_option);
- menu = memnew(PopupMenu);
- add_child(menu);
- menu->connect("id_pressed", this, "_menu_selected");
- //set_mouse_filter(MOUSE_FILTER_PASS); //scroll has to work too for selection
- }
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